Dan Heng • Permansor Terrae

Dan Heng • Permansor Terrae
Dan Heng • Permansor TerraeConceptsDan Heng • Permansor Terrae
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Combat TypesClass Physical
Character Materials
Credit308K
Fear-Stomped Flesh15
Courage-Torn Chest15
Invasive Clot65
Glory-Aspersed Torso15
Trace Materials
Credit3M
Scattered Stardust18
Fear-Stomped Flesh41
Crystal Meteorites69
Courage-Torn Chest56
Divine Amber139
Glory-Aspersed Torso58
Daythunder Anamnesis12
Tracks of Destiny8
StoryThe chest of Georios, the body of the Fallen Dragon supporting the shattered earth, enduring millennia of pain.
Nameless Dan Heng, Chrysos Heir who guards the Earth’s Coreflame, you must steady the world as it falls, and guide all life across the land to a new home beyond.
—Rivers flow to the sea, mountains echo in harmony, the eternal path stretches ten thousand miles.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
179.2105.6143975%50%150135
20154.44205.92278975%50%150135
Credit4000
Fear-Stomped Flesh5
20+186.12248.16335975%50%150135
30225.72300.96406975%50%150135
Credit8000
Fear-Stomped Flesh10
30+257.4343.2463975%50%150135
40297396535975%50%150135
Credit16000
Courage-Torn Chest6
Invasive Clot3
40+328.68438.24592975%50%150135
50368.28491.04663975%50%150135
Credit40000
Courage-Torn Chest9
Invasive Clot7
50+399.96533.28720975%50%150135
60439.56586.08791975%50%150135
Credit80000
Glory-Aspersed Torso6
Invasive Clot20
60+471.24628.32848975%50%150135
70510.84681.12920975%50%150135
Credit160K
Glory-Aspersed Torso9
Invasive Clot35
70+542.52723.36977975%50%150135
80582.12776.161048975%50%150135
LevelCharacter Materials
1
20
Credit4000
Fear-Stomped Flesh5
20+
40
Credit16000
Courage-Torn Chest6
Invasive Clot3
40+
50
Credit40000
Courage-Torn Chest9
Invasive Clot7
50+
60
Credit80000
Glory-Aspersed Torso6
Invasive Clot20
60+
70
Credit160K
Glory-Aspersed Torso9
Invasive Clot35
70+
80

Skill

Aegis VitaeAegis Vitae - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Dan Heng • Permansor Terrae's ATK to one designated enemy.

Deals minor Physical DMG to one designated enemy.
Level 10
Terra OmnibusTerra Omnibus - Skill | Defense
Energy Regeneration : 30
Weakness Break : 0
Designates one ally character as a "Bondmate" and provides all allies with a Shield that can offset DMG equal to of Dan Heng • Permansor Terrae's ATK plus for turn(s). When receiving Dan Heng • Permansor Terrae's Shield repeatedly, the Shield Effect can stack but will not exceed of the Shield provided by the current Skill.
"Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.

Designates one ally character as a "Bondmate" and provides a Shield with stackable Shield Effect to all allies.
Level 15
A Dragon's Zenith Knows No RueA Dragon's Zenith Knows No Rue - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Deals Physical DMG equal to of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to of Dan Heng • Permansor Terrae's ATK plus , lasting for turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, the Shield Effect can be stacked, up to of the Shield provided by the current Skill.
"Souldragon" becomes enhanced, and when "Souldragon" takes action, triggers a Follow-up ATK that deals Physical DMG equal to of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type equal to of the "Bondmate's" ATK to all enemies. Enhancement lasts for "Souldragon" action(s).

Deals massive Physical DMG to all enemies and provides a Shield with stackable Shield Effect to all allies. Enhances "Souldragon." When "Souldragon" takes action, triggers a Follow-up ATK that deals minor Physical DMG and minor DMG of the Bondmate's Type to all enemies. The enhancement lasts for #3[i] "Souldragon" action(s).
Level 15
Of Virtue, Forms UnfoldOf Virtue, Forms Unfold - Talent | Defense
Energy Regeneration : 0
Weakness Break : AoE : 60
When an ally character becomes a "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" with an initial SPD of .
When "Souldragon" takes action, dispels debuff(s) from all allies and provides a Shield that can offset DMG equal to of Dan Heng • Permansor Terrae's ATK plus for turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, up to of the Shield provided by Dan Heng • Permansor Terrae's Skill.
"Souldragon" disappears when Dan Heng • Permansor Terrae or the "Bondmate" is knocked down.

