Castorice

Castorice
CastoriceConceptsCastorice
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Remembrance
Combat TypesClass Quantum
Character Materials
Credit308K
Ethereal Omen15
Echoing Wail15
Darkveil Moonlight65
Eternal Lament15
Trace Materials
Credit3M
Bīja of Consciousness18
Ethereal Omen41
Seedling of Manas69
Echoing Wail56
Flower of Ālaya139
Eternal Lament58
Auspice Sliver12
Tracks of Destiny8
StoryAidonia, the snowy land that respects and worships death, has already sunken into sweet slumber.
O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of “Death,” set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny.
— Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again.

Table of Contents
Stats
Skill
Pet
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Credit4000
Ethereal Omen5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Credit8000
Ethereal Omen10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
LevelCharacter Materials
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+
50
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+
60
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+
70
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+
80

Skill

Sanctuary of MooncocoonSanctuary of Mooncocoon - Exclusive | Support
Energy Regeneration : 0
After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" temporarily delay becoming downed and can take actions normally. After the action and before the start of the next turn, if their current HP increases or they gain a Shield, "Mooncocoon" is removed. Otherwise, they will be downed immediately. This effect can only trigger once per battle.

After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state: This delays becoming downed and allows normal actions. After the action and before the start of the next turn, if the current HP increases or a Shield is gained, "Mooncocoon" is removed. This effect can only trigger once per battle.
Lament, Nethersea's RippleLament, Nethersea's Ripple - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy.

Deals minor Quantum DMG to one enemy.
Level 10
Silence, Wraithfly's CaressSilence, Wraithfly's Caress - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 60 / Blast : 30
Consumes of all allies' current HP. Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy and Quantum DMG equal to of Castorice's Max HP to adjacent targets.
If the current HP is insufficient, reduces the current HP down to 1.
If Netherwing is on the battlefield, the Skill becomes "Boneclaw, Doomdrake's Embrace" instead.

Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets.
Level 15
Desolation Across PalmsDesolation Across Palms - Talent | Enhance
Energy Regeneration : 0
Weakness Break : 0
The maximum limit of "Newbud" is related to the levels of all characters on the battlefield. For every 1 point of HP lost by all allies, Castorice gains 1 point of "Newbud." When "Newbud" reaches its maximum limit, can activate the Ultimate. When allies lose HP, Castorice's and Netherwing's DMG dealt increases by . This effect can stack up to time(s), lasting for turn(s).
When Netherwing is on the field, "Newbud" cannot be gained through Talent, and HP lost by all allies (except Netherwing) will be converted to an equal amount of HP for Netherwing.

When any ally loses HP, Castorice gains "Newbud". Increases Castorice's and Netherwing's DMG dealt. When "Newbud" reaches the maximum, Castorice's Ultimate can be used. While Netherwing is on the battlefield, HP lost by any ally unit (except Netherwing) will be converted to an equal amount of HP for Netherwing.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Wail, Death's HeraldWail, Death's Herald - Technique
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Netherveil" state that lasts for seconds. While "Netherveil" is active, enemies are unable to actively approach Castorice.
During "Netherveil," active attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by 100%, and deploys the Territory "Lost Netherland." Netherwing has its current HP equal to of max "Newbud." After entering battle, consumes of the current HP of all allies (except Netherwing).
If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to of max "Newbud."

Enters the "Netherveil" state. Enemies are unable to actively approach Castorice.
During "Netherveil," attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by 100%. Upon entering battle, consumes HP of all allies (except Netherwing).
If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to #4[i]% of max "Newbud."
Level 1
Boneclaw, Doomdrake's EmbraceBoneclaw, Doomdrake's Embrace - Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 60
Consumes of the current HP of all allies (except Netherwing). Castorice and Netherwing launch Joint ATK on the targets, dealing Quantum DMG equal to and of Castorice's Max HP to all enemies.
If the current HP is insufficient, reduces the current HP down to 1.

Consumes all allies' HP. Castorice and Netherwing launch Joint ATK on the targets, dealing Quantum DMG to all enemies.
Level 15

Pet

Doomshriek, Dawn's ChimeDoomshriek, Dawn's Chime - Ultimate | Summon
Energy Regeneration : 0
Weakness Break : 0
Summons the memosprite Netherwing and advances its action by 100%. At the same time, deploys the Territory "Lost Netherland," which decreases all enemies' All-Type RES by . If Castorice has the DMG Boost effect from her Talent, then this effect spreads to Netherwing. Netherwing has an initial SPD of and a set Max HP equal to of max "Newbud."
After Netherwing experiences turns or when its HP is 0, it disappears and dispels the Territory "Lost Netherland."

