忘归人

忘归人
忘归人名词忘归人
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 虚无
战斗属性Class 
n/a
信用点308K
永寿幼芽15
永寿天华15
过热钢刃65
永寿荣枝15
行迹材料
信用点3M
炽情之灵18
永寿幼芽41
星火之精69
永寿天华56
焚天之魔139
永寿荣枝58
无穷假身的遗恨12
命运的足迹8
剧情八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。
命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。
历经生死、重获新生的忘归人,何时才能返乡?

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
179.275.91531025%50%100130
20154.441482991025%50%100130
信用点4000
永寿幼芽5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
信用点8000
永寿幼芽10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
信用点16000
永寿天华6
过热钢刃3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
信用点40000
永寿天华9
过热钢刃7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
信用点80000
永寿荣枝6
过热钢刃20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
信用点160K
永寿荣枝9
过热钢刃35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
等级n/a
1
20
信用点4000
永寿幼芽5
20+
40
信用点16000
永寿天华6
过热钢刃3
40+
50
信用点40000
永寿天华9
过热钢刃7
50+
60
信用点80000
永寿荣枝6
过热钢刃20
60+
70
信用点160K
永寿荣枝9
过热钢刃35
70+
80

战技

焕焕辰尾焕焕辰尾 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
等级 9
有道祥见,衔书摇风有道祥见,衔书摇风 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续回合,忘归人每回合开始时持续回合数减1,且【狐祈】仅对忘归人战技最新的施放目标生效。
持有【狐祈】的我方目标,击破特攻提高,攻击没有对应属性弱点的敌人也能削减韧性,效果等同于原削韧值的,无法与其他无视弱点属性削韧效果叠加。
处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有基础概率使受到攻击的敌方目标防御力降低,持续回合。

使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性
使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。
等级 15
阳极照世,离火满缀阳极照世,离火满缀 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 群攻 : 60
对敌方全体造成等同于忘归人攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。

对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。
等级 15
善盈后福,德气流布善盈后福,德气流布 - 天赋 | 妨害
能量恢复 : 0
弱点击破 : 0
忘归人在场时,敌方目标会被额外附上等同于自身韧性上限的【云火昭】,在初始韧性被削减至0时可被继续削减【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。
忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害

忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
炤炤彻旷炤炤彻旷 - 秘技 | 妨害
能量恢复 : 0
弱点击破 : 0
使用秘技后使一定区域内的敌人陷入秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。
若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前,并有基础概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态,持续回合。

使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态。
等级 1
冉冉方炽冉冉方炽 - 普攻 | 扩散
能量恢复 : 20
弱点击破 : 单攻 : 30 / 扩散 : 15
对指定敌方单体造成等同于忘归人攻击力的火属性伤害,对相邻目标造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。
等级 9

行迹

青丘重光青丘重光
需要角色晋阶 2
我方目标造成弱点击破后额外使敌方目标行动延后15%
信用点5000
炽情之灵3
无穷假身的遗恨1
击破强化击破强化 (击破特攻)
需要角色晋阶 2
击破特攻提高5.3%
信用点5000
炽情之灵3
永寿幼芽6
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
星火之精3
永寿天华3
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
星火之精3
永寿天华3
涂山玄设涂山玄设
需要角色晋阶 4
使自身击破特攻提高30%,施放首次战技后立即恢复1点战技点。
信用点20000
星火之精5
命运的足迹1
无穷假身的遗恨1
速度强化速度强化 (速度)
需要角色晋阶 4
速度提高3
信用点20000
星火之精5
永寿天华4
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点45000
焚天之魔3
永寿荣枝3
速度强化速度强化 (速度)
需要角色晋阶 5
速度提高3
信用点45000
焚天之魔3
永寿荣枝3
玑星太素玑星太素
需要角色晋阶 6
当有敌方目标的弱点被击破时,使除自身以外的队友击破特攻提高6%,若忘归人的击破特攻大于等于220%,击破特攻提高的效果额外提高12%,持续2回合,该效果最多可叠加2层。
信用点160K
焚天之魔8
命运的足迹1
无穷假身的遗恨1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
焚天之魔8
永寿荣枝8
击破强化击破强化 (击破特攻)
需要角色等级 75
击破特攻提高10.7%
信用点160K
焚天之魔8
永寿荣枝8
速度强化速度强化 (速度)
速度提高2
信用点2500
永寿幼芽2
速度强化速度强化 (速度)
需要角色等级 80
速度提高4
信用点160K
焚天之魔8
永寿荣枝8

