But the Battle Isn’t Over

But the Battle Isn't Over
But the Battle Isn't OverConceptsBut the Battle Isn't Over
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, Harmony Light Cone
PathClass Harmony
DescriptionLight Cone for the Path of Harmony. The Light Cone ability is only effective for characters of this Path.
SkillIncreases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Ascension Materials
Credit385K
Silvermane Badge20
Harmonic Tune4
Ancestral Hymn12
Silvermane Insignia20
Stellaris Symphony15
Silvermane Medal14
Story"Remember, the war with the monsters cannot be won by retreating."
"We are the last defense, the final iron wall between them and Belobog..."
"We cannot retreat under any circumstances!"


She looks up to see the frozen earth and endless winter ahead.
Business as usual.
Only that... the figure at which she had been gazing is gone.

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPAscension Materials
1242153
2092.480.85203
Credit5000
Silvermane Badge8
20+121.2106.05267
30157.2137.55346
Credit10000
Harmonic Tune4
Silvermane Badge12
30+195.6171.15430
40231.6202.65510
Credit20000
Ancestral Hymn4
Silvermane Insignia8
40+270236.25594
50306267.75673
Credit50000
Ancestral Hymn8
Silvermane Insignia12
50+344.4301.35758
60380.4332.85837
Credit100K
Stellaris Symphony5
Silvermane Medal6
60+418.8366.45921
70454.8397.951001
Credit200K
Stellaris Symphony10
Silvermane Medal8
70+493.2431.551085
80529.2463.051164
LevelAscension Materials
1
20
Credit5000
Silvermane Badge8
20+
40
Credit20000
Ancestral Hymn4
Silvermane Insignia8
40+
50
Credit50000
Ancestral Hymn8
Silvermane Insignia12
50+
60
Credit100K
Stellaris Symphony5
Silvermane Medal6
60+
70
Credit200K
Stellaris Symphony10
Silvermane Medal8
70+
80

Skill

Heir
Increases the wearer's Energy Regeneration Rate by and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals more DMG for turn(s).

Level 5

Characters

ConceptsRarityPathCombat TypesAscension Materials
Asta
Asta4
RarstrRarstrRarstrRarstr
harmony-classfire-damage_type
Endotherm Chitin
Silvermane Medal
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Bronya
Bronya5
RarstrRarstrRarstrRarstrRarstr
harmony-classwind-damage_type
Storm Eye
Silvermane Medal
Stellaris Symphony
Guardian's Lament
Tracks of Destiny
Tingyun
Tingyun4
RarstrRarstrRarstrRarstr
harmony-classlightning-damage_type
Lightning Crown of the Past Shadow
Immortal Lumintwig
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Yukong
Yukong4
RarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Golden Crown of the Past Shadow
Artifex's Gyreheart
Stellaris Symphony
Destroyer's Final Road
Tracks of Destiny
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
Netherworld Token
Artifex's Gyreheart
Stellaris Symphony
Regret of Infinite Ochema
Tracks of Destiny
Ruan Mei
Ruan Mei5
RarstrRarstrRarstrRarstrRarstr
harmony-classice-damage_type
Gelid Chitin
Immortal Lumintwig
Stellaris Symphony
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Sparkle
Sparkle5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type
Dream Flamer
Shards of Desires
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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14 responses to “But the Battle Isn't Over”

        • She does not work the same way. Her advance is a more of a push than a “get over here” ability. I made a long post about it on her comments recently if you wanna take a look. She’s won’t like this LC much. hers is better anyway.

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          • Your joking right? It’s shoed ‘be second best light cone for Sparkle. Even when 50% advance will don’t give a turn, sub DPS have good chance to catch the bonuses, but at 75% cases main DPS still get buff from this LC. One more skill point every second ultimate with her 3 turn ration is great addition. Only energy recharge will be bad option for her, but with Huo-Huo in team and relics for energy recharge – Sparkle can use ultimate every 2 turn at curter condition. So this will be best option for any one who can have savings for Sparkle signature and will be better to have one more this LC, than just buff stat with copy only for 3-4% bonus stats.

        • Seems i was wrong, Sparkle can advance you to the next action pretty easily. As such i guess you could use this LC for her, but her own will still be overall better.

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    • Better to save it, for other units. Even if bonus not good for curtain characters, higher base state still can give good advantage in battle. Superimpose if good idea only when have 2-3 the same LC. Plus Sparkle in next patch can have advantage on buff from this cone.

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    • I’d wait until Sparkle actually releases before making that decision. I’m sure many content creators will show Sparkle’s performance with different LCs including this one.

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  1. I’m approaching 600 starlight and just finally got Bronya, is this or Moment of W better overall? (My only sustains are fire mc and Bailu, and I plan to get Lynx and Huo Huo in future.)

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  2. Can someone who owns this lightcone let me know if the skill point generation happens every other ult use, or every third ult use?

      
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