Castorice

Castorice
CastoriceNombreCastorice
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Reminiscencia
Tipos de combateClass Cuántico
Materiales exclusivos
Crédito308K
Augurio etéreo15
Gemido resonante15
Claro de luna velado65
Lamento eterno15
Material de Rastros
Crédito3M
Semilla de la reflexión18
Augurio etéreo41
Brote de manas69
Gemido resonante56
Alayawah139
Lamento eterno58
Pluma auspiciosa12
Huellas del destino8
HistoriaLa nación que venera a la muerte, Aidonia, el reino de las nieves perpetuas, se ha sumido en un dulce y profundo sueño.
Castorice, la hija del río Estigia, la Heredera de Crisos que busca la Yesca de la Muerte, comienza su viaje. Debe proteger el llanto de las almas del mundo y abrazar la soledad del destino.
La vida y la muerte son solo un viaje. Cuando la mariposa se posa en una rama, lo marchito vuelve a renacer.

Índice
Atributos
Habilidad básica
Mascotas
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Crédito4000
Augurio etéreo5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Crédito8000
Augurio etéreo10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Crédito16000
Gemido resonante6
Claro de luna velado3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Crédito40000
Gemido resonante9
Claro de luna velado7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Crédito80000
Lamento eterno6
Claro de luna velado20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Crédito160K
Lamento eterno9
Claro de luna velado35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
NivelMateriales exclusivos
1
20
Crédito4000
Augurio etéreo5
20+
40
Crédito16000
Gemido resonante6
Claro de luna velado3
40+
50
Crédito40000
Gemido resonante9
Claro de luna velado7
50+
60
Crédito80000
Lamento eterno6
Claro de luna velado20
60+
70
Crédito160K
Lamento eterno9
Claro de luna velado35
70+
80

Habilidad básica

Santuario de la crisálida lunarSantuario de la crisálida lunar - Exclusivo | Apoyo
Recuperación de energía : 0
Tras obtener a Castorice o cuando Castorice está en el equipo actual, se obtiene este efecto: en el combate, si un personaje aliado recibe un golpe letal, todos los personajes aliados que reciban un golpe letal en esa acción entran en el estado Crisálida lunar. Este estado pospone que sean derrotados y les permite actuar de forma normal. Después de esa acción, si sus PV actuales aumentan u obtiene un escudo antes del siguiente turno, se disipa el estado Crisálida lunar. De lo contrario, el personaje es derrotado inmediatamente. Este efecto solo se puede activar 1 vez por batalla.

Tras obtener a Castorice o cuando Castorice está en el equipo actual, si un personaje aliado recibe un golpe letal durante la batalla, todos los personajes aliados que reciban un golpe letal en esa acción entran en el estado Crisálida lunar: se pospone su derrota y pueden actuar de forma normal. Después de esa acción, si sus PV actuales aumentan u obtiene un escudo antes del siguiente turno, se disipa el estado Crisálida lunar. Este efecto solo se puede activar 1 vez por batalla.
Lamentos, olas del mar muertoLamentos, olas del mar muerto - ATQ básico | ATQ individual
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Inflige un Daño Cuántico equivalente al de los PV máx. de Castorice a un enemigo.

Inflige una pequeña cantidad de Daño Cuántico a un enemigo.
Nivel 10
Silencio, caricia de la mariposa elegíacaSilencio, caricia de la mariposa elegíaca - Habilidad básica | Ráfaga
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 60 / Ráfaga : 30
Castorice consume un de los PV actuales de todos los aliados e inflige un de sus PV máx. como Daño Cuántico a un enemigo y un de sus PV máx. como Daño Cuántico a los objetivos adyacentes.
Si los PV actuales son insuficientes, se reducen a 1.
Si el Dragón Caído está en el campo de batalla, la habilidad básica se convierte en Garra ósea, abrazo del dragón lóbrego.

Consume PV de todos los aliados e inflige Daño Cuántico a un enemigo y una pequeña cantidad de Daño Cuántico a los objetivos adyacentes.
Nivel 15
Desolación, de palmas derramadaDesolación, de palmas derramada - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
El máximo de Nuevo brote se basa en el nivel de todos los personajes en el campo de batalla. Castorice obtiene 1 punto de Nuevo brote por cada PV perdido por todos los aliados. Cuando Nuevo brote llega al máximo, se activa la habilidad definitiva. Además, cuando los aliados pierden PV, el daño que infligen Castorice y el Dragón Caído aumenta en un . Este efecto se puede acumular hasta veces y dura turnos.
Mientras el Dragón Caído está en el campo de batalla, no se puede obtener Nuevo brote mediante el talento. Además, los PV que pierdan los aliados (excepto el Dragón Caído) se convierten en la misma cantidad de PV para el Dragón Caído.