Summons the memosprite Netherwing and advances its action by 100%. At the same time, deploys a Territory that decreases All-Type RES for all enemies.
Level 15
Claw Splits the VeilClaw Splits the Veil - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Deals Quantum DMG equal to of Castorice's Max HP to all enemies.

Deals minor Quantum DMG to all enemies.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Launching "Breath Scorches the Shadow" will consume of Netherwing's Max HP to deal Quantum DMG equal to of Castorice's Max HP to all enemies.
In one attack, "Breath Scorches the Shadow" can be launched repeatedly, with the DMG multiplier increased progressively to / . After reaching , it will not increase further. The DMG Multiplier Boost effect will not decrease before Netherwing disappears.
When Netherwing's current HP is equal to or less than of its Max HP, launching this ability will actively reduce HP down to 1, and then trigger the ability effect equal to that of the Talent "Wings Sweep the Ruins."

Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is #5[i]% or lower, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Mooncocoon Shrouds the FormMooncocoon Shrouds the Form - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Netherwing is on the field, it acts as backup for allies. When allies take DMG or consume HP, their current HP can be reduced down to a minimum of 1, after which Netherwing will consume HP at of the original value until Netherwing disappears.

When Netherwing is on the field, it acts as backup for allies. Allies' current HP can be reduced down to a minimum of 1, after which Netherwing will bear the DMG received or the HP consumed.
Level 10
Roar Rumbles the RealmRoar Rumbles the Realm - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Netherwing is summoned, increases DMG dealt by all allies by , lasting for turn(s).

When summoned, increases the DMG dealt by all allies.
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Talent | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 15
When Netherwing disappears, deals instance(s) of DMG, with each instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy. At the same time, restores HP by an amount equal to of Castorice's Max HP plus for all allies.

Upon disappearing, deals minor Quantum DMG to one enemy that Bounces a total of #2[i] time(s). At the same time, restores HP for all allies.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is #5[i]% or lower, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is #5[i]% or lower, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Skill | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 15
Consumes all HP and deals instance(s) of DMG, with each instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy. At the same time, restores HP by an amount equal to of Castorice's Max HP plus for all allies.

Consumes all HP and deals minor Quantum DMG to one enemy that Bounces a total of #2[i] time(s). At the same time, restores HP for all allies.
Level 10

Traces

Contained Dark TideContained Dark Tide
Requires Character Ascension 2
After ally targets (excluding Netherwing) receive healing, converts 100% of the healed amount into "Newbud." If Netherwing is on the field, this is converted to Netherwing's HP instead. Each ally target can accumulate a conversion amount up to 12% of the max "Newbud". After any unit takes action, all units reset their accumulated conversion amount.
Credit5000
Bīja of Consciousness3
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit9000
Seedling of Manas3
Echoing Wail2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 4
CRIT Rate increases by 4%
Credit19000
Seedling of Manas4
Echoing Wail4
Inverted TorchInverted Torch
Requires Character Ascension 4
When Castorice's current HP is higher than or equal to 50% of her Max HP, her SPD increases by 40%. When Netherwing uses "Breath Scorches the Shadow" and deals fatal damage to all enemies on the field or brings them to a point where their HP cannot be reduced further, Netherwing's SPD increases by 100%, lasting for 1 turn.
Credit20000
Seedling of Manas5
Tracks of Destiny1
Auspice Sliver1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Flower of Ālaya3
Eternal Lament3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Flower of Ālaya3
Eternal Lament3
Where The West Wind DwellsWhere The West Wind Dwells
Requires Character Ascension 6
Each time Netherwing uses "Breath Scorches the Shadow," the DMG dealt increases by 30%. This effect stacks up to 6 time(s) and lasts until the end of this turn.
Credit160K
Flower of Ālaya8
Tracks of Destiny1
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 6
CRIT DMG increases by 8%
Credit140K
Flower of Ālaya7
Eternal Lament6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 75
Quantum DMG increases by 6.4%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 80
CRIT Rate increases by 5.3%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
CRIT Rate increases by 2.7%
Credit2500
Ethereal Omen2
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 2
Quantum DMG increases by 3.2%
Credit4000
Bīja of Consciousness3
Ethereal Omen6
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit9000
Seedling of Manas3
Echoing Wail2

