Feixiao

Feixiao
FeixiaoConceptsFeixiao
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Wind
Character Materials
Credit308K
Artifex's Module15
Artifex's Cogwheel15
A Glass of the Besotted Era65
Artifex's Gyreheart15
Trace Materials
Credit3M
Meteoric Bullet18
Artifex's Module41
Destined Expiration69
Artifex's Cogwheel56
Countertemporal Shot139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryThe Xianzhou Yaoqing’s Merlin’s Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm.
She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as “The Vanquishing General.”
However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Credit4000
Artifex's Module5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Credit8000
Artifex's Module10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
LevelCharacter Materials
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+
50
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+
60
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+
70
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+
80

Skill

BoltsunderBoltsunder - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy.

Deals minor Wind DMG to a single enemy.
Level 10
WaraxeWaraxe - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy. Then, immediately launches 1 extra instance of Talent's Follow-up ATK against the target.

Deals Wind DMG to an enemy, and additionally launches Talent's Follow-up ATK 1 time.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 90
Deals Wind DMG to a single target enemy, up to of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by .
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of time(s).
At the end, deals Wind DMG equal to of Feixiao's ATK to the target.

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15
ThunderhuntThunderhunt - Talent | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Can activate Ultimate when "Flying Aureus" reaches points, accumulating up to points. Feixiao gains 1 point of "Flying Aureus" for every attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-up ATK against the primary target, dealing Wind DMG equal to of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by , lasting for turn(s).

Can activate Ultimate when "Flying Aureus" reaches #3[i] points, accumulating up to #4[i] points. For every #2[i] attacks by ally targets, Feixiao gains "Flying Aureus".
After teammates attack, Feixiao launches Follow-up ATK against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
StormbornStormborn - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Onrush" state, lasting for seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by . After entering battle, gains point(s) of "Flying Aureus."
While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by for each additional enemy pulled in, up to a maximum of .

Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle.
While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes.
Level 1
Boltsunder BlitzBoltsunder Blitz - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken.
Level 15
Waraxe SkywardWaraxe Skyward - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : 0


During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15

Traces

HeavenpathHeavenpath
Requires Character Ascension 2
When the battle starts, gains 3 point(s) of "Flying Aureus."
At the start of a turn, if no Follow-up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
Credit5000
Meteoric Bullet3
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Meteoric Bullet3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
FormshiftFormshift
Requires Character Ascension 4
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-up ATK. Follow-up ATKs' CRIT DMG increases by 36%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Destined Expiration5
Artifex's Cogwheel4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3
BoltcatchBoltcatch
Requires Character Ascension 6
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Regret of Infinite Ochema1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3

Eidolons

Skyward I QuellSkyward I QuellSkyward I Quell
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Moonward I WishMoonward I WishMoonward I Wish
In the Talent's effect, for every 1 instance of Follow-up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Starward I BodeStarward I BodeStarward I Bode
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Stormward I HearStormward I HearStormward I Hear
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Heavenward I LeapHeavenward I LeapHeavenward I Leap
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Homeward I NearHomeward I NearHomeward I Near
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's Follow-up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
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Voice

Language
Titleloc_sound

Story

TitleText

703 responses to “Feixiao”

  1. For me:

    Fx – Bronya/Sparkle – Topaz/March/Jade/Yunli – Aventurine/Lingsha.

    Jade becomes good enough with any character she can use as battery which also makes her a battery for Fx. You’d want to have her E1 to be able to buff Fx, but at E0 Lingsha or Aventurine should be enough to serve her, depending on the type of enemies you face.

    I believe Yunli could grant a lot of stacks for Fx even if their kits don’t synergize.

    Either Hanya or Asta could go in the second slot in case you don’t have Bronya and Sparkle.

    Moze/March should be competitive enough to keep the third slot.

    And for full F2P, I think Gallagher should be the best in the 4th.

    I cannot say much about the lightcone. It doesn’t make much sense to get her without it, unless you have Topaz/Ratio ones. Sure Herta’s works good enough, but without Robin I think you need all the damage you can get from any source to keep her competitive with the likes of Acheron and Firefly.

