Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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TitleText

1,631 responses to “Firefly”

  1. It is rumored that there will still be no new 4-star in 2.4 patch but there will be a new March 7th without drip marketing, just like how the HTB isn’t drip marketed.

    The new March 7th is said to not be a separate unit but rather a new selectable path of the March 7th unit.

      
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    • I don’t know if I remember or not but was Dan Heng: Imbibitor Lunae ever drip marketed? I thought that they didn’t drip market him since his new form was integral to the Xianzhou storyline and it would be spoilers.

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      • Yes, he was, because DHIL wans’t a free form of the regular Dan Heng but rather a 5-star limited unit only available via gacha banners.

        However, to avoid spoilers he was drip marketed as Inhibitor Lunae, not Dan Heng – Inhibitor Lunae.

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      • we all know Pom-pom is secretly a ultra/power ranger. Who will fuse with the megazoid to become the ultimate five star.

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  2. Poor firefly already looks like she’s been majorly powercrept. Physical characters are way better than fire in first place, but to have a physical destruction character, just guaranteed that firefly might as well have been a free/standard character instead 😢. Most likely she’ll be benched as soon as yunli releases, despite if she gets any sort of buff. Couldn’t wait for firefly initially, but seeing that yunli would be released the following update, it’s just what I was afraid of, going for a fire character is a waste.

      
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    • Yunli will probably be a regular crit DPS

      There are rumours she’ll act like a 5 star Clara, Hp scaling with follow up attacks. We don’t know, but we’re getting a Wind Hunt focused on Break, + Firefly + Boothill. Too many break DPSes in a row, I have my doubts

      And maybe I’m just coping, cuz I hate break so much. Make it scale with nothing, what a briliant move.

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        • Yes Clara is a five star. A standard five star. Which also i have no idea if the op is trolling about power creep or serious. Given power creep has sort of just become a meme. With how it randomly throw out there.

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          • Aventurine has drip. I mean damn that is one fine hat. Which shields to everyone by default when you enter into battle? No need to use any tech points? Heck yeah. Gambling? Who better to use in a gacha game than a man who will eagerly roll for your account? An amazing catchphase. All or nothing!
            Can refresh shields from enemies attacking? Heck yeah. Has Zhongli c2 as his e1? Heck yeah. can ensure even super speed characters can remain shielded? Heck yeah. Aventurine truly is the Zhongli of star rail.

      • She will be Jade’s partner. Do you think they just added the HP suck just on a whim? They add that for her.

        They didnt touch her that much because, unlike with FF, they alreayd have something in mind with her.

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      • Break scale with nothing ?

        What do you mean ? Several break units have break scaling or buffs related to break, like Boothill get a ton of stats based on his break, Firefly uses break scaling, Gallagher healing is based on his break, add that to the break dmg and the newly added super break which allow you to deal dmg based on the toughness you’d have reduced with your attack + break effect scaling again and you can nuke anything you break

        without even needing to focus on crit stats which make it way easier to build like DoT

        I don’t see the issue they perfectly fixed what break lacked and its not even like break was that bad before too (Xueyi was fine) now break is just absurdly broken

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        • Atk is useless, Crit is useless, DMG% is useless. It feels… bad to use break DPSes for that reason. Your damage is conditional, if an enemy locks their toughness bar, though luck (literally). It’s all very annoying to play, you have to set up their break, so if you play it poorly Gallagher could for instance “steal your break”

          Dot’s scale with everything but Crit, and to be honest it’d be a wise move to release a support which allows DoTs to crit in the future. It’s too smart of a business move. New damage ceiling, people have to farm new relics since the old ATK ones are obsolete? Money printing.

          Xueyi is a fun exception, since she’s a regular Crit DPS whose best stat is Break, but loves EVERYTHING else.

