
![]() | 名词 | 荡除蠹灾的铁骑 |
头部 | ![]() | |
手部 | ![]() | |
躯干 | ![]() | |
脚部 | ![]() | |
套装效果 | 2件: 击破特攻提高 4件: 当装备者的击破特攻大于等于 |
目录 |
头部 |
手部 |
躯干 |
脚部 |
主线 |
Gallery |
头部
⭐⭐
基础属性 | |
![]() | 139.99 |
副属性 | |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 5.18% ~ 5.83% ~ 6.48% |
![]() | 3 ~ 3.3 ~ 3.6 |
![]() | 3.11% ~ 3.5% ~ 3.89% |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基础属性 | |
![]() | 281.11 |
副属性 | |
![]() | 81.29 ~ 91.45 ~ 101.61 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 4.8 ~ 5.2 ~ 5.6 |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 12.44% ~ 14% ~ 15.55% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基础属性 | |
![]() | 469.65 |
副属性 | |
![]() | 135.48 ~ 152.42 ~ 169.35 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 17.28% ~ 19.44% ~ 21.6% |
![]() | 8 ~ 9 ~ 10 |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基础属性 | |
![]() | 705.6 |
副属性 | |
![]() | 203.22 ~ 228.62 ~ 254.03 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 25.92% ~ 29.16% ~ 32.4% |
![]() | 12 ~ 13.8 ~ 15.6 |
![]() | 15.55% ~ 17.5% ~ 19.44% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
手部
⭐⭐
基础属性 | |
![]() | 70 |
副属性 | |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 5.18% ~ 5.83% ~ 6.48% |
![]() | 3 ~ 3.3 ~ 3.6 |
![]() | 3.11% ~ 3.5% ~ 3.89% |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基础属性 | |
![]() | 140.56 |
副属性 | |
![]() | 81.29 ~ 91.45 ~ 101.61 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 4.8 ~ 5.2 ~ 5.6 |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 12.44% ~ 14% ~ 15.55% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基础属性 | |
![]() | 234.82 |
副属性 | |
![]() | 135.48 ~ 152.42 ~ 169.35 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 17.28% ~ 19.44% ~ 21.6% |
![]() | 8 ~ 9 ~ 10 |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基础属性 | |
![]() | 352.8 |
副属性 | |
![]() | 203.22 ~ 228.62 ~ 254.03 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 25.92% ~ 29.16% ~ 32.4% |
![]() | 12 ~ 13.8 ~ 15.6 |
![]() | 15.55% ~ 17.5% ~ 19.44% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
躯干
⭐⭐
基础属性 | |
![]() | 8.57% |
![]() | 8.57% |
![]() | 10.71% |
![]() | 6.43% |
![]() | 12.86% |
![]() | 6.86% |
![]() | 8.57% |
副属性 | |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 5.18% ~ 5.83% ~ 6.48% |
![]() | 3 ~ 3.3 ~ 3.6 |
![]() | 3.11% ~ 3.5% ~ 3.89% |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基础属性 | |
![]() | 17.21% |
![]() | 17.21% |
![]() | 21.51% |
![]() | 12.91% |
![]() | 25.82% |
![]() | 13.77% |
![]() | 17.21% |
副属性 | |
![]() | 81.29 ~ 91.45 ~ 101.61 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 4.8 ~ 5.2 ~ 5.6 |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 12.44% ~ 14% ~ 15.55% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基础属性 | |
![]() | 28.75% |
![]() | 28.75% |
![]() | 35.94% |
![]() | 21.57% |
![]() | 43.13% |
![]() | 23% |
![]() | 28.75% |
副属性 | |
![]() | 135.48 ~ 152.42 ~ 169.35 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 17.28% ~ 19.44% ~ 21.6% |
![]() | 8 ~ 9 ~ 10 |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基础属性 | |
![]() | 43.2% |
![]() | 43.2% |