Cuando un aliado pierde PV, Castorice obtiene Nuevo brote, y aumenta el daño que infligen Castorice y el Dragón Caído. Cuando Nuevo brote llega al máximo, se activa la habilidad definitiva. Mientras el Dragón Caído está en el campo de batalla, los PV que pierdan los aliados (excepto el Dragón Caído) se convierten en la misma cantidad de PV para el Dragón Caído.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.

Nivel 1
Clamor, heraldo de muerteClamor, heraldo de muerte - Técnica
Recuperación de energía : 0
Ruptura de Debilidad : 0
Tras usar la técnica, entra en el estado de Vastedad lúgubre durante  s. Mientras el estado de Vastedad lúgubre está activo, los enemigos no pueden acercarse por iniciativa propia a Castorice.
Al atacar en el estado de Vastedad lúgubre, todos los enemigos en el área entran en combate y Castorice invoca al mnemoduende Dragón Caído. A su vez, adelanta un 100% la acción del Dragón Caído y despliega el Territorio Inframundo perdido. El Dragón Caído empieza con unos PV actuales equivalentes al del límite máximo de Nuevo brote. Tras entrar en combate, se consume un de los PV actuales de todos los aliados (excepto del Dragón Caído).
Tras entrar en combate y antes de invocar al Dragón Caído, Castorice obtiene una cantidad de Nuevo brote equivalente al del límite máximo.

Entra en el estado de Vastedad lúgubre, y los enemigos no pueden acercarse por iniciativa propia a Castorice.
Al atacar en el estado de Vastedad lúgubre, hace que todos los enemigos en el área entren en combate e invoca al mnemoduende Dragón Caído, el cual adelanta su acción un 100%. Al entrar en combate, se consumen PV de todos los aliados (excepto del Dragón Caído).
Tras entrar en combate y antes de invocar al Dragón Caído, Castorice regenera una cantidad de Nuevo brote equivalente al #4[i]% del límite máximo.
Nivel 1
Garra ósea, abrazo del dragón lóbregoGarra ósea, abrazo del dragón lóbrego - Habilidad básica | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 60
Consume un de los PV actuales de todos los aliados (excepto el Dragón Caído). Castorice y el Dragón Caído lanzan un ataque combinado que inflige a todos los enemigos un Daño Cuántico equivalente al y el de los PV máx. de Castorice.
Si los PV actuales son insuficientes, se reducen a 1.

Consume PV de todos los aliados. Castorice y el Dragón Caído lanzan un ataque combinado que inflige Daño Cuántico a todos los enemigos.
Nivel 15

Mascotas

Estertor, tintineo del renacerEstertor, tintineo del renacer - Habilidad definitiva | Invocación
Recuperación de energía : 0
Ruptura de Debilidad : 0
Invoca al mnemoduende Dragón Caído y adelanta la acción de este un 100%. Además, despliega el Territorio Inframundo perdido, que reduce la RES a todos los tipos de todos los enemigos en un . Si Castorice tiene el efecto de aumento de daño del talento, este efecto se extiende también al Dragón Caído. El Dragón Caído tiene inicialmente puntos de VEL y unos PV máx. fijos equivalentes al del límite de Nuevo brote.
El Dragón Caído desaparece después de turnos o cuando sus PV llegan a 0. Cuando desaparece, el Territorio Inframundo perdido se disipa.

Invoca al mnemoduende Dragón Caído y adelanta la acción de este un 100%. A su vez, despliega un Territorio que reduce la RES a todos los tipos de todos los enemigos.
Nivel 15
Garras que rasgan la oscuridadGarras que rasgan la oscuridad - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
Inflige un Daño Cuántico equivalente al de los PV máx. de Castorice a todos los enemigos.

