蕩除蠹災的鐵騎

蕩除蠹災的鐵騎
蕩除蠹災的鐵騎名詞蕩除蠹災的鐵騎
頭部
鐵騎的索敵戰盔
鐵騎的索敵戰盔
手部
鐵騎的摧堅鐵腕
鐵騎的摧堅鐵腕
軀幹
鐵騎的銀影裝甲
鐵騎的銀影裝甲
腳部
鐵騎的行空護脛
鐵騎的行空護脛
套裝效果2件: 擊破特攻提高16%
4件: 當裝備者的擊破特攻大於等於150%時,對敵方目標造成的擊破傷害無視其10%的防禦力。當裝備者的擊破特攻大於等於250%時,對敵方目標造成的超擊破傷害額外無視其15%的防禦力。

目錄
頭部
手部
軀幹
腳部
主線
Gallery

頭部

⭐⭐

+6
基礎屬性
Class 生命值
139.99
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 生命值
281.11
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 生命值
469.65
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 生命值
705.6
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

手部

⭐⭐

+6
基礎屬性
Class 攻擊力
70
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 攻擊力
140.56
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 攻擊力
234.82
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 攻擊力
352.8
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

軀幹

⭐⭐

+6
基礎屬性
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
Class 暴擊率
6.43%
Class 暴擊傷害
12.86%
Class 治療量加成
6.86%
Class 效果命中
8.57%
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
Class 暴擊率
12.91%
Class 暴擊傷害
25.82%
Class 治療量加成
13.77%
Class 效果命中
17.21%
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
Class 暴擊率
21.57%
Class 暴擊傷害
43.13%
Class 治療量加成
23%
Class 效果命中
28.75%
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
Class 暴擊率
32.4%
Class 暴擊傷害
64.8%
Class 治療量加成
34.56%
Class 效果命中
43.2%
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

腳部

⭐⭐

+6
基礎屬性
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
Class 速度
7.61
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
Class 速度
11.42
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
Class 速度
16.43
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
Class 速度
25.03
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

主線

頭部

遮天蔽日的蟲群在火海中化為灰燼,銀白的雪花飄散在深空中,對映恆星的慘淡光輝。僅在此刻,耳畔無休止的振翅聲,以及通訊頻道裡的指令終於得以寧靜。

襲擊「帝國」的蟲群並未被徹底滌盪乾淨,下條出擊指令也會在短暫愣神之後鳴響起來,一如既往。

「帝國」的鐵騎感受著深髓訊號傳輸帶來的外界感受,她回想起上次脫離駕駛艙時的體驗,熱風輕微撩起長髮,鬱熱的空氣浸透了她的後頸,汗珠附著在皮膚上。她並不討厭那種感受,它比模擬訊號鮮活百倍。裝甲將感官與駕駛員深度同步,儘管這會進一步加劇失熵的痛苦,但為了戰勝蟲裔,鐵騎早已沒有選擇。

「格拉默軍規第8條,存活的騎士應主動歸隊……」

直到鐵騎看見戮首的銀色盔甲,才明白裝甲的感官訊號欺騙了自己——下條出擊指令不會再響起了,多麼殘忍的短暫休憩。

手部

格拉默鐵騎攥緊鐵腕將骯髒鞘翅坼裂,任由蟲腹腔內失壓的腐蝕性液體肆意噴濺。蟲液接觸到銀色甲冑時瞬間氣化,僅僅留下血漬汙穢。

裝甲與蟲肢的殘骸散作深空碎屑,環繞格拉默的「死亡之河」在引力的牽引下靜靜流淌,血戰終究迎來了終結。

議會的領袖們商討著戰後的格局,他們向從未掌握實權的「泰坦尼婭」降下審判,因為她支配著匹敵蠹蟲的鐵騎兵團,她的存在是共和國存續的最大隱患…人們敲響和平的鐘聲,向民眾們宣告蟲群消散、湛藍的天空將重新回到共和國手中。

