
![]() | Nombre | Lynx |
Facción | Belobog | |
Rareza | ![]() ![]() ![]() ![]() | |
Vía | ![]() | |
Tipos de combate | ![]() | |
Chino | 米糊 | |
Inglés | Risa Mei | |
Coreano | 이은조 | |
Japonés | 照井春佳 | |
Materiales exclusivos | ![]() ![]() ![]() ![]() ![]() | |
Material de Rastros | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Historia | Exploradora de las llanuras nevadas de Belobog y hermana pequeña de la familia Landau. Tiene una personalidad calmada y una gran iniciativa para la acción. A menudo se adentra sola en las llanuras nevadas para explorar. |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Volumen de los diálogos |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | Materiales exclusivos |
1 | 67.2 | 75 | 144 | 100 | 5% | 50% | 100 | 100 | |
20 | 131.04 | 146.25 | 281 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
20+ | 157.92 | 176.25 | 338 | 100 | 5% | 50% | 100 | 100 | |
30 | 191.52 | 213.75 | 410 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
30+ | 218.4 | 243.75 | 468 | 100 | 5% | 50% | 100 | 100 | |
40 | 252 | 281.25 | 540 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
40+ | 278.88 | 311.25 | 598 | 100 | 5% | 50% | 100 | 100 | |
50 | 312.48 | 348.75 | 670 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
50+ | 339.36 | 378.75 | 727 | 100 | 5% | 50% | 100 | 100 | |
60 | 372.96 | 416.25 | 799 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
60+ | 399.84 | 446.25 | 857 | 100 | 5% | 50% | 100 | 100 | |
70 | 433.44 | 483.75 | 929 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
70+ | 460.32 | 513.75 | 986 | 100 | 5% | 50% | 100 | 100 | |
80 | 493.92 | 551.25 | 1058 | 100 | 5% | 50% | 100 | 100 |
Habilidad básica
![]() | Técnica de crampón - ATQ básico | ATQ individual |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
Inflige un Daño Cuántico equivalente al Inflige una pequeña cantidad de Daño Cuántico a un enemigo. | |
Nivel | |
![]() | Latas de acampada - Habilidad básica | Regeneración |
Recuperación de energía : 30 | |
Ruptura de Debilidad : 0 | |
Aplica Reacción de supervivencia a un aliado y aumenta sus PV máx. en una cantidad equivalente al El objetivo aliado regenera una cantidad de PV equivalente al Un aliado obtiene Reacción de supervivencia, lo que aumenta sus PV máx. Además, sus PV se regeneran. | |
Nivel | |
![]() | Botiquín de las llanuras nevadas - Habilidad definitiva | Regeneración |
Recuperación de energía : 5 | |
Ruptura de Debilidad : 0 | |
Elimina Elimina 1 estado negativo de todos los aliados. Todos los aliados regeneran PV. | |
Nivel | |
![]() | Supervivencia al aire libre - Talento | Regeneración |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
Al usar la habilidad básica o la habilidad definitiva, un objetivo aliado obtiene un efecto de curación continua durante Al usar la habilidad básica o la habilidad definitiva, un aliado obtiene un efecto de regeneración continua de PV. Si el objetivo está afectado por Reacción de supervivencia, el efecto de regeneración continua de PV aumenta de forma adicional. | |
Nivel | |
![]() | Ataque | ATQ individual |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo. | |
![]() | Barrita energética de chocolate - Técnica | Regeneración |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
Tras usar la técnica, al comenzar la siguiente batalla, se aplica el efecto de curación continua del talento de Lynx a todos los aliados durante Tras usar la técnica, al comenzar la siguiente batalla, todos los aliados obtienen un efecto de curación continua. | |
Rastros
![]() | Investigación previa |
Requiere niv. de ascensión de personaje 2 | |
Cuando un objetivo con Reacción de supervivencia recibe un ataque, Lynx recupera | ![]() ![]() ![]() |
![]() | Bonificación de DEF (DEF) |
Requiere niv. de ascensión de personaje 2 | |
DEF + | ![]() ![]() ![]() |
![]() | Bonificación de PV (PV) |
Requiere niv. de ascensión de personaje 3 | |
PV máx. + | ![]() ![]() ![]() |
![]() | Bonificación RES a efecto (RES a efecto) |
Requiere niv. de ascensión de personaje 3 | |
RES a efecto + | ![]() ![]() ![]() |
![]() | Técnicas de exploración |
Requiere niv. de ascensión de personaje 4 | |
La probabilidad de resistir estados negativos de Control aumenta en un | ![]() ![]() ![]() ![]() |
![]() | Bonificación de PV (PV) |
Requiere niv. de ascensión de personaje 4 | |
PV máx. + | ![]() ![]() ![]() |
![]() | Bonificación de DEF (DEF) |
Requiere niv. de ascensión de personaje 5 | |
DEF + | ![]() ![]() ![]() |
![]() | Bonificación de PV (PV) |
Requiere niv. de ascensión de personaje 5 | |
PV máx. + | ![]() ![]() ![]() |
![]() | Supervivencia extrema |
Requiere niv. de ascensión de personaje 6 | |
El efecto de curación continua del talento dura | ![]() ![]() ![]() ![]() |
![]() | Bonificación RES a efecto (RES a efecto) |
Requiere niv. de ascensión de personaje 6 | |
RES a efecto + | ![]() ![]() ![]() |
![]() | Bonificación de DEF (DEF) |
Requiere personaje de niv. 75 | |