Inflige una pequeña cantidad de Daño Cuántico a todos los enemigos.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
Al lanzar Aliento que prende las sombras, consume un de los PV máx. del Dragón Caído e inflige a todos los enemigos un Daño Cuántico equivalente al de los PV máx. de Castorice.
Puede lanzar repetidamente Aliento que prende las sombras en un ataque. Al lanzarlo repetidamente, el multiplicador de daño aumenta sucesivamente hasta el /. Tras alcanzar el , ya no sigue aumentando. El efecto de aumento del multiplicador de daño no disminuye hasta que el Dragón Caído desaparezca.
Si los PV actuales del Dragón Caído son iguales o inferiores al de sus PV máx. al lanzar esta habilidad, los PV se reducen a 1 y se activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.

Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Cuerpo oculto en la crisálidaCuerpo oculto en la crisálida - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cuando está en el campo de batalla, el Dragón Caído actúa de Refuerzo de los aliados. Los PV actuales de los aliados pueden reducirse hasta un mínimo de 1 al recibir daño o consumir PV, tras lo cual el Dragón Caído recibe el daño o consume PV en su lugar en una proporción del del valor original, hasta que el Dragón Caído desaparezca.

Cuando está en el campo de batalla, el Dragón Caído actúa de Refuerzo de los aliados. Después de que los PV actuales de un aliado se hayan reducido a 1, el Dragón Caído recibe el daño o consume PV en su lugar.
Nivel 10
Rugido que estremece el páramoRugido que estremece el páramo - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cuando el Dragón Caído es invocado, el daño que infligen todos los aliados aumenta en un durante turnos.

Al ser invocado, el daño que infligen todos los aliados aumenta.
Nivel 10
Alas que abaten las ruinasAlas que abaten las ruinas - Talento del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
Cuando el Dragón Caído desaparece, inflige daño veces. Cada vez inflige a un enemigo al azar un Daño Cuántico equivalente al de los PV máx. de Castorice. Además, regenera a todos los aliados una cantidad de PV equivalente al de los PV máx. de Castorice + .

Al desaparecer, inflige una pequeña cantidad de Daño Cuántico a un enemigo, que se dispara #2[i] veces en total. Además, regenera PV a todos los aliados.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Alas que abaten las ruinasAlas que abaten las ruinas - Habilidad del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
Consume todos los PV e inflige daño veces. Cada vez inflige a un enemigo al azar un Daño Cuántico equivalente al de los PV máx. de Castorice. Además, regenera a todos los aliados una cantidad de PV equivalente al de los PV máx. de Castorice + .

Consume todos los PV e inflige una pequeña cantidad de Daño Cuántico a un enemigo, que se dispara #2[i] veces en total. Además, regenera PV a todos los aliados.
Nivel 10

Rastros

Marea sombría contenidaMarea sombría contenida
Requiere niv. de ascensión de personaje 2
Después de que un aliado (que no sea el Dragón Caído) reciba una curación, el 100% de la curación se convierte en Nuevo brote. Cuando el Dragón Caído esté en el campo de batalla, esta curación se convierte, en cambio, en PV del Dragón Caído. La cantidad convertida total de cada aliado no puede superar el 12% del límite máximo de Nuevo brote. La cantidad convertida acumulada por todas las unidades se reinicia después de que cualquier unidad actúe.
Crédito5000
Semilla de la reflexión3
Pluma auspiciosa1
Bonificación de Daño CRITBonificación de Daño CRIT (Daño CRIT)
Requiere niv. de ascensión de personaje 3
Daño CRIT +5.3%
Crédito9000
Brote de manas3
Gemido resonante2
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 4
Prob. CRIT +4%
Crédito19000
Brote de manas4
Gemido resonante4
Antorcha invertidaAntorcha invertida
Requiere niv. de ascensión de personaje 4
Cuando los PV actuales de Castorice son iguales o superiores al 50% de sus PV máx., su VEL aumenta en un 40%. Al lanzar Aliento que prende las sombras, si el Dragón Caído inflige daño letal a todos los enemigos en el campo de batalla o bien no es posible seguir reduciéndoles sus PV, la VEL del Dragón Caído aumenta en un 100% durante 1 turno.
Crédito20000
Brote de manas5
Huellas del destino1
Pluma auspiciosa1
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 5
Daño Cuántico +4.8%
Crédito45000
Alayawah3
Lamento eterno3
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 5
Prob. CRIT +4%
Crédito45000
Alayawah3
Lamento eterno3
Donde para el céfiroDonde para el céfiro
Requiere niv. de ascensión de personaje 6
Cada vez que el Dragón Caído lanza Aliento que prende las sombras, el daño que inflige aumenta en un 30%. Este efecto se puede acumular hasta 6 veces y dura hasta el final de ese turno.
Crédito160K
Alayawah8
Huellas del destino1
Pluma auspiciosa1
Bonificación de Daño CRITBonificación de Daño CRIT (Daño CRIT)
Requiere niv. de ascensión de personaje 6
Daño CRIT +8%
Crédito140K
Alayawah7
Lamento eterno6
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere personaje de niv. 75
Daño Cuántico +6.4%
Crédito160K
Alayawah8
Lamento eterno8
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere personaje de niv. 80
Prob. CRIT +5.3%
Crédito160K
Alayawah8
Lamento eterno8
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Prob. CRIT +2.7%
Crédito2500
Augurio etéreo2
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 2
Daño Cuántico +3.2%
Crédito4000
Semilla de la reflexión3
Augurio etéreo6
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 3
Prob. CRIT +2.7%
Crédito9000
Brote de manas3
Gemido resonante2

