사이퍼

사이퍼
사이퍼명사사이퍼
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 양자
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
어두운 장막의 달빛65
끝없는 탄식15
행적 재료
신용 포인트3M
열렬의 영혼18
있는 듯 없는 듯한 조짐41
불꽃의 정령69
점점 가까워지는 비명56
천공을 불태우는 마귀139
끝없는 탄식58
...12
운명의 발자취8
메인 스토리사라진 도적의 도시 도로스, 300의 의적이 날뛰고 있다.
발 빠른 도둑 별 사이퍼라, 「계략」의 불씨를 희롱하는 황금의 후예여, 도망쳐라. 그대의 거짓말이 바람과 함께 이 세상 곳곳에 불기를——
「훗, 날 속이려고? 어림도 없지!」

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
187.1269.31271065%50%100130
20169.88135.132471065%50%100130
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+204.73162.852981065%50%100130
30248.29197.53611065%50%100130
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+283.14225.224121065%50%100130
40326.7259.884751065%50%100130
신용 포인트16000
점점 가까워지는 비명6
어두운 장막의 달빛3
40+361.55287.65261065%50%100130
50405.11322.255891065%50%100130
신용 포인트40000
점점 가까워지는 비명9
어두운 장막의 달빛7
50+439.96349.976401065%50%100130
60483.52384.627031065%50%100130
신용 포인트80000
끝없는 탄식6
어두운 장막의 달빛20
60+518.36412.347541065%50%100130
70561.92446.998171065%50%100130
신용 포인트160K
끝없는 탄식9
어두운 장막의 달빛35
70+596.77474.78681065%50%100130
80640.33509.369311065%50%100130
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
어두운 장막의 달빛3
40+
50
신용 포인트40000
점점 가까워지는 비명9
어두운 장막의 달빛7
50+
60
신용 포인트80000
끝없는 탄식6
어두운 장막의 달빛20
60+
70
신용 포인트160K
끝없는 탄식9
어두운 장막의 달빛35
70+
80

전투 스킬

앗! 그물을 빠져나간 물고기앗! 그물을 빠져나간 물고기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 사이퍼 공격력의 만큼 양자 속성 피해를 가한다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
헷, 공짜 보물헷, 공짜 보물 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
의 기본 확률로 지정된 단일 적 및 인접한 목표를 허약 상태에 빠트리며, 가하는 피해가  감소하고 사이퍼의 공격력을  증가시킨다, 지속 시간: 턴. 또한 지정된 단일 적에게 사이퍼 공격력의 만큼 양자 속성 피해를 가하고, 인접한 목표에게 사이퍼 공격력의 만큼 양자 속성 피해를 가한다

단일 적 및 인접한 목표가 가하는 피해를 감소시키고, 사이퍼의 공격력을 증가시킨다. 지정된 단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다
레벨 15
고양이 괴도 드림!고양이 괴도 드림! - 필살기 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 90 / 확산 : 60
지정된 단일 적에게 사이퍼 공격력의 만큼 양자 속성 피해를 가한다. 이후 지정된 단일 적에게 현재 특성 기록 수치의 만큼 확정 피해를 가하고, 지정된 단일 적 및 인접한 목표에게 사이퍼 공격력의 만큼 양자 속성 피해와 총 현재 특성 기록 수치의 만큼 확정 피해를 가한다. 해당 확정 피해는 모든 스킬 목표가 분담한다