星魂

狐尘已去,云驾有期狐尘已去,云驾有期狐尘已去,云驾有期
持有【狐祈】的我方目标,弱点击破效率提高50%
瑞应之來,必昭有德瑞应之來,必昭有德瑞应之來,必昭有德
当有敌方目标的弱点被击破时,为忘归人恢复3点能量。施放终结技后,我方全体行动提前24%
正色鸿焘,神思化伐正色鸿焘,神思化伐正色鸿焘,神思化伐
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
自我离形,而今几姓自我离形,而今几姓自我离形,而今几姓
持有【狐祈】的我方目标,造成的击破伤害提高20%
五色云生,穹施后承五色云生,穹施后承五色云生,穹施后承
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
肇素未来,晦明兴灭肇素未来,晦明兴灭肇素未来,晦明兴灭
忘归人的弱点击破效率提高50%。当忘归人处于【炽灼】状态时,【狐祈】效果对我方全体生效。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
幽邃
幽邃3
RarstrRarstrRarstr
nihility-class317.52264.6846.72战斗开始时,使装备者的效果命中提高20%,持续3回合。
沉沦黑曜
古代引擎
渊环
渊环3
RarstrRarstrRarstr
nihility-class317.52264.6846.72使装备者对减速状态下的敌方目标造成的伤害提高24%
沉沦黑曜
古代引擎
匿影
匿影3
RarstrRarstrRarstr
nihility-class317.52264.6846.72施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身60%攻击力的附加伤害。
沉沦黑曜
工造浑心
晚安与睡颜
晚安与睡颜4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敌方目标每承受1个负面效果,装备者对其造成的伤害提高12%,最多叠加3层。该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
猎物的视线
猎物的视线4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%,同时造成的持续伤害提高24%
沉沦黑曜
古代引擎
决心如汗珠般闪耀
决心如汗珠般闪耀4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有60%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低12%,持续1回合。
沉沦黑曜
工造浑心
延长记号
延长记号4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的击破特攻提高16%,对处于触电或风化状态的敌方目标造成的伤害提高16%,该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
后会有期
后会有期4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身48%攻击力的附加伤害。
沉沦黑曜
古代引擎
新手任务开始前
新手任务开始前4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%。当装备者攻击防御力被降低的敌方目标后,恢复4点能量。
沉沦黑曜
蠢动原核
以世界之名
以世界之名5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使装备者对陷入负面效果的敌方目标造成的伤害提高24%。当装备者施放战技时,装备者此次攻击的效果命中提高18%,攻击力提高24%
沉沦黑曜
铁卫勋章
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剧情

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252 responses to “忘归人”

  1. I’m curious if the skill works on a summon if used on the summoner like Lingsha. Because this would make it so you can make Lingsha DPS because of Fuyuan Action advance after using a skill. Break and Superbreak doesn’t care about any stat other than Break Effect and Break Efficiency. If this is the case the Lingsha, Himeko, Ruan Mei and Fugue could make one of the dumbest teams ever where Fugue skills Lingsha and Himeko, Lisha only uses skill and Himeko skills and basics as needed.

      
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  2. As someone who only checks this website occasionally for upcoming characters to plan ahead on what to pull, what exactly was the nerf everyone is crying about? I don’t check often enough to see any difference in skills or traces.

      
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    • Fugue lose break effect at skill and now give 30% instade of 40% for selected target. A6 trace bonus reduced from 8% to 6% and second part of trace reduced from 16% to 12%. In total main breake unit in team lose 22% break effect. It’s nerf, but don’t that critical since here 18% def shred still very good modicator for overall team damage.

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    • They nerfed her multipliers which already weren’t that crazy to start with.
      Then they still did nothing with her ult that everyone wanted to be changed. It’s high cost for basically nothing other than very small toughness reduction. They should’ve added extra debuff there or increase toughness reduction so she does way more. I don’t know, they should’ve given it SOMETHING that wasn’t just nothing for such high cost ult.

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  3. now v5 Fugue got a huge nerf, is she still worth for non-rappa and non-BH haver? the only break unit i have just firefly e1 and i think my free MC is more than enough to clear every content. design wise, i really like Fugue design but kit wise since she got huge nerf, IDK if she’s still worth it

      
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    • The nerf wasn’t exactly “huge” she lost a bit of break effect, if you love her design then go for it
      MC might want to switch path soon also, so having her keeps your break team safe

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      • Given she can buff anyone, to make them deal toughness damage, no matter the element. Tingyun seems like she might be fun to try out in certain teams. Like Lingsha, Himeko, Robin. Slap the buff on Lingsha, break the foes. Watch himeko go brrr, watch HImeko go brr again due to exo toughness. Robin gets more energy. Of course might work out better with e1 Tingyun.

        Tingyun does seem like the fun kind of character to mess around with. To just make any random character into a break dps. Which as for Firefly, well if that Firefly is e2 might be a bit more worth it. of course simply having another choice, for break team supports is nice. Could set up a second break team.

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    • She still helps them off-element. Which is the biggest problem for any non-Firefly breaker. Even Boothill will lag a bit if you put him against non-physical weak enemies since he relies on ult for weakness implant.

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    • Unless you have a team that plays around or has good synergy with her exo toughness or you plan to pull E0S1 then no, shes not worth it, especially for firefly. If you want to invest in firefly team you can safely skip her for now and gets everyone to E2 first, then get her

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  4. I wonder how many pulls it would take…I’m trying to go for at least e2s1 and I have like 260 pulls at the moment, I’m guaranteed

      
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    • so… I would probably budget about 120 or so pulls per copy and 70-100 for the lightcone. being guaranteed for the first copy certainly helps (brings the first down to about 75), but it’s only the first copy.

      … about 400 pulls?

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  5. Is there any way I can make her into a sort of break dps (stacking break effect and stuff)…since her rebuff already has high base chance…I don’t really think I need much ehr… I’m planning to go for e2s1 and I should have around 280+ break effect… I’m planning to see if her skill can self buff…

      
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    • Welp, that recent nerf kinda hurt.

      I guess there’s no big difference if you play her with Firefly. Rappa still needs her.

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  6. For those still thinking abt pulling for her, just take into consideration that 3.x is near, and with it most likely a new path for MC.

    If hoyo gives MC another path that’s really good like Harmony, your superbreak teams might get shafted a bit if you wanna use it for the one side when new path MC is being used for the other. Of course that depends on hoyo making the new path good but eh, it’s still a point for consideration lol.

      
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    • Imo the new MC is always going to be > the old MC. I think at least for a time, the new MC is going to be meta on every patch. Before eventually falling off at least a few tiers when better versions of them come out.

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