Eidolon

Doncella nívea y recuerdos amortajadosDoncella nívea y recuerdos amortajadosDoncella nívea y recuerdos amortajados
Cuando los PV actuales del enemigo son iguales o inferiores al 80%/50% de sus PV máx., el daño que le infligen Garra ósea, abrazo del dragón lóbrego, Garras que rasgan la oscuridad, Aliento que prende las sombras y Alas que abaten las ruinas es un 120%/140% del daño original.
Coronación de flores aladasCoronación de flores aladasCoronación de flores aladas
Tras invocar al mnemoduende Dragón Caído, Castorice obtiene 2 acumulaciones de Voluntad ardiente, que se puede acumular hasta 2 veces. Voluntad ardiente compensa el consumo de PV del Dragón Caído cuando usa la habilidad del mnemoduende Aliento que prende las sombras y adelanta la acción de Castorice un 100%. Además, Castorice obtiene un 30% de los puntos máximos de Nuevo brote la siguiente vez que lance la habilidad básica potenciada.
Danza postrera de los devotosDanza postrera de los devotosDanza postrera de los devotos
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10). Niv. de talento del mnemoduende +1 (máximo: nivel 10).
Descanso arropado en lamentosDescanso arropado en lamentosDescanso arropado en lamentos
Cuando Castorice está en la batalla, la curación recibida de todos los aliados aumenta en un 20%.
Capítulos de profecías prístinasCapítulos de profecías prístinasCapítulos de profecías prístinas
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15). Niv. de habilidad del mnemoduende +1 (máximo: nivel 10).
Crisálida que el tiempo romperáCrisálida que el tiempo romperáCrisálida que el tiempo romperá
Cuando Castorice o el Dragón Caído infligen daño, la PEN de la RES a Cuántico aumenta en un 20%. Mientras ataca, el Dragón Caído puede reducir la firmeza de los enemigos ignorando sus tipos de Debilidad, y activa el efecto de Ruptura Cuántica cuando rompe su Debilidad. Además, la cantidad de rebotes del talento Alas que abaten las ruinas aumenta adicionalmente en 3.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Victoria disputada
Victoria disputada4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72El Daño CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador lanza una habilidad a un aliado, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Voluntad de conquista
Imágenes quemadas
Imágenes quemadas3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72La primera vez que el portador invoca a un mnemoduende, recupera 1 pt. de habilidad básica y 12 pts. de energía.
Alayawah
Núcleo serpenteante
Retrospección
Retrospección3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04Cuando comienza el turno del mnemoduende, tanto el portador como el mnemoduende obtienen 1 acumulación de Conmemoración. Cada acumulación aumenta el daño infligido en un 8%. Conmemoración se puede acumular hasta 4 veces. Cuando el mnemoduende es eliminado, se disipa Conmemoración del portador y del mnemoduende.
Alayawah
Torso bautizado de gloria
Saludo entre genios
Saludo entre genios4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56El ATQ del portador aumenta en un 16%. Después de que el portador lance su habilidad definitiva, el daño de ATQ básico que infligen el portador y el mnemoduende aumenta en un 20% durante 3 turnos.
Alayawah
Torso bautizado de gloria
Más sudor y menos lágrimas
Más sudor y menos lágrimas4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4La Prob. CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador está en la batalla, el daño que infligen el portador y el mnemoduende aumenta en un 24%.
Alayawah
Torso bautizado de gloria
Tiempo urdido en oro
Tiempo urdido en oro5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4La VEL base del portador aumenta en 12 pts. Después de que el portador o su mnemoduende ataquen, el portador obtiene una acumulación de Bordado. Cada acumulación de Bordado aumenta el Daño CRIT del portador y de su mnemoduende en un 9%. Se puede acumular hasta 6 veces. Cuando las acumulaciones llegan al límite, cada acumulación de Bordado aumenta el daño de ATQ básico infligido en un 9% adicional.
Alayawah
Torso bautizado de gloria
Sobre los recuerdos nunca cae el telón
Sobre los recuerdos nunca cae el telón5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4La VEL del portador aumenta en un 6%. Después de que el portador lance la habilidad básica, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Núcleo serpenteante
愿虹光永驻天空5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24使装备者的速度提高18%。装备者施放普攻、战技和终结技时消耗我方全体等同于当前生命值1%的生命值并使装备者的忆灵下一次攻击后额外对攻击目标造成1次等同于250%生命值消耗总量的基于装备者的忆灵属性的附加伤害,随后清空生命值消耗总量。装备者的忆灵施放忆灵技时,使敌方全体受到的伤害提高18%,持续2回合。同类效果无法叠加。
Alayawah
Torso bautizado de gloria
Despedidas más bellas
Despedidas más bellas5
RarstrRarstrRarstrRarstrRarstr
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387 responses to “Castorice”