![]() | 54% |
![]() | 32.4% |
![]() | 64.8% |
![]() | 34.56% |
![]() | 43.2% |
副属性 | |
![]() | 203.22 ~ 228.62 ~ 254.03 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 25.92% ~ 29.16% ~ 32.4% |
![]() | 12 ~ 13.8 ~ 15.6 |
![]() | 15.55% ~ 17.5% ~ 19.44% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
脚部
⭐⭐
基础属性 | |
![]() | 8.57% |
![]() | 8.57% |
![]() | 10.71% |
![]() | 7.61 |
副属性 | |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 20.32 ~ 22.86 ~ 25.4 |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 5.18% ~ 5.83% ~ 6.48% |
![]() | 3 ~ 3.3 ~ 3.6 |
![]() | 3.11% ~ 3.5% ~ 3.89% |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 4.15% ~ 4.67% ~ 5.18% |
![]() | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基础属性 | |
![]() | 17.21% |
![]() | 17.21% |
![]() | 21.51% |
![]() | 11.42 |
副属性 | |
![]() | 81.29 ~ 91.45 ~ 101.61 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 40.64 ~ 45.72 ~ 50.81 |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 4.8 ~ 5.2 ~ 5.6 |
![]() | 6.22% ~ 7% ~ 7.78% |
![]() | 12.44% ~ 14% ~ 15.55% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 8.29% ~ 9.33% ~ 10.37% |
![]() | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基础属性 | |
![]() | 28.75% |
![]() | 28.75% |
![]() | 35.94% |
![]() | 16.43 |
副属性 | |
![]() | 135.48 ~ 152.42 ~ 169.35 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 67.74 ~ 76.21 ~ 84.68 |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 17.28% ~ 19.44% ~ 21.6% |
![]() | 8 ~ 9 ~ 10 |
![]() | 10.37% ~ 11.66% ~ 12.96% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 13.82% ~ 15.55% ~ 17.28% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基础属性 | |
![]() | 43.2% |
![]() | 43.2% |
![]() | 54% |
![]() | 25.03 |
副属性 | |
![]() | 203.22 ~ 228.62 ~ 254.03 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 101.61 ~ 114.31 ~ 127.01 |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 25.92% ~ 29.16% ~ 32.4% |
![]() | 12 ~ 13.8 ~ 15.6 |
![]() | 15.55% ~ 17.5% ~ 19.44% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 20.74% ~ 23.33% ~ 25.92% |
![]() | 31.1% ~ 34.99% ~ 38.88% |
主线
头部
遮天蔽日的虫群在火海中化为灰烬,银白的雪花飘散在深空中,映射恒星的惨淡光辉。仅在此刻,耳畔无休止的振翅声,以及通讯频道里的指令终于得以宁静。 袭击「帝国」的虫群并未被彻底涤荡干净,下条出击指令也会在短暂愣神之后鸣响起来,一如既往。 「帝国」的铁骑感受着深髓信号传输带来的外界感受,她回想起上次脱离驾驶舱时的体验,热风轻微撩起长发,郁热的空气浸透了她的后颈,汗珠附着在皮肤上。她并不讨厌那种感受,它比模拟信号鲜活百倍。装甲将感官与驾驶员深度同步,尽管这会进一步加剧失熵的痛苦,但为了战胜虫裔,铁骑早已没有选择。 「格拉默军规第8条,存活的骑士应主动归队……」 直到铁骑看见戮首的银色盔甲,才明白装甲的感官信号欺骗了自己——下条出击指令不会再响起了,多么残忍的短暂休憩。 |
手部
格拉默铁骑攥紧铁腕将肮脏鞘翅坼裂,任由虫腹腔内失压的腐蚀性液体肆意喷溅。虫液接触到银色甲胄时瞬间气化,仅仅留下血渍污秽。 装甲与虫肢的残骸散作深空碎屑,环绕格拉默的「死亡之河」在引力的牵引下静静流淌,血战终究迎来了终结。 议会的领袖们商讨着战后的格局,他们向从未掌握实权的「泰坦尼娅」降下审判,因为她支配着匹敌蠹虫的铁骑兵团,她的存在是共和国存续的最大隐患…人们敲响和平的钟声,向民众们宣告虫群消散、湛蓝的天空将重新回到共和国手中。 「倘若不对『女皇』加以约束,还有谁能控制这些兵器?」 铁骑们在短暂的生命中不断磨砺铁拳的腕力,但他们未曾想过——议会里那些苍白无力的枯手高高举起,便拥有改变格拉默命运的力量。 |
躯干
数道烈火的弧光自夜空穹顶划过,越过曙光升起的地平线,前往格拉默的不同星区——这是共和国居民最为熟悉,也是最为恐惧的日常。 银影装甲翱翔天际,他们争分夺秒地奔赴满目疮痍的战场,无暇俯瞰自己日夜守护的光景。 女皇的命令不容置辩,面容相似的战士们自培养舱中诞生,宣誓为女皇效忠夺回格拉默的苍穹。铁骑穿越薨薨飞虫的尸山血海,燃烧蠹虫躯壳的焦灼余烬,击碎巨颚栉齿的败鳞残骸…格拉默铁骑的宿命,是承受慢性解离的熵变,在生死边缘熊熊燃烧。 直到烈焰被彻底扑灭,直到遮天蔽日的虫类化为烬黑焦土,直到无人生还——如此日常还会继续下去…… 什么是活着?推进装甲的加速度死死扼住胸膛,刺破失熵麻木的痛楚在肢体上短暂浮现时,他们品尝到些许活着的滋味。 |
脚部
