名词 | 貊泽 | |
稀有度 | ||
命途 | 巡猎 | |
战斗属性 | 雷 | |
n/a | 246K 12 13 50 12 | |
行迹材料 | 2.4M 12 28 54 42 105 42 12 5 | |
剧情 | 仙舟「曜青」的影卫,沉默寡言、独来独往。 专司情报与不见光的事务,鲜少在人前露面。貊泽显露锋芒时,便是敌人的死期。 刺杀手段丰富,对整洁和条理有超乎寻常的执着。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 81.6 | 48 | 110 | 111 | 5% | 50% | 75 | 120 | |
20 | 159.12 | 93.6 | 215 | 111 | 5% | 50% | 75 | 120 | 3200 4 |
20+ | 191.76 | 112.8 | 259 | 111 | 5% | 50% | 75 | 120 | |
30 | 232.56 | 136.8 | 315 | 111 | 5% | 50% | 75 | 120 | 6400 8 |
30+ | 265.2 | 156 | 359 | 111 | 5% | 50% | 75 | 120 | |
40 | 306 | 180 | 414 | 111 | 5% | 50% | 75 | 120 | 12800 5 2 |
40+ | 338.64 | 199.2 | 458 | 111 | 5% | 50% | 75 | 120 | |
50 | 379.44 | 223.2 | 513 | 111 | 5% | 50% | 75 | 120 | 32000 8 5 |
50+ | 412.08 | 242.4 | 558 | 111 | 5% | 50% | 75 | 120 | |
60 | 452.88 | 266.4 | 613 | 111 | 5% | 50% | 75 | 120 | 64000 5 15 |
60+ | 485.52 | 285.6 | 657 | 111 | 5% | 50% | 75 | 120 | |
70 | 526.32 | 309.6 | 712 | 111 | 5% | 50% | 75 | 120 | 128K 7 28 |
70+ | 558.96 | 328.8 | 756 | 111 | 5% | 50% | 75 | 120 | |
80 | 599.76 | 352.8 | 811 | 111 | 5% | 50% | 75 | 120 |
战技
飞铙 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于貊泽 对敌方单体造成少量雷属性伤害。 | |
等级 | |
迅羽掠袭 - 战技 | 单攻 | |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
使指定敌方单体目标成为【猎物】,并对其造成等同于貊泽 当场上没有可以战斗的其他角色时,貊泽无法使用战技,并解除敌人的【猎物】状态。 使敌方单体成为【猎物】,对其造成雷属性伤害,并获得 | |
等级 | |
锋入幽渺,影出凌厉 - 终结技 | 单攻 | |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
对指定敌方单体造成等同于貊泽 对敌方单体造成雷属性伤害,并发动天赋的追加攻击。 | |
等级 | |
伸天卑飞,折翅为芒 - 天赋 | 单攻 | |
能量恢复 : 10 | |
弱点击破 : 单攻 : 30 | |
场上存在【猎物】时,貊泽会进入离场状态。 我方目标攻击【猎物】后,貊泽会额外造成1次等同于自身 场上存在【猎物】时,貊泽会进入离场状态。 我方目标攻击【猎物】后,貊泽造成雷属性附加伤害,并消耗1点充能。每消耗 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
胁翼匿迹 - 秘技 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 进入隐身状态。隐身状态攻击敌人进入战斗时提高伤害。 | |
行迹
墨毫绣衣 | |
需要角色晋阶 2 | |
施放天赋的追加攻击后,恢复 | 4000 2 1 |
攻击强化 (攻击力) | |
需要角色晋阶 2 | |
攻击力提高 | 4000 2 4 |
暴击伤害强化 (暴击伤害) | |
需要角色晋阶 3 | |
暴击伤害提高 | 8000 2 2 |
手奋匕尺 | |
需要角色晋阶 4 | |
貊泽解除离场状态时,行动提前 | 16000 4 1 1 |
暴击伤害强化 (暴击伤害) | |
需要角色晋阶 4 | |
暴击伤害提高 | 16000 4 3 |
攻击强化 (攻击力) | |
需要角色晋阶 5 | |
攻击力提高 | 36000 2 2 |
不折镆干 | |
需要角色晋阶 6 | |
施放终结技造成伤害时,被视为发动了追加攻击。【猎物】受到的追加攻击伤害提高 | 128K 6 1 1 |
生命强化 (生命值) | |
需要角色晋阶 6 | |
生命值上限提高 | 128K 6 6 |
攻击强化 (攻击力) | |
需要角色等级 75 | |
攻击力提高 | 128K 6 6 |
暴击伤害强化 (暴击伤害) | |
需要角色等级 80 | |
暴击伤害提高 | 128K 6 6 |
暴击伤害强化 (暴击伤害) | |
暴击伤害提高 | 2000 2 |
生命强化 (生命值) | |
需要角色晋阶 3 | |
生命值上限提高 | 8000 2 2 |
暴击伤害强化 (暴击伤害) | |
需要角色晋阶 5 | |
暴击伤害提高 | 36000 2 2 |
星魂
矢志 | ||
进入战斗后,貊泽恢复 |
惩膺 | ||
我方全体目标对成为【猎物】的敌方目标造成伤害时,暴击伤害提高 |
追奔 | ||
终结技等级+2,最多不超过 |
逐薮 | ||
施放终结技时,貊泽造成的伤害提高 |
闪诳 | ||
战技等级+2,最多不超过 |
丹心 | ||
天赋的追加攻击的伤害倍率提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
锋镝 | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ||
离弦 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ||
相抗 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ||
唯有沉默 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