  1. If I were to use Sunday with Castorice would she benefit more from a 161 SPD Sunday or just a normal SPD Sunday with slightly more CRIT DMG?

      
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    • Okay, this is me slightly nitpicking but it’s a common misconception that the speed threshold is 161, because it’s actually 160. This speed threshold is supposed to allow you to take 4 actions within the first two cycles; as the first cycle lasts 150 AV and all following cycles last 100, you would solve this inequality:

      10000/x * 4 <= 250

      The result is exactly 160 on the dot, you can replace x with 160 and the result will be exactly 250. I have my idea of where the 161 misconception comes from, HunterKee's speed breakpoints threshold had 161 at first but has been corrected quickly, but the 161 threshold has spread so quickly that it's now essentially ingrained in the community lol. Now of course, it's not that big of a deal and I'm definitely overreacting, but in case your build is at 160 SPD, at least you won't worry about feeling like you need that extra 1 SPD, because you just don't as it's a misconception. And the more you know, since people are not very interested in learning how AV works it seems.

      But now to answer your question, the easy explanation is if you know what you are doing and have a clear idea of your action order and are able to keep Castorice's self SPD buff enough uptime, then a -1 Sunday will be more beneficial to you, otherwise a high SPD Sunday will be better.

      The poet set says "Before entering battle, if the wearer's SPD is lower than 110/95", I think the wording is slightly misleading here. I am not sure as I have not tested myself, but from a Castorice video gameplay that I watched, you can actually have 95.33 SPD and still benefit from the full Crit Rate effect. (If anyone has tested and could correct me or confirm this, it would very much be appreciated) so the actual effect is as long as your speed is strictly inferior to 96, then you will benefit from the effect. Now, what does this mean for Castorice? This means that if you get at least 7.93 SPD substats, but no more than 8.6 SPD substats on Castorice, she can reach the 134 threshold (which is actually 133.33) as 95 * (1+0.4) + 0.33 = 133.33, allowing her to have 2 actions in the first half. So if your Sunday has higher or equal SPD than 133.33 while being slower than Castorice, you will have the -1 SPD combo, allowing you to take significantly more actions and consequently increase your DMG as LONG as you are able to heal back the Dragon to at least 76% HP every time it acts.

      Now this looks good on paper, however, you have to keep in mind that you need to keep the uptime on her 40% SPD Buff when needed. And if you lose the SPD buff, it's not as simple as "oh, i can just heal her back and her action will get before Sunday's immediately" because it doesn't always work like that. Here's an example with a 133 Castorice and a 132 Sunday:

      Let's pretend you just used the enhanced skill on Castorice, so you're losing the SPD buff. Sunday's next action will be in 75 AV (10000/132) while your next Casto action will be in 105 AV (10000/95), lets suppose that 33 AV passes for your next unit (it's not too relevant who it is) then Sunday's next action would be at 33 av (75-33) and Castorice's at 72 (105-33), and let's say this unit who just took their turn managed to get your Castorice back to 50%+ HP, so we apply the speed buff by doing 72*(95/133) and we get 51 av for Castorice's next turn. 51 AV is higher than 33 av, which means she will take her turn AFTER Sunday despite regaining the speed buff.