When an ally character becomes a "Bondmate," Dan Heng • Permansor Terrae will summon "Souldragon" for them.
When "Souldragon" takes action, dispels 1 debuff from all allies and provides a Shield with stackable Shield Effect.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after the battle starts, reduces the enemy target's Toughness of the corresponding Type.

Level 1
EarthrendEarthrend - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, gains "Bondmate" and inflict Daze on enemies in a certain area for second(s). Enemies in Daze state will not actively attack ally targets.
When switching active characters, "Bondmate" transfers to the current active character. At the start of the next combat, automatically use Skill once on the character with "Bondmate" without consuming Skill Points.

Inflicts Daze on enemies in a certain area and grants "Bondmate" to the current active character. At the start of the next combat, automatically uses Skill on the character with "Bondmate."
Level 1

Traces

SublimitySublimity
Requires Character Ascension 6
When "Souldragon" takes action, additionally provides a Shield that can offset DMG equal to 5% of Dan Heng • Permansor Terrae's ATK plus 100 to the ally target with the lowest current Shield Effect. When repeatedly receiving Dan Heng • Permansor Terrae's Shield, the Shield Effect can be stacked, up to 300% of the Shield provided by the current Skill. When enhanced "Souldragon" takes action, further deals 1 instance of Additional DMG of the "Bondmate's" Type equal to 40% of the "Bondmate's" ATK to one enemy target with the highest current HP.
Credit160K
Divine Amber8
Tracks of Destiny1
Daythunder Anamnesis1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Divine Amber8
Glory-Aspersed Torso8
DEF BoostDEF Boost (DEF)
Requires Character Lv. 75
DEF increases by 10%
Credit160K
Divine Amber8
Glory-Aspersed Torso8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Divine Amber8
Glory-Aspersed Torso8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Fear-Stomped Flesh2
EmpyreanityEmpyreanity
Requires Character Ascension 2
When using Skill, increases the ATK of the "Bondmate" target by 15% of Dan Heng • Permansor Terrae's ATK.
Credit5000
Scattered Stardust3
Daythunder Anamnesis1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 2
DEF increases by 5%
Credit5000
Scattered Stardust3
Fear-Stomped Flesh6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Crystal Meteorites3
Courage-Torn Chest3
SylvanitySylvanity
Requires Character Ascension 4
At the start of combat, Dan Heng • Permansor Terrae's action advances by 40%. When the "Bondmate" uses an attack, Dan Heng • Permansor Terrae regenerates 6 Energy and advances "Souldragon's" action by 15%.
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Daythunder Anamnesis1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Crystal Meteorites5
Courage-Torn Chest4
DEF BoostDEF Boost (DEF)
Requires Character Ascension 5
DEF increases by 7.5%
Credit45000
Divine Amber3
Glory-Aspersed Torso3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Crystal Meteorites3
Courage-Torn Chest3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Divine Amber3
Glory-Aspersed Torso3

Eidolons

Shed Scales of OldShed Scales of OldShed Scales of Old
When Dan Heng • Permansor Terrae uses his Ultimate, recovers 1 Skill Point(s) for the team and increases the "Bondmate's" All-Type RES PEN by 18% for 3 turn(s).
Watch Trails to BlazeWatch Trails to BlazeWatch Trails to Blaze
Additionally increases the number of Ultimate enhancements by 2 time(s). After Dan Heng • Permansor Terrae uses Ultimate, "Souldragon's" action advances by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" is 200% of the original DMG, and the Shield Effect it provides in this instance is 200% of the original Shield Effect.
Bear Weight of WorldsBear Weight of WorldsBear Weight of Worlds
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
By Oath, This Vessel Is IBy Oath, This Vessel Is IBy Oath, This Vessel Is I
Reduces DMG taken by "Bondmate" by 20%.
The Path of Permanence Sweeps FarThe Path of Permanence Sweeps FarThe Path of Permanence Sweeps Far
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
One Dream to Enfold All WildsOne Dream to Enfold All WildsOne Dream to Enfold All Wilds
When there is a "Bondmate" on the field, increases the DMG received by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses his Ultimate, the "Bondmate" will deal Additional DMG of their corresponding Type to all enemies equal to 330% of "Bondmate's" ATK.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Increases the wearer's DEF by 16%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 16%.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Increases the wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Abilities of the same type cannot stack.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56The wearer is more likely to be attacked, and DMG taken is reduced by 16%.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.
Safeguard of Amber
Silvermane Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Increases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.
Safeguard of Amber
Artifex's Gyreheart
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Voice

Language
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Story

TitleText

109 responses to “Dan Heng • Permansor Terrae”

  1. i just looked and he has the highest base DEF out of all HSR characters

    he also has 7th lowest base ATK

    i think they forgot that they were supposed to make him a DEF scaling character

      
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    • well this aged poorly

      +97 base ATK so 582 (same as Phainon)

      he lost some, but his base DEF is still the highest (tied with Firefly at 776)

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    • He is an atk scaling Preservation unit, which means he isn’t getting any def aside from base and random relic rolls.
      But his taunt value is still high, so he has to tank somehow, and well enough that his shield has time to reapply before it gets broken through. Having lots of base def makes sense.

