
![]() | 名词 | 遐蝶 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。 冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独 ——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。 |
目录 |
属性 |
战技 |
随宠 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
战技
![]() | 月茧之庇 - 专属 | 辅助 |
能量恢复 : 0 | |
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动。若行动后,下一次回合开始前当前生命值提高或获得护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。 获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动,行动后,下一次回合开始前当前生命值提高或获得护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。 |
![]() | 哀悼,死海之涟漪 - 普攻 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于遐蝶 对敌方单体造成少量量子属性伤害。 | |
等级 | |
![]() | 缄默,幽蝶之轻抚 - 战技 | 扩散 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 / 扩散 : 30 | |
消耗我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 若死龙在场,战技替换为【骸爪,冥龙之环拥】。 消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。 | |
等级 | |
![]() | 掌心淌过的荒芜 - 天赋 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
【新蕊】上限与场上全体角色等级有关,我方全体每损失1点生命值遐蝶获得1点【新蕊】,当【新蕊】达到上限时可激活终结技。我方损失生命值时,遐蝶与死龙造成的伤害提高 死龙在场时无法通过天赋获得【新蕊】,除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。 我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 悲鸣,赐死之先声 - 秘技 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前 进入战斗后未召唤死龙则遐蝶获得等同于【新蕊】上限 进入【冥茫】状态,敌人无法主动靠近遐蝶, 【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前 进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限 | |
![]() | 骸爪,冥龙之环拥 - 战技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 60 | |
消耗除死龙以外的我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。 | |
等级 | |
随宠
![]() | 亡喉怒哮,苏生之颂铃 - 终结技 | 召唤 |
能量恢复 : 0 | |
弱点击破 : 0 | |
召唤忆灵死龙使其行动提前 死龙 召唤忆灵死龙使其行动提前 | |
等级 | |
![]() | 擘裂冥茫的爪痕 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
对敌方全体造成等同于遐蝶 对敌方全体造成少量量子属性伤害。 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
发动【燎尽黯泽的焰息】会消耗等同于死龙生命上限 一次攻击中可重复发动【燎尽黯泽的焰息】,重复发动时,伤害倍率依次提高至 死龙当前生命值小于等于自身生命上限 消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 月茧荫蔽的身躯 - 忆灵天赋 | 辅助 |
能量恢复 : 0 | |
弱点击破 : 0 | |
死龙在场时为我方后援,我方受到伤害或消耗生命值时,当前生命值最多降至1点,此后由死龙承担,但死龙会消耗等同于原数值 死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害或消耗生命值由死龙承担。 | |
等级 | |
![]() | 震彻寂壤的怒啸 - 忆灵天赋 | 辅助 |
能量恢复 : 0 | |
弱点击破 : 0 | |
死龙被召唤时,我方全体造成的伤害提高 被召唤时,使我方全体造成的伤害提高。 | |
等级 | |
![]() | 灼掠幽墟的晦翼 - 忆灵天赋 | 弹射 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
死龙消失时,造成 消失时,对敌方单体造成少量量子属性伤害,共弹射 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 灼掠幽墟的晦翼 - 忆灵技 | 弹射 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
消耗全部生命,造成 消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射 | |
等级 | |
行迹
![]() | 收容的暗潮 |
需要角色晋阶 2 | |
除死龙以外的我方目标接受治疗后会将 | ![]() ![]() ![]() |
![]() | 暴击伤害强化 (暴击伤害) |
需要角色晋阶 3 | |
暴击伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 4 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
需要角色晋阶 4 | |
遐蝶当前生命值大于等于自身生命上限的 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 5 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 5 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 西风的驻足 |
需要角色晋阶 6 | |
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 暴击伤害强化 (暴击伤害) |
需要角色晋阶 6 | |
暴击伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色等级 75 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色等级 80 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
暴击率提高 | ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 2 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
星魂
![]() | 雪地的圣女,付记忆入殓 | ![]() |
敌方目标当前生命值小于等于自身生命上限 |
![]() | 以扑翼繁花加冕 | ![]() |
召唤忆灵死龙后,遐蝶获得 |
![]() | 虔敬的旅人,于死境翩跹 | ![]() |
终结技等级+2,最多不超过 |
![]() | 拥悲怜哀歌安眠 | ![]() |
遐蝶在场时,我方全体受到治疗时的回复量提高 |
![]() | 素白的新篇,以预言装点 | ![]() |
战技等级+2,最多不超过 |
![]() | 待流年奔涌破茧 | ![]() |
遐蝶与死龙造成伤害时,量子属性抗性穿透提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 胜利只在朝夕间 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 使装备者的暴击伤害提高 | ![]() ![]() |
![]() | 焚影 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 装备者首次召唤忆灵时,恢复 | ![]() ![]() |