          Oh and I was mainly miffed we’re getting SOO MANY break characters, we only got 2 Dot 5 stars, months apart. It’d just feel so awkward for every new 5 star to be break lol

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          • They’re pushing break hard because it’s an old mechanic they want to actually be relevant. We’re going to get a burst of break characters to get them “caught up” so to speak, then it’ll fall off as they introduce more characters or pick a new mechanic to focus on. DoT has quite a few 4* characters, so they’re probably not wanting to powercreep Guinaifen/Luka that quickly, whereas break doesn’t really have the same limitation.

            For break timing, that’s why they invented super break, so it doesn’t feel as bad when your big break character doesn’t get the break. Break timing is less important with HTB and full break teams with Ruan Mei and Gallagher, though, since everyone is going to have 200%+ break effect with HTB’s ult up, and the real damage will come from the super break instead.

            Also, what’s the big difference between DoT and Break? They’re both easier to build because they don’t want crit stats. The main difference is DoT can also scale of DMG% but break doesn’t. I’ve heard people praise both for being easy to build, and that’s a huge deal for a lot of people. Casuals get a strong character with little investment, and hardcore players can get a strong build and then focus on upgrading their crit relics for their other DPS.

            I do agree, though, that Yunli is likely not a break unit if she’s counter-focused. Breaking makes the enemy not attack, which is antithetical to a counter playstyle.

          • I’m just saying, it likely wouldn’t have felt wrong to have Break DPSes if Super Break existed as a mechanic right from the start because you would’ve had a year to get used to it.

            “Stealing your Break” is the least of your problems (unless you specifically want Bleed for the strong DoT or either Entanglement or Imprisonment for the delay) because the Break DPSes were made to *not* rely on that, hence Boothill’s (and even RM’s) force Break procs and the introduction of Super Break (which is instead reliant on the attack’s Toughness dealt).

            As for Weakness Protection… I still feel like HTB’s Super Break was too good too early which makes it problematic when figuring out how much personal damage and innate Super Break a new character can have. That’s why we ended up with current Firefly with practically no personal damage and all Super Break that gets absolutely shutdown by Weakness Protection. Unlike her earlier iteration which can still do up to 31k per Enh.Skill (E0S1 FF, HTB and RM all buffs)

          • I sincerely doubt every break DPS will wanna Super break, you’re looking at things solely from Firefly’s PoV

            It’s a massive damage loss for Boothill not to be the one breaking, I’m talking going from a 400K to 200K. Yeah you can mitigate it with Superbreak, but it’s very likely Break DPSes will all have ways to output their damage without a support, but they still wanna get that one, big juicy hit.

            I’m also mainly looking at things from a 0 cycling perspective… you cannot afford to not set up your break rights. It’s the only DPS type who has this issue, an extra headache. Not to mention, you have a Damage windows you have to abide by, if an enemy has 10% HP, but they recovered from break… F. You have to very carefully distribute your damage because of it

            Nope I don’t like break DPSes lol, they are fun to figure out, but Crit or even DoTs just lets you shut your brain off

      • Honestly it hard to tell these days. If someone is crying power creep is legit or just trolling. For most characters have aged rather well. Able to clear the content or more characters got release, that work very well with them. Which throw in the new game mode relaying on breaking the enemy weakness. Heck, that will make sure characters like Silver wolf have something they are good for. Along with break effect dps.

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      • I always laugh when I see such comparisons. A rotting grandma is very clear. You act like teenagers and lolis are like night and day.

        A teenage or child looking character in a gacha is literally a coinflip whether they’re actually a the age they look like or just another loli/ 500 years old BS and so until I have more information, I will assume they’re the latter as that’s more often than not the case.

        Now in this girl’s case, I found out like 4 hours after I posted that that she’s like Yanqing’s age, which makes her a teenager. But without knowing this, it could’ve gone either way honestly. And it still stands that I’ll skip her as I prefer adult characters so *shrug*

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        • Hoyo’s done really poorly on actually establishing character ages too.

          Pela, an established intelligence officer that used to have voicelines about drinking alcohol, is 16?!? (I was told her voicelines were changed)
          Huohuo, who’s quite childish in demeanor, has been working for 38 years, which probably puts her older than everyone in this chat.
          I’m adding Fu Xuan because people will call her out, but people she’s literally just short. They do exist.

