Firefly

Firefly
FireflyIstilahFirefly
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Tipe SeranganClass Fire
Material Ascension
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Material Trace
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Madness Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
Alur CeritaAnggota Stellaron Hunter yang bertempur mengenakan zirah mekanis "SAM". Dia setia pada misinya dan pantang menyerah.
Terlahir sebagai senjata untuk mengalahkan Swarm, kecepatan pertumbuhannya jauh di atas rata-rata, tetapi umur hidupnya sangat singkat.
Dia bergabung dengan Stellaron Hunter demi menemukan peluang untuk "hidup" dan menemukan cara untuk melawan takdir.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Ascension
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
Lv.Material Ascension
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Fire DMG sebesar ATK SAM pada 1 musuh yang ditargetkan.

Mengakibatkan Fire DMG dalam jumlah kecil pada 1 musuh.
Lv. 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Pemulihan Energy : 0
Weakness Break : Single Target : 60
Mengonsumsi HP sebesar Max HP SAM dan memulihkan Energy dalam jumlah tetap sebesar dari Max Energy SAM, serta mengakibatkan Fire DMG sebesar ATK SAM pada 1 musuh yang ditargetkan. Jika HP saat ini tidak cukup, maka HP SAM saat ini akan berkurang hingga 1 saat melancarkan Skill ini. Membuat aksi SAM yang berikutnya didahulukan sebesar .

Mengonsumsi sebagian HP diri sendiri dan memulihkan Energy, serta mengakibatkan Fire DMG pada 1 musuh. Membuat aksi dirinya yang berikutnya didahulukan.
Lv. 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Pemulihan Energy : 5
Weakness Break : 0
Memasuki status "Complete Combustion", mendahulukan aksi diri sendiri sebesar 100%, serta memperoleh Enhanced Basic Attack dan Enhanced Skill. Saat dalam status "Complete Combustion", SPD meningkat . Selain itu, saat melancarkan Enhanced Basic Attack dan Enhanced Skill, Weakness Break Efficiency dirinya meningkat , dan Break DMG yang diterima target musuh meningkat , berlangsung hingga serangan kali ini berakhir.
Hitung mundur "Complete Combustion" akan muncul di Susunan Aksi, dan status "Complete Combustion" SAM akan menghilang saat giliran hitung mundur dimulai. Hitung mundur memiliki SPD tetap sebesar .
SAM yang berstatus "Complete Combustion" tidak dapat melancarkan Ultimate.

Memasuki status "Complete Combustion", mendahulukan aksi diri sendiri sebesar 100%, memperoleh Enhanced Basic Attack dan Enhanced Skill, serta meningkatkan Weakness Break Efficiency dirinya, Break DMG yang diterima target musuh dan SPD dirinya, berlangsung hingga hitung mundur berakhir.
Lv. 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Pemulihan Energy : 0
Weakness Break : 0
Semakin rendah HP, maka semakin rendah DMG yang diterima. Saat HP kurang dari atau sama dengan , maka efek pengurangan DMG akan mencapai nilai maksimum, maksimal berkurang hingga . Saat dalam status "Complete Combustion", efek pengurangan DMG ini akan selalu dalam nilai maksimal, dan Effect RES akan meningkat .
Saat pertempuran dimulai, jika Energy kurang dari , maka akan memulihkan Energy hingga . Saat Energy pulih hingga batas maksimal, akan menghapus semua efek Debuff pada SAM.

Semakin rendah HP, maka semakin rendah DMG yang diterima. Dalam status "Complete Combustion", efek pengurangan DMG ini akan selalu dalam nilai maksimal, dan Effect RES akan meningkat. Saat pertempuran dimulai, jika Energy kurang dari #2[i]%, maka akan memulihkan Energy hingga #2[i]%. Saat Energy pulih hingga batas maksimal, akan menghapus semua efek Debuff pada diri sendiri.
Lv. 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, mengurangi Toughness target musuh sesuai dengan tipe Toughnessnya.
Lv. 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Pemulihan Energy : 0
Weakness Break : Single Target : 60
Melompat ke udara dan bergerak dengan bebas selama detik. Melancarkan Plunging Attack selama periode tersebut dapat mengakhiri waktu gerak bebas. Setelah waktu gerak bebas berakhir, SAM akan turun dan segera menyerang semua musuh dalam jangkauan tertentu. Saat setiap gelombang pertempuran dimulai, akan menambahkan Fire Weakness pada seluruh musuh, berlangsung selama giliran. Setelahnya, akan mengakibatkan Fire DMG sebesar ATK SAM pada seluruh musuh.

