Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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TitleText

1,631 responses to “Firefly”

  1. So like what kind of build will be ideal for her? A full break effect build with some attack, a hybrid with break effect, crit and attack? I’d assume BE since she has no crit traces, but I’d like to get an idea so I can set apart some artifacts for either her or Xuyei.

      
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    • Just go BE. It will be a nightmare to even give her a good crit stats. It will just hinder her potential, making her mediocre on both aspects.

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      • getting the relics for crit rate crit damage. Is most likely going to be far more painful, than break effect. Making me think the people who insist on standard crit rate cirt damage. Just like pain.

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  2. Wow, at this point, Boothill, a random shoe in of a character, would be a much stronger character than this, seemingly important and popular character.

      
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    • Boothill is very strong, he’ll be like, the third strongest DPS in the game. His teammate flexbility, ability to Bruteforce as well as Stagnant Shadow being tailor made for him are huge upsides

      Hoyo is likely scared of making Firefly, the character exactly AFTER Boothill a direct powercreep

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      • A stereotype of doomposting, dude.

        “I solumnly declare, if Hoyo does not fullfill my demand to change something about a character’s kit, I mercilessly cease any microtransaction for the game!”

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          • Yeah for if a company doesn’t do what you want. Denying them money tends to be a good way of going about it.
            Which after all, at the end of the day. It their money to do with as they please.

            Which a smart business would be willing to listen to their fan/player base. Doesn’t mean doing every little thing they say. For sometimes a demand is simply unreasonable. Rather just listening, to see what they have to say. While also not acting like modern disney. Which will buy up a ip, have no idea what to do with it. Actively try and drive the core fanbase that made the ip successful in the first place away. Make random changes to a ip without going wait a minute, is that a good? Then end up killing their own golden goose. Then go on and keep acting like they know better than everyone else, even while their ips are slowly dying.

            TlDR: If your a business. Don’t be an asshole to the people you want to spend money on your products.

  3. How much worse is Firefly/Boothill without Ruan Mei? I don’t have her but am planning on pulling all 3 eventually. I want to know who to prioritize if they run together. Is she really necessary to make Boothill or Firefly decent or can they function with just HTB and/or another harmony?

      
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    • Not sure about Boothill, but Ruan Mei buffs Firefly overall damage by roughly 75%. Currently, you can replace the damage buff from her by using a debuffer like SW/Pela to reach 100% DEF ignore, which will result in similar 70% damage gain.

      However, Ruan Mei also gives prolonged break state and permanent team-wide SPD buff which are valuable.

      By priority, I’d say Ruan Mei -> Firefly -> Boothill. DPS are usually more replacable than buffers, especially compared to someone like Ruan Mei who can benefit many teams. Among the DPS, blast/AoE tends to find more use than single target.

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    • You can (and honestly should) use Harmony trailblazer. and honestly if you can you want to run HMC and RM together.
      Boothill and Firefly have 2 different use:
      BH have to focus on one single enemy (requiring setup to deal with it) and shine against a single boss. most likely deleting the toughness
      Firefly on the other hand is faster and can break more enemies together and launch more attacks, which, as expected of Trailbalzer’s wife, make her a perfect pair with HMC
      In all honesty tho, i suggest RM as priority, but her rerun banner date is unknown

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    • Ruan’s rebloom is really important for both, especially if you plan to use HTB. You need the enemies to stay down.
      Firefly seems to need Ruan’s 50% weakness efficiency more than Boothill, but it benefits them both. And of course, the damage buffs work for everyone.
      Overall, pretty important, but a must? kind of.

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  4. People out here unhappy that Firefly is dependent on Trailblazer being on the team, meanwhile my sapphic ass is over here viewing that as a feature.

      
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    • The bad thing is that, it’s not as if both of them will be enough. You also need Ruan Mei just to make Trailblazer good for what he/she does.

      That is now 2 slots used. And you can’t take those two away from each other, otherwise, you ended up being mid.

      The sadder part is that, any other alternatives are mid as well.

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  5. People are complaining about how much it takes to min max firefly, but she can completely power creep Jingliu on her own. She has higher base attack, and strictly higher scalars without break consideration (JL enhanced skill is 250% ATK, FF base skill is 250%, and enhanced is 450% + Break scaling), I’m addition to higher enhances state uptime than Jingliu. In addition, her first two eidolons are far more effective, and she has a consistent two turn ult compared to the 3-4 JL needs. Complaints about optimum building are valid due to dependence on HTB/RM to hit her thresholds, but on her own she is completely fine and still better than JL building a traditional crit build.