          So it’s really impossible to use either physical looks or mental maturity to accurately determine any character’s actual age, even for the ones that you initially think would be easy, like Pela, not just the pseudo-elven races. I would have personally guessed both Pela and Huohuo “actual ages” very wrong.

          Also, do we actually know Yanqing’s “actual” age? I have absolutely no clue, and no way do I believe that’s he’s 8.

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          • According to Yanqing’s story, he was found as a child and taken in by the General and trained for years under his tutelage. Combine that with him being referred to as a teenager, he’s definitely older than 8.

          • space theme things
            if you think about age regarding stories that uses galaxy traveling theme and doesnt use “human” race as a base of “age” then you are just wasting your time thinking about this
            the MC itself isnt “human” he/she literally made out something else other than normal human would be

          • space theme things
            if you think about age regarding stories that uses galaxy traveling theme and doesnt use “human” race as a base of “age” then you are just wasting your time thinking about this
            the MC itself isnt “human” he/she literally made out something else other than normal human would be

    • My account alreadh has an abundance of DPS units so I will almost certainly skip Yunli, especially if she crits, unless something on her lands a critical hit on my heart.

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      • The last time a drip marketing is delayed for some reason, Sparkle was delayed until 12:00 tomorrow and Misha was delayed until 18:00 the same day. (UTC +8:00)

        If this is the convention, we are supposed to see Jiaoqiu’s illust 18:00 today. (UTC +8:00)

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      • Same tbh. If they’re not a stoneheart, there needs to be something special about them or their design that would make me pull. She’s a loli so it’s already an automatic skip. Being a dps just sealed it xD

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        • Yeah once you get enough dps or depending on the units you when for. Heck you might not even need to cover the whole elemental range. More so, now that we got characters which can implant a weakness on the enemy, without needing Silver Wolf. So even with the new upcoming end game mode. Well might not need that many dps. Given that new end game mode. Always has like four weaknesses out of the seven elements on them. You only need like three, maybe four different types of dps and your good. Heck maybe not even that if you get both Boothill and Firefly.

          For yeah. Dps are a dime a dozen. Which given how crit dps take forever to build. Due to being the rarest stats in game. Having easy to build dps like Boothill, Firefly. is just more appealing. For you can get them up and running right away. Rather than spend who knows how much time farming relics. So they at least have a benefit to make them somewhat appealing. If your in the market for another dps, over say sticking with what you got and choosing to go with a brand new support or just grabbing a character you simply like the look of. For yeah, once you already got a few dps. They become the most easy to skip character type in the game.

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      • Don’t have Argenti and I got Clara quite late (and so she has no remarkable relics) so I might be in the market for a Phys DPS. Depending on how her kit turns out (rumoured to be a Blade+Clara fusion), she might be worth considering.

        Since I went for E1S1 Robin (and she’s been doing great for my DoT team) the pull budget hasn’t been looking good. If I can’t get E1 FF I might as well consider skipping to instead wait for future banners or potential reruns (I’m eyeing Sparkle, E1 BS, or E1 HH).

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        • I never consider E1 robin or E1 bs because it’s just something like pay for damage. Why bother when the damage is already above the threshold.

          E1 HH however, I don’t recall its effect. +12% speed, irrc?

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          • E1 Hh aka the naruto ghostbuster. Their divine protection aka the cleanse/heal will last one turn longer and grand a speed buff of 12% to all allies.

          • Well, you say that but I *am* a DoT enjoyer first and foremost and there’s only so many ways to raise their damage thanks to lacking 1 whole multiplier (Crit Dmg).

            Also imo E1 BH is a better value than E1 Kafka, hence why I’m even considering it. E1 BH applies the matching Elem Res debuff as long as the DoT type exists on the unit, while E1 Kafka’s DoT Dmg Taken is limited to whoever gets hit by her FUA.