특성으로 기록한 피해량에 따라 단일 적 및 인접한 목표에게 일정 비율의 확정 피해를 가한다. 발동 후 기록된 피해량을 초기화한다
레벨 15
열정적이고 친절한 도로스인열정적이고 친절한 도로스인 - 특성 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 60
필드 위에 [단골손님] 상태의 적이 없을 시 사이퍼는 즉시 현재 필드 위 HP 최대치가 가장 높은 단일 적을 [단골손님]으로 만든다. 전투 스킬과 필살기 발동 시 주목표를 [단골손님]으로 만든다. [단골손님] 상태는 가장 최근에 부여된 목표에게만 적용된다.
[단골손님]이 다른 아군의 공격을 받으면 사이퍼는 즉시 [단골손님]에게 추가 공격을 발동하여 사이퍼 공격력의 만큼 양자 속성 피해를 가한다. 해당 추가 공격은 1회만 발동할 수 있으며, 사이퍼가 필살기를 발동한 후 발동 횟수가 초기화된다.
사이퍼는 아군이 [단골손님]에게 가한 피해(확정 피해 제외)의 만큼 기록한다. 초과된 피해는 기록하지 않으며, 필살기 발동 후 기록 수치는 초기화된다

사이퍼가 적 1기를 [단골손님] 상태에 빠트리고 대상이 받는 피해량을 기록한다. 사이퍼의 동료가 [단골손님] 상태의 적을 공격하면 사이퍼는 해당 목표에게 추가 공격을 발동하며, 사이퍼는 필살기를 발동한 후 다시 발동할 수 있다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
장화 신은 고양이장화 신은 고양이 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
[자그레우스의 축복]을 획득한다, 지속 시간: 초. 지속 시간 동안 사이퍼는 적에게 발각되지 않으며, 이동 속도가 50% 증가한다. 일반 맵/시뮬레이션 우주/차분화 우주의 적에게 다가갈 시 즉시 랜덤 소모품을 획득하며, 하루에 최대 회 획득할 수 있다.
[자그레우스의 축복]을 보유하는 동안 전투에 진입하면 모든 적에게 사이퍼 공격력의 만큼 양자 속성 피해를 가하고, 사이퍼가 해당 피해로 획득하는 기록 수치가  증가한다

[자그레우스의 축복]을 획득한다. 지속 시간 동안 적은 사이퍼를 발견할 수 없으며, 적에게 다가갈 시 랜덤 소모품을 획득한다. 전투 진입 시 사이퍼가 모든 적에게 소량의 양자 속성 피해를 가한다
레벨 1

행적

신행의 신발신행의 신발
캐릭터를 회 승급해야 합니다 2
사이퍼의 속도가 140/170 이상일 시 치명타 확률이 25%/50% 증가하고, 획득하는 기록 수치가 50%/100% 증가한다
신용 포인트5000
열렬의 영혼3
...1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
양자 속성 피해 3.2% 증가
신용 포인트5000
열렬의 영혼3
있는 듯 없는 듯한 조짐6
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
점점 가까워지는 비명3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
불꽃의 정령3
점점 가까워지는 비명3
<unbreak>300</unbreak> 의적300 의적
캐릭터를 회 승급해야 합니다 4
사이퍼는 아군이 [단골손님]을 제외한 적에게 가하는 피해(확정 피해 제외)의 8%를 기록한다. 초과 피해는 기록되지 않는다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
...1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 4
속도 3 증가
신용 포인트20000
불꽃의 정령5
점점 가까워지는 비명4
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
양자 속성 피해 4.8% 증가
신용 포인트45000
천공을 불태우는 마귀3
끝없는 탄식3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
천공을 불태우는 마귀3
끝없는 탄식3
해를 바꿔치기한 대도해를 바꿔치기한 대도
캐릭터를 회 승급해야 합니다 6
사이퍼가 필드에 있을 시 모든 적의 방어력이 30% 감소한다. 웨이브가 시작될 때마다 사이퍼의 행동 게이지가 100% 증가한다
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
...1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
천공을 불태우는 마귀8
끝없는 탄식8
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
양자 속성 피해 6.4% 증가
신용 포인트160K
천공을 불태우는 마귀8
끝없는 탄식8
속도 강화속도 강화 (속도)
속도 2 증가
신용 포인트2500
있는 듯 없는 듯한 조짐2
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
속도 4 증가
신용 포인트160K
천공을 불태우는 마귀8
끝없는 탄식8