      
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    • this unit is just bad no matter how much you try to defend it, it has the same flaw as Blade, the current lowest Dps pure Dps in the game :

      is that it’s multiplier IS the lowest in the game, you can compare it with Blade and say Hey, she has higher multiplier than Blade! but now is the last patch of 2.0 , the monsters already has 2x, 3x stats of their counter part in 1.0

      remember Danheng? when he released he has around 2x multipliers of the rest Dpses, people was going crazy and cry how can anyone can even compete with him

      forward to now, it turned out the easy way to fix it is to multiply stats of enemies more than Danheng, subsequently made earlier dpeses like seele,jingyuan,blade,even kafka useless trashes (don’t @ me, kafka IS becoming trash tier as time passes, you will regret it if you pull for her rerun)

      Final verdict: she is Blade tier Dps, better than Jingyuan but worse than all dpses in the game, why? Because she has the same problem of Blade when he released way back 1 year ago : LOW MULTIPLIERS

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  2. I am kinda confused, since her ult is being considered as an FuA, would the “Increase DMG dealt by Ultimate” set still work on her ?

      
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  3. Feixiao’s E2 in V5 requires the teammates to do 4 instances of FUA between two of Feixiao’s turns to reach maximum. This basically locks you out of Moze and March 7th (Hunt) and leave Topaz the only option, otherwise you lose some power of the E2.

    Which means, if you buy power, you must pay more to unlock its full potential, which sounds pretty predatory in my eyes, especially when I heard that the second half of 2.5 patch is going to rerun Topaz instead of Dr.Ratio I previously heared.

      
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    • That’s what they do. People are paid to find out ways to exploit their fan base. Which is why Kafka is coming with BS imo.

      That’s why i’ve decided to skip. Not only is E2 JQ with Gui alr officiant enough to clear all material atm, But i am like 99% sure other DoT are right round the corner and that they are going to make at least Kafka a waste of pulls very shortly after. Idk why and this isn’t confirmed anywhere, but i feel the new 5* Tingyun is going to be a DoT Nahility that replaces Kafka in pretty much all teams. As for Black Swan. E2 JQ is literally better than her at least her E1 version and running a 3rd char as a buffer is just as effective as running BS within that team from my tests.

      In short. Kafka, E2 JQ, RM, HH >= Kafka, E2 JQ, BS, HH >> Kafka, BS, RM, HH. E2 JQ consistent DoT within that team is on par with a high level BS DoT. Like 25 stacks worth. As such overall he averages out bigger DoT hits. I could be wrong here, i am just basing it on what i’ve seen. My friend used my E2 JQ with his Kafka/BS DoT team and i borrowed his Kafka for my JQ/RM team and we both did simular numbers but i actually finished the battle faster.

      So if 5* TY rly does replace Kafka, it’s a waste. If i am wrong, i may get them next time they come back round but idk… just that feeling we’re being trapped by Hoyo. If i am right i will probs have the BiS E2 DoT team with DoT TY, E2 JQ, RM and HH.

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      • Despite there might be some big gaps of power level between eidoloned units that means nothing. Some eidolons offer damage, some offer more than others. Units with weaker eidolons might not be underpowered in E0 but ironically becomes underpowered when E2.

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      • Bro really comparing E2S1 JQ against E0S1 BS 😭😭😭???
        DoT tryharder here. And no cap but I think JQ is just a better Gui in most cases. Let me bring out the calculators real quick.