DEF + | ![]() ![]() ![]() |
![]() | Bonificación de PV (PV) |
PV máx. + | ![]() ![]() |
![]() | Bonificación de PV (PV) |
Requiere personaje de niv. 80 | |
PV máx. + | ![]() ![]() ![]() |
Eidolon
![]() | Mañana de paseo por la nieve | ![]() |
La curación realizada por Lynx aumenta en un |
![]() | Mediodía de hornillo portátil | ![]() |
Los objetivos con Reacción de supervivencia pueden resistir la aplicación de estados negativos |
![]() | Tarde de baliza de avalanchas | ![]() |
Niv. de habilidad básica +2 (máximo: nivel |
![]() | Atardecer de fuego de campamento | ![]() |
Al obtener Reacción de supervivencia, el ATQ del objetivo aumenta en una cantidad equivalente al |
![]() | Noche de té de la aurora | ![]() |
Niv. de habilidad definitiva +2 (máximo: nivel |
![]() | Alba del mapa de exploración | ![]() |
El efecto de aumento de los PV máx. de Reacción de supervivencia se incrementa de forma adicional en una cantidad equivalente al |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | Materiales exclusivos | |
![]() | Cornucopia | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | Cuando el portador usa la habilidad básica o la habilidad definitiva, su curación realizada aumenta en un | ![]() ![]() |
![]() | Fruto excelente | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | Al comenzar la batalla, todos los aliados recuperan inmediatamente | ![]() ![]() |
![]() | Multiplicación | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | Tras usar el ATQ básico, la siguiente acción del portador se adelanta un | ![]() ![]() |
![]() | Conversación en el postoperatorio | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | Aumenta la recuperación de energía del portador en un | ![]() ![]() |
![]() | El momento oportuno | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | La RES a efecto del portador aumenta en un | ![]() ![]() |
![]() | Intercambio equivalente | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | Al comienzo del turno del portador, recupera | ![]() ![]() |
![]() | Las noches cálidas no duran | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | Los PV máx. del portador aumentan en un | ![]() ![]() |
![]() | Ecos del ataúd | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | El ATQ del portador aumenta en un | ![]() ![]() |
![]() | El tiempo no espera | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | Los PV máx. del portador aumentan en un | ![]() ![]() |
![]() | Noche terrorífica | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | La recuperación de energía del portador aumenta en un | ![]() ![]() |
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31 responses to “Lynx”
for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.
thanks, where you receive such information?
seems like up till E2 is value
I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.
Tbf though, the characters that benefit from the taunt are SP cheap themselves
Blade uses 1 SP every 4th turn he takes
Clara barely takes turns so the taunt will last a while
Fu Xuan is SP positive
Her “signature” lightcone from the BP might finally see some use with her.
If I don’t get Fu Xuan I’ll at least get her…
Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.
it was very obvious tbh.
i cant see a 100% scaling while Fu Xuan has half of that.
It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling
Wow this is the perfect blade support…
If only she was on Blade’s banner.
But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
Also seems good for mono quantum but seele doesn’t benefit from the max hp.
I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.
E4 seems pretty bad… with 7000 it’s only 210 and it’s a flat increase at that….
It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus
not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus
but atk% is based on base atk so compared to other atk% sources its 17.18%
Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus
But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…
i know its bad but I prefer dish with well cook rather than need topping to taste delicious
Hear me out.
she has 100% HP scaling on her NA
you go mono quantum with Fu Xuan, Lynx and Silver Wolf
and you build Lynx like shes Blade
Still sucks.
You dont have any dmg passives, dmg lightcones or aoe.
Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.
Though you will still be ablo to pummel overworld enemies, if that is what you are after.
ok but have you considered that it would be really funny
The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.
no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.
lol both new units are very useful for blade
For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.
Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.
Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.
Yeah that could really work with Lynx taunt on Blade.
Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize