Feixiao

Feixiao
FeixiaoConceptsFeixiao
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Wind
n/a
Credit308K
Artifex's Module15
Artifex's Cogwheel15
A Glass of the Besotted Era65
Artifex's Gyreheart15
Trace Materials
Credit3M
Meteoric Bullet18
Artifex's Module41
Destined Expiration69
Artifex's Cogwheel56
Countertemporal Shot139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryThe Xianzhou Yaoqing's Merlin's Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm.
She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as "The Vanquishing General."
However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Credit4000
Artifex's Module5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Credit8000
Artifex's Module10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
Leveln/a
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+
50
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+
60
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+
70
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+
80

Skill

BoltsunderBoltsunder - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy.

Deals minor Wind DMG to a single enemy.
Level 9
WaraxeWaraxe - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy. Then, immediately launches 1 extra instance of Talent's follow-up attack against the target.

Deals Wind DMG to an enemy, and additionally launches Talent's follow-up attack 1 time.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 90
Deals Wind DMG to a single target enemy, up to of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by .
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of time(s).
At the end, deals Wind DMG equal to of Feixiao's ATK to the target.

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15
ThunderhuntThunderhunt - Talent | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Can activate Ultimate when "Flying Aureus" reaches points, accumulating up to points. Feixiao gains 1 point of "Flying Aureus" for every attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack an Enemy target, Feixiao immediately launches follow-up attack against the primary target, dealing Wind DMG equal to of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by , lasting for turn(s).

Can activate Ultimate when "Flying Aureus" reaches #3[i] points, accumulating up to #4[i] points. For every #2[i] attacks by ally targets, Feixiao gains "Flying Aureus".
After teammates attack, Feixiao launches follow-up attack against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
StormbornStormborn - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Onrush" state, lasting for seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by . After entering battle, gains point(s) of "Flying Aureus."
While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by for each additional enemy pulled in, up to a maximum of .

Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle.
While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes.
Level 1
Boltsunder BlitzBoltsunder Blitz - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken.
Level 15
Waraxe SkywardWaraxe Skyward - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : 0
n/a

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15

Traces

HeavenpathHeavenpath
Requires Character Ascension 2
When the battle starts, gains 3 point(s) of "Flying Aureus."
At the start of a turn, if no Follow-up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
Credit5000
Meteoric Bullet3
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Meteoric Bullet3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
FormshiftFormshift
Requires Character Ascension 4
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-up ATK. Follow-up ATKs' CRIT DMG increases by 36%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Destined Expiration5
Artifex's Cogwheel4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3
BoltcatchBoltcatch
Requires Character Ascension 6
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Regret of Infinite Ochema1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3

Eidolons

Skyward I QuellSkyward I QuellSkyward I Quell
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Moonward I WishMoonward I WishMoonward I Wish
In the Talent's effect, for every 1 instance of Follow-up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Starward I BodeStarward I BodeStarward I Bode
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Stormward I HearStormward I HearStormward I Hear
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Heavenward I LeapHeavenward I LeapHeavenward I Leap
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Homeward I NearHomeward I NearHomeward I Near
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's Follow-up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Story

TitleText

702 responses to “Feixiao”

  1. I have 20 pulls, 20 character pity and 60 LC pity with guarantee rn, 2.4 has 80 or so f2p pulls and same goes for 2.5, of which I’ll assume 50 are available 1st half
    I can reasonably afford Feixiao without any spending
    And for all those pulls I STILL won’t be able to kill a traffic light

      
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    • -Dr ratio’s lightcone gives a wopping 54% crit dmg after 3 debuffs, 36% damage buff after using ultimate with 24% defence ignore for the follow-up.
      -Feixiao’s gives 15% crit rate with 54% defence ignore per stack of Luminflux for the ultimate.

      Dr. Ratio’s lightcone needs debuffs and an ultimate to fully utilize his kit, while Feixiao needs any ally, including herself, to attack a total of 6 times to give her ultimate 54% defence ignore. I would say in the long run, Dr. Ratio’s lc would win the long battle since his lc is still active after 2 turns, but Feixiao is more consistent since you only need allies to constantly attack to keep her ultimate up which refreshes after she uses it. The problem is that dr ratio’s lc’s defence ignore only applies to Feixiao’s followups, which is not where her main damage source comes from. Her Lc’s effect applies automatically after she gets her stacks back for her ultimate, so id say she would benefit more for her lc, probably at a 10% margin more or less.