Eidolons

Snowbound Maiden, Memory to TombSnowbound Maiden, Memory to TombSnowbound Maiden, Memory to Tomb
When the enemy target's current HP is 80%/50% of Max HP or lower, the DMG dealt to it by "Boneclaw, Doomdrake's Embrace," "Claw Splits the Veil," "Breath Scorches the Shadow," and "Wings Sweep the Ruins" is 120%/140% of the original DMG respectively.
Crown on Wings of BloomCrown on Wings of BloomCrown on Wings of Bloom
After summoning the memosprite Netherwing, Castorice gains 2 stack(s) of "Ardent Will." "Ardent Will" can stack up to 2 time(s) and can be used to offset the HP cost of Netherwing's Memosprite Skill, "Breath Scorches the Shadow" and advance Castorice's action by 100%. When using the next Enhanced Skill, Castorice gains "Newbud" by an amount equal to30% of max "Newbud."
Pious Pilgrim, Dance in DoomPious Pilgrim, Dance in DoomPious Pilgrim, Dance in Doom
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Rest in Songs of GloomRest in Songs of GloomRest in Songs of Gloom
While Castorice is on the field, all allies' HP restored when receiving healing increases by 20%.
Pristine Pages, Prophecy as PlumePristine Pages, Prophecy as PlumePristine Pages, Prophecy as Plume
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Await for Years to LoomAwait for Years to LoomAwait for Years to Loom
When Castorice or Netherwing deals DMG, increases Quantum RES PEN by 20%. During Netherwing's attacks, can reduce enemy Toughness regardless of Weakness Types. When breaking Weaknesses, triggers the Quantum Weakness Break effect. And the number of Bounces for Netherwing's Talent "Wings Sweep the Ruins" additionally increases by 3.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Victory In a Blink
Victory In a Blink4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 8%, lasting for 3 turn(s).
Flower of Ālaya
Conqueror's Will
Shadowburn
Shadowburn3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 12 Energy for this unit.
Flower of Ālaya
Squirming Core
Reminiscence
Reminiscence3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.
Flower of Ālaya
Glory-Aspersed Torso
Geniuses' Greetings
Geniuses' Greetings4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56Increases the wearer's ATK by 16%. After the wearer uses Ultimate, increases the Basic ATK DMG dealt by the wearer and their memosprite by 20%, lasting for 3 turn(s).
Flower of Ālaya
Glory-Aspersed Torso
Sweat Now, Cry Less
Sweat Now, Cry Less4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 24%.
Flower of Ālaya
Glory-Aspersed Torso
Time Woven Into Gold
Time Woven Into Gold5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4Increases the wearer's base SPD by 12. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9%.
Flower of Ālaya
Glory-Aspersed Torso
Memory's Curtain Never Falls
Memory's Curtain Never Falls5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4Increases the wearer's SPD by 6%. After the wearer uses Skill, increases the DMG dealt by all allies by 8%, lasting for 3 turn(s).
Flower of Ālaya
Squirming Core
Long May Rainbows Adorn the Sky
Long May Rainbows Adorn the Sky5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24Increases the wearer's SPD by 18%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18% for 2 turn(s). The same types of effects cannot stack.
Flower of Ālaya
Glory-Aspersed Torso
Make Farewells More Beautiful
Make Farewells More Beautiful5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08Increases the wearer's Max HP by 30%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower." "Death Flower" allows the wearer and their memosprite to ignore 30% of the target's DEF when dealing DMG, lasting for 2 turn(s).
When the wearer's memosprite disappears, advances the wearer's action by 12%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
Flower of Ālaya
Eternal Lament
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387 responses to “Castorice”

  1. To all the people complaining about global passive,

    Star Rail is a PvE game not a PvP game (i.e. there is NO competition).
    Hence, meta is NOT important and never was.

    When I started playing since day 1, I’ve ONLY pulled for character that I LIKE and never for the meta.
    Thus, I’ve enjoyed building and using characters who aren’t that strong, and with them I have zero issues clearing the story and events.

    Admitably, I find the later stages of MoC challenging at times, but that is just small bonus and not collecting every star is fine.

    As long as I do my dailies and complete the events, I have always saved up enough jades to get my favourites characters (except that time I lost my 50/50 on Jingliu’s original banner – but I managed to pull her on her rerun).

    My attitude towards Castorice (and ANY future characters), no matter how strong they are, is the same; I will PULL if I like the character, if not I will SKIP and save up for the future banner of characters I like.