      
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      • Yeah beside all the bonuses Jingliu offers they forgot to take into account. That make it easier to build her for crit rate/crit damage. Like only needing 50% crit rate and no more than that. The rest can go into crit damage.

        It commenters like the op, that always seem to go oh my god power creep power creepppp. Never oh she will be just as good as this other character. Nope it they have to power creep a existing character otherwise they are trash. Which just cause one character is better than the other. Doesn’t mean power creep, unless the whole game demands that level of power to clear the content. Many like to scream power creep while having no idea what it really is.

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      • yeah that addition crit rate is important. for Jingliu. Given it lets her only need 50% crit rate. To get 100% crit rate. Which can let her focus on more crit damage.

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        • She’s very newbie friendly. Very easy to build, not attached to a particular support character or a particular weapon, has plenty of viable relic and planar sets, etc. So thankful she got dropped on the PS5 HSR launch day. 🙂

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          • Yeah given she is easy to build. She will remain very desirable. For a long time. More so given the wide verity of teams and relics as you say she can make use of. For given how rng the relics in this game are. Well something easier to build, can help to ease the pain.

    • i feel like comparing firefly to jingliu or DHIL is redundant. Both of them are more generalist, hypercarry DPS while firefly is clearly supposed to be in the break archetype. firefly’s kit is subject to extreme change cause its only the first version of the beta, and we don’t know how strong boothill is gonna be yet.

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  6. Probably will take me quite sometimes to farm good stats for her sets, but currently I put up 2 mix set of BE for temporary use on day one ( I will be leveling her first anyway ), ATK – SPD – ATK – BE main stats and assume I use Fall of Aeon ( I don’t have Misha LC 🙁 ) for ATK% to get 3400 ATK for 60% BE. Idk how much stats in total for other stats, but I count the BE + SPD and I would be having 334.5% BE + 142 SPD ( 192 in Ult form ), should this be good enough to use for awhile ?

      
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  7. manifesting her changes to be making her unable to crit in exchange for more BE so break meta and lily aquina can take over the world and crit shall perish (this is sarcasm but i genuinely feel like most ppl who complain about breakfly in favor of critfly are just ppl who pulled for sparkle’s lc because it had her feet in and theyre upset it cant be used with their parasocial fictional girlfriend because her break playstyle is better than crit)

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  8. Boothill vs. Firefly comparason.

    Damage output:
    – Boothill is the top class single target damage source in the game, he almost one-shots the 1,000k Aventurine boss when properly built and played.
    – Firefly, on the other hand, has lower single target damage in comparason, but she does blast attack and melts duo elite enemies swifter than Boothill.

    Convience to use:
    – Boothill relies on his single-use techniqhe and his ultimate to implant the physical weakness on the enemy, he still wants some innate physical weakness ideally. He is also asking for mobs, especially physical-weak ones, to serve as stepping stones for him to kickstart his kit. When any of the conditions are unmet, he might not be so convenient to use.
    – Firefly guarantees fire weakness on the enemy, and even when in some edge cases where it is not feasible, she can still substract the toughness at a lower efficiency. Her kit does not require mobs to kickstart. Firefly is always convenient to use.

    Dependancy to the HTB:
    – Boothill does not rely on the HTB because he may force proc some break damage on his own. However he still does better damage when paired with the HTB.
    – The HTB is mandatory for Firefly’s team because they are the only one who allows Firefly to convert her top class toughness substraction into delicious damage. Otherwise that’s simply a wasted potential.

    Alternative playstyle:
    – Boothill has high crit values on his own but his attack multiplier on his attacks are too low. It is simply not worth it to give him any additional crit values. Even an HP% body is better on him than the crit rate body because it makes Boothill die less often. That’s said, he has neglectible potential as a crit DPS.
    – Firefly has top class attack multiplier in the game but the devs are so determined to make her a dedicated break DPS, they don’t even bother to give her any modifier that benefits the crit-able damage only, such as damage amp, crit rate, and crit damage, meaning she is way less potent as a crit DPS than the dedicated ones. However, it is still feasible if you acknowledge the fact that you must compensate with multiple strong limited Harmony units and possibly more eidolons in the team and the resulting team is overall weaker than the pure break team.