        To be fair, JQ will be E2S1, Lil Gui will be E6S1 with JQ’s sig. And damage outside of DoT is honestly ignorable, in fact this benefits pure-DoT JQ by a whole lot in terms of calculation, trust me when I say that the break damage of Gui isn’t ignorable even outside of BE teams or without RM.
        – JQ’s vuln will be 59%, our Gui’s vuln will be 54.4%. JQ is 8.46% better. Quite significant, eh?
        – JQ’s DoT mul will always be 480%. Lil Gui’s DoT mul on the other hand, takes a bit of charging, is 280%. Thanks to E4, Gui can easily do a 3-turn ult, increasing her DPS by, say, 30%. The DoT mul is immediately relatively equal 364% now. A 31.87% difference, now that’s a real “5 star” difference, ironically E2.
        – JQ’s ATK will be about 4k, while Gui’s will be about 3.5k thanks to JQ’s sig high base ATK. Again, 14.29% difference.
        – With RM’s (32%+36%+24%)=92% bonus DMG taken into account, JQ’s bonus DMG is (40%+14.4%+38.8%)+92%=185.2%. While Lil Gui is… (20%+22.4%+18%+38.8%)+92%=191.2%. A negative 3.14% difference. But hey, JQ’s E1 is global here so.
        -> Theoretically, long term wise (we ain’t trying to 0-cycle here bud), E2S1 JQ is 58.33% better than our E6S1 Lil Gui. Amazing isn’t it? Not that E2S1 JQ costs more than 2 E0S1 units. And E6S1 Lil Gui costs basically nothing and less than half a E0S1 unit. 4 times more for a god damn 58.33% difference. What are you gonna do? Going from 3 to 4-cycling MoC 12 with Kafka, Gui and RM to 2 to 3-cycling MoC 12 with Kafka JQ RM?

        Now, please don’t even get me going with hyper optimized duo DoT queens. It isn’t worth it. Also don’t say that JQ isn’t optimized, because he’s laughably easy to play, there’s absolutely nothing to optimize but your relics.

        Also Nihility Tingyun isn’t DoT lmao. She’s leaked to be another hypercarry.

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        • bro e2 is a pretty high investment tbh for a dot unit, I hope that an actual dedicated dot unit comes out soon that doesn’t require 4 50/50s (at best) lmao. Also surely any tingyun leaks arent gonna be reliable right?

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    • why this news is not surprising me, since acheron banner they start to make eidolon as their selling point, and lock their power on eidolons. i start to hate this fckg game if i may be honest.

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      • Power in eidolons is nothing more than a pay bait. When people consider Robin’s E1 worthwhile they are in danger. They are willing to spend a new unit worth of pulls to get a damage increment that does nothing but make you clear contents 0~1 cycle(s) faster, or at the very best earn you 80 jades every 14 days and it takes years to earn the cost back, which isn’t worthwhile by all reason. You view power in eidolon nothing but pay beit then you are immune to it perpetually.

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    • Get even more duplicates or get better 5* character teammates. More money either way for Mihoyo no matter which one you choose. Or both lol.

      But it’s understandable since this game is more numbers based than Genshin so there are less other levers to pull to encourage spending from whales.

      Also if you are willing to go for E2 Feixiao you are probably a player who won’t care about spending more to pull for her optimal teammates.

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    • Feixiao, Aven and Moze do enough FuAs to get at least 2 stacks per turn on average from the E2, making it equal to the V3 version, you don’t need Topaz

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  4. anyone tested her performance in AS and PF yet? i guess she needed specific boss in AS that shared their hp with minions or something like that to shine and she is totally useless in PF (to promote the like of JADE in the future)? If so she is 1.5 modes character, better than the likes of JADE, jingyuan, argenti but mid and worse than most top tier 5 stars?

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  5. What’s her teams if I have no Robin or Trotter? I was thinking Moze, Sparkle and Aventurine.

    Also what’s her LC situation looking like? I hope there are good F2P options other than Herta…

      
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  6. I will be getting her since I got pretty much everything I needed and I can get what I want now, but I would still like to maximize her. If I don’t have Robin or Trotter, What teams would work on her? I was thinking of running Moze, Sparkle and sustain (mostly Aventurine for follow up synergy) but what else would work on her?

    Also what’s her LC situation looking like? I would really like it if she has good options other than Herta’s as I really don’t want to share that LC with 3 characters…

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    • I am not going to do the math but it seems that E6 is just equal to E0 Topaz, the big difference is the amount of SP you are using.
      on average, Moze will probably be SP neutral at the cost of some DPS because his skill does a bit more damage then his basic.