            – – –
            +1 turn on her Talent and 12% Spd while it’s active. She can play Skill-BA-BA to be SP positive and still maintain her Talent. Granted I could just *not* use her Skill whenever it’s not needed (and I have been doing that) but it affects Ult timing.

          • The count of multipliers doesn’t matter. Hoyo calculates the team’s overall damage and balance around it instead. If the outcome is too high, either reduce the attack multiplier of the DPS’s attacks or take some buffs away from them, or vise versa.

            For example, if a unit’s attacks can’t crit and are not affected by damage amp, they might have a terrifying 4,000% multiplier, which is just the same damage as 500% multiplier if the crit rate is 100%, crit damage is 300%, and damage amp is 100%. The said unit might take up 3 slots in the team to be able to achieve that multiplier.

        • Lets face it. We all know it not Clare doing the killing. It the giant Robot guardian. Clare just steals all the credit. Worst than a kill stealer. At least a killer stealer has to put in a bit of work.

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  3. How her signature debuf for vuln works? Only for her personal break and superbreak dmg when she hit broken target, or on harmony tb superbreak instance in the same circumstances too?

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  4. Wait did the skill’s Energy Regen always scale with level?

    Then again I’m not sure if it’d be worth to upgrade anyway, you’d still need to skill twice except if you could somehow gain 40% energy inbetween ultimates.

      
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    • Skill’s Energy Regen is scaled with level (from 50% at lv.1 to 60% at lv.10) since v4. Upgrade Skill is not that necessary but considerable. With 50% regen, any energy drain skill cast by enemy (like Aventurine) could destroy your schedule. Also I’ve seen some showcase that she get 40% regen by being attacked in between ults.

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      • It happens to the best of them. Everyone gets powercrept before release these days.

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  5. Don’t roll. She will be power creep by x upcoming unit we don’t know about. Hahaha. All of you wasted your jades on a character that is so easily power crept.

    So ok now with that gag out of the way. For let face it. It will only be a few weeks or so until we hear the countless. power creep claims thrown out there. only for them to most likely not be true time and time again. With people forgetting about part of a character kit to make them out worst than they really are.

      
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    • They’re both strong enough that you should probably just pull whomever you prefer between the two. Break DPS seems to be a new type that the devs are going to be pushing more and more, especially with the new AS mode where they both should be top-tier, so picking up one of the first two we will be getting should be useful going forward.

      Boothill has a bit of setup needed for getting his trickshot stacks, but after that he has massive weakness damage and break damage. Because of how physical break works, he is a boss killer, with massive single-target damage against high-health enemies.

      Firefly on the other hand does less single-target damage but more in blast/AoE scenarios. she also takes very quick turns with high damage then has a period of downtime. So she does more damage at the start, but has downtime similar to Jingliu where she’ll do very little damage. She also has much worse non-break damage than Boothill due to the lack of break to crit conversion and her very low base attack.

      Both of them should be the best DPS for their elements in AS and top-tier in MoC overall. Just take a pick based on what you are looking for in a new DPS for your account.

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    • I think Firefly is better purely because:
      1. Boothill needs to be the one who breaks while Firefly only cares about the enemy being broken earlier.
      2. Boothill implants weakness with his ult to one target, while Firefly’s gives her a few enhanced skills that each implant it.
      That being said, they are both good.

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    • You should pull Firefly, not because she’s better, but because she’s a fan favourite

      Just look at Acheron, two months later and Pure Fiction still caters to her, hogging an entire buff to herself and slotting in self-debuffing enemies. Considering Hoyo released a wapping 2 new relic sets JUST for Firefly, and I mean it, making sure only she can use it speaks volumes of a simple fact

      They’ll cater towards Firefly, meanwhile Boothill is a wildcard. He’s strong despite not having every tool to succeed. Unlike Firefly, he also has one glaring weakness, the need to ramp up. It’s easy to shutdown Boothill, as he NEEDS a fodder enemy on the field he can oneshot to gain 2 stacks off the bat.

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      • Basically.

        Pull for Firefly. She has more things she will be better at and has more supports to be even better with.

