경류

경류
경류명사경류
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 얼음
중국어...
영어...
한국어...
일본어...
전용 재료
신용 포인트308K
영생의 새싹15
영생의 꽃15
혹한 갑각65
영생의 가지15
행적 재료
신용 포인트3M
부서진 칼날18
영생의 새싹41
무생의 칼날69
영생의 꽃56
정화의 칼날139
영생의 가지58
무한한 가짜의 여한12
운명의 발자취8
스토리과거 나부 검술의 일인자이자 운기군 불패신화의 창조자.
오늘날 그녀의 이름은 역사에서 지워졌고, 마각의 몸의 경계를 걷는 선주의 역적이 되었다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
192.466195965%50%125140
20180.18128.7381965%50%125140
신용 포인트4000
영생의 새싹5
20+217.14155.1459965%50%125140
30263.34188.1557965%50%125140
신용 포인트8000
영생의 새싹10
30+300.3214.5635965%50%125140
40346.5247.5733965%50%125140
신용 포인트16000
영생의 꽃6
혹한 갑각3
40+383.46273.9811965%50%125140
50429.66306.9908965%50%125140
신용 포인트40000
영생의 꽃9
혹한 갑각7
50+466.62333.3987965%50%125140
60512.82366.31084965%50%125140
신용 포인트80000
영생의 가지6
혹한 갑각20
60+549.78392.71162965%50%125140
70595.98425.71260965%50%125140
신용 포인트160K
영생의 가지9
혹한 갑각35
70+632.94452.11338965%50%125140
80679.14485.11436965%50%125140
레벨전용 재료
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
혹한 갑각3
40+
50
신용 포인트40000
영생의 꽃9
혹한 갑각7
50+
60
신용 포인트80000
영생의 가지6
혹한 갑각20
60+
70
신용 포인트160K
영생의 가지9
혹한 갑각35
70+
80

전투 스킬

빛나는 달빛빛나는 달빛 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 경류 공격력 만큼의 얼음 속성 피해를 준다

지정된 단일 적에게 소량의 얼음 속성 피해를 준다
레벨 9
무결의 섬광무결의 섬광 - 전투 스킬 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 경류 공격력 만큼의 얼음 속성 피해를 주고 [삭망]을 스택 획득한다

지정된 단일 적에게 얼음 속성 피해를 가하고, [삭망] 1스택을 획득한다
레벨 15
담화생멸, 범람하는 은하담화생멸, 범람하는 은하 - 필살기 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 60
지정된 단일 적에게 경류 공격력 만큼의 얼음 속성 피해를 주고 인접한 목표에게 경류 공격력 만큼의 얼음 속성 피해를 준다. 공격 종료 후 [삭망]을 스택 획득한다

지정된 단일 적에게 대량의 얼음 속성 피해를 가하고, 인접한 적에게 얼음 속성 피해를 가하며, [삭망] 1스택을 획득한다
레벨 15
담월전백담월전백 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
[삭망] 스택 보유 시, 경류가 [전백(轉魄)] 상태에 진입하고 행동 게이지가  증가, 치명타 확률이  증가한다. 이후 전투 스킬 [무결의 섬광]이 [한천(寒川)에 비친 달]로 강화되며 해당 전투 스킬만 사용할 수 있다. [전백] 상태일 때 공격을 발동하면 동료 HP를 각각 동료 HP 최대치의 만큼 소모한다(모든 동료의 HP는 최대 1까지 소모 가능). 이번에 모든 아군이 소모한 HP 총량의 만큼 경류의 공격력이 증가하고 최대 경류 기초 공격력의 를 넘지 않는다. 해당 효과는 이번 공격이 종료될 때까지 지속된다. [전백] 상태가 종료되기 전에는 다시 [전백] 상태에 진입할 수 없다. [삭망]은 최대 3스택까지 중첩된다. [삭망] 스택이 0이 되면, [전백] 상태가 종료된다

[삭망] #5[i]스택 보유 시, [전백(轉魄)] 상태에 진입하고 행동 게이지가 100% 증가하며, 자신의 치명타 확률이 증가하고 전투 스킬이 강화된다. 공격을 발동하면 동료의 HP를 소모하고, 소모 총량에 따라 경류의 공격력이 증가한다. [삭망] 스택 수가 0이 되면 [전백] 상태가 종료된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
참나를 비추는 거울참나를 비추는 거울 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 자신의 주위에 초 동안 지속되는 특수 영역을 1개 만든다. 특수 영역 내의 적은 빙결 상태에 빠진다. 특수 영역 내의 적과 전투에 진입하면 즉시 자신의 에너지가 pt 회복되고, 삭망을 스택 획득하며, 의 기본 확률로 적이 빙결 상태에 빠진다. 지속 시간: 턴. 빙결 상태일 때 적은 행동할 수 없고, 턴이 시작될 때마다 경류 공격력의 만큼 얼음 속성 추가 피해를 받는다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다

