忘归人

忘归人
忘归人名词忘归人
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 虚无
战斗属性Class 
专属材料
信用点308K
永寿幼芽15
永寿天华15
过热钢刃65
永寿荣枝15
行迹材料
信用点3M
炽情之灵18
永寿幼芽41
星火之精69
永寿天华56
焚天之魔139
永寿荣枝58
无穷假身的遗恨12
命运的足迹8
主线八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。
命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。
历经生死、重获新生的忘归人,何时才能返乡?

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
179.275.91531025%50%100130
20154.441482991025%50%100130
信用点4000
永寿幼芽5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
信用点8000
永寿幼芽10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
信用点16000
永寿天华6
过热钢刃3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
信用点40000
永寿天华9
过热钢刃7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
信用点80000
永寿荣枝6
过热钢刃20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
信用点160K
永寿荣枝9
过热钢刃35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
等级专属材料
1
20
信用点4000
永寿幼芽5
20+
40
信用点16000
永寿天华6
过热钢刃3
40+
50
信用点40000
永寿天华9
过热钢刃7
50+
60
信用点80000
永寿荣枝6
过热钢刃20
60+
70
信用点160K
永寿荣枝9
过热钢刃35
70+
80

战技

焕焕辰尾焕焕辰尾 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
等级 10
有道祥见,衔书摇风有道祥见,衔书摇风 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续回合,忘归人每回合开始时持续回合数减1,且【狐祈】仅对忘归人战技最新的施放目标生效。
持有【狐祈】的我方目标,击破特攻提高,攻击没有对应属性弱点的敌人也能削减韧性,效果等同于原削韧值的,无法与其他无视弱点属性削韧效果叠加。
处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有基础概率使受到攻击的敌方目标防御力降低,持续回合。

使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性
使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。
等级 15
阳极照世,离火满缀阳极照世,离火满缀 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 群攻 : 60
对敌方全体造成等同于忘归人攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。

对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。
等级 15
善盈后福,德气流布善盈后福,德气流布 - 天赋 | 妨害
能量恢复 : 0
弱点击破 : 0
忘归人在场时,敌方目标会被额外附上等同于自身韧性上限的【云火昭】,在初始韧性被削减至0时可被继续削减【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。
忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害

忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
炤炤彻旷炤炤彻旷 - 秘技 | 妨害
能量恢复 : 0
弱点击破 : 0
使用秘技后使一定区域内的敌人陷入秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。
若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前,并有基础概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态,持续回合。

使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态。
等级 1
冉冉方炽冉冉方炽 - 普攻 | 扩散
能量恢复 : 20
弱点击破 : 单攻 : 30 / 扩散 : 15
对指定敌方单体造成等同于忘归人攻击力的火属性伤害,对相邻目标造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。
等级 10

行迹

青丘重光青丘重光
需要角色晋阶 2
我方目标造成弱点击破后额外使敌方目标行动延后15%
信用点5000
炽情之灵3
无穷假身的遗恨1
击破强化击破强化 (击破特攻)
需要角色晋阶 2
击破特攻提高5.3%
信用点5000
炽情之灵3
永寿幼芽6
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
星火之精3
永寿天华3
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
星火之精3
永寿天华3
涂山玄设涂山玄设
需要角色晋阶 4
使自身击破特攻提高30%,施放首次战技后立即恢复1点战技点。
信用点20000
星火之精5
命运的足迹1
无穷假身的遗恨1
速度强化速度强化 (速度)
需要角色晋阶 4
速度提高3
信用点20000
星火之精5
永寿天华4
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点45000
焚天之魔3
永寿荣枝3
速度强化速度强化 (速度)
需要角色晋阶 5
速度提高3
信用点45000
焚天之魔3
永寿荣枝3
玑星太素玑星太素
需要角色晋阶 6
当有敌方目标的弱点被击破时,使除自身以外的队友击破特攻提高6%,若忘归人的击破特攻大于等于220%,击破特攻提高的效果额外提高12%,持续2回合,该效果最多可叠加2层。
信用点160K
焚天之魔8
命运的足迹1
无穷假身的遗恨1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
焚天之魔8
永寿荣枝8
击破强化击破强化 (击破特攻)
需要角色等级 75
击破特攻提高10.7%
信用点160K
焚天之魔8
永寿荣枝8
速度强化速度强化 (速度)
速度提高2
信用点2500
永寿幼芽2
速度强化速度强化 (速度)
需要角色等级 80
速度提高4
信用点160K
焚天之魔8
永寿荣枝8