성혼

바쁘게 굴러가는 눈, 목표는 웃는 얼굴바쁘게 굴러가는 눈, 목표는 웃는 얼굴바쁘게 굴러가는 눈, 목표는 웃는 얼굴
특성의 추가 공격 발동 가능 횟수가 2회로 증가한다. 사이퍼가 적 명중 시 120%의 기본 확률로 대상이 받는 피해가 25% 증가한다, 지속 시간: 2
주머니를 쓱, 곤경을 틈탄 소매치기주머니를 쓱, 곤경을 틈탄 소매치기주머니를 쓱, 곤경을 틈탄 소매치기
사이퍼가 기록한 피해량은 기존 기록 수치의 150%가 된다. 특성의 추가 공격 발동 시 사이퍼의 치명타 피해가 100% 증가한다, 지속 시간: 2
뒤섞인 진실과 거짓, 구별 불가뒤섞인 진실과 거짓, 구별 불가뒤섞인 진실과 거짓, 구별 불가
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
발각된 악행, 걸음아 날 살려라발각된 악행, 걸음아 날 살려라발각된 악행, 걸음아 날 살려라
[단골손님]이 아군의 공격을 받은 후, 사이퍼는 대상에게 사이퍼 공격력의 50%만큼 양자 속성 추가 피해를 가한다
파놓은 토끼굴, 쏜살같이 도망파놓은 토끼굴, 쏜살같이 도망파놓은 토끼굴, 쏜살같이 도망
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
세상에 이름을 남기지 않은, 대도세상에 이름을 남기지 않은, 대도세상에 이름을 남기지 않은, 대도
사이퍼 특성의 추가 공격이 가하는 피해가 350% 증가한다. 필살기를 발동하여 기록 수치가 초기화되면 이번에 초기화된 기록 수치의 20%를 반환한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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40 responses to “사이퍼”

  1. I like what they are going for with her. That while she is a debuffer at heart like pela and jiaoqiu, unlike them, she actually has personal damage. That being said though, she’s looking rough to build, especially without LC. I personally hate EHR (and by extension effect res) as a stat in this game because for some reason, these enemies nowadays have a LOT of debuff resistance. I’m mentioning this because her LC is all about debuffing, and its going to feel really bad if you miss a proc because some boss has like 50%+ resistance. You could of course run EHR Chest piece to ensure this doesn’t happen instead of praying to da wei, but then you’re really hurting her damage, which is her main advantage over other nihility units. Maybe i’m overestimating, but i feel like the 120% chance is not enough to be consistent. She’s similar to xueyi, which is not a good thing at all, despite how good xueyi can be at high investment. That being said, i’ve seen some people saying she’s worthless. Thats kinda crazy lol. First impressions are okay, but Lets keep in mind that its V1, and honestly, she really just needs some tweaks. She has insane Potential.

    Another thing is that she has no idea who she wants to work with the best. To be fair, not every support/sub carry HAS to be best-in-slot in a team to justify pulling, but the reason its such a concern for her is that the competition is STIFF. That’s why they tried to give her a bit of everything (jiaoqiu’s debuffing, hunt squad’s follow up, ult spam) that current units have, but she’s stretched too thin imo. Especially with a LOT of her power (particularly with Feixiao) being locked behind early eidolons.

    I personally am likely to pull her despite all this though (don’t have topaz. been using moze with an E2 Fei since release LOL and i wanna change things up) and i think she’s going to be fun. Here are Some quick changes i think would be good since this comment is mad long and i gotta get back to work lol

    Wealth Bond – every time it gets 45 points (its like a tally), Cipher launches her follow up. This would be a perfect medium and take pressure off pulling her E1, and make her feel better overall for both teams, while also helping to stack higher consistently and make her ult hit harder more often.

    Trace should give CRIT DMG as well. Also chop some top off of the cap. Like maybe 155 spd instead of 170? Her stats are already spread thin, Especially without LC.

    Also if anyone thinks i’m underestimating her, please let me know. This unit is very interesting to me and i’d be happy to hear some things i might have missed.