Melompat ke udara dan bergerak dengan bebas. Setelah durasi bergerak bebas habis, akan turun dan menyerang semua musuh dalam jangkauan. Saat setiap gelombang pertempuran dimulai, menambahkan Fire Weakness pada seluruh musuh dan mengakibatkan Fire DMG pada seluruh musuh.
Lv. 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Pemulihan Energy : 0
Weakness Break : Single Target : 45
Memulihkan HP sebesar Max HP SAM. Mengakibatkan Fire DMG sebesar ATK SAM pada 1 musuh yang ditargetkan.

Memulihkan sebagian HP diri sendiri dan mengakibatkan Fire DMG pada 1 musuh.
Lv. 9
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Pemulihan Energy : 0
Weakness Break : Single Target : 90 / Blast : 45
Memulihkan HP sebesar Max HP SAM. Menambahkan Fire Weakness pada 1 musuh yang ditargetkan, berlangsung selama giliran. Mengakibatkan Fire DMG sebesar ( × Break Effect + ) ATK SAM pada target tersebut, dan di saat bersamaan mengakibatkan Fire DMG sebesar ( × Break Effect + ) ATK SAM pada musuh di sekitar target. Maksimal menghitung hingga Break Effect.

Memulihkan sebagian HP diri sendiri, menambahkan Fire Weakness pada 1 musuh, serta mengakibatkan Fire DMG dalam jumlah besar padanya dan mengakibatkan Fire DMG pada target di sekitarnya.
Lv. 15

Trace

Module α: Antilag OutburstModule α: Antilag Outburst
Memerlukan karakter ascension 2
Saat dalam status "Complete Combustion", menyerang musuh yang tidak memiliki Fire Weakness juga dapat mengakibatkan Pengurangan Toughness, yang efeknya adalah sebesar 55% dari Pengurangan Toughness kemampuan awal.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 2
Effect RES +4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 3
Break Effect +5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Peningkatan SPDPeningkatan SPD (SPD)
Memerlukan karakter ascension 3
SPD +2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Memerlukan karakter ascension 4
Saat berstatus "Complete Combustion", jika Break Effect SAM lebih dari atau sama dengan 200%/360%, maka setelah menyerang target musuh yang berstatus Weakness Break, akan mengonversi pengurangan Toughness dari serangan kali ini menjadi 1 kali 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 4
Break Effect +8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 5
Effect RES +6%
Credit45000
Moon Madness Fang3
Shards of Desires3
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 5
Break Effect +8%
Credit45000
Moon Madness Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Memerlukan karakter ascension 6
Jika ATK SAM lebih dari 1800, maka untuk setiap 10 ATK yang berlebih akan meningkatkan 0.8% Break Effect.
Credit160K
Moon Madness Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
Peningkatan SPDPeningkatan SPD (SPD)
Memerlukan karakter ascension 6
SPD +3
Credit160K
Moon Madness Fang8
Shards of Desires8
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter Lv. 75
Effect RES +8%
Credit160K
Moon Madness Fang8
Shards of Desires8
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter Lv. 80
Break Effect +10.7%
Credit160K
Moon Madness Fang8
Shards of Desires8