      As you can see, keeping the speed tuning correct and avoiding a desync can be affected by the enemy line-up (how much damage they deal to your Castorice), how much your healer heals and the frequency of healing, your allies' SPD (an ally that's fast enough can save your ass from getting desynced if they allow you to heal back up 50%), etc. If you can successfully deal with that, then you will be rewarded and have consequently more actions, but if you can't, then you will desync and your setup wasn't very useful.

      So essentially, the -1 setup as a higher damage ceiling as you will get more turns, but:
      – It will require you specific speed substats (if for example you don't bother with the digits and run a 133 Castorice and a 132 Sunday, your Castorice will have a total of 2 actions in the first cycle, one on her own and one advanced by Sunday. If you run a 160 Sunday, you will have the same number of actions in the first cycle, just that both of them have been advanced by Sunday instead.)
      – It will require a higher skill ceiling as you will take significantly more actions, meaning you will consume significantly more HP from the Dragon and you need to heal it back to 76% HP when Castorice takes her turn.
      – To fully benefit from this setup you need to desync as less as possible.

      With a 160 Sunday, while you will theoretically have less turns than a -1 SPD Sunday, you will not have to worry about keeping uptime on Castorice's SPD buff since you will constantly be advanced at Sunday's AV regardless of your SPD.

      Now, if you want to ask my opinion (which nobody asked for), personally, I think her self speed buff is questionable. In the event she cannot get the 32% Crit Rate from having 95.33 SPD because it is higher than 95, then her maximum SPD in-game is 133, which is 1/3 behind 133.33 and I find that ridiculous that they're keeping us this close from reaching the threshold. I sincerely hope that in V3 this SPD buff will get reworked, to either guaranteeing it fully (for example, instead of being conditional to being above 50% HP, it could be active only when Pollux is on-field regardless of HP and this could have a decent effect with her sig LC advancing when Pollux disappears) or to just remove it all-together and replace it with something else.

      TLDR: It's up to your preference, 133.33 SPD Sunday with a Castorice that is a tiny-ish faster can have a higher damage ceiling, but requires digit accurate relics, a strong healer avoiding desync as much as possible, while a 160 Sunday will have a lower ceiling but feel less of a headache to play.

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  2. All I really care about is Castorice and Mydei working together and it seems they do so I’m happy. they’re the only characters I like in Amphoreus plus I kinda don’t have the characters needed for them to have their own team each lol

      
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  3. NOOOO I farmed “Poet of Mourning Collapse” for nothing!! I thought this would be her best relic set but her first talent makes this set useless no??? Correct me if I am wrong but if she or her dragon have 50% or more HP she gets a 40% speed buff. but the relic set “Poet of Mourning Collapse” wants as little speed as possible to get a 32% crit rate buff.
    Yeah she will most likely not have over 50% HP, at least most of the time but if you time the heals poorly the crit rate would go down a lot right? Or have I missed something between the lines?
    what would be her best set if not “Poet of Mourning Collapse”? Longevous Disciple would be good I guess?

      
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    • Poet only takes into account the speed you have out of combat.
      As long as you have 95 or less out of combat you get the full buff even with her passive, sort of a loophole.

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    • It said that “Before entering battle”, if the wearer’s SPD is less than 110/95, increases the wearer’s CRIT Rate.
      So i assume that it doesn’t matter if the spd will change “after” entering battle

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    • I may be wrong but I believe the bonus for the “Poet of Mourning Collapse” relic set it calculated at the start of battle, and lasts for the entire battle’s duration without being recalculated. This means you should only need to meet the set requirements at the start of battle to get the buff from the set, then it should stay even if the speed later exceeds the amount required to get the buff. (You should probably test this though as I haven’t tested it myself and am only repeating what I think I once heard somewhere).