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  2. He wasn’t even OP, he was good, most of the time you would still use Huo Huo or Hyacine but now he’s really bad, he can’t even activate character abilities like Kafka’s talent or Acheron’s LC

      
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    • if you cant activate Kafka’s ability or Acheron’s LC without DH’s summon – I think its somethin wrong with your team – not with Terravox

      new DH is just a one more non-rememberance summoner – like Topaz or General – his summon not must activate whole team passives – if he can it will be OP

      why nearly noone can understand weak and strong spots of each summons type?
      1) non-remember type who have weaker abilities and act more as passive skill of character – BUT their one and only weakness is death of his creator + their damage and skills is good and dont need any skillpoints or supporting
      2) rememberance summons who is powerfull units with their own passive and active skills – who also can be stunned or killed + eat a lot of skillpoints + realy weaker without some special support characters in team

      each type has their own role in gameplay – say that Terravox is bad cause he cant activate all other passives in game is equal to say that Catgirl bad cause in team without other dd her damage will be lower

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      • Saying the Dragon, the mythical auspicious beast you guys worship or revere, to be OP, and needs to be nerfed, is equal to saying you are looking down upon your own Dragon and stepping and insulting the prestige and reputation of the great existence of a Dragon in Chinese culture.

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        • you one of this mad guys who scream at forums that existance of non-OP dragon in one gacha game is insulting all legendary dragons in the whole world folklore?

          or you one of this mad guys who think that if even 1 or 2 new characters in gacha game is not stronger than all others who was before its mean that developers hate exactly you personally?

          but I think you one of guys who just try to say somethin that looks smart if dont try to understand meaning of phrase )

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  3. Hello hello! New question yall, I didn’t really see anyone talk about it and idk if it was the same before v3. So, about his trace Sublimity, I don’t quite understand it, specifically the 0% of bondmates atk part. does it do anything at all? I’m so confused lol.

      
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  4. His shield got a massive nerf. Assuming E0S1 and 3500 ATK, in V1 with purity palace relic set, he could get 50% more shield effect (30%+20%). In v3 with then new relic set he can get 52% more shield effect (30% + 22%).

    Assuming a rotation of 1 skill, 2 basic attack, 1 ult, and 4 dragon actions.
    In v1 it would total 8700 HP as shield. In v3 it would total 5426 HP as shield.
    That is a 38% nerf to his sustain ability. On top of that, the dragon now doesn’t generate energy, which increase this rotation duration by giving him less ult, we are reaching around 40% nerf to his sustain ability.

    Considering they nerfed him on his synergetic capabilities, his purpose is only to be a sustain now, where he sucks very badly. 5426 HP as shield for a 3 turn rotation is not enough for most endgame content, and in 6 months he will be obsolete as simple mobs will destroy the shield with a single punch.

    He is a free unit, sure, but making him already obsolete on release is a very bad move from Hoyo.

      
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    • The worse thing is that the brainless HoYo shills are already attacking any post that dares to talk about these issues.
      They have no calculations and just make up lies saying that DH PT V3 is still a really good Sustain and that his pre V3 Shields were too strong anyways!

      They clearly have no idea what they are talking about.

      The truth is that V3 DH PT is completely useless as a Sustain currently.
      Anyone with minimal calculations can easily see that.

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    • It’s a 17% skill nerf for an overall basis, and it’s a ~27% shield nerf based on your rotation. I don’t think anyone was going to seriously run the DEF set before, so I did my calcs with 2p/2p ATK% and new set, since it’s entirely obvious it was made for him.
      It is a nerf overall, and he will likely have to occasionally skill on the harder content, but his shielding is pretty much on-par with Aventurine. DHPT and Aventurine skills are nearly identical, Aventurine’s Fup is a bit weaker but likely more consistent.
      And even if shields break, the heal from ult fixes any decline.