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    • ratio lc:
      CRIT DMG + 20% (all attacks)
      CRIT DMG + 24% ( 3x 8% for each debuff on enemy) (all attacks)
      DMG + 36% using ult (all attacks) for 2 turns
      DEF ignore +24% (follow ups) for 2 turns

      feixion lc:
      CRIT RATE + 15% – all attacks
      DEF ignore + 54% on ultimate dmg (u will need 6 friend attacks but even with her e2 u can only use her ult after 6 friend attacks so basically applys on every ult.

      so i guess if u have e1 aven and/or topas e1 and her lc u easy get the debuffs so compare this:
      +44% crit dmg on all attacks
      +36% dmg on all attacks
      +24% def ignor on ult and her talent
      vs
      +15% crit on all attacks
      +54% def ignor on ult

      his lc can pretty much compet with her own lc even more if u think about it that her lcs bets part is def ignor on ult,
      but to wait 12 stacks (24 attacks) to use it, ratio lc will do between ults many extra dmg she cant with her lc:
      +44% CRIT DMG, + 36% overall DMG + 24% extra def ignor on her follow up talent attack every round and will probably catch up quickly with dmg.

      plus i heard on leak reddit that his lc is with topaz debuffs isnt that big of a difference in dmg %.

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  2. i have some concern, ratio is currently tier 0.5 with herta cone, but feixao completely replace him and push him back to generic nihil+harmony team but is a premium that require signature which can cost upward to 45000 jade, is it worth it? i think not really but have really high suspicion to be a bait unit…? king yuan v2…?

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  3. tl;dr: I don’t have FUA supports, so if there’s no significant change, I’m afraid I have to skip this general 🙁 . I’m writing this whole essay to cope :p

    After patch 2.0, HSR devs motive is so obvious now: they want you to play hypercarries with a very specific team so they can get into your wallet because of the “I need this character!” FOMO.

    – Acheron needs Nihility only teammates, so people get incentivized to pull Jiaqiou and future 5* Nihilities
    – Firefly needs BE related support, so people who hated Ruan Mei before now suddenly needs Ruan Mei, and Lingsha exists for those who don’t have/like Gallagher. Also, someone ought to replace HTB, so this is probably either Sunday or that certainly-returning-foxian-woman
    – Now Feixiao, who is basically Acheron 2, but FUA only team instead of Nihility.
    – Not to mention their signature LCs, which each incoming patches they are turning into “required” instead of “optional”.

    With all of these in mind, I 100% sure they will rerun Robin on the next patch (together with Feixiao), or two.

    On personal note: I don’t like the path HSR is walking right now, but it is what it is. Every day I have to tell myself : “As long I can fully clear MoC, AS, and PF with the teams I got right now (my E0S0 Jingliu is still kicking ass lol), I should be fine WITHOUT [insert the hyped character here]!”

    Anyways that’s all I’ve got for today. Go away now….
    And good luck with your pulls.

      
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    • I definitely agree with all this but Feixiao isn’t THAT reliant on follow up attacks. Her teammates just need to attack a lot. Yes, FUAs solve that the best, but hunt March is good. You could also use Silver wolf, Pela, Jiaoqiu, Ruan mei etc. Supports that hit enemies.

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    • I mean it’s a lotttt worse though, no? Cause Feixiao seems glued to Topaz, at least until they release another 5 star support. And Topaz without Robin is quite depressing. And at that point, just throw Aventurine in there for the synergy. And whoospie, we just got a full 5 star, premium team… great

      -Acheron simply needs Nihilities. Scratch that, she doesn’t even NEED them. There’s enough videos of Pela + Sparkle blowing things up. E1 BS, SW, the new cook. At least there are options
      – Firefly is weird, cause Gallagher and Harmony MC are literally given to you for free. Yeah RM is the best 4th slot, but it doesn’t feel nearly as bad. She reran same patch, RM has been ubiquitously praised. And heck, Pela is always fineee, as a fully given for free team for FF

      Feixiao is in a uniquely bad spot when it comes to teammates. And geez I swear if I hear one more March/Moze comment xD. Yeah it’s useable, if you want an 8 cycle quick dispatch

      The signature thing is horrid. We went from Jimmy’s comparable to a Battle Pass LC, to Acheron and Feixiao kit changing, basically mandatory ones. It’s a jhitty business direction. I actually wanted to defend Hoyo in that they aren’t pushing Powercreep and blah blah, but nah. They just don’t give a f anymore

      Have you even seen their lates 2.7 Mill HP boss xD

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      • Yes I’ve seen the future boss HP. 🙁

        Right now, I put all my bets to my E0S1 Bootyhill because as long the boss has a ton of toughness, the space cowboy should be able to delete it. But if this is not enough, then I’m basically done with HSR.

        The powercreep would be too fast for me to catch up, so I don’t want to support it. But I’m still hoping that I am wrong.