    I think Castorice’s global passive is a nice addition to game, it helps players who are struggling yet is something many older Star Rail players and I can do without.

    If you think that the passive is too strong, or fear that the developers will another create new characters that ‘break the meta’, then let me reiterate, Star Rail is an RPG where you play through an overarching story with side-quests, while collecting companions along the way. (It is not a PvP game, where the strength of characters dictate everything).

    The purpose of collecting different companions is for fun and variety, while also progress through the story more easily (though not necessary). The main objective was never to unlock every character or zero cycle endgame content, doing so will lead you to keep pulling for characters you don’t need and keep you worried about the ‘meta’.

    In the future, I will continue playing Star Rail, pulling for characters I like and skipping the rest and one day reach the end of the story.

      
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    • You goddamn right!

      This whiners who always screaming about Meta-gameplay and Crit-supremacy and other strange stuff – they must just stop thinking about numbers of damage for one damn second and try to understand that game is just a game.

      We play this game for fun – if for you fun is geting numbers of damage- OK cool do it with real money or work on it f2p way! – but it’s just weird to trashtalking about characters and buffs that you not want to use or even understand!

      And one Secret Of Life for the ending )))

      In Hoyo games ALREADY many characters with strong buffs like this – in almost every online game in the world you can find some items/characters/buffs/skills etc that objectively too strong compared to other stuffs – you can fight them all if you want – but normal people just live with it and play as they like.

      Live your life and let others live theirs.

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    • exactly this. play for fun. these people whether they know it or not are slaves to this game, and I geniuenly with upmost sincerity hope one day they’ll stop playing, or at least take a long break and better themselves.

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    • Finally a take that has actual nuance and thought and isn’t just blind doomering.

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    • well said. hope this helps these desperate viruses. 👉👉”1351NinJa++” 👈👈 here’s a 10 jades code for your brilliant speech. one entire daily quest reward. hope this makes your day, claim before it’s taken.

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    • So to translate, me ME aaand MEEE!!

      ‘I like it when my favourite game doesn’t get updates, because I like when I don’t have to play the game I like.’

      You’re pulling Castorice, so you don’t care the global passive inconveniences others. You barely do endgame yet have the gut to talk about PVE and the ramifications global passives have on endgame. You admitted to not getting all stars, respectfully shut up. This is a toddler’s game difficulty wise, if you can’t accomplish that much your opinion doesn’t matter

      Back to “me” as well with your take on what HSR is about. To YOU HSR is a cookie cutter side-quest game. Speaking off, lmk how many side quests and events the game has atm. No seriously, boot up Prydwen and look. YOU don’t care because it doesn’t affect YOU, but the world doesn’t revolve around YOU.

      So once again, why are YOU giving your opinion about things that don’t apply to YOU?

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      • these npc normies saying “global passive isn’t a big deal” are the reason why the hoyo devs treat their players like slave, obeying whatever they implement. regardless of you pulling whatever you like and however the meta goes, such thing as “global passive” will make the devs think of greater monetization features for future development.

        don’t even forget the predatory impact on other games such as genshin (natlan characters) and wuwa (cantarella) which started to monetize exploration. you’d be shocked when the day such thing as “global passive” arrive on genshin and your loved games.

        feedback and criticism are meant for better change from these kinds of predatory monetization

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        • Cantarella isnt even remotely close. Sure she can swim 2x faster but my brother in christ aint no one swimming in that game.
          If you have a problem with her then u should have a problem with Carlotta and Phoebe since they both can do things no one else can.

          Now if they add a region where u traverse mainly by swimming then YES you have a point and I agree with u until then, its a nothing burger BUT I do understand your concern.

          The instant flying u can also do, just grapple and fly, sure its easier but u can still do it.

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        • I don’t feel Cantarella like a powercreep. We don’t really care about swimming in this game. Phoebe is more of a powercreep on that point, you can The Fly card x6, it’s insane and so cool.

          As for Natlan exploration, Natlan characters are more oriented toward it but noone screamed Yelan, Wanderer or Xianyun powercreep over Sayu, Venti or Kazuha.
          It makes exploration comfy but you never needed it since in Natlan there is dinosaurs everwhere and outside of Natlan, you have tools like in Sumeru or Chenyu Vale.

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      • dont bother bro, these ppl are gargling on hoyos dick so hard that their brain has stopped working.

        Its typical “it doesnt affect me so why should I care?” Until eventually it starts affecting them and they go “man what happened to this game? It used to be so good”

        He is being willfully disingenuous and thinks we wouldnt notice.

