Concepts | Dance at Sunset | |
Rarity | ||
Type | Light Cone, Destruction Light Cone | |
Path | Destruction | |
Description | Light Cone for the Path of Destruction. The Light Cone ability is only effective for characters of this Path. | |
Skill | Greatly increases the odds that the wearer will be attacked, increases the wearer's CRIT DMG by | |
Ascension Materials | 385K 20 4 12 20 15 14 | |
Story | A swift figure is running along the rooftops in the resplendent dusk. "Coco, Gugu, let's see who makes it to the end first!" Like a dexterous small animal, the girl climbs up the eaves, evades the guards, and swings in the wind as she chases the final shaft of daylight. The slightly heated evening breeze brushes past the girl's face and the dying glows of the day dye the cats into fluorescent colors. "You guys won!" She wipes off the sweat on her brows and takes the cats into her arms. The stars surface in the sky and her innocent unguarded smiling face blooms among them, like the layers of radiant sunset clouds flowing along the horizon. |
Table of Contents |
Stats |
Skill |
Characters |
Gallery |
Stats
Level | ATK | DEF | HP | Ascension Materials |
1 | 26.4 | 21 | 48 | |
20 | 101.64 | 80.85 | 185 | 5000 8 |
20+ | 133.32 | 106.05 | 242 | |
30 | 172.92 | 137.55 | 314 | 10000 4 12 |
30+ | 215.16 | 171.15 | 391 | |
40 | 254.76 | 202.65 | 463 | 20000 4 8 |
40+ | 297 | 236.25 | 540 | |
50 | 336.6 | 267.75 | 612 | 50000 8 12 |
50+ | 378.84 | 301.35 | 689 | |
60 | 418.44 | 332.85 | 761 | 100K 5 6 |
60+ | 460.68 | 366.45 | 838 | |
70 | 500.28 | 397.95 | 910 | 200K 10 8 |
70+ | 542.52 | 431.55 | 986 | |
80 | 582.12 | 463.05 | 1058 |
Skill
Deeply Engrossed | |
Greatly increases the odds that the wearer will be attacked, increases the wearer's CRIT DMG by | |
Level | |
Characters
Concepts | Rarity | Path | Combat Types | Ascension Materials | |
Arlan | 4 | destruction-class | lightning-damage_type | ||
Clara | 5 | destruction-class | physical-damage_type | ||
Hook | 4 | destruction-class | fire-damage_type | ||
Blade | 5 | destruction-class | wind-damage_type | ||
Jingliu | 5 | destruction-class | ice-damage_type | ||
Dan Heng • Imbibitor Lunae | 5 | destruction-class | imaginary-damage_type | ||
Xueyi | 4 | destruction-class | quantum-damage_type | ||
Yunli | 5 | destruction-class | physical-damage_type | ||
Firefly | 5 | destruction-class | fire-damage_type | ||
Misha | 4 | destruction-class | ice-damage_type |
Per Page |
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25 responses to “Dance at Sunset”
Breath, bruh, breathe.
Inhale – exhale. Inhale – exhale.
THIS. IS. ABSURD.
Aggro increase is one of the rarest stats in the game. 500% (as stated in comments below) is pretty huge. So unit with counters will be attacked much more frequently with this cone. This is a really big boost for…
(Two soyjacks appear) CLARA!
NO. GOSH, HOW DON’T YOU UNDERSTAND. WITH YUNLI RELEASE, CLARA BECOMES A USELESS PIECE OF STANDARD CHARACTER. YUNLI IS BETTER IN EVERY. FREAKING. SINGLE. ASPECT. YOU MAY use this cone on Clara, but… why TF should you?! It’s like buying a new huge expensive powerful display to old PC instead of buying a new much better PC for the same money! And according to my calculations, Yunli with Fall of aeon is still better than Clara with this LC.
BTW, priceless aggro increase, 36 CrD and 72% affix is pretty balanced, right? Well, I know, 2 stacks of FuA affix are not easy to achieve, but remember, Yunli won’t build speed. I think it’s possible to get both in most cases if you play around it.
So stop your cringe and deal with the fact your favorite Loli is now powercrept. But wait, powercreep is still false, right?
(whispering):*every new dps deals like 20% more damage per cycle than previous with comparable build…*
It’s almost like some people might just prefer Clara as a character and not be all that interested in pulling for a stronger character they might not like as much. It’s also much easier and cheaper to level a new LC than it is to build a new character from scratch.
If someone already has a well-built Clara that they enjoy using and they’re not particularly into Yunli, then getting this LC for her is probably going to be preferable for them.
Err… Yunli and Clara’s builds, teams and comes are literally the same. Because Clara and Yunli are mechanically similar. Funny to say, even their playstyle (you sit and wait for ultimate and then press it before enemy attacks) is the same. Just Yunli is like two times stronger.
And if we’re speaking waifus, if yours is Clara… well, wait for FBI… Oh, sorry. Anyways, “(Character name) is my favourite so you don’t need her literal powercreep” is not an argument when we talk about character’s strength.
And “I don’t want to farm materials” – You’re playing a game where autobattle farm is literally gameplay core. Deal with it.
You sound like someone who was bullied at school and is now acting tough online lol
Genius argument. I thought being toxic and talking personalities is forbidden on this site?
You’re aware it’s possible to like a character without a waifu reason, right? In addition, game mechanics and play styles don’t really factor in much if preferences are based more on character designs, personalities, backstories and giant robots instead.
If your character preferences are based solely on strength then you do you; just remember that some people care about things other than big numbers on a screen. And if Yunli is your waifu, then perhaps you’re the one who should be waiting for the FBI since she’s pretty much confirmed to be underage – Cosmodyssey states she’s around Yanqing’s age and he’s consistently referred to as a child by multiple people including himself.
As for material farming, autobattle does indeed make it easier but it still requires a lot of TB power to get enough to build a max a character from scratch and some people might prefer to use that to farm for another character instead, especially if they already have a phys counterattacker who’s already built and fulfils the same role.
TLDR: learn that different people have different preferences to you and that strength isn’t the be all and end all of a character
“(Character name) is my favourite so you don’t need her literal powercreep” is an excellent argument since strength is not the deciding factor for who to pull for quite a few players. having the strongest characters in the game is unnecessary when a decent team can clear all the required content, especially for players who don’t care about being able to get full stars on moc, pf or as
Oh, really? Seriously, FF deals like twice more damage per cycle than Clara even if you’re lucky, what we freak are you talking about? Clara WILL NOT clear modern endgame content without huge investments, cracked artifacts and team of best supports in the game, and even like that you’ll be had to retry tens of times, because Clara’s mechanic is purely random.
This is brilliant (Yunli)
But I like this (fully built Svarog)