星魂

狐尘已去,云驾有期狐尘已去,云驾有期狐尘已去,云驾有期
持有【狐祈】的我方目标,弱点击破效率提高50%
瑞应之來,必昭有德瑞应之來,必昭有德瑞应之來,必昭有德
当有敌方目标的弱点被击破时,为忘归人恢复3点能量。施放终结技后,我方全体行动提前24%
正色鸿焘,神思化伐正色鸿焘,神思化伐正色鸿焘,神思化伐
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
自我离形,而今几姓自我离形,而今几姓自我离形,而今几姓
持有【狐祈】的我方目标,造成的击破伤害提高20%
五色云生,穹施后承五色云生,穹施后承五色云生,穹施后承
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
肇素未来,晦明兴灭肇素未来,晦明兴灭肇素未来,晦明兴灭
忘归人的弱点击破效率提高50%。当忘归人处于【炽灼】状态时,【狐祈】效果对我方全体生效。

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
幽邃
幽邃3
RarstrRarstrRarstr
nihility-class317.52264.6846.72战斗开始时,使装备者的效果命中提高20%,持续3回合。
沉沦黑曜
古代引擎
渊环
渊环3
RarstrRarstrRarstr
nihility-class317.52264.6846.72使装备者对减速状态下的敌方目标造成的伤害提高24%
沉沦黑曜
古代引擎
匿影
匿影3
RarstrRarstrRarstr
nihility-class317.52264.6846.72施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身60%攻击力的附加伤害。
沉沦黑曜
工造浑心
晚安与睡颜
晚安与睡颜4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敌方目标每承受1个负面效果,装备者对其造成的伤害提高12%,最多叠加3层。该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
猎物的视线
猎物的视线4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%,同时造成的持续伤害提高24%
沉沦黑曜
古代引擎
决心如汗珠般闪耀
决心如汗珠般闪耀4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有60%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低12%,持续1回合。
沉沦黑曜
工造浑心
延长记号
延长记号4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的击破特攻提高16%,对处于触电或风化状态的敌方目标造成的伤害提高16%,该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
后会有期
后会有期4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身48%攻击力的附加伤害。
沉沦黑曜
古代引擎
新手任务开始前
新手任务开始前4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%。当装备者攻击防御力被降低的敌方目标后,恢复4点能量。
沉沦黑曜
蠢动原核
以世界之名
以世界之名5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使装备者对陷入负面效果的敌方目标造成的伤害提高24%。当装备者施放战技时,装备者此次攻击的效果命中提高18%,攻击力提高24%
沉沦黑曜
铁卫勋章
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320 responses to “忘归人”

  1. I’ve got the following:
    -Firefly E2S1
    -Ruan Mei E2S1
    -Gallagher E6 (‘What is Real’ S5)
    -HMC E6 (‘Memories of the Past’ S5)

    Which unit should I replace with E1S1 Fugue?

      
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      • Funniest thing is i know people who have tried her, and agree that either a budget sustain gets replaced (Gall or E0 Lingsha.) or HMC. RM is still untouchable.

        Even if you did hit harder per attack. Due to RM allowing for 50% longer break timing, the overall damage over the entire break duration is still way better with her over HMC. But the damage is actually pretty relative per attack.

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        • I am so right. Love using HMC over RM and enemies instantly recovering from break. Meanwhile when i break with RM on my team the enemy never recovers and it’s GG. Who’d have thought. The fact they are not hear instead of me just shows lmao.

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  2. • HMC provides;
    – Super Break
    – big Break Effect (~33%+30%+35% / no Relic set included)
    – Delay
    • Ruan Mei provides;
    – Weakness Break Efficiency (50%)
    – small Break Effect (20% / no Relic set included)
    – small Speed
    – RES PEN (Noted: similar to Def Reduction (not the same but can be compared))
    – Delay
    – Bonus Damage (useless)
    • Fugue
    – Super Break
    – Weakness Break Efficiency (50%)
    – medium Break Effect (30%) for 1 unit
    – medium Break Effect (6%+12%+6%+12%) for the entire team
    – Def Reduction
    – Delay