        Bro said there isnt a competition and yet the most viewed vids on yt is ppl pulling and try harding in endgame content. He either has no friends or they are all a bunch of normies, because non pvp gachas 100% have pvp it just happens outside of the game.

        “Hence, meta is NOT important and never was.” yeah lets just look past the fact that when SB was made if u didnt have Jingliu/Acheron or SB team you couldnt clear the new content because it was all favoring SB, as a day 1 player the forced meta shift was annoying since I could clearly see my characters were under performing to no fault of my own, and lets not get into dot comps… but I guess I was just being greedy and stupid huh?

        “reach the end of the story” lil bro has exactly 0 gacha games played under his belt

        “it helps players who are struggling” im sry but if u are struggling in the overworld content you might just need some more frontal lobe development, either that or you unironically pulled on sw banner and some other supps and now got no dmg. Altho I do admit that bug boss in Herta space station was hard since I lacked single target and an imaginary dps at the time.

        Also lets just look past what they did with AS. The game mode for SINGLE TARGET characters and yet all the top performers are aoe or blast… “Oh but its to sell the newest character”, ok then why didnt PF become single target when Feixiao came around? PF is lame compared to AS so I was happy they were catering to ST units for endgame only for it to become another version of PF. ST suck in PF but the opposite cant be said for AoEs and blast characters but I guess I was just being greedy and stupid…

        “Star Rail is an RPG where you play through an overarching story with side-quests, while collecting companions along the way”, me when I lie. If the focus of the game is the story why dont we get more of it constantly? And instead are stuck with 2 events a month, relic grind and end game modes??? Oh wait did u catch that? Relic farming. Why do we farm if the game is just story and piss eazy overworld content? Could it be that they want you to spend time on the game to gear your party to tackle harder challenges and prove you dont suck? Only to make the endgame mechanic cater to 3 characters and “force” you to pull them? Nah HSR is an RPG where you play through an overarching story, so surely this has nothing to do with it.

        “The main objective was never to unlock every character”, ok so why do they force them onto us, and coincidentally the banner characters are ALWAYS present in the new story arc? Yeah cuz that Therta was SOOO needed at the end of 2.0 that I would have been at a loss if she didnt show up. Its almost as if they WANTED us to see her and test her out and get hooked on her, pfftt nah that cant be it.

        And dont even get me started on Tingyun 2.0, we just happened to pick her up because we just did ok? Yet none of this is shown or said through out the whole of 2.0 and we are just supposed to believe it?

        HSR is not an RPG where you play through an overarching story. Its a character selling game where the story is dependent on who they want to release. They make the character then they make the story around said character, like Sunday, Tingyun, Therta and lingsha. These are the most egregious examples, other additions arent so noticeable.

        TLDR: OP is being willfully disingenuous and saying its not his problem and that he doesnt care, then proceeds to ignore the games faults it currently has.

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          • Classic lack of argument response.

            If you don’t want to hear someone else’s opinion, get the fck out of a message board application.

            Go play the game that is perfectly fine for you and enjoy it, why require validation?

            Pathetic.

        • Refreshing to see good takes outside of private discord servers

          It never occurred to me that we have 3, which theoretically are completely different endgame modes, yet without fail all of them bend over shamelessly for one unit. They fr made everything weak to ice and AoE, as opposed to solely making PF cater to Herta

          Back when Firefly released, they made PF, the AOE MODE FFS, have 4 enemies spawn as opposed to 5 cuz let’s shill blast in Pure Fiction, why not. It hurts even more that endgame refreshes every 42 days. So if you skipped the latest Hoyo fav you’re not allowed to have fun. If you can even call it fun when the DPS you pulled makes the enemy delete itself before you finish a rotation

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        • One more whiner )))

          Yep we farm relics – and what? – you can just not up your Equilibrium Level and stay with easy mode without farming anithing!

          Only people who want to do 3 endgame battle-based things really need to farm – and its at real not even important! Mirror+Bird+Bad End if you do them all with full stars give you somethin like 10-15 pulls – yep its soo damn important! you need to work hard on it guy! even if you can get 3 more times pulls just doing daily quests every day.

          You talkin about events??? – yeeeeeeeeeeeah! I badly need more power when i play this event with antique-store or kittens-builders )))
          And for battle-based events Hoyo always give us some free-to-use high-level characters.

          Yyep – they give us some characters – you can buy and play them or just watch pictures in banner list – your own choice – you have a problem with it???

