Feixiao

Feixiao
FeixiaoConceptsFeixiao
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Wind
Character Materials
Credit308K
Artifex's Module15
Artifex's Cogwheel15
A Glass of the Besotted Era65
Artifex's Gyreheart15
Trace Materials
Credit3M
Meteoric Bullet18
Artifex's Module41
Destined Expiration69
Artifex's Cogwheel56
Countertemporal Shot139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryThe Xianzhou Yaoqing’s Merlin’s Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm.
She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as “The Vanquishing General.”
However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Credit4000
Artifex's Module5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Credit8000
Artifex's Module10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
LevelCharacter Materials
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+
50
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+
60
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+
70
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+
80

Skill

BoltsunderBoltsunder - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy.

Deals minor Wind DMG to a single enemy.
Level 10
WaraxeWaraxe - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy. Then, immediately launches 1 extra instance of Talent's Follow-up ATK against the target.

Deals Wind DMG to an enemy, and additionally launches Talent's Follow-up ATK 1 time.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 90
Deals Wind DMG to a single target enemy, up to of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by .
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of time(s).
At the end, deals Wind DMG equal to of Feixiao's ATK to the target.

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15
ThunderhuntThunderhunt - Talent | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Can activate Ultimate when "Flying Aureus" reaches points, accumulating up to points. Feixiao gains 1 point of "Flying Aureus" for every attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-up ATK against the primary target, dealing Wind DMG equal to of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by , lasting for turn(s).

Can activate Ultimate when "Flying Aureus" reaches #3[i] points, accumulating up to #4[i] points. For every #2[i] attacks by ally targets, Feixiao gains "Flying Aureus".
After teammates attack, Feixiao launches Follow-up ATK against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
StormbornStormborn - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Onrush" state, lasting for seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by . After entering battle, gains point(s) of "Flying Aureus."
While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by for each additional enemy pulled in, up to a maximum of .

Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle.
While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes.
Level 1
Boltsunder BlitzBoltsunder Blitz - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken.
Level 15
Waraxe SkywardWaraxe Skyward - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : 0


During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15

Traces

HeavenpathHeavenpath
Requires Character Ascension 2
When the battle starts, gains 3 point(s) of "Flying Aureus."
At the start of a turn, if no Follow-up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
Credit5000
Meteoric Bullet3
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Meteoric Bullet3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
FormshiftFormshift
Requires Character Ascension 4
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-up ATK. Follow-up ATKs' CRIT DMG increases by 36%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Destined Expiration5
Artifex's Cogwheel4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3
BoltcatchBoltcatch
Requires Character Ascension 6
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Regret of Infinite Ochema1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3

Eidolons

Skyward I QuellSkyward I QuellSkyward I Quell
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Moonward I WishMoonward I WishMoonward I Wish
In the Talent's effect, for every 1 instance of Follow-up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Starward I BodeStarward I BodeStarward I Bode
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Stormward I HearStormward I HearStormward I Hear
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Heavenward I LeapHeavenward I LeapHeavenward I Leap
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Homeward I NearHomeward I NearHomeward I Near
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's Follow-up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
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Voice

Language
Titleloc_sound

Story

TitleText

703 responses to “Feixiao”

  1. I was wondering why Feixiao has too little self crit buff (only 12% CR and 36% CD from traces) then i remembered that Feixiao’s team is giving her more than 170% free CDmg just from the traces:
    – 36% FUA CD from Feixiao’s trace
    – 60% CD from March 8th’s trace or 40% CDmg from Moze’s E2
    – 20 + 25% CD from Robin’s trace
    – 25% CD from new FUA planar set
    – 12% CD received from Aventurine’s ult (Don’t know if this is multiplicative or addictive)
    – 10% or 20% more from Broken Keel if you equip them on the supports
    – 24% CD received if you got Topaz’s LC on M8 (might as well just use her ig)
    Straight up +200% CD (if you use M8) for free just for Feixiao to do barely more than 200k ultimate LMAO
    No hate but she still need more adjustments IMO
    She needs too much investment with too little return
    Acheron needs Sig, FF needs teammates, and then there’s Feixiao who needs both