      But without sig, it’s really not good. It’s a triple whammy of losing 30% to shields, lower shields from less ATK, and losing the heal (which might be the worst part).

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    • I think he will get more dragon actions than you are assuming. The dragon gets action forwarded each time the bondmate attacks, that should push it into a fifth in that 3 turn window.

      And do Sunday’s action advances line up properly with those to give a bunch of extra dragon turns (at 133 spd)? It’s possible that’s what he’s being balanced around

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  5. Shield power got nerfed by 33% and 66%.

    I couldn’t care less about gimmicks or damage on a Sustain.
    Yeah it was fun to have those Dragon shenanigans but that is not what a Sustain character is for, he is there to keep my Team alive, not to play party tricks.

    The Shield Nerf is so massive, he needs to use Skill every Turn now, eating SP constantly.
    Absolutely unacceptable from a Sustain.
    Hyacine doesn’t have to do that, she can do it in a HP sacrifice Team because RMC only uses Skill 1 time at the start of battle and Castorice will not use any SP at all because she uses Team HP.
    DH PT is not for HP sacrifice Teams, so for him to use 1 SP every Turn makes him un usable in most Teams.

    They added even more Healing to his Sig LC.
    Because now the Nerfed Shields cannot keep up and your Team will lose HP constantly so you need his Sig LC to heal them.

    From Best Preservation at E0S0 he went to Total Trash even as E0S1.
    Absolutely pathetic.

    We gonna get Free Trash… “Yaaaay”.
    Like anyone is stupid enough to waste resources on building him like this.
    Especially that most people already have Aventurine.

    I do not have Aventurine and even I won’t build a Trash Preservation character like DH PT V3.

      
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    • With the offset of the shield set and taking into consideration a loss of ATK from 2p/2p, the skill nerf is 17%. Assuming a rotation of 1 skill, 2 basic attack, 1 ult, and 4 dragon actions, it’s a ~27% nerf. To sustain the same amount, you would not have to skill every single turn, more like once every 4 rotations.

      His basic skill shield is almost perfectly on par with Aventurine’s, his dragon shield is a smidge stronger overall, but less frequent, and assuming Aventurine’s ult always procs a shield, DHPT’s is a smidge stronger.

      It’s plenty enough to sustain fine. The issue is when he doesn’t have his sig. I don’t want to even run the calcs – you lose a huge chunk of ATK from lower base LC ATK (or lose any LC effect), and 24% ATK, and lose 30% shields from LC, and completely remove the heal effect.

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  6. This is the fate of the free unit. And no, Ratio and Archer is not good either.
    Ratio is shit and cope after 2.x began and Archer so called ‘best ST dps’ got clapped by Anaxa/Casto who have better ST dmg while can also do AoE. Anaxa/Casto will continue gets better with future supports while Archer stucks with DPS loss Sparkle.
    This Dan Heng without S0 and his shield will be worse than a f2p Aventurine which will be unplayable in 4.x. What’s the point of free unit if they require S1 to be usable?

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  7. what the heck is that e1
    they really just copied what they did with cerydra into dan heng’s kit
    omg

      
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  8. with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?

      
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  9. Ahh damn V3.
    DH PT’s Shields got Nerfed hard.
    Skill from 30% to 20%.
    That is 33% Nerf in Shield power.
    Ultimate from 30% to 10%
    That is 66% Nerf in Shield power.

    I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
    I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
    Huge disappointment for sure.

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  10. V3 is here, pack it up </3

    If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well

    Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse

      
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    • Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol

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      • Correct. Not only that but if you combine the new relic Sets Shield Effect with DHPT, it is actually HIGHER THAN THE ORIGINAL. Even the Additional Shielding got buffed. (With the only exception being the Additional Shielding from his Ult.) The new numbers are as follows:

        DH Skill
        OG≈30%+400
        NOW≈23%+410
        W/ Self-Enshroud (New Relic) Set (+22%)≈45%+410

        DH U
        OG≈30%+400
        NOW≈11.5%+205
        W/ Self-Enshroud (New Relic) Set (+22%)≈33.5%+205

        DH T
        OG≈15%+200
        NOW≈11.5%+205
        W/ Self-Enshroud (New Relic) Set (+22%)≈33.5%+205

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    • еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.

      let’s hope that v4 will change the situation.

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      • Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit

        If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient

        Also robbing us of the SP set is a massive L for 0 cycling

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        • I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.

          Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).

          So I will repeat what I said above: all we can do is pray for v4.

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        • They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
          You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
          Also, Eagle’s 100x worse to farm than it since you brought that up.

          Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).

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