「倘若不對『女皇』加以約束,還有誰能控制這些兵器?」

鐵騎們在短暫的生命中不斷磨礪鐵拳的腕力,但他們未曾想過——議會裡那些蒼白無力的枯手高高舉起,便擁有改變格拉默命運的力量。

軀幹

數道烈火的弧光自夜空穹頂劃過,越過曙光升起的地平線,前往格拉默的不同星區——這是共和國居民最為熟悉,也是最為恐懼的日常。

銀影裝甲翱翔天際,他們爭分奪秒地奔赴滿目瘡痍的戰場,無暇俯瞰自己日夜守護的光景。

女皇的命令不容置辯,面容相似的戰士們自培養艙中誕生,宣誓為女皇效忠奪回格拉默的蒼穹。鐵騎穿越薨薨飛蟲的屍山血海,燃燒蠹蟲軀殼的焦灼餘燼,擊碎巨顎櫛齒的敗鱗殘骸…格拉默鐵騎的宿命,是承受慢性解離的熵變,在生死邊緣熊熊燃燒。

直到烈焰被徹底撲滅,直到遮天蔽日的蟲類化為燼黑焦土,直到無人生還——如此日常還會繼續下去……

什麼是活著?推進裝甲的加速度死死扼住胸膛,刺破失熵麻木的痛楚在肢體上短暫浮現時,他們品嚐到些許活著的滋味。

腳部

鐵騎的足跡遍佈格拉默「帝國」的每個角落,宛若熾熱的流星,卻走不出泰坦尼婭編織的「夢」中。

共和國的人們擔憂著為戰而生的兵團,那從未存在過的「帝國」究竟與自己熟知的疆域有幾分重合……

女皇賜予她的騎士榮譽與信仰,鐵騎為女皇獻上忠心與承諾…新人類不斷自培養艙出生,被賦予編號與使命;舊人類躲在鋼鐵壁壘之下,憂心忡忡地享用期盼已久的和平。平靜的謊言需要有人揭破,那動搖人類本質的戰爭手段不應存在於世,當天災褪去,心懷恐懼的人們便要徹底摧毀扭曲的戰爭產物——

鐵騎的護脛踏破天空,只要他們願意,便可抵達任何一顆星星。

然而「帝國」已無處可尋,鐵騎面前只存在一條既定的軌跡,一頭連著死亡,一頭連著自己。

29 responses to “蕩除蠹災的鐵騎”

  1. Would that superbreak dmg buff apply with trailblazer’s superbreak ability thing on their burst?

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  2. Bootlickers need to understand why they had to change this set for Boothill because 300 BE E1S1 Booty + this set (old version) = 56% def ignore. That is insanely broken!

      
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    • Even with the nerf, he only lost 8%. E1S1 Boothill would have 48% ignore DEF. It’s still insane.

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  3. the def ignore nerf to boothill is so minimal, I cant believe how big of a deal ppl are making it out to be, especially for a character like boothill, who will be shredding health bars as much as he will… its not like its even gonna be bad on him, just he wont take advantage of the full 4set effect unless they have HMC on their team… he will still have 10% def ignore. Anyways, I’m happy it buffs Super Break now cuz I have enjoyed using a Super Break team recently and am excited to see what future Break DPS they bring.

      
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    • Some who hate Firefly for a reason or another and would not pull for her have been mad because Hoyo has a deep affection for her. She was made to make the most of the very unique HTB’s kit and was given a high power level and high adaptability. She was bestowed with the very specific Kalpagni set that it almost reads like Firefly set. Even the relic set that was meant for break DPS was altered so Firefly benefits more from it than Boothill, because she has higher portion of super break damage in her damage composition. It is not because of Boothill’s nerf. It is not because of Boothill wasn’t strong. It is because of Hoyo did not have a same level of affection for Boothill.

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      • You could use the same argument for Acheron, cuz we all know Hoyo loves their Meis, but is it an argument that was made? No. Thats gonna happen with so many characters ever, some characters will simply be cared for much more than others, like Acheron and Firefly. Are we forgetting that Acherons BiS Planar set works mostly on just her? Kalpani works also on Gallagher and Asta, which both would work amazingly well with Firefly. Plus HMC makes ANY character who scales off BE work with Iron Cavalry, so its not like you cant run it or like Firefly is favored, overtime there will be more SuperBreak Harmonies and DPS… like, your argument has no legs to stand on, things have always been this way. Hoyo always had preferential treatment for some of their characters, even in Genshin. They made their first dedicated new artifact set specifically for Ganyu and Childe, there was a set only Xiao could use until Xianyun and Gaming, Furina got her own set that wasnt even good for her, but mostly only she could use and their recent artifact set was made to work for Arlecchino, but future BoL characters will use too. Hoyo has always done super specific sets and overtime made them work for more than just the premier 5star at the time.

