奔狼的都蓝王朝

奔狼的都蓝王朝
奔狼的都蓝王朝名词奔狼的都蓝王朝
位面球
都蓝的穹窿金帐
都蓝的穹窿金帐
连结绳
都蓝的器兽缰辔
都蓝的器兽缰辔
套装效果2件: 我方角色施放追加攻击时,装备者获得一层【功勋】,最多叠加5层,每层【功勋】使装备者追加攻击造成的伤害提高5%,叠满5层时,额外使装备者的暴击伤害提高25%

目录
位面球
连结绳
剧情
Gallery

位面球

⭐⭐

+6
基础属性
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
Class 物理属性伤害提高
7.71%
Class 火属性伤害提高
7.71%
Class 冰属性伤害提高
7.71%
Class 雷属性伤害提高
7.71%
Class 风属性伤害提高
7.71%
Class 量子属性伤害提高
7.71%
Class 虚数属性伤害提高
7.71%
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
Class 物理属性伤害提高
15.49%
Class 火属性伤害提高
15.49%
Class 冰属性伤害提高
15.49%
Class 雷属性伤害提高
15.49%
Class 风属性伤害提高
15.49%
Class 量子属性伤害提高
15.49%
Class 虚数属性伤害提高
15.49%
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
Class 物理属性伤害提高
25.88%
Class 火属性伤害提高
25.88%
Class 冰属性伤害提高
25.88%
Class 雷属性伤害提高
25.88%
Class 风属性伤害提高
25.88%
Class 量子属性伤害提高
25.88%
Class 虚数属性伤害提高
25.88%
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
Class 物理属性伤害提高
38.88%
Class 火属性伤害提高
38.88%
Class 冰属性伤害提高
38.88%
Class 雷属性伤害提高
38.88%
Class 风属性伤害提高
38.88%
Class 量子属性伤害提高
38.88%
Class 虚数属性伤害提高
38.88%
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

连结绳

⭐⭐

+6
基础属性
Class 击破特攻
12.86%
Class 能量恢复效率
3.86%
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 击破特攻
25.82%
Class 能量恢复效率
7.75%
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 击破特攻
43.13%
Class 能量恢复效率
12.94%
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 击破特攻
64.8%
Class 能量恢复效率
19.44%
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

剧情

位面球

狐人与步离人远古歌谣的开篇,无不怀念咏诵着「青丘之星」的膏腴沃土与宜居气候。但若仔细辨读,有心人会发现这只是「战争」这一恒久主题的引子。

凭借耕种经商的才能,有狐氏族傍着潺潺河川,兴建起繁华城邦;而犬戎之子则在极光浩荡的苍天下,逐猎放牧于草海之间,聚成星罗棋布的集落。商人嘲笑牧人蛮野,牧人唾弃商人狡诈。但他们都要面对自然循环严酷拷问——「狐夏」与「狼冬」。

狐神恩赐的丰收之夏中,两族休兵罢战,各得满足;一旦狼神降下白霜,雪线自极地蔓延开来,饥馑将迫使双方攻伐不休。

歌谣说到,漫无止尽的狼冬逗留不去,即便青丘的太阳周旋了三十三次。匮乏与饥馁灭顶而来,即便是图腾上崇拜的动物,人们也不得不食之果腹。预见到遍地白骨的结局后,一位救世主攀上了世间至高的山峰——在狐人神话里,人们称她为「涂山」;但在步离人歌谣里,人们称他为「都蓝」。无论那位救主所唤何名,他向长生主许愿赐予众生活下去的给养。于是山巅裂开,甘甜如醍醐的「赤泉」自缝隙中涌出。

吞饮赤泉的人们从摄食的兽肉中取得了力量、灵敏与强韧。他们的血脉中也澎湃起了兽的狂野,兽的形貌越发明显——世界就此变改,不复从前。

以赤泉为媒,新生的犬人们一切器物给养皆从中造出——田野中种植的不再是稻菽而是视肉;遮蔽身躯的不再是葛麻织物,而是胞衣;即便是令青丘文明恐惧不已的寒冷雪境,也变得不足为惧:犬人们在极地培育生物薄膜,塑成温暖的穹帐,自此将狼冬的困苦隔绝在外。