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  4. Alright, I was blinded by the aesthetics and impressive numbers on her ultimate from leak videos.
    I’m not sure if this is too early to judge, but her design seems mostly finished as being ultimate focused character, having full synergy with both of her retainers.

    Going to ask a real question here though; how would she fare performance wise compared to the yeehaw mf who has access to both Bronya and superbreak?

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  5. Is it correct to build build m7 and Morze full speed with eagle set to earn flying aureus stack as much as possible similar to Archeron game play? If I build m7 and Morze as dps which 1 is goind gain better team dps?

      
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    • Absolutely build M7, she is much more useful than Moze. March 7 is def better, unfortunately Moze as of rn ironically has a lot of anti-synergy with feixiao because after he uses his skill he disappears from the action order bar (similar to robin) which means he can’t basic attack so he won’t be generating sp and he won’t be giving her extra stacks. And before someone asks, no that extra instance of lightning dmg he does when an ally attacks the marked enemy doesn’t count as an extra attack so that is not going to help feixiao with stack generation. However, his fua can help with stack generation, but the problem is u need to hit the marked enemy 7 times in order to trigger it and feixiao only gains one stack per every 2 hits an ally makes, meaning he’s only giving feixiao one singular stack for her ult every 14 hit.

      Now, if you have Robin, do not bother using Moze. You can build Moze if you don’t have Robin, but hes a very SP negative character.

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  6. I have E0S0 Topaz and E0S0 Robin, I wonder if it is good enough to get Feixiao as I don’t have Aventurine. If I win 50/50 I can try Lingsha as well but that is another story until Feixiao banner come … So any good replacement for the sustain that is obviously not March 7th ?

    Also is the F2P LC work good enough with her cause I don’t think I will be able to get her signature until rerun

      
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    • Don’t bother if you can’t get her Lightcone

      It’s sadly an ever going trend, from Acheron, to Yunli to Feixiao. So much power is packed into these Lightcones, you’re going to have a vastly different experience with or without. 54 Def Shred is ridiculous

      This is just general HSR advice, but when pulling DPSes, try to pan things out with needing to get their Signature in mind. E0S1 seems to be the standard everyone agrees with. From Content Creators, to what you need to consistently clear Endgame stuff

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      • I see, but as long she can handle some newer enemies well enough to be within comfortable time, and can make up with strategy and builds then I can tolerate that. But if the gap is too wide ( 30%+ ) then I agree

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      • Plz man, don’t spread bs. You don’t need lightcone to properly clean endgame content. I am a veteran player from day 1, i don’t have a single signature lightcone, and I clear the “abyss” proper. Not 100%, sometimes I miss a star. But this “you need lightcone otherwise a main dps is not broken is just stupid. My Achereon uses a 4 star lightcone, it is working very well.

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        • LMAO

          Can’t tell if this is a meme post or not. You said it yourself, you can’t always get all stars. And ur far from a casual player, considering ur here on the forums. I don’t think 5 star Lightcones are needed, I’m just saying the game is balanced around them. You can power through with sheer skill, or stoopid relics. But 9/10 it isn’t the case

          It’s also, still blatantly a poor choice not to vertically invest here and there. Get yourself a Robin E1, make a DPS or too feel busted (clear one side super quick, have all year 2nd). And just enjoy the game more

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      • I can clear endgame content all around and I own 2 sig LCs
        1 is Blade’s and the other is Aventurine’s, I got both because I love the characters and I plan to do the same for Feixiao
        But I don’t use Blade often anymore so none of my active DPSes have their sig LCs and I’ve been cleaning out MoC and PF no problem since maybe 1.4 or so
        AS is a little more problematic for me since I don’t have any good hunt units and that’s one of the reasons I want Feixiao

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        • (I forgot to finish my thought before hitting post again)
          Sig LCs can be huge, especially on units like Acheron, Blade or Boothill who don’t have good f2p options but as of now they’re still not necessary
          Feixiao at least DOES have a good f2p option because stellar sea is great

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  7. What if she got Speed Scaling in her kit and felt a bit like Ratio, where your FUA was buffed to be better than/as good as her skill?

    For speed scaling she could gain x% dmg per speed over 130. Similar to how Acheron gains 60% dmg with Nihility units, it could be something like 2% dmg for every one point of speed.