        Boothill is just a wildcard, he will be good on fewer things, despite being decent, he still can’t keep up because he won’t be supported.

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        • What’s the problem with Boothill’s power in the future? Its damage depends on the degree of penetration. In the future, there may be a sustain that can increase it. And if it’s going to be a boost for superboy, what’s the problem? He obviously won’t stay away

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          • There is none, considering Pela and Harmony Trailblazer and Bronya are among his best teammates… standard, 4 star and free units…

            He’ll definitely grow stronger in the future, being able to make use of Break supports and action manipulators. We’re getting a 5 Debuffer soon, he’ll already be an upgrade

    • They both around a same power level in terms of raw power. They both dish out high damage at rediculously low investments, which is a huge edge compared against traditional crit DPS.

      With no regard of favoritism, Firefly is recommemded over Boothill, because she is way easier to pilot and do not discriminate the environment. Boothill, on the other hand, is just like Seele, heavily dependant on the player’s tactics. Many will find themselves unable to exploit his strength.

      However if you are a good tactician, just pick whoever you want. They both serve you well in this case.

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      • Well from what I understand. Firefly does have more lightcones than Boothill. In terms of ones that will benefit a break effect play style. While the hunt is kind of lacking in terms of lightcones. So seems like Firefly might be more jade favor. In terms of rolls. you have to spend to get them to max power. Now it seems both want Mei, so how badly would they suffer without having Mei on their teams?

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      • So if someone lacks Mei but has say a e1 Robin. Would that be a good fill in for Mei, on a break effect team? Or would that still fall short.

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      • Boothill is just bogged down by being a ST unit without any “Re-attacks”. Boothill will be wasting lots of his power on 1 enemy at a time.

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        • Boothill is not alone in a team… also no one’s arguing he’s weak. No matter how you spin it, he’s a top 5 DPS. Whether he’s better than Firefly is a serious point of contention.

          You do know he just has to deal the break? Any of your supports can contribute to toughness damage (Pela, IMC or Gallagher can outright set up a break by themselves), Bronya exists to double his turns. If you are going to use Pela, Robin becomes a powerful synergy as well, which gives everyone even more turns. More turns = more break.

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          • still didn’t remove the fact that he can only kill one enemy per turn. Or does he kill 2 or more?

  6. Will such teams work? Boothill, Bronya e2s1, May, Pella/Sustain. Firefly, Asta, Trailblazer, Gallagher. Or is there a better option than Asta? There’s already a boutique there, I want to buy a Firefly. I don’t want one of them gathering dust in the warehouse. How reasonable would it be for the effectiveness of the account

      
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    • You’ll lose damage using Firefly with Asta instead of Ruan Mei, but you can do it. You can always slot Ruan Mei instead of Asta if you aren’t using Boothill on the other side of whatever content you are challenging.

      You could also use Pela with Firefly instead as well, since her def shred will improve the super break from HTB, Firefly, and Gallagher, whereas Asta will only buff Firefly’s break effect.

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    • It really depends,
      Bronya is good because you can give her turn for firefly, HOWEVER she doesn’t benefit from bronya crit DMG,
      Boothill is fine, only slight issue I can see if that, your skill point may be eaten up a lot
      Pela is good since her DEF reduction can increase the break effect of firefly, and it effects the whole enemy team
      If you are doing harmony trailblazer, it is a perfect duo because TB can give break effect + get super break, so i highly recommend going for TB + firefly
      Asta is decent since her atk% buff will be turned into more break effect for firefly + her ult can give firefly an extra turn at most
      Gallagher is perfect since he can get a lot of skill points + he can also break fire enemy too + he can heal, so he is perfect sustain
      ruan mei is also perfect since she is all about break effect, so i do recommend using her
      overall, I will probably recommend some of these team
      Firefly, TB, Gallagher Ruan mei
      Firefly, Boothill, Ruan mei, Gallagher
      Firefly, Boothill, Ruan mei, TB
      (Btw this is my thinking so i might be wrong, just play around and see what is best for you)

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