后来,青丘剧变与所有短生种化为长生种时经历的并无不同——人口膨胀、生态崩溃、内部战乱…无论犬人们向长生主如何祈告,再也没有得到回音。于是他们明白了一个道理:长生主赐予的一切已悉数具足,想要活得更好,便要靠自己夺取。

汇聚于伟大的巢父都蓝之侧,犬人们将目光探向长生主高踞的天空。群星熠熠,如同亟待奔逐的牧原。他们将为这些星星上的文明带去「狼冬」。

很久以后,宿敌仙舟人称他们为「步离人」。步离,是青丘语中「狼」的意思。

连结绳

在步离人的语言里,缰绳的别名唤作「亚萨•奇塔」,意即「活的书」。

猎群巫者在双隆月相会之刻、夜空光辉最盛之时,将缰绳作为成年礼物赐予都蓝子嗣们。这条空白缰绳将是记录他们一生战斗历程的卷册。

成年礼甫一结束,步离人必须走进武器牧场,从基因巫术筛选和育种的「器兽」中挑选、驯服自己第一匹战骑。以被征服者为饲料的器兽有着惊人的敏锐和凶残——与未来的主人比起来,器兽们不过是羔羊。月光唤起体内涌动的狂野之血,步离青年们与器兽互相追逐、角斗。有人死于兽吻,那是羸弱的下场;有人诛戮同胞,那是猛兽的分配法…步离青年使中意的坐骑绊倒在地,将带有神经刺鞭的缰绳勒在它的脖颈上——牲畜被未来主人的心灵感应震慑了,就像挨了几百次皮鞭般温驯。当它主动驮起主人时,一名合格的步离人「索牙」(武者、骑手)诞生了。

从此步离缰绳便成为战斗经历的记叙者,缰绳上从此渐渐挂满了划痕、结扣与坠饰。

饱经训练的索牙们在「昂达」(统军百夫长)的带领下穿上水母般的胞衣铠甲,登上能在星际间穿行跳跃的兽舰,开赴不同的世界,发誓将以都蓝与长生主的名义让繁星变作牧场。缰绳之上,浅浅的划痕代表着杀敌的数量,结扣代表其经历的大战,绳上的挂饰则是大掠时获得的战利品:人类的牙齿,智械的硅芯…它们是被征服者的怨怒与哀嚎,也是步离人彰显个体力量的勋章。

当胯下的坐骑殁于战火时,亦或步离人想要施加惩戒时,缰绳也会被取下套在其他活物身上。

这样的对象通常是狐人——那些经由血统选育计划被排斥族外的奴隶阶层,他们弱小、狡诈、只配劳作和运算。当狐人中偶尔出现善战的个体时,狼首的主人会优先将缰绳捆缚在他们身上,驱使他们作为战奴带头冲锋。

若奴隶死伤殆尽,武器折损,缰绳末端系上尖刺也可充作鞭子。要是鞭索断裂,爪牙尽碎,葬身战场,那么这条缰绳将会成为步离人残存的碑铭与纪念……

诚如古谚所云:「森林中,猎手与猎物的地位时常交换」。在宇宙这片黑暗森林中与仙舟人交战数千年后,狼族鞭索断裂已多到数之不尽。最终,这条连接众多猎群的纽带被「巡猎」的锋镝切断,步离人也陷入了内乱与衰败的渊薮,不复昔日的高傲。

18 responses to “奔狼的都蓝王朝”

  1. I was curious about this set, so I ran a calculator for some of our current follow-up units. Here are my findings:

    Summary: 6% damage for follow-ups, but a similar loss to ult damage.

    1. Even for follow-up attacks, the set is worse than Salsotto until you get to 5 stacks.
    2. Duran gives about 6% damage increase to follow-ups, and about 2% to skills over Salsotto. This is at the cost of losing about 6% damage from your ultimate.
    3. If your crit rate is low, then Salsotto gets slightly better due to the 8% crit rate. Once you have a good crit rate, then Duran pulls ahead. Salsotto should always be better unless your crit rate is very low compared to your crit damage.
    4. It’s good on Jade, but more like a 4% boost with 8% ultimate dmg loss. She just has so much crit damage from her stacks that Salsotto inches closer.