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    • no need to worry about that. This is what 4pc poet says:

      “Decreases the wearer’s SPD by 8%. ***BEFORE ENTERING BATTLE***, if the wearer’s SPD is lower than 110/95, increases the wearer’s CRIT Rate by 20%/32%. This effect applies to the wearer’s memosprite at the same time.”

      as long as your castorice is below 95 spd before entering battle (aka on the character page in game), the 32% will persist throughout battle REGARDLESS of spd gained in battle.

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    • I may be wrong but I believe the bonus for the “Poet of Mourning Collapse” relic set it calculated at the start of battle, and lasts for the entire battle’s duration without being recalculated. This means you should only need to meet the set requirements at the start of battle to get the buff from the set, then it should stay even if the speed later exceeds the amount required to get the buff. (You should probably test this though as I haven’t tested it myself and am only repeating what I think I once heard somewhere).

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    • No it’s still her best set, and it’s made for her. To trigger Poet you just need to be below 90 speed when the battle begins, it snapshots the speed from your character screen out of battle basically. So even if she’s at 100% hp when the battle starts the extra speed doesn’t ruin Poet. You can test this now by bringing Ruan Mei in the team (10% speed boost right at the start of battle) and it doesn’t mess up the Poet requirement.

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  4. From what i’ve seen from the multiple showcase, and for now for the v1 Castorice. It seems like her best teammates is Castorice(no shit) Blade (put litterally any support) gallagher.

    Since the dragon heals from healing, excess healing and dmg that the allies takes, Blade is the giga healer for the dragon (in a scenario of 5 enemy) since his follow up will heal him and the excess healing he will get because of Gallagher ult, that will easly full heal the dragon. And don’t forget that ally that reduce they own hp (like blade or mydei) directly heal the dragon.

    But for now i want to see a combo Castorice Jingliu with any support and gallagher, it’s the only team i didn’t saw and i wonder if it compets against Blade heal. (I think not but we never know)

    All for the dragon.

      
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    • her best teammate is Blade?? You’re forgetting someone 💀 the person that’s Blade but 10 times better. The one they probably had in mind while making Castorice. MYDEIMOS THE UNDYING

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      • I would honestly say a second Harmony or a Nihility would be better. Sure they don’t drain their own HP but, the amount that Blade and Mydei drain, I don’t think are enough to justify the less damage your Casto will be dealing. It’s sorta like Jingliu, you can run Blade but, you are missing out on more damage. I think however, Castorice might be a good teammate for Mydei but, not the other way around

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      • “because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.

        When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:

        Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.

        Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:

        100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)

        Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:

        Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)

        And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.

        Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB

        Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP

        So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.

        So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.

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        • well fuk me then, cuz I dont got Luocha nor e4 Gallagher, but ill see what I can do, probably just gotta wait for Hyacine? or whatever her name is.

          but yes thx for the insight u the best

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          • Yes, it’s not worth to pull for Luocha, you are better off waiting for Hyacine. Just the fact she is Remembrance is already incredible for Castorice. Having an additional summon on the field (thanks to Remembrance) will give Castorice an additional HP bar to eat from when using her skill and enhanced skill, which is already considerably more Stamen Nova (while Pollux is not on field) or more healing for Pollux (if he is on field). Likewise if she is a teamwide healer, she will heal an additional HP bar and if she overheals them, it’s more Stamen Nova/healing for the dragon.

            And even if Gallagher is below E4, he’s still better than the rest of the healing roster (excluding Luocha). From the worst to the better, Natasha is an underground doctor, Bailu simply cannot sustain, Lynx is 3/2 multiplied by Natasha, and as for Huohuo and Lingsha:
            – Huohuo has a nice frontloaded healing on her skill, and since Castorice is SP neutral you can essentially spam skill on Huohuo if SP allows you to, however we all know that in terms of total healing, she is not that great. The healing upon starting one’s turn is relatively low.
            – Lingsha: I think she is decent, but it’s more so the fact her healings are somewhat backloaded. They’re not entirely backloaded since you can use her skill and ult to frontload some healing, and her teamwide healing instances are big and huge (more than Luocha’s field), but it’s more so, you have no way to heal out of Fuyuan’s and Lingsha’s turn and you will inherently considerably less overheal your allies.

            With a Gallagher that’s below E4, you’ll have 2 enemy turns of Besotted debuff instead of 3, but it shouldn’t be a huge difference. Sure, 3 turns is more comfortable, but just the fact that Castorice’s enhanced skill as well as the Dragon’s skills are AoE attacks mean they can abuse Gallagher’s healing is already good enough and better than all other healers.