      
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    • When people cry about how Firefly is impotent for a crit DPS, they are blind about that Boothill is even more impotent for the purpose. The only thing the insatiable doomposters know is to ask for more.

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    • 220% atk scaling on boothill’s enhance attacks are too low? 220% is pretty good wdym, seele E : 220,% ratio E 150%, talent 270%

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      • ur only making the point clearer

        seele 220% if she kills an enemy (which is her role so dont play her if you cant kill an enemy) is 440% per turn

        ratio is 150% + 270% = 420% per turn

        boothill is doing half of that per turn

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    • Another thing I forgot to mention.

      Relic investments:
      – Boothill requires somewhat heavy investments on relics for high speed and high break effect, albeit still far less than a traditional crit DPS. The faster the Boothill, the stronger he is, being able to surpass the enemy’s speed and do just one more additional enhanced basic attack on it before its toughness bar recovers, is a huge damage boost to his performance, and this is the secret why he is so powerful he wrecks MoC level 12 at such a low investment. There are several options to reach that goal, Bronya is an option, too, although her damage amp are completely wasted.
      – Firefly literally needs no substats. While she requires 360 break effect to fully activate her kit it is obtainable without intensive substats rolls on break effect. While she requires 180 speed, a pair of speed boots and Ruan Mei’s static speed increment is all she needs to reach that point and she needs no substats rolls on speed either. Despite her optimal relic sets are all new ones only available after the 2.3 patch, given such a low substats requirement, she will be ready to fight after just a few days of farming, not counting the trace materials that can be prefarmed now.

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      • you forgot to mention firefly only apply fire weakness on her tech alone. her ult and skill or talent doesnt make her apply fire weakness and also it is only for several turn while boothil apply weakness everytime he ult. you lack of reading dude

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  9. FF will not be run as a hybrid ideally, that’s the whole point. Notice how FF has built in defense ignore as well as a massive BE% ceiling. She is built completely for maximizing break damage and ignoring crit, unlike Xueyi. Xueyi’s damage will be no where near FF’s in their ideal teams. The reason you run Xueyi hybrid is because she has DMG% conversion and DMG% is a crit build stat. FF doesn’t have that, she has defense ignore + BE + more speed/actions + very high toughness reduction.

      
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    • but she has no break damage in her kit. her only options of break dmg are: 1) from weakness break which, for bosses, takes a few turns to break and a few more to recover, specially with Ruan Mei; and 2) Super Break, which comes from HTB not her kit.
      Not only that, but her skill damage is not based on Break Effect but on ATK, so all that Break Effect from her relics, traces, HTB, RM and Watchmaker won’t affect her damage until she breaks the enemy.

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  10. For those crying for Firefly, let’s see how breakfly DESTROY the Relics while using the 2 new break-themed Relic Set.

    For breakfly’s damage output, see other comment like Dazz’s (https://starrail.honeyhunterworld.com/firefly-character/comment-page-6/#comment-46503).

    You only needs ATK% body, SPD feet, ATK% sphere and BE rope, without any sub stats requirements.

    Break Effect (At team DPS phase (All ultimate is activated)):
    – Minion Traces: 37.3%
    – Sig LC (s1): 60%
    – Major Trace (Module Beta): Assuming 3200 ATK (needs ~108% ATK, should be quite easy by using 2 ATK% relic) -> 48%
    – New Relic set (Iron Cavalry Against the Scourge): 16%
    – New Relic set (Forge of the Kalpagni Lantern): 40%
    – BE rope: 64.8%
    – Teammates:
    – – Ruan Mei: 20%
    – – HTB: Assuming out-of-battle 200% Break Effect (4 Watchmaker + 2 Talia), with ultimate in-battle should be 200 + 30(Watchmaker) + 20(Talia) + 20(Ruan Mei) + 30(Ult) = 300% -> 300*0.15(HTB E4) + 30(Watchmaker) + 30(Ult) = 105%

    Now we get a total of 37.3 + 60 + 48 + 16 + 40 + 64.8 + 20 + 105 = 391.1% Break Effect. It’s already exceed her Trace (Module Gamma) requirements which is 360%, so do other BE requirements like “Iron Cavalry Against the Scourge” needs a 100%/250% BE.