Eidolon

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
Saat melancarkan Enhanced Skill, akan mengabaikan 15% DEF target, dan Enhanced Skill tidak mengonsumsi Poin Skill.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
Saat berstatus "Complete Combustion", jika Enhanced Basic Attack atau Enhanced Skill yang dilancarkan mengalahkan target musuh atau membuat target musuh memasuki status Weakness Break, maka SAM akan segera memperoleh 1 giliran tambahan. Efek ini dapat dipicu lagi setelah 1 giliran.
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Level Skill +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
Saat berstatus "Complete Combustion", Effect RES milik SAM meningkat 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Level Ultimate +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
Fire RES PEN milik SAM saat berstatus "Complete Combustion" meningkat 20%. Saat melancarkan Enhanced Basic Attack atau Enhanced Skill, Weakness Break Efficiency meningkat 50%.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Meningkatkan 20% Basic Attack DMG dan Skill DMG pengguna.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Meningkatkan 20% DMG pengguna pada target musuh dengan HP lebih dari 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Saat HP pengguna saat ini kurang dari 80%, CRIT Rate meningkat 12%.
Worldbreaker Blade
Silvermane Guard Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Melancarkan Basic Attack, Skill, atau Ultimate pada target musuh masing-masing akan memberikan maksimal 1 lapis "Mischievous" pada pengguna. Setiap lapis akan meningkatkan 12% ATK pengguna.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Meningkatkan 20% DMG yang diakibatkan pengguna. Selain itu, DMG yang diakibatkan pengguna pada target musuh yang persentase HP-nya lebih dari atau sama dengan persentase HP pengguna saat ini akan meningkat lagi sebesar 20%.
Worldbreaker Blade
Silvermane Guard Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Meningkatkan 16% ATK pengguna. Setelah pengguna mengalahkan target musuh, meningkatkan 12% CRIT Rate selama 3 giliran.
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Meningkatkan ATK pengguna sebesar 10%. Meningkatkan 16% DMG yang diakibatkan pada target musuh berstatus Burn atau Bleed, efek ini juga berlaku untuk DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Meningkatkan 24% ATK pengguna. Saat pengguna mengalahkan musuh, akan memulihkan HP pengguna sebesar 12% ATK-nya.
Worldbreaker Blade
Silvermane Guard Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Meningkatkan 24% ATK pengguna. Saat pengguna mengalahkan target musuh atau terkena serangan, HP pengguna akan segera pulih sebesar 8% ATK-nya. Pada saat yang bersamaan, DMG pengguna akan meningkat 24% hingga giliran berikutnya berakhir. Efek ini tidak dapat ditumpuk dan hanya bisa dipicu sekali setiap giliran.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Meningkatkan 18% CRIT Rate dan 18% Max HP pengguna. Setelah pengguna terkena serangan atau mengonsumsi HP-nya sendiri, DMG yang diakibatkan akan meningkat 24%, efek ini akan dihapus setelah pengguna melancarkan serangan.
Worldbreaker Blade
Immortal Lumintwig
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1,569 responses to “Firefly”

  1. From the future here, take note of this!

    the best break team will be

    Firefly
    Ruan Mei
    Jiaoqiu
    Himeko

    Those who have Himeko, start building her for break team now.

      
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        • When it comes down to what Jiaoqiu might look like, Sett from League of Legends somehow comes into my mind. But judging from his abilities involving “flavour”, I think that he might be a chef or a street vendor selling street food; something along those lines.

          Guess we’ll have to wait until the drip marketing shows up. I wonder who he’s gonna be voiced by 🤔

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    • I am smelling something about Jiaoqiu too. First, he is already fire. Next, the new planar is mainly for fire units.
      I am suspecting something will be changed. And it will result into a funny wars between Acheron mains and Firefly mains lmao.

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  2. I just noticed.

    You really don’t need to level up basic attack and skill anymore. And to a certain extent, you don’t need to level up the talent anymore.

    Great savings lmao

      
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    • Yeah same, it appears for a moment after refreshing then disappears, this isn’t the 1st time either
      I stopped questioning all the bugs on this site

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    • It seems the admin disabled comment on that page on purpose.

      You may find they set `var comments_open = false;` in “new in 2.3” page. And one of the site’s script will runs
      “`
      (e(“.wp-block-post-comments”).css({
      display: “none”
      }),
      e(“.comment_page_navigator”).css({
      display: “none”
      }))
      “`
      once the page loaded to hide the comments.

      Well, you can still access to the comments by commenting the `display: none;` css manually.

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  3. say So how does that e2 work? Does it have a one turn cooldown. Or can you trigger it every single turn? Like turn one, can trigger the bonus action. Turn two, it on cool down. Have to wait until turn three to trigger the bonus action again.

