Concepts | Gepard | |
Faction | Belobog | |
Rarity | ||
Path | Preservation | |
Combat Types | Ice | |
Chinese | ... | |
English | ... | |
Korean | ... | |
Japanese | ... | |
Character Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A captain in the Silvermane Guards and an outstanding warrior of Belobog. He is meticulous and vigilant to the core and is always true to himself. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 73.92 | 89.1 | 190 | 92 | 5% | 50% | 150 | 100 | |
20 | 144.14 | 173.75 | 371 | 92 | 5% | 50% | 150 | 100 | 4000 5 |
20+ | 173.71 | 209.38 | 447 | 92 | 5% | 50% | 150 | 100 | |
30 | 210.67 | 253.94 | 542 | 92 | 5% | 50% | 150 | 100 | 8000 10 |
30+ | 240.24 | 289.57 | 618 | 92 | 5% | 50% | 150 | 100 | |
40 | 277.2 | 334.12 | 713 | 92 | 5% | 50% | 150 | 100 | 16000 6 3 |
40+ | 306.77 | 369.76 | 789 | 92 | 5% | 50% | 150 | 100 | |
50 | 343.73 | 414.32 | 884 | 92 | 5% | 50% | 150 | 100 | 40000 9 7 |
50+ | 373.3 | 449.96 | 960 | 92 | 5% | 50% | 150 | 100 | |
60 | 410.26 | 494.5 | 1055 | 92 | 5% | 50% | 150 | 100 | 80000 6 20 |
60+ | 439.82 | 530.14 | 1131 | 92 | 5% | 50% | 150 | 100 | |
70 | 476.78 | 574.69 | 1226 | 92 | 5% | 50% | 150 | 100 | 160K 9 35 |
70+ | 506.35 | 610.34 | 1302 | 92 | 5% | 50% | 150 | 100 | |
80 | 543.31 | 654.88 | 1397 | 92 | 5% | 50% | 150 | 100 |
Skill
Fist of Conviction - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Ice DMG equal to Deals minor Ice DMG to a single enemy. | |
Level | |
Daunting Smite - Skill | Single Target | |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 | |
Deals Ice DMG equal to While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to Deals Ice DMG to a single enemy, with a chance of Freezing them. | |
Level | |
Enduring Bulwark - Ultimate | Defense | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Applies a Shield to all allies, absorbing DMG equal to Provides a Shield to all allies. | |
Level | |
Unyielding Will - Talent | Restore | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to When struck by a killing blow, instead of being knocked down, immediately restores HP. This effect can only trigger 1 time per battle. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Comradery - Technique | Defense | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to After this character uses Technique, all allies gain a Shield at the start of the next battle. | |
Traces
Grit | |
Requires Character Ascension 6 | |
Gepard's ATK increases by | 160K 8 1 1 |
DEF Boost (DEF) | |
Requires Character Ascension 6 | |
n/a | 160K 8 8 |
Effect RES Boost (n/a) | |
Requires Character Lv. 75 | |
n/a | 160K 8 8 |
DMG Boost: Ice (n/a) | |
Requires Character Lv. 80 | |
n/a | 160K 8 8 |
DMG Boost: Ice (n/a) | |
n/a | 2500 2 |
DEF Boost (DEF) | |
Requires Character Ascension 3 | |
n/a | 10000 3 3 |
DMG Boost: Ice (n/a) | |
Requires Character Ascension 5 | |
n/a | 45000 3 3 |
Eidolons
Due Diligence | ||
When using Skill, increases the base chance to Freeze the attacked target enemy by |
Lingering Cold | ||
After an enemy Frozen by Skill is unfrozen, their SPD is reduced by |
Never Surrender | ||
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Faith Moves Mountains | ||
When Gepard is in battle, all allies' Effect RES increases by |
Cold Iron Fist | ||
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Unyielding Resolve | ||
When his Talent is triggered, Gepard immediately takes action and restores extra HP equal to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
Amber | 3 | preservation-class | 264.6 | 330.75 | 846.72 | Increases the wearer's DEF by | ||
Defense | 3 | preservation-class | 264.6 | 264.6 | 952.56 | When the wearer unleashes their Ultimate, they restore HP by | ||
Pioneering | 3 | preservation-class | 264.6 | 264.6 | 952.56 | When the wearer Breaks an enemy's Weakness, the wearer restores HP by | ||
Day One of My New Life | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Increases the wearer's DEF by | ||
Landau's Choice | 4 | preservation-class | 423.36 | 396.9 | 952.56 | The wearer is more likely to be attacked, and DMG taken is reduced by | ||
Trend of the Universal Market | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | Increases the wearer's DEF by | ||
We Are Wildfire | 4 | preservation-class | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by | ||
This Is Me! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | Increases the wearer's DEF by | ||
Moment of Victory | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | Increases the wearer's DEF by | ||
She Already Shut Her Eyes | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Increases the wearer's Max HP by At the start of every wave, restores HP to all allies by an amount equal to |
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Gallery
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Story
Title | Text |
Character Details | ... |
Character Story: Part I | n/a |
Character Story: Part II | n/a |
Character Story: Part III | ... |
Character Story: Part IV | n/a |
Character Story: Part I | |
Character Story: Part II | |
Character Story: Part III | |
Character Story: Part IV | |
About "You" | |
Your "Story": Part I | |
Your "Story": Part II |
5 responses to “Gepard”
Got him on the standard banner today using clockie tickets.
Is he worth building? Wondering because if he’s good enough, aventurine can be a skip for now.
My only concern is his shields are gated behind his ult. Is it reliable enough if I use speed boots/ERR rope? Specifically, do I need to skill constantly with that kind of setup?
Considering using him with the triple mommy dot team when shielding is more ideal than healing. Other sustains I have are Lynx E3 (paired with Clara/QQ teams), Gallagher E2 (current healer) and Natasha E0 (benched forever…)
Short answer: Build him, he is worth it! Long answer: So, in my case, I got Geppie a long time ago, but I never built him. The Prydwen tier list has him lower than Lynx, so I was like, lets not waste resources on him then. I recently got Acheron and I went to spiral abyss. Even thought I had lots of DPS, I never reached floor 12, cause I was always dying before that stage. Because I wanted to use Trend of the universal market, I was like, ok lets give Gepard a chance before Aventurine drops… needles to say, for the first time I succeeded in finishing floor 12 with 3 stars… And he is not even fully built yet. I am very impressed with him and now I don’t even think I want to pull for Aventurine anymore. Definitely use speed boots/ERR rope on him ( for me, with this setup, it wasn’t necessary to skill every time).
The reason this man exists. To protect Yanqing from being bullied again.
So why does he use his sister’s guitar case as his weapon of choice?
Character Story: Part III
Right now, he is checking whether his shield, Earthwork, is still functioning as before. This heavy force field device was hand-crafted by his sister out of an instrument case