    This way we can have an even bigger incentive to build speed and have her be fast as possible as well as have synergy with characters that boost speed like Ruan Mei and March 7th and not be inextricably tied to Robin/Topaz

      
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    • Acheron doesn’t gain dmg bonus, it’s a separate multiplier which makes it a much bigger bonus, if this worked the same way she would easily double her dmg and in DU end up with something like 3-4 times dmg

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  8. Watch her get reworked from the ground up. No way they are releasing her like this

    Feixiao just looks incredibly awkward at the moment. Locked down to a very specific team, (Topaz, Robin, Aventurine/Lingsha). Don’t have it, well she’ll feel unplayable. She already feels fairly awful, getting a single ultimate per cycle as is. Her stack generation is too low in her best team ffs, imagine running her with random supports

    Her eidolons honestly should just be part of her base kit/traces. The finisher wolf thingy not being AOE is weird. Her skill, despite being single target is lackluster in damage, make it count as a follow up attack at least, geez. And as aforementioned, needing sooo many hits to get stacks just feels restricting and terrible in gameplay.

    So far she seems relegated to AS, which is fineee. But I have serious doubts about Feixiao in MoC and 0 cycling in general. Her “energy” economy is simply abysmal, for a strictly SINGLE TARGET ultimate, which deals all of her damage pretty much.

      
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    • tl;dr: I don’t have FUA supports, so if there’s no significant change, I’m afraid I have to skip this general 🙁 . I’m writing this whole essay to cope :p

      After patch 2.0, HSR devs motive is so obvious now: they want you to play hypercarries with a very specific team so they can get into your wallet because of the “I need this character!” FOMO.

      – Acheron needs Nihility only teammates, so people get incentivized to pull Jiaqiou and future 5* Nihilities
      – Firefly needs BE related support, so people who hated Ruan Mei before now suddenly needs Ruan Mei, and Lingsha exists for those who don’t have/like Gallagher. Also, someone ought to replace HTB, so this is probably either Sunday or that certainly-returning-foxian-woman
      – Now Feixiao, who is basically Acheron 2, but FUA only team instead of Nihility.
      – Not to mention their signature LCs, which each incoming patches they are turning into “required” instead of “optional”.

      With all of these in mind, I 100% sure they will rerun Robin on the next patch (together with Feixiao), or two.

      On personal note: I don’t like the path HSR is walking right now, but it is what it is. Every day I have to tell myself : “As long I can fully clear MoC, AS, and PF with the teams I got right now (my E0S0 Jingliu is still kicking ass lol), I should be fine WITHOUT [insert the hyped character here]!”

      Anyways that’s all I’ve got for today. Go away now…
      And good luck with your pulls.

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    • tl;dr: I don’t have FUA supports, so if there’s no significant change, I’m afraid I have to skip this general 🙁 . I’m writing this whole essay to cope :p

      After patch 2.0, HSR devs motive is so obvious now: they want you to play hypercarries with a very specific team so they can get into your wallet because of the “I need this character!” FOMO.

      – Acheron needs Nihility only teammates, so people get incentivized to pull Jiaqiou and future 5* Nihilities
      – Firefly needs BE related support, so people who hated Ruan Mei before now suddenly needs Ruan Mei, and Lingsha exists for those who don’t have/like Gallagher. Also, someone ought to replace HTB, so this is probably either Sunday or that certainly-returning-foxian-woman
      – Now Feixiao, who is basically Acheron 2, but FUA only team instead of Nihility.
      – Not to mention their signature LCs, which each incoming patches they are turning into “required” instead of “optional”.

      With all of these in mind, I 100% sure they will rerun Robin on the next patch (together with Feixiao), or two.

      On personal note: I don’t like the path HSR is walking right now, but it is what it is. Every day I have to tell myself : “As long I can fully clear MoC, AS, and PF with the teams I got right now (my E0S0 Jingliu is still kicking ass lol), I should be fine WITHOUT [insert the hyped character here]!”

      Anyways that’s all I’ve got for today. Go away now….
      And good luck with your pulls.

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    • Mb devs are simply balancing her around Jing Yuan power lvl.
      It’s a curse of Xianzhou Arbiter-Generals.

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    • I love the design, animations and everything but I got to agree with the fact that are so many absurdities with her kit that feel like placeholders.

      First starting with the stack generation. Let’s assume I’ll play her with Lingsha instead of Aventurine, and Topaz as her dual dps/support, what even is the point of her skill? Skilling with Lingsha will always be better considering the stack generation, and that’s because the damage is mid at best and the 10% advance feels worthless (maybe it’s not, but just look at Seele’s skill, 1.0 character), why doesn’t it generate at least 1 stack? Same goes for her FUA from the talent, just give her a whole stack, I’m fine with the damage being low since it’s fairly easy to refresh though.

      My second big issue are the eidolons, I won’t even bother trying to understand what her E1 is trying to say but it sounds like shit when looking at her multipliers on the ultimate. My issue is mainly her E2, right now it feels like the whole character is locked behind that, unless you play her with both Lingsha and Aventurine against enemies that solely hit with full AOE like recent showcases have shown, then sure she’ll ult every damn moment.
      I’m not even mad about her E4, it must be a placeholder, it makes no sense for that to be locked behind an eidolon, especially when her ult (the only reliable source of damage) is already considered a FUA.