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    • They won’t and if they did it’d be a major hit to his DMG
      Super Break doesn’t get the Elemental bonus, nor does it scale off enemy Max toughness, trust me destroying his kit would be much worse than taking away 8% def shred

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      • Regular break also doesn’t get the elemental damage bonus. The only difference between break and super break damage is that regular break damage takes into account the max toughness of the target and a special multiplier based on the element used (2x for phys/fire, 1.5x for wind, 1x for ice/lightning, 0.5x for qua/ima), and super break takes into account the toughness damage value of the triggering attack instead of either of those things. You can see the formula’s on the wiki. https://honkai-star-rail.fandom.com/wiki/Toughness#Weakness_Break

        It would still end up being less damage though I’m pretty sure, unless they also increased his break efficiency.

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  4. The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

    Anyways, which one is better for him now? This set or 4 set thief?

      
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    • If your BE is already stacked insanely high probably the def shred, especially if you have other sources of def shred already like RM’s E1

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  5. Nonononono wait wait waitwaitWAIT NO PLEASE GO BACK THIS SET IS BAD FOR BOOTHILL NOW NOOOOOOOO!!!

      
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    • The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

      Anyways, which one is better for him now? This set or 4 set thief?

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  6. “Rule 43 of the Glamoth Military Regulations. Any surviving Iron Cavalry members should voluntarily return to their regiment…”

    is this rule34 reference?? 💀

      
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    • Is rule 43 not the whole, bit about the more innocent something is. The sweeter it is to corrupt it?

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    • So going from this set. Going to want the super break dps to use it. Someone on watch maker set. With the final supports in the group, thief or if lacking any good thief pieces, this will do. That or would it be a better idea, for all but the watch maker support to wear this? To boost up that break effect damage. When harmony Mc is in the group?

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      • My HTB with 260.1 break effect deals 8732 super break damage vs. a random overworld mob, and 9780 super break damage when Gallagher’s ultimate is on, that’s 12% more damage than the first one, meaning super break damage clearly counts as break damage.

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  7. I’m going to need someone fluent in English for confirmation on this, but I hope I’m understanding this correctly that;
    This set’s DEF ignore bonus will only applied WHEN break damage is dealt, and not TO break damage specifically.

    This means; Excluding initial toughness break, the only way to have access to this bonus is by pairing up with HTB. Boothill himself reaps full benefits because of his talent.
    If my understanding above is true, then both raw damage and break damage portions dealt by SAM should receive the bonus.

    I’m also very unsure if this is an upgrade over quantum set when taking uptime into consideration – A dilemma that often decided by substats RNG hell.

      
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      • Yeah, when this set was first leaked I think myself and everyone else misread it, or it was mistranslated.

        As of right now, the wording clearly says it applies to break damage only. So outside of standard break damage, HTB’s super break, and Boothill, this set doesn’t do anything. Which isn’t necessarily a problem, but… I’m not sure how I feel about it. It feels like jumping through hoops to get 250% break effect, all for a defense shred that’s just… not only less than the quantum set’s 20%, but also only applying to break effect??

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    • They will clearly state if something is treated as Break Dmg (the way they did with RM) and unfortunately Firefly’s Ult-mode attacks aren’t. They simply just used BE as part of the scaling, no different from how Fire TB uses both Def and Atk.

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      • I think the OP’s confusion was because it says “when dealing break DMG” rather than just the break DMG ignores def
        It’s just usual weird phrasing from Hoyo, either way it’s FF and Boothill’s best set rn

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    • When the en text looks confusing let’s look at the cn text and we might comprehend it in a better way.

      CN: 当装备者的击破特攻大于等于150%/250%时,对敌方目标造成击破伤害时无视其10%/18%的防御力。
      (lit. When the wearer’s Break Effect is equal to or greater than 150%/250%, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.)

      EN: If the wearer’s Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.

      Damn, seems the en localization team was only faithful to the original text wording, it didn’t intend to make it confusing.

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