      
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    • Turn 1:
      Enhanced kill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

      Turn 2:
      Enhanced skill.
      The E2 does not trigger due to the presence of the cooldown timer.
      The cooldown timer ticks down by 1 and expires.

      Turn 3:
      Enhanced skill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

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      • Ah thanks for the info. Yeah was kind of unsure. Figure that was how it worked. Yet wanted to be sure. For something about the wording just made me question it a bit. Yeah that seems like it might be fun to mess around with or pick up on a future rerun. Thanks again and have a rest of your week.

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  4. Genuine question, is it really necessary to level her skill? the ult is a must, but from the looks of it, leveling the skill doesnt add towards her super break…

      
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  5. What’s the general opinion on Magical Girl green SAM compared to boss SAM?
    I’ve seen a few express their dislike for it, what about others

      
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    • My only gripe with it is the frequent Firefly cut ins. I actually really like the glowing butterfly thing. Very cool. But it’s ruined by nude firefly with every skill. Now it’s even worse cuz there’s like a mini hud thing with her but from a mecha standpoint I gotta give it to them it’s very fitting.

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      • Me thinks they were trying to do a gundam/mecha thing. Where they show the pilot in the suit or cut away to it. Of course in the case of gundam. You only see this nude type of thing, when it has something to do with new types. Which tends to be very spiritual in that case. To show ah yes we have gone beyond physical limits. Not rule 34 time.

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      • I don’t mind the cut ins, the nudity it makes 0 difference to me whether she’s nude or wearing a suit like Eva or smth. since the shots are (supposed to be) focused on her face

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      • The recent animation update really turned down the cut-ins. The enhanced skill just shows her head now, and it flows and looks much better than before IMO. I feel like the live cam on the side could use some improvements, but overall I like the changes they made.

        On the green SAM, I like it overall but I’m still waiting on some sort of lore reasoning as to why it exists. Dazz has some good guesses as to the overall theme, but we still haven’t seen her use it in game at any point, which makes me think she may not have it at this point in time. Either that or she’s had no reason to use her “full strength.”

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        • Yeah. It looks like FF activated super saiyan green while fighting a Acheron who drew her sword. But it seems like its not gonna happen since they are friends now and Acheron’s arc seems closed.

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        • Alot of stuff in the White Night video makes alot more sense now, after seeing the main story.

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    • I like it. The green SAM is very cool in my perspective.

      The boss SAM represents the original purpose that she was made: a merciless flame throwing killing machine that she doesn’t identify herself to be. The greem SAM represents the resolution of Firefly herself, she denies her destiny of just a weapon and struggles to be herself, no matter how briefingly it was.

      The naked pilot cut in is a common sight in Gundam series. Not only girls, but men, appear naked floating and talking in the space. This visual element represents telepathy between the transcended. Here, it serves to remind you that this unit represents Firefly and the hud made it feels like she is fighting with you side-by-side and staying in contact with you. Otherwise, you can only see the girl out of battle. Try imagine Jing Yuan / Clara would never appear during battle but instead Lightning Lord / Svarog takes his / her place.

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      • I’m not saying the boss SAM is uncool. The boss SAM is very cool, too. I understand those who enjoy a mighty robot who fights with fire, punches, and kicks, more than a cute and valiant girl, are dissapointed by the fact that the boss SAM is just a persona of the said girl. However I enjoy both, if SAM and Firefly were two different characters I would have pulled for them both.

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        • Svarog yes, LL no imo
          Jing Yuan is an active combatant who commands LL, also idk whether LL is even sentient so in his case I think it works

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          • If lightning lord replace Jing Yuan. We wouldn’t be able to hear the greatest line in the game. It time for the master stroke.

    • it’s not magical girl if you have watched a few gundam series though . It’s a homage to those , gundam unicorn , 00/qant , etc

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        • Well magical girl does seem fitting. Given they do under go a transformation or at least is frame that way. Which seems more like they are armoring up. Like say a power ranger. Unlike gundam, where they just enter a suit. I would say yeah calling the transformation magical girl fits. Given while it might be paying homeage to gundam/mecha series. It animation more like a transformation like a magical girl. Over someone entering a suit of armor.