    Speed (At team DPS phase (All ultimate is activated)):
    – Minion Traces: 5
    – SPD feet: 25
    – Ultimate: 50
    – New Relic set (Forge of the Kalpagni Lantern): 6% -> 92*6% = 5.52
    – Teammate – Ruan Mei: 10% -> 92*10% = 9.2

    Now we get a total of 92 + 5 + 25 + 50 + 5.52 + 9.2 = 186.72 SPD. Since her ultimate runs statically at 90 SPD and 90*3 > 186.72 > 90*2, we can do 3 action during the Ultimate. Any additional SPD or action advanced that can not let her do the 4th action is possibly meaningless.

    That’s it, breakfly is absolutely the Pathstrider of Destruction. She destroy the relics’s sub stat.
    The only weakness is that she may be bound with HTB and Ruan Mei at this time. But you may also found that even without the 2 key teammates, she can still get a good enough stat:

    BE: 391.1 – teammate = 266.1%, still above the 250% BE requirements.
    SPD: 186.72 – teammate = 177.51, a bit lower than the target 90*2, but you know there is sub stat on relic and you only need 3 SPD .

    For those who fall in love with Crit. The situation is just the heaven. You can still playing with your favorite relic sub stat and Crit teammate like Sparkle, Bronya, and Fu Xuan.
    For those who want to deal more Direct Damage instead of the Super 🍞(Break) Damage. Well, at least you don’t need to change or add SPD/BE to you target sub stat ¯\_(ツ)_/¯. And traditional Harmony can work as expected.

    I won’t discuss about what if using traditional DPS relic set because it’s beyond my purpose. You can do your own calculation to persuade me.

    I won’t say it is a bad idea to build critfly in Break Relic Set. As my calculation shows that even not in 🍞 team, firefly can still get enough stats to trigger the buffs.

    Conclusion:
    In Break Relic Set,
    Breakfly has an amazing lower limit, at least seems much better than other build, but the upper limit is capped by teammates (Ruan Mei and HTB).
    Critfly has an much lower limit, at least seems much worse than ther build, but upper limit should be better than Breakfly since that deals much less damage while enemy get toughness locked.

      
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    • Nah, there is next to zero chance for the Critfly to evolve to the point to even reach the lower limit of the Breakfly unless you pull for many eidolons on many powerful limited Harmony units, but in this case Critfly is overall weaker than a dedicated crit DPS. That’s not what she’s made for.

      Also, the Breakfly can be upgraded by eidolons, too. Ruan Mei’s eidolon 1 gives 20% def pen and that’s a huge boost to the 58% def pen she already has. Firefly’s eidolon 1 gives an additional 15% def pen on top of that and allows the HTB to cast his skill more often, leading to more toughness damage vs. Imaginary weak enemies, more super break damage, and way faster energy regen, which is huge when the HTB wears the S5 DDD. Not to mention that Firefly’s eidolon 2 unlocks a pseudo-Seele-ness for her. Even in terms of upgrading by eidolons, Breakfly is still overall stronger than Critfly and is way lower investment.

      What if we pull for future characters as her new teammates? The new teammates who are dedicated break DPS supports are supposed to be way better than those who mainly serve the dedicated crit DPS in Firefly’s team, obviously.

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      • Not zero, but much harder than any other DPS build, since she really, really lacks of Crit rate. One of my friends did some calculations based on my given stat:

        Only check the damaged output part. Enemy damage taken part is removed here.

        Breakfly:
        HTB team deals about 140k (36k + 103k🍞) in a single Enhanced Skill. (No Crit or ATK on Relic sub stat.)

        Critfly:
        – Switch to ATK% body, Fire% Sphere
        – Sparkle E0S1 (well, additional cost), Ruan Mei E0S1 (same as HTB team)
        – Relics have 35 valid ATK%, Crit%, and Crit DMG sub stat.
        With these changes, Critfly has about 3400 ATK, 300% BE, 50% Crit%, and 100% Crit DMG when out of battle. (I’m not sure if it can be this high but looks ok)
        This team may deals about {146k, 213k} -> ({56k, 123k}+ 90k🍞) damage in a single Enhanced Skill.
        btw, if precisely controlled when the Ult activates, Sparkle can advance Critfly twice and let her use the 4th Enhanced Skill. That could make things different.