论剑 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ||
点个关注吧! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ||
春水初生 | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ||
重返幽冥 | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ||
于夜色中 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ||
如泥酣眠 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 |
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61 responses to “貊泽”
Ahh, his new EN VA is Kaveh. Can’t really tell the difference, but I kinda like the old voice better. But since that controversy, oh well.
very likely the worst limited 4 star ever released in history of Hsr
Darn, if only Hoyo didn’t release
-The boss one shotting Misha…
-The bane of all healers Lynx
-The cornerstone of dot teams, Gui
-The Firefly powercreep, Xueyi
Oh wait, Moze actually doesn’t suck unlike them. Something something Ratio 0 cycling Aventurine with him
ok let it begin our battle will be legendary, i mean i’ll make you a legend!
he needs a limited LC+ e6 to perform like an E0S0 from 1.0
Topaz is a 5* from 1.4 who will cost an average of ~110 pulls and you can’t get Feixiao while pulling her
Moze is a 4* who is sufficient at E2, its hard to determine average pulls for a 4* but he’s rate-up on Feixiao’s banner so obtaining his E2 is very likely if you want her
but the voice in my head told me there will be a super 4 star coming in 3.0 called MozartProMax, and there is a possibility he will be included in a Topaz rerun banner so you can technically say the same to Topaz simp wanters
in the eyes of Topaz simps, Topaz is the same as Feixuan, so a Topaz banner+MozartProMax is better than Feixuan+Moze
this must be David telling me his plan and i am looking at my level 80 natasha again
Of those 4, 3 of them were pretty alright on release
Lynx cane at a time when Nat was the most common sustain, and I’d you didn’t get Fu Xuan at least you’d still get an upgrade
Gui was decent in DoT teams considering RM and BS didn’t exist yet and Xueyi was ust a pretty okay DPS
is this guy stuck in v1 or something
Hunt March will be e6 for free. How many eidolons does Moze need to be better than Hunt March e6?
In terms of the team’s overall damage, he is even better than E0S0 Topaz, however you will have to tolerate the inflexibility.
Damage: Moze > E0S0 Topaz > March
Flexibility: March > E0S0 Topaz > Moze
Feixiao may 0-cycle with any of the above.
Could you elaborate how he is less flexible please?
March inherits the type of her shifu, is SP positive after the first turn and can target any enemy she wants
Topaz’s mark is shifted when the current target dies, so she’s never lacking a target and she can be either SP positive or SP neutral, and she wants fire weak enemies. More restrictive than March
Moze is strictly SP neutral, again uses an unrelated weakness, can’t take turns most of the time and if his target dies I’m not sure whether the mark is transferred or he just leaves the departed state