      
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    • Fuixiuan don’t actually needs sig, she can be run as a wind breaker in Rat comp, both rat and urine are imaginaray and they will struggle hard if a tough 3.0 enemies does not have it, heck even wolverine already fit that. My friend working in Hoyo told me David planned to make ALL FUA DPESES equal at around 200~500k avaiable for all elements
      ofcourse Topaz can’t be counted as a Dps so there will still be tons of Europeans IPC FUA Dpses of remaning elements coming, they will serve as niche second chars in future banners and their kits will be so simple that David don’t have to fix them in beta at all. Fuixiuan is an exception 1st banner char because she is the first premium of the archetype and also serve as a diversion to elude the fans from David’s true intention of flooding HSR’s 5* roster with FUA Dpeses of all elements

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    • Feixiao wants speed to reliably use FuA and gain stacks for her ult, 
      but with any turn-advance harmony unit (Bronya \ Sparkle \ Robin), you can focus more on CR\CD and ATK%.
      A general recommendation would be to keep your Feixiao above 134 SPD.

      ATK orb is better with S1 and any DMG% buffing harmony units (Ruan Mei \ Bronya \ Robin). 
      In most other cases, WIND DMG% orb would be better, since now Feixiao can buff ATK for herself.

      After the update, I changed SPD boots to ATK and CR body to CD one.
      Right now, my build for E0S1 is looking like this: 
      3747 ATK
      139 SPD
      70 CR \ 195 CD
      I’m planning to use Feixaio with Ruan Mei and March 7th (hunt), and their SPD buff will give her an additional 22 SPD, bringing her to 161 SPD.

      Here is a good tool for build simulations: https://fribbels.github.io/hsr-optimizer

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      • I have Topaz,Aventurine,Robin all at E0S0 and currently prefarming the planars because i think planars are much harder to get than relics. As expected she needs 200CD likes most Dpses, i’m till having ptsd with my seelee only have 174 CD after 1 year, my Topaz is fine but only 57% CR and i won’t farm for her anymore, my Aventurine has 142 Spd but only exactly 4k Def and he is falling off in Appocalistic Shadow, guess i need to replace his boot with a Def boot, my Robin is wierdly build with a physical orb, Atk rope and Spd boot but i currently has okayish experience with her because she is fast enough to forget the energy rope, i gave up farming for a good energy rope with high Atk or it will take me 10 years lmao.

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      • Always gotta remember the 1:2 crit ratio is best for average DPS. You’d be better off going for 80 CR and 175 CD. But alas, i know some ppl like to go 50% CR if it means they can get to 300% CD.

        It’s funny how little everyone goes for the 1:2 ratio despite the fact everyone knows it’s the best ratio until you alr have 100% CR.

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        • I very respectfully disagree

          You should be aiming for as much Crit Rate as possible. There are soo many sources of Crit Damage in the game, I guarantee you, your ratio is more like 1:3 in an actual fight. Not citing is simply disastrous.

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        • In Feixiao’s case it is not 1:2 ratio.

          Feixiao gets 36% crit damage from the major trace that is never visible outside of the battle, 25% crit damage from the duran set 2pc, and 45% crit damage from Robin. Can be more if broken keel set present in the team. March 7th (Hunt), Moze, and Topaz (E1S1+) each has additional sources of crit damage.

          In Feixiao’s case I would rather suggest 100% crit rate outside of battle.

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          • Damn I never realised just how much Crit DMG Robin is giving out lmfaoo

            Talents back: more energy than you could ever wish for and some random 20 Crit damage because why not

            Lingsha’s talent… your summon gets disabled if you don’t cuddle it :>

      • The E1 is independant damage boost. It never diminish the returns of wind damage orb.

        My current build has:
        – 4010 attack;
        – 119.2 speed;
        – 84.3% crit rate;
        – 177.3% crit damage; (+36% for FUA)
        – 120164 damage from ultimate vs. Wind-weak.

        When counting Robin:
        – 5310 attack; (assuming +1300 from Robin)
        – 197.3% crit damage; (+61% for FUA)
        – 232137 damage from ultimate vs. Wind-weak.

        I dream I could get more crit rate on her, if she had 100% crit rate the ultimate damage should have been 261763.

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        • Valorous set gives another 36%, quite a relieve to see she wants more crit rate so i can halfassedly build her like a speedy seelee meme, after one year farming i realised crit rate are like much easier to get than crit damage. Is she the new generation of dps that can use trash pieces with critrate+spd substats, this can save like half the time farming for her.