      Lastly, and I might have misinterpreted it I’m not sure, what is up with the second part of her A2 trace? Logically I would want her to be slower than someone in the team in order to get one extra fua as the fight starts, but that will cost me 1 stack. Is it trying to incentivize players to make her as fast as possible? Whichever is the answer, I still think it’s extremely awkward (and it’s such a minuscule reward anyways).

      I think there’s a lot that doesn’t really make much sense in her kit, but I honestly think it’s fine considering it’s v1 and hunt characters will always be the underdogs in order to sell the other paths, I simply wished she could realistically aim for a 0 cycle, but as long as her stack generation is almost entirely bound to teammates I don’t think it’ll be manageable considering her other sources of damage are pretty lackluster and waves are filled with fodder or multiple elites.

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      • Hunts are not underdogs. They are actually, historically the best DPSes + Acheron. Raitio, Boothill and Seele have some of the best 0 cycling feats in the game. They are just trickier to play since, duhhh you can’t just face mash, you only have so many single target actions.

        Her being fast is great actually. VQ exists as a set to guarantee a first turn from your support and trigger more follow up attacks. Add up her Action Advance, and she should easily be running at Pseudo 200 Speed (she’ll get loads of turns)

        The issue is simply stack generation. Yeah, making her own attacks trigger one stack would be the fix. Would also make stuff like Bronya viable, not making the lack of Topaz feel so brutal

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        • She can generate her own stacks though? Her Talent states that her ult attacks don’t count for stack generation but her other attacks should count, since nothing says otherwise. She needs someone else to trigger her FUA but her basic, skill and fua itself should give stacks

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        • Nvm, I think I misread what you meant. You meant her own attacks should give 1 stack rather than half a stack like they currently do. Ignore the other comment then

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        • From a showcase I watched yesterday, her own attack / FUA also count to her stack, she did stack rather fast enough but I would still agree Topaz and Aventurine are helping quite a bit, ’cause it seemed like she is more likely to be able to deal with 1 elite during first cycle and not fast enough to deal with both in the same cycle on her own, so an additional sub FuA DPS may be more crucial than just stack gaining for the 2nd elite

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        • Sure, historically Seele was great up until 1.3 (arguably) or 1.4 (where she was absolutely overshadowed by most Jingliu even in ST scenario, I’m not talking about those minmaxxers who could still make the two characters comparable, I’m talking realistic builds and accounts).

          Topaz was never a good hunt, she had alright damage at release but her mark + great LC and E1 buffs made her an amazing teammate for, unfortunately, no one at that time, but Feixiao, Aventurine and Robin as of now. I do believe she aged like wine but not as a hunt character.

          Ratio was great but he always had his issues as a free unit, such as an uncomfortably low ultimate uptime, and now his damage isn’t that great anymore after the recent inflation wave.

          Can’t really say much about Boothill, on paper he’s great, in reality it took hoyo 1 banner to overshadow him completely with Firefly (he’s still a godly unit but Firefly is just the fan favorite and hoyo knows it). So yeah maybe hunt held somewhat of a spotlight, but content never favors them, and Apocalyptic shadow is the ultimate proof.

          That aside, I think I didn’t quite explain myself with the SPD part, her trace says “If there are no teammates active in battle on the field at the start of a turn, receive 1 point of Flying Aureus.” and I interpreted it as “if Feixiao is the first to take a turn, then this effect takes place”, if I was to put VQ on the support wouldn’t I get rid of this effect? I mean it’s not that big of a loss (literally half of a stack since I’m gaining a FUA from it.. quite ridiculous imo), but I still think it’s a direct antisynergy that makes no sense whatsoever.
          And if by turn they mean a cycle, thus being a refreshable passive, I still think it’s absolutely garbage, I think anyone with premium characters should aim for a max 2 cycle clear, that means 3 stacks throughout the fight, they can seriously do better.

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          • Ur dumb.