    Roughly calculation:
    • HMC + Ruan Mei;
    – Super Break x Weakness Break Efficiency: 4 characters x 1.5 = 6x
    – Break Effect = 33%+30%+35%+20% = 118%
    – Others: (Delay + Delay) + small Speed + [RES PEN]
    – Unique buff: small Speed
    • HMC + Fugue
    – 2 x (Super Break) x Weakness Break Efficiency: 2 x (4 characters) x 1.5 = 12x
    – Break Effect
    – 33%+30%+35%+30%+6%+12%+6%+12% = 164% for main DPS
    – 33%+30%+35%+6%+12%+6%+12% = 134% for others
    – Others: (Delay + Delay) + [Def Reduction]
    – Unique buff: None
    • Ruan Mei + Fugue
    – Super Break x (Weakness Break Efficiency + Weakness Break Efficiency) = 4 characters x 2 = 8x
    – Break Effect
    – 30%+6%+12%+6%+12%+20% = 86% for main DPS
    – 6%+12%+6%+12%+20% = 56% for others
    – Others: (Delay + Delay) + small Speed + [RES PEN] + Def Reduction
    – Unique buff: small Speed + Def Reduction

    Conclusion;
    • 1st: HMC + Fugue
    – Provides the most team damage with Highest stack from Super Break and Weakness Break Efficiency (12x Super Break Damage)
    – Highest Break Effect buff so it can be compensated with the lack of excess buff like small Speed and RES PEN.
    • 2nd: Ruan Mei + Fugue
    – Provide 8x Super Break Damage
    – Lowest Break Effect buff but can be compensated with the excess buff like small Speed and RES PEN.
    – Can break mobs fastest. If you think it’s not already fast enough, this combo will make it faster.
    ***Noted: I would say Break Effect/small Speed/RES PEN should be neutral when we compare 1st and 2nd since 1st has high Break Effect and 2nd has excess buff. So just judge from Super Break Damage vs How fast you can break. 1st can provide more overall damage. 2nd can break faster but less damage. In my opinion, Firefly can break fast enough already.***
    • 3rd: HMC + Ruan Mei
    – Provide only 6x Super Break Damage
    – Medium Break Effect with excess small Speed and RES PEN.

    Bonus:
    • Firefly can break her main target touchness 90 units and 45 units for the adjacent enemies. (With her own buff = 135 and 67.5)
    – Each of this provide 1 stack (for easier understanding)
    – Fugue
    – Fugue E1
    – Ruan Mei
    – Firefly E6
    – 1 stack: 180/90
    – 2 stacks: 225/112.5
    – 3 stacks: 270/135
    – 4 stacks: 315/157.5 (Only possible with Firefly E6)
    • Most bosses (the middle ones) have touchness between 115-172 (mostly 120)
    • Most minions (the side ones) have touchness between 83-118 (mostly 100)
    • So if you have both Ruan Mei and Fugue, you can break 3 minions at once with just 1 attack. But if you plan to pull Fugue E1, there is no need for Ruan Mei to be in the team anymore. That 270/135 isn’t that useful. The threshold is only at 2 stacks. While 270/135 seems to be useful since you can break some bosses being adjacent units, it’s not. In the end, we pick them as the middle target for more damage. And if you want Ruan Mei + Fugue E1, the overall damage is still lower than HMC + Fugue E1.
    • I recommend Ruan Mei + Fugue if you are E0 collector. This duo can break adjacent units with 1 attack.
    • I recommend HMC + Fugue if you aim to pull Fugue E1. This is the highest damage and utility possible.
    • I don’t have Boothill or Rappa though.
    • For those who say “Fugue replaces HMC so he can go Resemblance”, I think it’s more like “Fugue replaces Ruan Mei so she can be put in another team”.

      
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    • You’re a foolish one if you thinking Fugue is for buffing Firefly.
      Fugue is for buffing Lingsha, so she can deal AoE Toughness Reduction like Rappa.
      So Firefly just simply finish the job.
      All your math calculations is completely wrong if in the beginning you’re wrong.
      Let me said this again, Fugue is not for your DPS’s, Fugue is for your Lingsha.
      now, repeat after me.

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    • So many mistakes…
      “Fugue: Weakness Break Efficiency (50%)” – It’s not the same as Ruan Mei. Ruan Mei INCREASES break efficiency, but Fugue not – she allows you to ignore any vulnerabilities with 50% efficiency, it’s not the same…
      “medium Break Effect (30%) for 1 unit” – it’s not “for 1 unit”, it’s ONLY for Fugue…
      “medium Break Effect (6%+12%+6%+12%) for the entire team” – it’s NOT for the entire team, it’s for all teammates except Fugue…

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  3. Has anyone ever consider putting Fugue + HMC together in a team instead? Because double super Break dmg instances from HMC and Fugue is no joke at all.

      
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    • It’d result in a lot of super break dmg but you’re either giving up the sustain or Ruan Mei for it unless you go for super break Lingsha with triple support

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    • Tell me what’s better, double super break aka 200% superbreak damage. Or 120% damage buff on 1 super break aka 220% superbreak damage?

