| Concepts | Canvas Peacock | |
| Faction | ||
| Reward | ||
| Description | The aberration born in the art school originated from the rumor of “brushes moving and painting on their own.” It congregated the self-loathing of talentless artists, their fear of school, and humanity’s inherent laziness… and ultimately became what it is today. |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#5013030
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by ally targets while in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. Increases All-Type RES, this effect is removed when Weakness is Broken and is regained when recovering from Weakness Break. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
| The Art of Color - Talent | Talent | |
| Energy Regeneration : | |
| Upon entering the "Color" state, grants targets a set number of Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces corresponding Type RES. At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state. |
#501303001
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 137649 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by ally targets while in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. Increases All-Type RES, this effect is removed when Weakness is Broken and is regained when recovering from Weakness Break. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
#501303002
Sparxie's "Gift"
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by ally targets while in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. Increases All-Type RES, this effect is removed when Weakness is Broken and is regained when recovering from Weakness Break. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
| The Art of Color - Talent | Talent | |
| Energy Regeneration : | |
| Upon entering the "Color" state, grants targets a set number of Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces corresponding Type RES. At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state. |
#5013031
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| The Stroke - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target. |
| Sweeping Hues - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Dancing Splendor - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type. |
| Palette Meltdown - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type. |
| Hue Overflow - Talent | Talent | |
| Energy Regeneration : | |
| After being attacked by ally targets while in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points. When "Paint" reaches 6 points, enters the "Color" state. While in the "Colorless" state, Toughness will not drop below 1 point. Increases All-Type RES, this effect is removed when Weakness is Broken and is regained when recovering from Weakness Break. |
| Chromatic Threshold - Talent | Talent | |
| Energy Regeneration : | |
| When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted. |
| The Art of Color - Talent | Talent | |
| Energy Regeneration : | |
| Upon entering the "Color" state, targets gain a set number of Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces corresponding Type RES based on the number of "Paint" possessed. At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state. |
Reward
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赛飞儿:孩子们,他还有格调,或许比我还惨