          And sweetest part – whats wrong with talking about “Me, Myself and I”? – you are communist or what??? ))) – you think every guy in the world must talkin only about Greater Good with pathetic epicness? ))) even when we talkin about a game at small info site??? really? )))

          If we talking about game you must tell not about “all bad cause it is” – you must talk like “i have THAT expirience myself soo I can tell that things is gonna worse” – a person’s opinion is formed by his personal experience and if you cant talk about your own expirience I think it means you dont have it.

          About me? – when i was younger i played one game where you can get guarantee character after 90 pulls (yep like in HSR) BUT every time you close your PC or phone your pulls will reset to zero and for get 90 pulls f2p way you must grind whole year – I know REALLY bad games myself soo I can tell with all my expirience that HSR is normal and even without agressive monetization.

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      • So angry over some pixels. You should try going outside for once if you’re THIS worked up about a game which, honestly, your accomplishments in mean nothing. It’s a PvE game, and if you’re this bent about missing 60 jades a month because you’re not good enough at saving jades to win as a f2p player, maybe your time is better spent getting therapy.

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  2. Meant to make this comment as stand alone and not a reply, ffs…

    It seems “ppl” (hoyo shills), fail to understand whats at play, with the global passives. Hoyo probably isnt making as much money as they used to with hsr, since 1.0 players already got several teams built and dont have a need to pull the shiny new toys and only tend to pull on:
    A: Giga broken characters
    B: Waifu/Husbando
    C: Synergy characters

    And maybe the game isnt getting as many new players/player retention as they wanted, so they chose to start milking the older player base. By “forcing” us to pull for passives instead of characters.

    For me I could go 3 to 4 months without pulling, meaning I had all that time to accumulate pulls, essentially guaranteeing the character I want. Now imagine this happening across all servers multiple of millions of times. They were essentially bleeding money, this situation got even worse when they had the brilliant idea to make Super Break, as those teams tended to be super f2p friendly and ez to build, with the addition of jiaoqiu they would have 2 teams built for the cost of only five 5 stars. Sure they werent 1% team comps but SB was so busted that they didnt need anyone else to clear content for more than 5 months.

    So a quick recap. Since 2.6? The story has been abysmal and the content lacking. Multiple banners that no one actually pulls because of the insane power creep going on, if you spend money to pull on a rerun you are basically trolling, unless its a lc (some of them are rly strong), we have been getting less and less pulls per patch, 2.0 had more than 3.0 and so on, devs not acknowledge the bullshit that global passives are and purposefully designing bad characters to sell you eidolons.

    Look, the revive isnt even the issue. The problem is what they will eventually become mandatory, if AT LEAST they didnt work on end game content I wouldnt even be all that mad, since overworld is piss easy. Today its a revive tomorrow its 20% dmg, next week is 40% more hp and next month is 20% more crit.

    If you fail to see the problem im sry but you might just be a kid or incredibly naive…

      
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    • and before anyone says “its just a game” cool story bro the exit is to your left.

      If you dont care about it, then you dont get to give an opinion, since you dont care about it.

      Its because ppl like you exist that genshin ended up the way it did and so many other games will follow suit, “meh i dont care this game is ruining its reputation and killing their game, ill just play something else”, yeah until all thats left is shitty games that to the exact same thing, and if you think thats not true just look at skins and battle passes. Yeah gl with your “i dont care” attitude, lets see how long will take to change it to a “man wheres all the good games?”

      bunch of normies…

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      • It is just a game tho. You don’t need to get this upset over something that doesn’t matter that much.

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      • Yeah I agree completely that more players should take this issue more seriously.
        Sadly most of them fail to even understand the issue.
        Many comment that they do not see the Revive passive as a problem…
        Failing to understand that the ability itself is not the issue, the issue is that it is active even if Castorice is not in the Team, it is an Account Wide global passive effect that should not exist because we do not need even more ways the company can “force” players to pull for characters they might not even want but they are “needed” for the Team they like, and now even if they do not actually take place in that Team, their “Global Passive” will be a thing.

        Of course enemies and game content is also going to be ballanced around these “Global Passive” effects so good luck fighting a Boss that can easily wipe your whole Team with some special attack, if you do not have Castorice on your Account to save your butts.

        And possibly more “Global Passives” will bring more dirty mechanics that will be really bothersome to deal with if someone skipped the “solution” they are selling.

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      • While I don’t care about the global passive all that much, I’m tired of seeing all of the doomering on every HSR forum I go on. That’s why I personally have a problem. Take your toxicity somewhere else.