            You sound like someone who follow reddit or Prydwen, clearly lacking personal experience. These things get memed on by the deep state pffft. Anyway, Seele’s still great, just look at Xolze Telos on youtube ig whose existence is dedicated to shilling Seele

            Saying Boothill got overshadowed by Firefly is laughable. Cause our uwu girl is so strong, Hoyo feels the need to add the same boss in MoC 3 times in a row, boss custom designed for her … . Boothill is a contender for the best DPS in the game, don’t drag his name through the mud please. Firefly is barely top 10

            Topaz is garbage, never said otherwise, failed to be stronger than Pela in 90% of cases. Ratio isn’t a free unit LOL. He was fully intended to be monetized untill they gave him for free. Up untill Boothill’s release, he had the highest Single Target DPS in the game, Robin made him even better. Ratio is better than Firefly every wished she was

          • @Waifu Invigilator

            While i agree Seele is still a high tier unit with the right supports (Robin, Sparkle and TY/Bronya.) for a 0 cycle., Boothill and Ratio are not better than superbreak Firefly. C’mon you sound a bit like a Firefly hater there. Superbreak is strong anyway you use it and Firefly applies her own element as weakness and allows Gall or Lingsha to also break any enemy in the game. Though i don’t agree with the notion she’s better than Acheron due to probably my own bias to my extremely well build E2 Acheron, she’s clearly top 2 or 3 in the game atm. Is it mostly thanks to superbreak? Sure, is she strong in any other team? No not really, she falls off massively without that superbreak team. But the fact remains that superbreak is an over powered team comp and Firefly is the best abuser of said comp, as such as long as that team remains overpowered Firefly will as well. At least until someone else comes around that uses it better and as such Firefly is left off the team and becomes useless. Unlike Boothill that does not need or even really like using a superbreak team.

          • @Reina

            Depends what ur goal is. Firefly will get you a 3 cycle clear more comfortably than Boothill and Ratio, sure. But a 0-1 cycle? Girl just isn’t built for that. She’s usually tied to a sustain, which is great for comfort, not soo much for pushing damage

            Boothill was able to clear the previous MoC with 2 Actions to spare. Two extra skills and an ult. That’s insane. Firefly doesn’t even come close to that sort of damage https://www.youtube.com/watch?v=DAH7Pp1FeUI

            Firefly seems strong cause everything caters to her. Take away the buffs, and the boss designed for her, and her performance falls steeply. Boothill was able to 0 cycle SAM. Wanna see Firefly come even close to that…

          • Gallagher is not just a sustainer, but also a secondary DPS who pre-substracts the toughness meter and greatly accelerates Firefly’s nuke damage. You don’t find a sustainer who can do anything close to that in a traditional crit based team.

          • @Waifu Invigilator

            Idk where you think 3 cycles come and go from. Even the new March 7th in the BE team can 2 cycle MOC 12. I know since i just did it. Firefly does it much faster than March 7th can, unless you want to say March 7th the new free 4* is better than Firefly at just E2, which i hope you’re not suggesting.

          • @Reina

            2 cycles in the break team? March? Show proof lmfao. There is no way March, Ruan Mei, HMC and Gallagher can 2 cycle. Unless ur Ruan Mei has a Eidolons.

            At which point what are you trying to say?

          • That’s not something has to be shown a proof because swords march MoC 12 showcases are everywhere on the internet. I found one just now that is 1 cycle clear with E0S0 RM.

          • @Waifu Invigilator As Dazz Aephiex said, the proof is all over youtube. My Ruan Mei is E1 tho but not sure how much it helps with no other def decrease.

            What i am trying to say is no good Firefly team takes 3 cycles, my friend 1 cycles and he’s E0.

          • @Reina & Dazz

            Then link one. Yeah 1 Cycles of March with Firefly or 2 Cycles with Robin exist. But that’s not break March. Haven’t found a single video of a 2 cycle. All of them take 4-5

            Oh and I’m not talking about current MoC obviously Firefly can 0 cycle Choir. Duhh. Boss literally has 3 different Mechanics that ensures Firefly has an easy time taking it down. Do the Argenti one, let’s see how many people can 0 cycle that

          • Aye, try as i might i can’t do a 1 cycle. I have them broken but they have lots of HP left and my Galls alr just used his ult, don’t have a clue how to do it. Maybe they just have more BE than i do on March and Gall. My MC does the same.

            As for Firefly on Argenti, i’ve not seen one tbh, everyone’s just using her for p1 which makes sense as it’s really hard to 0 cycle it with anyone else. Even my Acheron takes a cycle. Imma ask my friend to do it and see what he gets but he’s pretty busy.

          • @Waifu Invigilator

            Lol, Topaz failed to be stronger than Pela? Have you seen the cycle rates on both? Topaz mogs her:

            https://imgur.com/a/moc-2-3-2-cn-data-dYVZi1O

            And why would Feixiao feel bad without Topaz if she’s a trash unit? Almost as if the trash unit here is Ratio who can’t make use of Topaz’s high frequency of attack and instead begs for debuffs, which is why Pela is competitive for his team.

            Ratio is one of the worst-designed units in the game and he will fall off *hard* in a few patches.

    • I don’t see what’s the topic here because the comment section is messy and chaotic.

      Q: How strong is Feixiao?
      A: Acheron’s rival. If you don’t agree I don’t try to persuade.