      
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    • 120% base chance means you need 39% to have a guaranteed debuff on the highest EffRes possible on enemies. I dont think you absolutely need to be at 100% chance, but with some random substats on some pieces you’ll prolly get to ~20% comfortably, which gives you an 86.4% chance to hit the LC debuff on them. LC might also be later changed into a per hit roll like Kafka’s and then it would be even easier to hit

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  2. Even if I grab E2S1 Cipher ? I currently have E1S1 JaoQiu but I don’t really like the character overall.

    If I could slot him out for Cipher I’d do it even more if there are no massive upgrade.

    As long as it’s not a downgrade lol…

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  3. Character confirms Hoyo has all V1-V7 betas already done before pbt even begins

    Her ult and follow ups ignore weakness regardless of toughness, despite not being stated, alongside pre beta nerfs it’s obvious. Beta is mass marketing campaign, with buffs near the end for hype generation.

    Her performance is interesting. I think she’s worthless for most people on release

    To put it bluntly, most teams don’t want her. She isn’t a significant upgrade in Feixiao teams, JQ is stronger for Acheron, Castorice and Break have too strict of teamcomps to slot her. You’ll find it hard to find many teams where Cipher is the engine that makes a team function. Which is quite sad because

    Her kit is REALLY POTENT. Most of her value will come from sustainless clears and 0 cycling. She’s a really good 4th slot in a lot of teams. She is Pela pro max, and we all know how versatile that unit was.

      
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    • but She has peak animations xD

      i’d like to pull for her for my Acheron e0s1 + JQ e0s1 team and remove Pela

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    • cipher is a pela replacement, not a jiaoqiu replacement
      cipher is much better than pela for acheron, as long as you have a debuffing LC
      cipher + jiaoqiu + acheron will be her premium team for e0 and e1

      also, she can replace rmc for characters that don’t need rmc’s cdmg and aa as much

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  4. At the moment is she a better support than JaoQiu for Acheron ?

    I have E2 Acheron what would be better?

    Acheron Cipher Sparkle
    Acheron JaoQiu Sparkle
    Acheron JaoQiu Cipher

    Thx for your help?

      
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  5. She really wants speed, so what would be the best relics for her?

    I’m thinking 2-piece messenger and 2-piece sacerdos’ for a 12% speed increase plus either forge planar set to give an extra 6% speed or the firmament to increase damage from high speed if I can get the 170 speed she needs.

    Think that would work for her?

      
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    • base 106
      feet is 25 (+base=131)
      each 6% is worth 6.36 speed, 18% = 19 speed (150 with feet)
      20 speed on subs is not that hard to get, even more so considering shes atq>fua scaling

      i dont think its worth dropping at least one 4piecebonus for a 6% 2set, unless both pieces godly and it’d take you that 170

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  6. Lemme get this straight, she’s an attack scaling Quantum subdps that wants to skill regularly but is fine using basic in a pinch. She also records the damage dealt to enemies, therefore caring about how much damage her main dps of choice is outputting?
    Could this be the first character since… ever… that actually uses all facets of Sparkle’s buff suite?

      
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  7. Idk why but she lowkey gives Pela vibes, less DEF shred, but like… she actually hits hard Arche, Jiao Qiu, Cipher.. hmmm

      
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  8. What if she could be a Tribbie replacement for Anaxa + The Herta? Anaxa gives +50% DMG, The Herta gives +80% CDMG, and Cipher shreds 54% DEF (w/LC) and deals massive True DMG. Triple DPS meta?

      
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    • We need her final version to decide, but the amount of harmony that work better than her is really high

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      • Someone should do the calcs, bc -54% DEF gives her Pela’s damage amp, and the True DMG buff gives her RMC’s damage amp. And on top of that, she can deal damage.

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    • she don’t replace Tribbie her Kit is more of a dps who need there ult more and want someone to do as high damage possibly in her team so she can use her own ult

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      • I would still like to try that team out to see if it’s good (when she releases). Maybe it’ll work?

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    • also she don’t replace topaz in fart team as topaz increase Feixiao by like 560k then 300k with cipher who will only do that much and it will take her like a long time to build enough stacks to do it

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