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  2. But still, this unit requires a lot of thinking and calculating! You need to think about the amount of stacks you need to kill the enemy with one ult, like to collect 7 or 8 when enemy can’t be killed with 6 and be sure you’re killing it instead of just pressing the button when ready… Nevermind, they just removed it.
    Also, as I predicted, they did absolutely nothing about her heavy team-dependance.

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  3. Low multiplier but high self-buff? Nah I don’t want JL situation.
    IMO, despite an overall buff, she has less 0-cycle potential (always 6 stacks lol) and is less future-proof (as mentioned… low multiplier, high self-buff).

      
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    • “Despite it is an overall buff I’m still unsatisfied unless they buff the multipliers back to the V2 level while the self buffs and free FUA per skill persist.”

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      • It’s not an overall buff.

        It makes her better with our current teams, at a low/average investment. It ruins her ceiling in exchange for looking better on release. It also removed the appealing part of her kit. The building up to one super strong ultimate and stack management. Dropping 10-12 head bashes on a boss felt good.

        Unless we get good nihlities (it’s been a year and a half already…), 0 cycling, as in dropping up sustain will end up being a lot worse. Also unlike say, Acheron or even Jingliu who do have self buffs, they don’t literally buff every one of their stats, which allows you to fill certain gaps and still abuse harmonies.

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        • So are you implying that the game has no good nihility units, since 1.0 was last april, therefore we are only 16 months into the game’s lifespan? omegaLOL

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          • Nihlity, the class designed around impairing and maiming enemies, has more damage dealers than debuffers. If we get a 5 star Pela, whose jump is as high as Asta -> RM, the whole meta would shake up

            -JQ is balanced around Acheron and awfully mediocre elsewhere
            -SW is single target, can’t even prefunnel all her debuffs due to ult and energy being awkward.

            That’s all our premium debuffers. You can’t expect the 1.0 4 star Pela to hold up to our latest and greatest harmonies do you?

    • 700% is not a low multiplier. Though from what i;ve seen the enemies are never weakness broken so you have to look at the 520% multiplier instead. Acheron has 522% but is still able to hit 1m single target at high investment. She can do it. :3

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      • Tbh, if you care enough to go on some obscure forum and leave a comment… 0 cycles are very relevant

        It’s like going to some nerdy, computer geekish forum, and telling them to buy premade Computers. Of course they all take pride in building their own machines???

        So yeah, future proofing, meta relevance, eidolons, niche strategies and fun interactives are 100% valid things to bring up here. Game’s too easy for them to matter, but meta is fun

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        • this place has a troll that goes around insulting new people, i don’t know what is it’s purpose but seems the mods know it 😉

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  4. V3 Feixiao seems like a direct upgrade to Jingliu in her BiS comp.
    Bronya’s buff (including lightcone) now also apply to Feixiao’s FuA when using her skill, similarly to Dr. Ratio. With Bronya’s E2, you can easily still run attack boots.
    Feixiao’s lightcone and Pela’s lv12 ultimate, totals to 96% def ignore/shred for Feixiao.
    Lingsha > Fuxuan for stacks.

      
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    • oh i see you are a genius, so this version changed everything about FuXiao, from being a direct powercrept of dr ratio to a powercreep of her own version in 1.0 midliu
      so i add this: topliu doesn’t have the base time frame of ps5 release like midliu so topliu will not achieve the brokeness of midliu when she released back in 1.0, that means topliu can not be stronger than midcheron like midliu was stronger than daniel

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      • I can sense that it’s trying to communicate with us.. let’s keep trying to understand it

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        • damn right this vietnamese is using google translate to troll and calling we “us”, i bet it is of a lesser indigenous from a backwater city as well not even in a capital city

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          • Your racism is as strong as your yapping is coherent. Not at all.
            Couldn’t even be more wrong if you tried.

            Try again.

        • that’s assuming you have a brain and can still process human codes, the “thing” above you can’t even understand what i typed , it is confused and immidiately decided to throw insult to assert it’s imaginary dominance, my advice for you: don’t be too friendly with potential trolls, they may be google translate user and can’t understand your grammar, there are many “dark” countries in the world that you don’t want to know them 😉
          i mean they are not as friendly as me, i advice you to go to league of legend twitch chat to see how these “things” behave my friend 😉

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  5. protips: feixao spd got reduced to jingyuan level to make sure when the 290spd bigboy is broken she crave a Robin ult advance to get a turn in before he recover

    this is hoyo’s way to tell you: buy robin or go home

    *i disappeared into the sea of butterfly again, slow bullies*

      
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