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      • All major video game companies exploit their player base for money. There’s no point in bothering to change it anymore so I just have fun with what I have.

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    • I don’t want it removed, that’s it. stfu because you ranting here is not going to change a thing other than irritate others who like the way she is. if something you don’t like mail the fuckin Hoyo raising your concern, people here to see leaks not your bullshit essay/opinion.

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    • just take a break. it’s not that hard. if you don’t like the way things are you can always quit. it’s free to uninstall too

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  3. V6 changes.

    T2 got a buff, now whenever the Dragon kills everything on the field he gains a 100% speed buff for 1 turn. This is good for all content since even in MoC if you kill whatever remains without donating the Dragon it basically makes sure the Dragon acts first in the next wave as it has 330 speed.

    Her E6 also got buffed allowing for omni break with the Dragon’s atks. Though just like with Acheron by the point you have E6 you’ll probably never see break again because you always kill the enemies before you can break them even in AS.

      
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    • actually adding a global passive does make the game much better, it incentivizes the players to have certain characters. Opens a door full of potential ($$) for future updates. Powercreep is good ($_$) than using the same old teams and bruteforching. how boring that sounds!

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  4. From a character I looked most forward to, to the character I simply despise. I don’t care if it isn’t her fault, she represents everything that is about to go wrong with this garbage dying game.

    For those defending the garbage of her global passive, I hope you will have the same energy when Phainon is next in line to get it (better one at that). Or Saber, a collab character (true definition of limited) being a character you pull for or your remembrance characters are now worse compared to those who will own Saber. Let us not go into Cyrene that is expy of that shitty Mary Sue from Hi3. I can smell shitty Hi3 devs giving her the most broken passive yet, because of course they will.

    “Genshin could never,” yes! Not even Genshin devs are this much greedy or stupid. Seeing how idiots defend Castorice’s global passive, HSR fanbase itself is at this point dumber than Genshin’s one ever could be. Enjoy your shitty recolored Xueyi with elf ears and don’t forget to top-up. Da Wei needs his new yacht.

      
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    • lol at the salt about elysia to top it all off.
      go get some fresh air, mate. it’s just a phone game.

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      • It isn’t even that hard to be a f2p, all they gotta do is not try and pull every character.
        There are enough free pulls to get the primary meta characters and supports, as long as they are skipping more novelty characters like Yunli, Argenti, Jade, Mydei, Aglaea, Fugue, Fu Xuan, Aventurine, Boothill, etc.
        As long as F2Ps pull strategically, they can do 10 cycle clears in MoC, 60k PF, and 6600 AS, which gives the max reward.

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    • Da Wei: Oh no, another freaking f2p leacher complaining about powercreep!! I have to give a fck.

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    • Oh my god please touch some grass and stop the constant doomering.

      It’s just a video game; if you’re not having fun, just quit.

      Everything will probably work out by the end.

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    • Just quit clown. Oh and go find some mental help because being this upset over a video game is not normal. Plenty of mental hotlines in many countries to help you.

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    • wait why is this guy getting so much hate? Hes right, this game is 100% speed running eos at this point, and its not even funny. If the devs keep doing shit like this, the game will die out and then all these shit eaters will “lose” all the investment they made and characters they care for.

      If you love being served shit and eat it, thats fine but then dont come knocking on other ppl doors saying “why didnt you help us change it”.

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      • I’m personally not hating on this guy, I just think he’s taking this game way too seriously and needs to calm down.
        Like it’s just a game, who cares this much?

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      • because being this worked up over a video game is kind of fucking crazy. EPSECIALLY a fucking gacha game. I can understand being upset but being THIS upset is kind of wild to me. Its just a game at the end of the day. Move on, go outside, get mental help, and enjoy life for what it is. Playing a gacha game is a losing market in the first place. You say the game is speedrunning EOS but you know for a fact thats not gonna happen for a while. Most of the people who play this game do not give a shit (me included) and just play for fun, and realize that ITS JUST A GAME! Its not a big deal. I know the leaker community is sad but…. god damn

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      • Hoyo stans are special kind of retards. Always have been. Defending their multi billion company for free, only to be surprised that the same company keeps treating them like shit.
        The guy in question might’ve been too unfiltered in what he said, but he isn’t wrong. This game is beyond cooked and seeing how people are willing to defend Hoyo’s shitty practices, throwing in most retarded counterarguments to those who call it out, is why I’m just sitting on sidelines at this point and laughing. Especially at “whale” larpers in these replies. Or idiots who say “it’s just a game.” If you go to a restaurant and got served shit, would you shut up and just eat it because shit can be eaten too? lmao

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        • I’m not a fan of the global passive either, but I just can’t bring myself to care that much.
          The game is still fun to me and that’s all that matters.
          People getting this worked up need to touch some grass please.