    This means it’s an improvement to Salsotto, but only if you can get the stacks quickly and do most of your damage from follow-ups, rather than ultimates.

    So it should be very good on Clara and Topaz especially. Probably worse than Sigonia for Himeko+Herta, but they should still charge it quickly. Jade gets good value out of it, but she would want to be paired with another character with follow-ups to stack it quickly.

      
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  2. Will this be the new BiS for Ratio Topaz or Aventurine in the RRAT team

    Can’t bother to do the math lmao

      
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    • by a pretty decent margin yes. salsotto (assuming you’re running that) only offers a 15% DMG boost, while this can stack up to 24% and you only need 4 followups launched to exceed salsotto. it’ll be even better in PF or MOC cause you ramp up for the 2nd wave where the enemies are stronger.

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      • This set imo is great for characters like jade Topaz, and Clara

        while it seems like Ratio would love this, you would be neglecting his ult and skill damage to boost up his FuA. additionally I think he needs crit rate way more then he needs crit damage. it’s why people go inert salsetto despite glammoth being better the 8% crit is very helpful.

        Blade wouldn’t go this since his damage is from EBA I wouldn’t neglect that to boost up his FUA

        Jing yuan is like Ratio while most of his damage is FuA but you’d be neglecting his skill and ult not to mention I believe people run him hyper carry anyway in those teams this set would be a dead one.

        hopefully someone will do the numbers lol

        Clara would be fine since she’s ran with Topaz

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    • As Ratio+Topaz already have a lot of FuA dmg increases, I think Izumo Gensei on both of them is better (but only if you run them together).

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  3. Will this be a new BiS for topaz Ratio or Aventurine in the Prenium FuA team (Ratio, Robin, Topaz, Aventurine)

    Can’t bother to do the math lmao

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  4. The thing intresting with this one is that is not the wearer who must do follow up to stack, but allies.

    Meaning if the wearer have a slow followup (ex. Jing Yuan) paired with someone with a lot of follow up (ex. topaz/ratio), he will stack it more frequently than if ratio as this set and jing yuan does the stacking.

    I think this set will be used on frequent follow up teams. (For me it’s my Clara/Topaz team and both use this set)

      
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    • I believe the wearer’s FUAs should still contribute towards the stacks.

      They tend to specify “other allies” (e.g. Penacony 2pc) or “wearer’s allies” (e.g. Sparkle LC) if the wearer is excluded.

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    • Yeah this one lacks the crit rate boost but does seem like it offers more consistence damage. even if you fail to kill enemies. Which given some of that is damage %. Hmm. Not sure how that would effect the numbers. Still. It would be like damn it not again.

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    • I don’t think it fits either Herta or Himeko to be Honest, they’ll fit more with either salsoto or Sigonia or Izumo Gensei.

      This one needs your allies FuA, both herta and Himeko FuA are inconsistent, sometimes you do 1 with herta and sometimes you’ll do 5. and Himeko is even more difficult.

      With Salsoto you probably already have a good set, with Sigonia you can Max stack it easily in Pure Fiction, for Izumo Gensei its need to be paired with the same path, since you’ll most likely use herta too right?

      I’m talking with my perspective of you tackling Pure Fiction, and not regular MoC.

      I think this one fits Jing Yuan (Another Buff Again), Ratio, Clara. Blade??? idk 🤷‍♀ I don’t play blade. basically those who have shitty slow FuA and do a single big damage.

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      • It’s dependable situation where this set can amp Herta and Himeko very much in PF, but they suck on overworld, and Sigonia probably much same case. I know ppl can a bit over picky between dmg bonus or crit, as long the stats on your range comfort, i can see why not using this new set. You mention this set fit for slow FUA unit like Jing Yuan or Blade, remember this set activate 6x times, and comparing them with Herta and Himeko it’s a bit exaggerated.

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