        I did not validate these numbers but the 35 relic sub stats are too hard for me. 🙁

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        • That needs Sparkle’s speed >= 180 and > Firefly’s speed and that’s crazy. The fastest support in my roster is Silver Wolf, who has 181 speed if I allocate all high-speed parts to her, or 177 under her current condition. Other supports in my roster have ~160 speed and that’s the best balancing I can do. Make someone faster than someone else is not fast enough. That’s not only a super high requirement on Firefly’s relics but also super high requirement on Sparkle’s relics and it’s half a year of forced labor at least. You could have spent the stamina on something better, such as to max trace your frequently used 4-star and standard 5-star units, to prefarm for upcoming characters you plan to pull for, to build some interesting units to expand your gameplay.

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          • Well, you don’t need sparkle at SPD >= 180, The trick is to place Sparkle at the almost top of the Ult, or specifically: “a bit later than Ult”.

            Let’s assume a 140 SPD sparkle, this should be easy enough, and the trick does work.
            And Firefly has a 187 SPD just as I wrote in the main post.

            Need not to be exactly the value, but you have to control it carefully. The trick is like walking on thin ice.
            Here I’ll explain his trick.
            Get the action value first: (use `Math.ceil(value)` for convenience)
            Sparkle: 10000/140=71.428571 => 72.
            Firefly: 10000/187=53.475936 => 54. Advanced 50% => 54*50% => 27.
            Count down: 10000/90=111.111111 => 112

            We will activate Ult at about 10 action values away from Sparkle’s next action. Now we are at Action Bar 0.
            0 => Firefly Ult activated, advanced 100%, then use 1st Enhanced Skill. Next action at 0+54 = 54.
            10 => Sparkle uses Skill advancing Firefly. Firefly advanced by 27, and Firefly’s next action at 54-27 = 27. Sparkle’s next action at 10+72=82.
            27 => Firefly uses 2nd Enhanced Skill. Next action at 27+54=81.
            81 => Firefly uses 3rd Enhanced Skill. Next action at 81+54=135. Since 135 > 112, we may missed the 4th action.
            82 => Sparkle uses Skill advancing Firefly. Firefly advanced by 27, and Firefly’s next action at 82+27=109. Sparkle’s next action at 82+72=154.
            109 => Firefly use 4th Enhanced Skill. Next action at 109+27=136.
            112 => Firefly exit Ult.

            It’s so crazy.

          • the 82 should be “Sparkle uses Skill advancing Firefly. Firefly advanced by 27, and Firefly’s next action at 135-27=108. Sparkle’s
            next action at 82+72=154.”

            The result isn’t affected by this.

        • Ehh, I found that he added HTB into the Critfly builds haha, That’s why there’s a 🍞 in the Critfly part. Removing that part would destroy Critfly immediately. lol

          So the Critfly may not even be close to Breakfly. And yes, pulling for future characters to replace teammates or build some new teams is much more worthy than pulling Firefly’s Eidolon.

          However, the full calculation does prove that Breakfly is worthy and cheap (for your time, yeah, I mean the relics).

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          • A Breakfly (360 break effect, 5 crit rate, 50 crit damage, and 66 damage amp from Ruan Mei) needs 3 crit rate body, 4 crit damage body, and 3 fire damage orb in order to have her critable damage to be around the same level of super break damage. Which Harmony unit do you expect to grant such a huge boost of +95% crit rate, +260% crit damage, and +116% damage amp to begin with? Two limited Harmony units at E6S5 might do the trick for you.

    • may i ask how you calculate attack in you calculation and come to the conclusion that we only need 108% attack in total?

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      • Firefly base ATK: 756.76
        Firefly sig LC ATK: 635.04
        Base ATK = Char base + LC = 1391.8

        Target ATK: 3200
        Relic Hands: 352
        Rest ATK: Target – Relic Hands – Base = 1456.2

        Rest ATK% = Rest / Base = 1.0467 ~= 104.7%

        Btw, 2 ATK% Relics would give you 43.2% * 2 = 86.4% ATK. Then you only need 104.7% – 86.4% = 18.3% ATK from sub-stats. Equals around 5 ATK% sub-stats.

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        • BTW, Firefly’s character ATK is the second highest value in the game, tied with Himeko and Loucha. It’s 20 points below Dr. Ratio.

          Unlike Erudition, Abundance and Hunt, the Destruction path has 2 lightcones with the highest ATK of all Lightcones in the game (IL Dan Heng’s, and now Firefly’s), which means Firefly has the highest atk Base ATK in the game (the one used for ATK% calculations).

          I think it’s interesting.

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