铁骑的足迹遍布格拉默「帝国」的每个角落,宛若炽热的流星,却走不出泰坦尼娅编织的「梦」中。 共和国的人们担忧着为战而生的兵团,那从未存在过的「帝国」究竟与自己熟知的疆域有几分重合…… 女皇赐予她的骑士荣誉与信仰,铁骑为女皇献上忠心与承诺…新人类不断自培养舱出生,被赋予编号与使命;旧人类躲在钢铁壁垒之下,忧心忡忡地享用期盼已久的和平。平静的谎言需要有人揭破,那动摇人类本质的战争手段不应存在于世,当天灾褪去,心怀恐惧的人们便要彻底摧毁扭曲的战争产物—— 铁骑的护胫踏破天空,只要他们愿意,便可抵达任何一颗星星。 然而「帝国」已无处可寻,铁骑面前只存在一条既定的轨迹,一头连着死亡,一头连着自己。 |
29 responses to “荡除蠹灾的铁骑”
Would that superbreak dmg buff apply with trailblazer’s superbreak ability thing on their burst?
Bootlickers need to understand why they had to change this set for Boothill because 300 BE E1S1 Booty + this set (old version) = 56% def ignore. That is insanely broken!
Even with the nerf, he only lost 8%. E1S1 Boothill would have 48% ignore DEF. It’s still insane.
the def ignore nerf to boothill is so minimal, I cant believe how big of a deal ppl are making it out to be, especially for a character like boothill, who will be shredding health bars as much as he will… its not like its even gonna be bad on him, just he wont take advantage of the full 4set effect unless they have HMC on their team… he will still have 10% def ignore. Anyways, I’m happy it buffs Super Break now cuz I have enjoyed using a Super Break team recently and am excited to see what future Break DPS they bring.
Most people will probably run him with HMC anyway.
Some who hate Firefly for a reason or another and would not pull for her have been mad because Hoyo has a deep affection for her. She was made to make the most of the very unique HTB’s kit and was given a high power level and high adaptability. She was bestowed with the very specific Kalpagni set that it almost reads like Firefly set. Even the relic set that was meant for break DPS was altered so Firefly benefits more from it than Boothill, because she has higher portion of super break damage in her damage composition. It is not because of Boothill’s nerf. It is not because of Boothill wasn’t strong. It is because of Hoyo did not have a same level of affection for Boothill.
You could use the same argument for Acheron, cuz we all know Hoyo loves their Meis, but is it an argument that was made? No. Thats gonna happen with so many characters ever, some characters will simply be cared for much more than others, like Acheron and Firefly. Are we forgetting that Acherons BiS Planar set works mostly on just her? Kalpani works also on Gallagher and Asta, which both would work amazingly well with Firefly. Plus HMC makes ANY character who scales off BE work with Iron Cavalry, so its not like you cant run it or like Firefly is favored, overtime there will be more SuperBreak Harmonies and DPS… like, your argument has no legs to stand on, things have always been this way. Hoyo always had preferential treatment for some of their characters, even in Genshin. They made their first dedicated new artifact set specifically for Ganyu and Childe, there was a set only Xiao could use until Xianyun and Gaming, Furina got her own set that wasnt even good for her, but mostly only she could use and their recent artifact set was made to work for Arlecchino, but future BoL characters will use too. Hoyo has always done super specific sets and overtime made them work for more than just the premier 5star at the time.