![]() | 溯忆 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 忆灵的回合开始时,使装备者和忆灵分别获得1层【缅怀】,每层使造成的伤害提高 | ![]() ![]() |
![]() | 天才们的问候 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 多流汗,少流泪 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 使装备者的暴击率提高 | ![]() ![]() |
![]() | 将光阴织成黄金 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 使装备者的基础速度提高 | ![]() ![]() |
![]() | 记忆永不落幕 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 使装备者的速度提高 | ![]() ![]() |
![]() | 让告别,更美一些 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使装备者的生命上限提高 当装备者的忆灵消失时,使装备者行动提前 | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Overworld
Combat
语音音量
语言
Title | loc_sound |
主线
Title | 文本语言 |
358 responses to “遐蝶”
gonna skip castorice. also going f2p
why? not a big fan of remembrance units.
also don’t like the concept of global abilities. even if she didn’t have a global ability I’ll skip.
don’t see the reason why I should sink 1500$ to get e6s5 Acheron, just for her to struggle clearing endgame content in no less than 3 months.
After a year, it didn’t get better.
You should’ve went F2P in these type of games anyways, cuz they suck your money dry
What? I got E6S1 Acheron and i’ve never had trouble 0 cycling. I literally was auto playing MoC a few months ago. Recently had to stop, but still. S5 is a good bit stronger than S1 Acheron.
I also run sustains. If you don’t run a sustain then you defiantly shouldn’t be having a hard time.
I am still very upset that appearently Sunday is not very good for Castorice Team.
Some people say Pela is better for her than Sunday!
Tribbie + RMC.
or RMC + Pela.
or RMC + Ruan Mei.
and only then RMC + Sunday…
Sunday was suppose to be the best Support for Remembrance and other Summoner type characters and so far in 3.x only Aglaea is the Remembrance character Sunday is good for.
I am very disappointed.
“Aglaea is the only Remembrance character Sunday is good for” my man, including Castorice, there are ONLY THREE Remembrance characters in total, with RMC being a SUPPORT and Castorice just benefitting more from supports with a different focus given an optimal environment.
Did you expect EVERY Remembrance character to have Sunday as their BiS support? Is him being pretty universally regarded as the BiS support for nearly every single DPS unit in the game not good enough for you because some characters benefit more from True DMG/RES PEN/DEF Shred than they do Sunday’s hypercarry SP Neutral DMG/Crit/Action Advance?
Not even to mention that he STILL IS A GOOD AND VIABLE SUPPORT FOR HER. Depending on Sunday’s investment, he could even be the better choice for her depending on the team she’s used in!
Aglaea is literally a different character that jumps up at least a full tier solely because of Sunday being PERFECT for her and you’re mad that the SECOND REMEMBRANCE CHARACTER TO BE RELEASED has Sunday in the “works well and is BiS in specific circumstances but other supports work better in general usage and are easier to use optimally” like ????
You can’t ever expect a support being BiS for every one of a certain class. They are always going to try to get you to pull for new supports. That’s how Gacha’s work. There was always a chance so i’m not going to call you silly or anything for assuming, but honestly it’s better to set your expectations low when it comes to games like this.
im happy! finally a summon unit that doesnt need sunday to be good! all of you guys complain about cas’s global passive making her a “needed” character when hoyo has made needed characters countless times before. ruan mei/fugue for break teams, sunday for summons, aventurine for almost anything…. like come on guys
actually E1 tribbe is worst then E1 Sunday teams
where did you get this “sunday was supposed to be the best support for remembrance”? do all remembrance needs to be shackled by the same kit that wants their summon to shit out 20 actions in a turn?