      The big thing that makes Topaz better is the FUA debuff on the enemy and being SP positive unless you are using the skill to change target ( normally you wouldn’t use her skill for any other reason unless you have an over abundance of SP ) and because Numby doesnt have downtime.
      With Moze you need to use his Skill every other turn unless you are not procing the additionaly damage.
      The reason E6 Moze deals a little bit more damage is because of the E2 crit damage recieved debuff, it makes for example Robin’s ult additionaly damage deal a little bit more damage and Aventurine basic attack deal more damage.

      Topaz will be much more comfortable in more difficult content such as Divergent universe at higher difficulties or even MoC 11 and 12 because of the extra SP you can shield or heal more often or even use Robin’s skill for more energy.

      If you have the option later to pickup Topaz her lightcone or even E1, she will be way better then E6 Moze but if you don’t want to spend the recources for her it is fine as well. Also remember that getting E6 Moze can be quite tricky if you get unlucky because you need to win a 50/50 on the 4 stars that you get onaverage at the 8th pull and hit 1 out of 3 different 4 stars, if you look at the unluckiest posability , you might not be able to get Moze at all wich is really stupid.
      on 5 stars you can get really unlucky as well but at least even in those scenarios you can get her.

      TL/DR – E6 Moze is more or less Equal to Topaz E0, Topaz gets way better if you have her Sig and/or/either Eidelons.
      Moze is SP neutral while Topaz is SP positive for more comfort.

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      • Thank you for the reply brother. One more question, is lingsha at least equal (or better) to aventurine in feixiao or dr ratio team? I don’t have aventurine so I don’t know I should pull her or wait for aventurine rerun (I already have e6 gallagher for my firefly)

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  7. Guys, i don’t owned Robin nor Top-ass, does Feixiao still worth to pull?
    bcz i’ve seen lots of leaks, where her DMG quite low if using non-premium team, compare to her premium team (Robin, Top-ass) -____-

      
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    • No. You shouldn’t pull Feixiao for meta if you don’t own Robin.

      She’s still more than good enough if you like her of course, but FX’s relevance comes from having the highest synergy with the best support in the game, complementing each other very nicely. Maybe try to see if you can get an early Robin :>, their banners should overlap I think

      Topaz on the other hand isn’t needed and very replaceable.

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      • i can get Feixiao (if i don’t lose 50/50) but i won’t be able to get Robin (if she re-run on her Banner) bcz i really need to pull for Lingsha & her Sign (if not losing any). my current tickets just 150 atm.. so i can’t afford them’all….

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  8. I was thinking of the possibility of using Feixiao with my Acheron 
    and, funny enough, Feixiao with the “Worrisome, Blissful” lightcone (Topaz’s signature) 
    can give a lot of stacks for Acheron’s ult.

    Also, there will be two strong omni-break ults on one team. 

      
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    • The team I’m thinking of is:
      Acheron E2S1
      Fu Xuan E1S1
      Ruan Mei E1 with S5 “Memories of the Past” 
      Feixiao E0 with S1 “Worrisome, Blissful”. 

      What do you think about a team like this?

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      • the idea seems funny, but i would replace Ruan Mei whit Jiaoqiu, since he can also aplies tons of debufs in AOE and both Acheron and Feixiao really benefit from Jiaoqiu vulerability and ULT DMG vulnerability, also becouse theres no Nihility character there and (correct me if im wrong) eaven if its E2, still doesnt get any bonus from her A4 (again, correct me if im wrong, i dont have E2 Acheron)

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        • You are correct about Acheron’s A4 passive,
          but to my experience, it’s ok to trade some of that excessive damage
          for the additional utility of teammates from other paths. 

          It’s not Acheron’s damage that is a main concern,
          but her ability to gain stacks for ultimate,
          and it’s just so happened that Nihility units have more ways to apply debuffs.
          Signature lightcone and E2 make it easy for Acheron in that regard.

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        • I agree with the idea of replacing Ruan Mei with Jiaoqiu,
          and we can also swap Fu Xuan with Aventurine to further increase team synergy. 

          Yet, that team will play to other strengths than those I suggested.

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