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        • Ruan Mei who HMC would have to be in place off if you still planned on running a sustain. If you replace the sustain as well then it’s not so bad unless ofc you have a more invested sustain like E1 Lingsha who absolutely should not be replaced due to not only the extra damage she gives Firefly but because of the damage she does herself.

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      • Sorry, accidentally clicked report instead of a reply, my bad. Still can’t see how she provides 120% buff to superbreak damage. Her WBE and RES PEN are good but nowhere near enough. HMC+Fugue is 260% SB in solo scenario. RM+Fugue is closer to 150-180%

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        • I kinda count her def red from her Eidolon since i have it. But RM offers far more than just a damage buff. Much longer break duration and break speed for example.

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          • HMC+Fugue delay is comparable i think. It’s 30%+15% and doubles by breaking twice. And with eidolons and pearls on Fugue, team already has 96% DEF reduction without Ruan Mei. I have E2S1 FF, E1S1 Lingsha, E1S1 Ruan Mei and i plan to get E1 Fugue. Team with RM will break slightly faster, but with HMC will have MUCH more damage.

          • It’s really not MUCH more damage at all tho lol… I’ve watched clips of both teams and the damage is literally comparable.

          • Set is 10% def red for break or 25% def red for super break, Firefly E1 is 15% def red, Lingsha is 20% def red with 18% from Fugue which comes to 63% def red for break and 78% for super break. Where are you getting 96% from without RM?

          • Wait oh right the 4* LC. Well that would be pretty nice for f2p but from the sounds of it you’re not f2p. Fugue’s LC is better than it for damage amp. So getting that and using RM is way better and would provide more damage than HMC would with faster break and longer delay.

          • I am f2p, just lucky and strategic about pulls but that is beside the point. Funnily enough with my investment 4* LC actually gives more total damage amp than 5*.
            S1 Lingsha combined with S1 FF already gives total 87% break vuln (24% FF LC + 20 % her ult + 25% Linghs’s ult + 18% Lingsha LC. In this scenario DEF shred from 78 to 94 (miscalculated previously) is more damage amp than vuln 124% (106 in some cases).
            Without them yes, Fugue LC is preferable.

          • Not if you have RM E1 along with it tho lol.

            Def red of 98% AND break damage vuln of 124%. Plus if you go that LC you lose all the beak effect of the LC which tbh Fugie kinda needs if you want to reach her minimum requirement.

          • HMC also does nothing for normal break which is actually stronger than super break and you get to break twice per enemy now. She’s coming really soon so there is no real point talking about this anymore. We’;ll see after she’s out but i think you’re going to be surprised just how much better the Firefly, Fugue, RM and Lingsha team feels compared to the Firefly, Fugue HMC and Lingsha team feels. The delay is much better, way better than you’re giving it credit for. You can literally test this out right now. Go Firefly, HMC, Lingsha a 3 person team then go Firefly, RM, Lingsha. Now ofc you won’t have any damage but just see how much longer the enemies stay broken for. It’s literally over 50% longer. It will be the same with Fugue. The amount of damage you’ll do per break with each team is very different.

  4. a character with immense potential like jiaoque wonder why hoyo hates foxians and have them somehow hanging with skill set that not too shabby but not very satisfying either.

    for one the ult and enhanced basic attack really need some work :

    1. ults too bland, has lower damage multiper then some aoe ult and it’s rainbow break isn’t as relevant for her imo, could have added action delay like welt, just more def red like pela or have it restore cloudflame luster after it reaches 0 or smthg

    2. enhanced basic attack ain’t doing anything extra there maybe an effect like hanya skill, vulnerability or speed red could work

    as I mentioned before her skill set is not bad but it does fell like it’s deliberately made not as good as it can be

      
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    • I assume her ult and enhanced basic are mainly threre to do superbreak damage.
      Why do you believe every single part of her kit has to include a buff or debuff ?

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    • fugue just seems to be an alternate htb not a distinct upgrade, kinda similar to bronya-sunday or clara-yunli.
      also nihility doesn’t have very great set of lc f2p compared to harmony also normally u wouldn’t build her as main dps so u can’t count on her to deal a lot of super break like DPS aven, it’s possibly but not always feasible

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    • I feel like the fault lies in the way they make harmony MC’s kit. They made their kit to be so good, to the point that fugue, a limited 5*, is mostly a sidegrade to them. Look at her performance in firefly team! Disappointing.