자신의 주위에 특수 영역을 만든다. 영역 내의 적이 빙결 상태에 빠진다. 영역 내의 적과 전투에 진입하면 에너지를 회복하고, 삭망을 1스택 획득하며, 높은 확률로 적이 빙결 상태에 빠진다
레벨 1
한천(寒川)에 비친 달한천(寒川)에 비친 달 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 경류 공격력 만큼의 얼음 속성 피해를 주고 인접한 목표에게 경류 공격력 만큼의 얼음 속성 피해를 준다. [삭망]을 스택 소모한다. 해당 스킬 발동 시 전투 스킬 포인트가 소모되지 않는다

지정된 단일 적에게 얼음 속성 피해를 가하고, 인접한 목표에게 얼음 속성 피해를 가하며, [삭망]을 1스택 소모한다
레벨 15

행적

사경사경
캐릭터를 회 승급해야 합니다 2
[전백(轉魄)] 상태일 때 효과 저항이 35% 증가한다
신용 포인트5000
부서진 칼날3
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 2
속도 2 증가
신용 포인트5000
부서진 칼날3
영생의 새싹6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
무생의 칼날3
영생의 꽃3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
무생의 칼날3
영생의 꽃3
검술의 일인자검술의 일인자
캐릭터를 회 승급해야 합니다 4
[무결의 섬광] 발동 후 다음 행동 게이지가 10% 증가한다
신용 포인트20000
무생의 칼날5
운명의 발자취1
무한한 가짜의 여한1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
무생의 칼날5
영생의 꽃4
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
정화의 칼날3
영생의 가지3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
정화의 칼날3
영생의 가지3
서리 혼서리 혼
캐릭터를 회 승급해야 합니다 6
[전백(轉魄)] 상태일 때 필살기가 가하는 피해가 20% 증가한다
신용 포인트160K
정화의 칼날8
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
정화의 칼날8
영생의 가지8
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
속도 4 증가
신용 포인트160K
정화의 칼날8
영생의 가지8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
정화의 칼날8
영생의 가지8

성혼

천관을 범한 달천관을 범한 달천관을 범한 달
필살기를 발동하거나 전투 스킬 강화 시 경류의 치명타 피해가 24% 증가한다. 지속 시간: 1턴. 적을 1기만 공격하면 해당 목표에게 추가로 경류 공격력의 100%만큼 얼음 속성 피해를 가한다
칠성을 덮은 삭월의 밤칠성을 덮은 삭월의 밤칠성을 덮은 삭월의 밤
필살기 발동 후 다음 강화 전투 스킬의 피해가 80% 증가한다
차오르는 달차오르는 달차오르는 달
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
달의 검을 쥐고달의 검을 쥐고달의 검을 쥐고
[전백(轉魄)] 상태일 때 동료의 HP를 소모해 획득하는 공격력이 추가로 모든 아군의 HP 소모 총량의 90%만큼 증가한다. 획득하는 공격력의 최대치가 30% 증가한다
어둠에 잠긴 삼태성어둠에 잠긴 삼태성어둠에 잠긴 삼태성
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
텅 빈 검은 달텅 빈 검은 달텅 빈 검은 달
경류가 [전백(轉魄)] 상태에 진입 시 [삭망]의 최대 스택이 1스택 증가하고 [삭망]을 1스택 추가로 획득한다. [전백] 상태일 때 치명타 피해가 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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스토리

Title텍스트 언어
캐릭터 상세...
캐릭터 스토리•1...
캐릭터 스토리•2...
캐릭터 스토리•3...
캐릭터 스토리•4...
캐릭터 스토리•1
캐릭터 스토리•2
캐릭터 스토리•3
캐릭터 스토리•4
「너」에 대해
너의 「이야기」•1
너의 「이야기」•2

298 responses to “경류”

  1. Given countless relic sets have been release since she was originally release. Which sets are the best for her? Ice set or something else?

      
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    • Think the ice set is still her overall most universe and useful set currently. Going with idea it has similar stats as your other pieces.

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    • if u got a debuffer like pela the 2 piece pioneer seems pretty relevant, so that + 2 piece ice probably

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  2. I think Jingliu and Blade have the best DPS design so far:
    Jingliu is a godly DPS at the cost of slowly eating away your team’s HP
    Blade puts out less DPS but compensates by being near unkillable

    Also I’m heavily biased because they both don’t use much SP (0.4 per turn for JL and 0.25 per turn for Blade.) which broadens their team options a lot

      
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        • Uhhh… I can agree with Baldie, but Jing Liu literally just deals a lot of damage, the hp drain is VERY negligible when she 2 shots every boss in existence while having AoE.