      Q: How strong is Firefly?
      A: Acheron’s rival. If you don’t agree I don’t try to persuade.

      Q: What’s wrong with the Hunt path?
      A: Hunt has never been weak, however they are dependant on the player’s skills meaning they trend to be off meta. Feixiao is less dependand on the player’s skills than her Hunt precursors.

      Q: What does Feixiao’s A2 trace do?
      A: Gains 4 “energy” at the begining of battle. Gains 1 “energy” at the begining of her turn if no teammates present or the teammates are all defeated, meaning she isn’t totally unplayable when solo. In practise you can safely ignore the second half of the trace.

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      • Everyone may interpret the word “power” differently. Some regard the ease to use an important part of a unit’s power meaning units like Seele and Boothill are underpowered to them. Some take usage range into consideration meaning units like Jade who dominate a format but suck on the other two are viewed as underpowered. Some disregard the power locked behind eidolons because they don’t have the budgets. You argue about who’s stronger then you get no meaningful outcome until forever.

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        • Agree, I do 0 cycling time to time but I still don’t take 0 cycling as a standard to pull a char. If they happen to be able to do it with ease then that’s great

          Otherwise, comfortably 1 – 3 cycle without way too much investment of time / strategy ( rng attempts ) / relic rng / limited cost is just as great. Not everyone put their entire free time into HSR

          I have friend with the ” top 0 cycling ” E0S1 char and even all of E0S1 harmonies, and yet they still clear slower than some of my whole E0 teams lol. So imo, characters that made for casual players do sell better in general

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          • People making bad pulling decisions lol. Prydwen has 0 touch on meta. Neither do content creators who hype everything for content

            Most people believe Ruan Mei is better than Robin lol. 99% of people are clueslesss about meta, and rightfully so, it’s some silly game. The “follow up team” is the most clear cut example, if you pulled Topaz & Ratio with the intention of 0 cycling, I’d check whether ur frontal lobe is still intact

          • Most judge unit power by the following standards. No matter what your standards are, you can’t change the fact that these are the standards of the most and you can’t arrogantly regard only the standards of yourself to be the truth and the others to be laughable.
            1. The easier to use, the better;
            2. The lower the investment, the better;
            3. The wider the usage range, the better;
            4. The more adaptable to different environments, the better;
            5. Last, the higher the damage, the better.

            Seele (off meta):
            – Hard to use;
            – High investments;
            + Wide usage range;
            + Somewhat adaptable to different environments;
            – Relatively low damage per strike.

            Boothill (off meta);
            – Hard to use;
            + No crits required;
            – Narrow usage range, inadaptable to PF;
            – Performance can drasically vary based on the environments;
            + Sky high single target damage.

            Acheron (meta):
            + Easy to use;
            – High investments;
            + Wide usage range;
            + Somewhat adaptable to different environments;
            + High AoE damage.

            Firefly (meta):
            + Easy to use;
            + Rediculously low investments;
            + Wide usage range;
            + Extreme adaptability across many environments unless when arbitrarily opposed;
            + High blast damage.

          • @Dazz Aephix

            See here’s the problem. Ur talking about meta as if it’s this mailable, debatable thing. It’s not. Meta means MOST effective tactics available. The best of the best. Not good, not viable, not above average, the most obscene, absurd and game breaking

            So no, if you can’t 0 cycle you aren’t meta. It isn’t a meta talk. It’s a pull value discussion sure. However, taking comfortableness and ease of use into a account, in a “meta talk” isn’t it. Now I understand no one uses the actual definition … but ehh. You typed the word 100 times in your post, sooo

          • Tbf since this isn’t a pvp game, what meta is for majority of players is probably the current content being relevant to the characters, or like Dazz said, it has more variety to some, and 0 cycling in this case is also one of those variety. Even assume 0 cycling is the definition of meta, people pulling 0 cycling-able char isn’t always for 0 cycling, but that if they can 0 cycling then people assume those char are able to clear it within 0 – 3 with less efforts or mimic the strategy of the the people who did ( and get disappointed because lack of stats build / investment cost / strategy skill most of the time lmao )

            Even among many other gacha games, a meta in a gacha game is 90% most of the time being relevant to the current contents that are effectively to use and can clear contents with ease. Then, when a smaller portion of players try to bring out the most of it like 0 cycling, this is the meta in their smaller circle, not the whole community definition of meta. But they do be aware those char are good enough to achieve greater feats with skill and that contribute to their relevant / longevity meta reason more ( and then one day devs decide to kill that meta and make that char more useless than before by releasing even stronger char but relevant to the new meta ). But at the same time, that doesn’t mean they have to achieve the same feast unless they themselves got attract to the ” 0 cycling ” meta and focus into it

            So using it as your own standards to the people who also think the same is fine, but using it to prove points to other who don’t, in a game that doesn’t even reward you anything for the feats, more than self satisfaction or supremacy complex is … ¯\_(ツ)_/¯

      • Love arguing with my bestie Dazzy ^^

        -Soo Acheron, that untoppable, bestest, cutest, strongest DPS no one can argue about … right. I’ll say 100 times over, Acheron is only good IF you have all her tools and know what ur doing. In a non 0 cycle setup, without her Lightcone, without ideal teammates, if ur Pela doesn’t have high Superimposition Pearls she drops sharply.