      Now her value as a whole relies heavily on her passive exo toughness. Have a team thar plays around weakness break? shes a must pull. Not? skip

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    • Everyone is freaking sleeping on that ult, because its text isn’t flash, but there’s a number everyone is ignoring: The fact that the ult has *60 freaking base toughness* reduction, as an *AoE.* Xueyi’s ult is 40, and single target. That’s *huge.* Not to mention her Enhanced Basic has the same toughness reduction as freaking Firefly’s enhanced skill. Y’all a freaking sleeping on someone who is going to be a monster in break teams.

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      • Emm no… it does not. You’re looking at the in game numbers for those chars while looking at honeyhunter for Fugue. Honeyhunter triples the numbers that are used in game. In reality Fugue’s enhanced normal deals 10/5 on blast and 20 on ult. Just look at Xueyi and Firefly on this site. You will see 120 for Xueyi and 90/45 on Firefly’s enhanced skill.

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  5. How big is an increase compare to HMC? And does an E2S1 Ruan Mei diminishes her value or raises it? I’m not sure if I should pull for her, given that we’ll get rememberance MC (if he ends up being a good unit but he’ll surely be) :0

      
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    • Stronger than HMC, the increase is situational because Rappa and Boothill benefit from eco-toughness a LOT more than Firefly (Boothill stacks trickshot faster and Rappa gets more charge stacks/energy against elites, Firefly doesn’t get anything special)
      Ruan Mei E1 boosts Fugue’s value because of stacking def shred, E2 doesn’t interact with anything Fugue does and S1 gives a tiny bit more energy

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      • DAAAAAAAAAAAAAT wrooong you have to consider having Firefly is also having E2 of her why would anyone not spend on eidolons?E2 is the best eidolon in the game right now and Firefly having exo toughness means she will never miss the enchanced skill resets while amping the damage up twice the crazy.Benefits more than you think.

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      • I guess if you’re here you must be conflicted between whether to summon her or not,Here’s my take:
        -It can be Ruan Mei situation but we don’t know how much future proof sunday will be given not every unit is gonna be summon specific since they tend to bring 2-3 new mechanics every big patch 2.0-2.2 being dot proof 2.3 to 2.7 break proof while old teams still being viable in the game

        -You gotta take a pointer if you realized Ruan Mei isn’t the only harmony unit.Robin came after her and she does help more to the most of the units and them both coming later like 1.6 – 2.2

        -Fugue is a must because trust on me on this you’ll need Rememberance Main Character and he/she has been useful than their previous predecessors.

        -Fugue is a insta upgrade over HMC and a bit of a personal opinion myself but i never liked HMC’s goofy dance and voiceline repeating over and over again doing nothing they have zero synergy apart from talent and eidolons and most of the time you’re wasting their skills on non type enemies.With Fugue every break and toughness will be consistent and most importantly it’s pleasing to the eye i mean who wouldn’t like HSR Ahri right 🙂

        Just don’t forget to prepare and pull for eidolons at least E1 because if you don’t you’re gonna have regrets later.Pulling a character and building just about enough materials and commitment is enough to carry you whole patches even so game is getting powercreepered.She’s unique and there will be plenty Sunday like harmony units for specific teams or not will be there.Worst scenario you can pull with a more clear mind on a rerun it wont take long if you have patience since nothing is changing on this game you’re just pulling for characters that take dozens of time to build is all.

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  6. does cloudflame luster regenerate after hitting 0 and can it be reduced regardless of the enemy weakness

      
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  7. Is Fugue actually also a good character in team with JING YUAN + SUNDAY + FLEXIBLE/SUSTAIN?

    I am just wondering, her also being a kind of hypercarry support with her skill, actually could make JY and his LL become even more universal and versatile with the ignore toughness and reduce DEF buff/debuff.

      
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    • probably not, fugue and sunday buff on different axis that don’t help each other. Sunday buffs crit for one character (and their pets). Fugue buffa break, which can’t crit.

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    • Ehhh… sorta? Jing Yuan won’t be dealinga a ton of break damage, though, so most of her kit is lost. If you really want defense drops, Pela would be a much better choice.

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    • Theres many issues using fugue with jingyuan. For starters jingyuan is erudition, and his toughness dmg are low (10 on BA & skill, 20 on ult). Since fugue skill buff only gives 50% all type toughness ignore his toughness dmg would be even lower for non lightning weak enemies. Another issue is that the def shred is only 18%, which is negligible unless you have E1 sunday, and even then pela would be better in this department.

      so yeah… jingyuan with fugue could works, but most likely perform suboptimal. I could see it viable in PF since mobs only has 10-30 toughness bar. Other than that, I dont think fugue adds anything of value to jingyuan

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