        • I made a mistake here. Luocha’s OHB is only 50% in this small calc, despite the fact he is LITERALLY on an OHB Chest. His OHB should be a total of 84.6% instead, so the Dragon should instead receive: ((0.07+0.18)*2373+93+240)*(1+0.846) = 1709.8575 HP

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          • cant reply to your previous reply but, yeah it sucks I dont got e4 Gallagher as as my e1 was all from events. Did 60 pulls on acherons debut to get my guy Gallagher. Ended up with acheron on 18 pity and e6 dan heng…
            After that all banners in which he was in were all shit, it was literally 2.1 and then just cancer super break banners, in which I HAD 0 INTEREST IN.

            Till medic shows up I got 130% BE 160 SP Gallagher to carry me.

    • You’re right, without E2, we can only use up a maximum of 4 enhanced skills that consume HP, so the E1 will not stack fully. With E2, as you are giving yourself 2 free uses of the enhanced skills, you can cast up to 6 enhanced skills. Although, unless I remember wrong, I believe her E1 is similar to Feixiao’s E1, where as it’s actually not a DMG% buff, but rather an independent multiplier that directly multipliers your damage, so it’s still a good E1 regardless.

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      • This is assuming you don’t have any healing like Besotted on enemies from Gallagher or Luocha’s Field because, those will heal up the dragon as it attacks and even by gaining 1%, that will allow it to use another Skill and survive on 1% HP

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        • I think you have a misunderstanding on what is considered an attack in HSR, I wrote a whole comment to explain it to you on my comment about her E2. Please check it out.

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  5. FINNALY A REMEMBRENCE UNIT THAT DOESNOT NEED SUNDAY😂.

    NOW MY SUNDAY CAN BE USED ON OTHER TEAM.

    HOW ABOUT SEELE PRO MAX+Luocha+that paradise never unreachable for me+rmc.

    that paradise never unreachable for me use 4p eagle full spd, hp body ,orb hp,spd shoes his duty is to regenerate hp & buff those Lizard, also proc luocha aoe field heal with his fua.

      
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    • I would say that Blade doesn’t consume enough of his own HP to justify using him over a Tribbie or the Sunday you mentioned to boost Castorice’s damage even more. While Sunday is certainly not her BiS, he is still good, you just need to use his Ult only after Castorice summons her Memosprite and try to not make him act just after Castorice so that you have some time to heal her Memosprite before AA it or if he does act right after the Memosprite, don’t drain it’s HP to 1% so that when Castorice uses her Enchanced Skill, she heals it just enough to take more turns with Sunday’s buff. You only actually need to get to 76% for 3 Skills in a single turn so, if you have Luocha’s Field up, leaving the Dragon at about 50% or even a little bit more and then using Sunday’s Skill and Castorice’s Enchanced Skill, it should be either close to max or at least above 76%

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  6. Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.

    As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.

    That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.

      
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    • it’s still beta v1 what do you expect from it? They’ll likely change that E6 later and probably nerf traces since 22 cr and 13 cd is kinda op. Current E6 is just a placeholder, the buff is a bit underwhelming like every other v1 E6, it will definitely be change to something else

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    • The damage scales on HP, which has a much higher base value than the attack stat, so the lower multipliers are to compensate for that. Eg. You’d expect an HP scaling unit to have about twice as much HP as an Atk scaling unit has Atk, so the multipliers are half as much to account for that.

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        • Yeah but, most of Castorice’s damage comes from her Enchanced State, in that State she summons her Memosprite which has an extreme amount of Max HP and she has an Enchanced Skill which, is a Joint attack which means, both her’s and her Memosprite’s Max HP are taken into account

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    • uhm actually no. numbers may seem kinda low, but it’s only because Cas has HP-based scaling instead of ATK-based scaling we’re all used to. So, 300% from her HP (which can probably be increased up to 9k) in one target when Dead Dragon is dying is VERY FREAKIN MUCH. Considering her other numbers, fast attacks and her native buffs, she is extremely strong DD, probably with the one of the highest DPS in the game in all cases (based on V1 information). But this comes at a price — she’s pretty difficult to play because of HP eating from team. So, she’s actually the opposite of healer — she’s team destroyer. But if you have some good healer — she’s extremely gorgeous. And again. this judgment is relevant only regarding V1. Everything may change.

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