I really hope they hotfix Boothill just before the release to have superbreak…
They won’t and if they did it’d be a major hit to his DMG
Super Break doesn’t get the Elemental bonus, nor does it scale off enemy Max toughness, trust me destroying his kit would be much worse than taking away 8% def shred
Regular break also doesn’t get the elemental damage bonus. The only difference between break and super break damage is that regular break damage takes into account the max toughness of the target and a special multiplier based on the element used (2x for phys/fire, 1.5x for wind, 1x for ice/lightning, 0.5x for qua/ima), and super break takes into account the toughness damage value of the triggering attack instead of either of those things. You can see the formula’s on the wiki. https://honkai-star-rail.fandom.com/wiki/Toughness#Weakness_Break
It would still end up being less damage though I’m pretty sure, unless they also increased his break efficiency.
The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.
Anyways, which one is better for him now? This set or 4 set thief?
If your BE is already stacked insanely high probably the def shred, especially if you have other sources of def shred already like RM’s E1
Nonononono wait wait waitwaitWAIT NO PLEASE GO BACK THIS SET IS BAD FOR BOOTHILL NOW NOOOOOOOO!!!
The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.
Anyways, which one is better for him now? This set or 4 set thief?
I need to read the lore on relixs more these things are interesting
“Rule 43 of the Glamoth Military Regulations. Any surviving Iron Cavalry members should voluntarily return to their regiment…”
is this rule34 reference?? 💀
Just because of the numbers? Doubt it
But after them adding nah, I’d win to HSR (twice) anything is possible
Is rule 43 not the whole, bit about the more innocent something is. The sweeter it is to corrupt it?
So going from this set. Going to want the super break dps to use it. Someone on watch maker set. With the final supports in the group, thief or if lacking any good thief pieces, this will do. That or would it be a better idea, for all but the watch maker support to wear this? To boost up that break effect damage. When harmony Mc is in the group?
does this set boost ruan mei’s dmg?
yeah, the relic increases her talent’s dmg, but I didn’t know about triblazer
My HTB with 260.1 break effect deals 8732 super break damage vs. a random overworld mob, and 9780 super break damage when Gallagher’s ultimate is on, that’s 12% more damage than the first one, meaning super break damage clearly counts as break damage.
I’m going to need someone fluent in English for confirmation on this, but I hope I’m understanding this correctly that;
This set’s DEF ignore bonus will only applied WHEN break damage is dealt, and not TO break damage specifically.
This means; Excluding initial toughness break, the only way to have access to this bonus is by pairing up with HTB. Boothill himself reaps full benefits because of his talent.
If my understanding above is true, then both raw damage and break damage portions dealt by SAM should receive the bonus.
I’m also very unsure if this is an upgrade over quantum set when taking uptime into consideration – A dilemma that often decided by substats RNG hell.
This is less about English and more just Hoyo’s wording
It probably only applies to break dmg
Yeah, when this set was first leaked I think myself and everyone else misread it, or it was mistranslated.
As of right now, the wording clearly says it applies to break damage only. So outside of standard break damage, HTB’s super break, and Boothill, this set doesn’t do anything. Which isn’t necessarily a problem, but… I’m not sure how I feel about it. It feels like jumping through hoops to get 250% break effect, all for a defense shred that’s just… not only less than the quantum set’s 20%, but also only applying to break effect??
They will clearly state if something is treated as Break Dmg (the way they did with RM) and unfortunately Firefly’s Ult-mode attacks aren’t. They simply just used BE as part of the scaling, no different from how Fire TB uses both Def and Atk.
I think the OP’s confusion was because it says “when dealing break DMG” rather than just the break DMG ignores def
It’s just usual weird phrasing from Hoyo, either way it’s FF and Boothill’s best set rn
When the en text looks confusing let’s look at the cn text and we might comprehend it in a better way.
CN: 当装备者的击破特攻大于等于150%/250%时,对敌方目标造成击破伤害时无视其10%/18%的防御力。
(lit. When the wearer’s Break Effect is equal to or greater than 150%/250%, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.)
EN: If the wearer’s Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.
Damn, seems the en localization team was only faithful to the original text wording, it didn’t intend to make it confusing.