        -Firefly is nowhere near Acheron’s peak though. Firefly is a low floor horrible ceiling 5 star. She could only 0 cycle Argenti due to the super overtuned, 2 extra turns 40 free break blessing. She’s great for new players, but I’m really curious how she’ll do vs the 2.7 Mill boss that’s coming :). I will agree with Prydwen though, per their conditions she deservers her spot. She’s braindead to play & easy to gear

        As a follow up, it’s like when Robin had her energy blessing, and you saw 3 random characters 2 cycle, because 2 guaranteed Robin ultimates was too powerful. Sushang dammit could 0 cycle lmfao. Wait for MoC to not spoon fead Firefly then you’ll see how mediocre she is

        – Feixiao is awful atm. She’s Acheron rival, yeah. In Ascended Shadow. If that’s what you care about, have at it. But she’s looking awful in Memory of Chaos. She seems incapable of 0 cycling. No need to be stubborn, even Acheron got buffed before her release. Remember when she couldn’t overstack her ultimate? And yet you were saying she was fine as she was pfffft

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  9. I see everyone talking about how great Robin is for Feixiao and of course, her FUA buffs and atk buffs are great but doesn’t she also take away possible stacks? she never attacks, and Feixiao seems to prefer supports that hit enemies. Would characters like Silver wolf, Pela, Ruan mei etc potentially be better?

      
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    • yeah, using robin in place of a second fua sub dps will cut down on stacks she gets immensely, especially when you consider just how many attacks you can do to get stacks while using both topaz and h!march together. although i’m too bad at maths and don’t have access to the beta client so i have no idea whether doing that is a damage gain or a damage loss, so someone else will have to verify that for me. i do know however that robin’s attacks don’t work on every hit of feixiao’s ult and that they don’t count as attacks (hence the curring down on stacks), though.

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    • Robin’s teamwide action advance makes up for the lack of attacks because she lets her 3 allies build up more stacks for Feixiao, while providing the best buffs for FuA.

      Ruan Mei is not a good choice because she only attacks 2 out of 3 turns at minimum and her ult is not an attack, so her stack building is very low.

      Pela/Sw do only attacks including their ults, but they do not have extra attack gimmicks (via FuA) or speed/AV enhancements, unless you’re using eagle set but even then it’s relatively negligible in this case.

      We can simulate, in the first cycle, Feixiao/March/Pela/Sustain to illustrate this. I’m going to assume that they all take two actions during this cycle, however, it is possible for March and Feixiao to have 3 actions in the first cycle with enough speed. And for the sustain, if you’re using S5 multiplication and/or a Gallhager that ults on the first turn, you will get more actions as well but I’ll stick to 2 for this. I’ll also assume the sustain’s ult isn’t an attack, so I wont include it, but it would be better if it is.

      – March Skill
      – Pela Basic/Skill > Feixiao FuA > Pela Ult
      – March Ult
      – Feixiao Skill > March FuA > Feixiao FuA
      – Sustain Basic
      – March Basic
      – Feixiao Skill > March FuA > Feixiao FuA
      – Pela Basic/Skill
      – Sustain Basic

      A total of 14 attacks, assuming this isn’t a 2T ult pela. Now let’s replace Pela with Robin and use her ult before the cycle ends (still assuming she gets a second turn)

      – Robin Skill
      – March skill > March Ult > Feixiao FuA
      – Feixiao Skill > March FuA > Feixiao FuA
      – Sustain Basic
      – March Basic
      – Feixiao Skill > March FuA > Feixiao FuA
      – Sustain Basic
      – Robin basic > Robin Ult
      – March Basic
      – Feixiao Skill > March FuA > Feixiao FuA
      – Sustain basic

      This one has 18 attacks, and with so much FuA, you should be able to have a really decent uptime on Robin’s ult to trigger the advance another time. Paired with Robin providing the best buffs for FuA, there is no doubt she is better than RM/Pela/SW.

      Also, this isnt properly speed tuned or anything, so take this with a grain of salt since it will completely depend on your teammates, gearing etc. This is just to demonstrate the idea in a more simplified way.

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