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          • well if u dont care stfu then. You not caring makes ur opinion worthless as you are bringing nothing to the conversation. You dont care but then proceed to say its just a game go outside??? To all the ppl that “dont care” you guys sure have a lot to say about something u “dont care”

          • It seems “ppl” (hoyo shills), fail to understand whats at play, with the global passives. Hoyo probably isnt making as much money as they used to with hsr, since 1.0 players already got several teams built and dont have a need to pull the shiny new toys and only tend to pull on:
            A: Giga broken characters
            B: Waifu/Husbando
            C: Synergy characters

            And maybe the game isnt getting as many new players/player retention as they wanted, so they chose to start milking the older player base. By “forcing” us to pull for passives instead of characters.

            For me I could go 3 to 4 months without pulling, meaning I had all that time to accumulate pulls, essentially guaranteeing the character I want. Now imagine this happening across all servers multiple of millions of times. They were essentially bleeding money, this situation got even worse when they had the brilliant idea to make Super Break, as those teams tended to be super f2p friendly and ez to build, with the addition of jiaoqiu they would have 2 teams built for the cost of only five 5 stars. Sure they werent 1% team comps but SB was so busted that they didnt need anyone else to clear content for more than 5 months.

            So a quick recap. Since 2.6? The story has been abysmal and the content lacking. Multiple banners that no one actually pulls because of the insane power creep going on, if you spend money to pull on a rerun you are basically trolling, unless its a lc (some of them are rly strong), we have been getting less and less pulls per patch, 2.0 had more than 3.0 and so on, devs not acknowledge the bullshit that global passives are and purposefully designing bad characters to sell you eidolons.

            Look, the revive isnt even the issue. The problem is what they will eventually become mandatory, if AT LEAST they didnt work on end game content I wouldnt even be all that mad, since overworld is piss easy. Today its a revive tomorrow its 20% dmg, next week is 40% more hp and next month is 20% more crit.

            If you fail to see the problem im sry but you might just be a kid or incredibly naive…

          • And shit that the chef served you, while spitting on it, is just a food too… if you so decide. If you are o.k. with eating shit, pretending it’s 5* meal, and you end up thanking the chef who served you that while he flips you off, because at the end of the day shit can be a food too, then good on you. Just don’t be so surprised that others don’t share your “taste” there and would prefer an actual food to excrement that probably came from that chef who hates you enough to serve you that.

            Also, I’m noticing a certain pattern in this comment section. Such as that I see comment like yours only from anonymous users., who always try to give themselves some sort of “owned ya” nickname… You guys are even more obvious than certain 4chan posters lol

    • man… I geniuenly feel for bad for people like you. Being this upset over a damn gacha game is fucking insane. Go outside, seek mental help, and geniuenly, in the best way possible, get a life. This world has so much amazing things to show and give, please don’t let a simple video game ruin yourself. I think you’re in a toxic relationship with HSR. I’m a retired Destiny 2 player, and I was just like how you acted. One day, I finally had enough and quit. And it was the best choice I’ve ever made. I’ve been so much happier since, and done so much things with my life. I’ve accomplished dreams I never thought I would, and geniuenly started loving myself. For you own sake, quit HSR, and move on.

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      • All I saw was a chronically online rant about Hoyoverse. The truth is that all video game companies exploit their playerbase for money. It is a major issue, yes, but it’s so rampant in the video game industry that I just don’t have the energy to complain. In the end and in the grand scheme of things, it is just a video game. I’m having fun playing the game and that’s all that matters.

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  5. V5 changes.

    Her enhanced skill got buffed from 66% to 80% multiplier.

    Her E2 adds another 10% charge ontop of the 20% it already gives. This apparently allows Cas to get a 1 turn ult every time with 2 remembrance summons on the field. Perfect for that instant nuke strategy. Though you will have to wail until 5.3 for the remembrance healer.

      
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  6. alright hear me out… fu xuan LC on any preservation character (truly does not matter) gives a near full heal to the dragon whenever it wipes out a wave. simply do 3 waves at a time in calyx with castorice technique in between challenges for forbidden farming tech

      
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