Concepts | Furiae Philosopher | |
Faction | Other | |
Reward | ||
Description | A Titankin sculpted by "Strife." They are infused with Nikador's golden ichor. They contain plundered "rationality" within their vessels. The reason behind their creation is not truly toward the study of universal knowledge, but to delve deep into brutal martial tactics and the merciless laws of survival, further spreading madness masquerading as philosophy. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#4012021
n/a
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 120 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Just War - Ability | Enhance | |
Energy Regeneration : | |
Enters the "Proselytize" state, increasing one friendly unit's SPD and DMG dealt. |
War, Father of All - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals Physical DMG to one designated target. |
Living Eternal Flame - Talent | Talent | |
Energy Regeneration : | |
Enters the "Safeguard" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect. |
Polis Protector - Talent | Talent | |
Energy Regeneration : | |
Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn. |
#401202101
n/a
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 120 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Just War - Ability | Enhance | |
Energy Regeneration : | |
Enters the "Proselytize" state, increasing one friendly unit's SPD and DMG dealt. |
War, Father of All - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals Physical DMG to one designated target. |
Living Eternal Flame - Talent | Talent | |
Energy Regeneration : | |
Enters the "Safeguard" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect. |
Polis Protector - Talent | Talent | |
Energy Regeneration : | |
Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn. |
#401202102
n/a
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 120 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Just War - Ability | Enhance | |
Energy Regeneration : | |
Enters the "Proselytize" state, increasing one friendly unit's SPD and DMG dealt. |
War, Father of All - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals Physical DMG to one designated target. |
Living Eternal Flame - Talent | Talent | |
Energy Regeneration : | |
Enters the "Safeguard" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect. |
Polis Protector - Talent | Talent | |
Energy Regeneration : | |
Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn. |
#401202103
n/a
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 120 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Just War - Ability | Enhance | |
Energy Regeneration : | |
Enters the "Proselytize" state, increasing one friendly unit's SPD and DMG dealt. |
War, Father of All - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals Physical DMG to one designated target. |
Living Eternal Flame - Talent | Talent | |
Energy Regeneration : | |
Enters the "Safeguard" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect. |
Polis Protector - Talent | Talent | |
Energy Regeneration : | |
Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn. |
#401202104
n/a
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 120 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Just War - Ability | Enhance | |
Energy Regeneration : | |
Enters the "Proselytize" state, increasing one friendly unit's SPD and DMG dealt. |
War, Father of All - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals Physical DMG to one designated target. |
Living Eternal Flame - Talent | Talent | |
Energy Regeneration : | |
Enters the "Safeguard" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect. |
Polis Protector - Talent | Talent | |
Energy Regeneration : | |
Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn. |
Reward
Per Page |
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There was a character roadmap leaked a while back that said 3.1 was Tribbie/Mydei and 3.2 was Casto...