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    • To me all that green instead of a fiery inferno is a dealbreaker.
      I will pass on Firefly because I wanted her to be SAM, and HoYo is pushing Firefly way too much even in her armored form.

      I also hate HP sacrifice related character mechanics.

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  6. Firefly’s regular rotation takes place within this amount of AV:
    10000 / 70 ≈ 142.86 AV

    If we are about to allow her a 5th enhanced skill during her uptime we might want the help of Asta and S5 DDD.

    ————————

    If Asta’s ultimate (lv.12) was cast right after Firefly uses her first enhanced skill and S5 DDD included:
    (10000 / (210.64 + 52.8)) * 2.76 + (10000 / 210.64) ≈ 152.2 AV

    Nah, not enough to do another enhanced skill.

    If we give Firefly more speed:
    (10000 / (210.64 + X + 52.8)) * 2.76 + (10000 / (210.64 + X)) ≤ 10000 / 70
    X ≥ 16.06…

    That means, with 16.1 or more speed from substats, cast Asta’s ultimate (lv.12) and trigger the S5 DDD is enough to allow Firefly an extra enhanced skill during her uptime.

    ————————

    Conclusion:
    • Cast Asta’s ultimate (lv.12) with S5 DDD right after Firefly’s first enhanced skill after her ultimate and Firefly to have 16.1 or more extra speed from substats and she is able to do the 5th enhanced skill during her uptime. This is ~7 rolls on speed.

      
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    • Asta’s ultimate (lv.12) + S5 DDD:
      (10000 / (210.64 + 52.8)) * 1.76 + (10000 / 210.64) * 2 ≈ 161.7 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.76 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 30.42….

      This outcome can be viewed as 30.5 speed from substats required. This is ~13.3 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + S5 DDD * 2:
      (10000 / (210.64 + 52.8)) * 1.52 + (10000 / 210.64) * 2 ≈ 152.6 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.52 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 15.62….

      This outcome can be viewed as 15.7 speed from substats required. This is ~7 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 160.4 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 28.49….

      This outcome can be viewed as 28.5 speed from substats required. This is ~12.4 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD * 2:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 151.75 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 14.26….

      This outcome can be viewed as 14.3 speed from substats required. This is ~6.2 rolls on speed.

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      • Amazing calculus. 30.5 SPD (~=13.3 roll) seems considerable.

        But I have to say if you have extra copy of S5 DDD, activate it in the slower turn would make it a bit better.
        For messenger 4pc it would be only 10.11 SPD (from 14.3). Without messenger would be 12.15 SPD (from 15.62).

        If Ruan Mei is using messenger set with that extra copy of S5 DDD.
        The least SPD requirements would be 6.93 SPD ?
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x)) ≤ 10000 / 70
        x ≥ 6.93…

        Maybe we can equip HTB with the 3rd S5 DDD. It’s so crazy but… why not?
        Then we got:
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x))*0.76 ≤ 10000 / 70
        x ≥ -12.05…

        I hate DDD. 😡

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      • For those like me who are poor, run 4-pc messenger on your Asta and add 1.2 speed to Dazz’s numbers per superimposition of Dance Dance Dance you are missing. So if you have S2, add 3×1.2=3.6 to 28.5 to get 32.1!

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      • I cross-checked and it does roughly line up (I used the full decimal value of Spd boots though).

        Asta DDD might be fine but RM and HTB would prefer other LCs so I didn’t bother checking for double DDD. I don’t think using Messenger on them is worth it either. I don’t think RM was made to provide a very specific AV boost through a deliberately-timed use of her Ult + Messenger + DDD. Is it just me?

        I honestly think the problem here is SP so unless you have FF E1, don’t even bother.
        We haven’t even gone on about any potential sync/desync issues from such a meticulous way of playing.

        Let’s all just be satisfied with 210 Spd (bare minimum) or 225 Spd (allows a 3rd Enh.Skill during 0C).

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  7. I know this may come off as a bit unprofessional, but nonetheless, it needs to be said.

    I desperately want Firefly to sit on my face while she’s wearing those adorable panties. That is all.

      
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