          Also Seele is actually pretty hard to powercreep in her role because of her Buff prolonging capability which no other character currently has. Also extra turns give her extra energy, hence the video above.

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        • Despite written simple Selee is flexible and has many depth in real play. Every option has its meaning and her playstyle isn’t limited to a given formula. A sharp mind forged in battle that finds the optimal choice according to circumstances delves her full strength. When piloted unthinkfully she’s nowhere comparable to some other limited DPS but she is still greater than Yanqing and she can still earn 36 stars from MoC for you with no issue.

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          • Blade and JL can do only one thing each action. The former being the enhanced normal and the latter being the skill. They don’t make much difference when piloted manually or automatically, unless when paired with Bronya, who brings up the level of depth for the whole team.

          • When it comes to powercreepability, every character is very well vulnerable, as every real number is powercreept by it plus 1, meaning there is no theoretical upper limit in how severly the powercreep can occur. A character that seems immortal or timeless can be instantly powercrept if Neuvillette is released just after them and a character that seems very easy to powercreep can be surprisingly long-living if Hoyo just don’t release a character that do so. I would rather suggest everyone not to think about powercreepability at all as doing so only makes them anxious for no purpose.

          • Yeah that seems like a good way to think about things. Try not to worry about it to much. Given we did have that one person in the Sparkle comments. Freak out, over something that didn’t seem to be in line with reality. With many going, yeah these characters can still get the job done.

            For yeah, the only time power creep would become a issue. is if, you are force to roll for the newest character, otherwise. Your screwed. in terms of being able to complete/enjoy the content. Which seems like it wouldn’t be the best business plan for them. To just make a character totally worthless. if they want people to spend on rerun banners for older characters.

    • “blade is nearly unkillable”
      You’re funny. When I played him with Bailu and Natasha, he died in almost every serious fight. Even Lynx wasn’t always able to keep his HP on a descent level. He was SO painful to play on release if you skipped Luocha (previous banner) for him being f2p.

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        • I think so and also it seems pointless to talk about at release. Given everyone who has Blade. Most likely has him very well gear up. More so than someone that just slap random relics on him they happen to have laying around or making due with whatever rng gives them, after being screwed over a dozen times.

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      • The original post was one of my worst takes, Jingliu became boring fast for me (Firefly does the same gimmick in a far more interesting way), Seele is much more interesting too

        But I still stand on the part that Blade is near unkillable, his DMG isn’t especially impressive but he is the comfiest DPS I’ve played, and funnily enough I played him day 1 with Bailu after skipping Luocha, he rarely died, with Lynx he died even less, with Huohuo he never died at all
        At S0 he can easily top 6k HP and with S1 (which I got in 1.6) mine has nearly 8,000, his defense isn’t high but nor are most of the DPSes’

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  3. I gotta know. Is a 37.8 crit rate to 160.4 crit damage ratio good? Also how much attack do I want for jingliu? (I also have about 121 speed for her, should I aim for more? I will be using bronya with messenger traversing hackerspace and broken keel, so speedy and tanky bronya).

      
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    • 38+50=88. a bit too much. Look for more CD. As for speed, aim 134 (if you can). As for ATK – it’s important to have high base ATK, so no 4* cons, use either Aeon or signature. With sig you’ll have 1261 base + 352 from hands + 2270 in buffed state = ~3883 АТК. Well more ATK = more DMG, so you can pick rope with ATK, but in that case you’ll need team with energy regen. Jingliu with ERR rope will lose some DMG, but she’ll be self-sufficient and able to ult every time she enters buffed state.

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      • I gotchu I gotchu. I will try losing a little crit rate for some speed and crit damage. Right now I am at 130 speed, so almost there. I see I see, for the time being I have all my relics as five stars except for my rope. The relics are all fully leveled up too. Although I am not sure what you mean by no 4* cons, do you mean lightcones? Yeah I will be using Aeon (when I get it), for now clara’s lc will have to do.
        I did get lucky and got clara and then jingliu right after, so I am pretty low on wishes which means I ain’t pulling for her weapon unfortunately (even though the attack and it’s benefit would be great). Ohh I see I see, I thought an attack rope was better hmmm. I haven’t used her much yet so I will see if I will have problems with energy, but I have heard something about how err rope is just not needed for her, like it’s a lose as you said. (I might be wrong).

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        • ERR not needed, it’s true. She builds 5 energy from ult +30*3 from Enhanced Skills + 20*2 from regular skills =135 energy per rotation. 5 energy from being hit once or killing one thing per rotation is very doable when she has Destruction’s native taunt boost and hits as hard as she does.

          Crit rate can be as close to 50 as you can get without going over, no need to lower it. Maintain the 2:1 ratio of crit dmg:crit rate and you’re ideal, but shifting slightly either way isn’t actually a significant DPS loss. Guaranteed crits inside Enhanced state are definitely a worthy goal.

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