
![]() | Concepts | Boss Part (Left) |
Faction | ![]() | |
Reward | ![]() ![]() ![]() ![]() ![]() ![]() | |
Description | … |
Table of Contents |
Stats |
Reward |
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Stats
#4032060
Boss Part (Left)
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 240886 | 158 | 0% | 24% | 40% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Ability 1 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Imaginary DMG to one target and delays their action. |
![]() | Ability 2 - Ability | Charging |
Energy Regeneration : | |
Lock on to 1 target and enters the "Charging" state. "Amphoreus Boss" will use "Ability 4" with next action. |
![]() | Passive Ability 2 - Talent | Talent |
Energy Regeneration : | |
Immune to action delay effects from targets. "Left Part" cannot be eliminated. When its HP is depleted, it enters the "Grave Wound" state, advances all targets' actions and dispels the "Action Lock" state. |
Phase #2
![]() | Ability 3 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Imaginary DMG to one target and delays their action. |
![]() | Passive Ability 1 - Talent | Talent |
Energy Regeneration : | |
When this unit enters the "Grave Wound" state, restore all HP and dispel the "Grave Wound" state on next action. |
![]() | Passive Ability 2 - Talent | Talent |
Energy Regeneration : | |
Immune to action delay effects from targets. "Left Part" cannot be eliminated. When its HP is depleted, it enters the "Grave Wound" state, advances all targets' actions and dispels the "Action Lock" state. |
![]() | Ability 4 - Ability | Charging |
Energy Regeneration : | |
Lock on to 2 target and enters the "Charging" state. "Amphoreus Boss" will use "Ability 6" with next action. |
Phase #3
![]() | Ability 3 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Imaginary DMG to one target and delays their action. |
![]() | Passive Ability 1 - Talent | Talent |
Energy Regeneration : | |
When this unit enters the "Grave Wound" state, restore all HP and dispel the "Grave Wound" state on next action. |
![]() | Passive Ability 2 - Talent | Talent |
Energy Regeneration : | |
Immune to action delay effects from targets. "Left Part" cannot be eliminated. When its HP is depleted, it enters the "Grave Wound" state, advances all targets' actions and dispels the "Action Lock" state. |
![]() | Ability 4 - Ability | Charging |
Energy Regeneration : | |
Lock on to 2 target and enters the "Charging" state. "Amphoreus Boss" will use "Ability 6" with next action. |
#4032061
Boss Part (Left)
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 275299 | 158 | 0% | 24% | 40% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Ability 1 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Imaginary DMG to one target and delays their action. |
![]() | Ability 2 - Ability | Charging |
Energy Regeneration : | |
Lock on to 1 target and enters the "Charging" state. "Amphoreus Boss" will use "Ability 4" with next action. |
![]() | Passive Ability 2 - Talent | Talent |
Energy Regeneration : | |
Immune to action delay effects from targets. "Left Part" cannot be eliminated. When its HP is depleted, it enters the "Grave Wound" state, advances all targets' actions and dispels the "Action Lock" state. |
Phase #2
![]() | Ability 3 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Imaginary DMG to one target and delays their action. |
![]() | Passive Ability 1 - Talent | Talent |
Energy Regeneration : | |
When this unit enters the "Grave Wound" state, restore all HP and dispel the "Grave Wound" state on next action. |
![]() | Passive Ability 2 - Talent | Talent |
Energy Regeneration : | |
Immune to action delay effects from targets. "Left Part" cannot be eliminated. When its HP is depleted, it enters the "Grave Wound" state, advances all targets' actions and dispels the "Action Lock" state. |
![]() | Ability 4 - Ability | Charging |
Energy Regeneration : | |
Lock on to 2 target and enters the "Charging" state. "Amphoreus Boss" will use "Ability 6" with next action. |
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skippers are gonna regret skipping lol, this kit is cracked