波提欧

波提欧
波提欧名词波提欧
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡猎
战斗属性Class 物理
n/a
信用点308K
思绪末屑15
印象残晶15
星际和平工作证65
欲念碎镜15
行迹材料
信用点3M
陨铁弹丸18
思绪末屑41
命定死因69
印象残晶56
逆时一击139
欲念碎镜58
Boss材料12
命运的足迹8
剧情浪迹银河的改造人牛仔,极度乐观、放荡不羁。
身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极——
高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
信用点4000
思绪末屑5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
信用点8000
思绪末屑10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
信用点16000
印象残晶6
星际和平工作证3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
信用点40000
印象残晶9
星际和平工作证7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
信用点80000
欲念碎镜6
星际和平工作证20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
信用点160K
欲念碎镜9
星际和平工作证35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
等级n/a
1
20
信用点4000
思绪末屑5
20+
40
信用点16000
印象残晶6
星际和平工作证3
40+
50
信用点40000
印象残晶9
星际和平工作证7
50+
60
信用点80000
欲念碎镜6
星际和平工作证20
60+
70
信用点160K
欲念碎镜9
星际和平工作证35
70+
80

战技

蹄铁裂颅蹄铁裂颅 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于波提欧攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
炽砾舞者的探戈炽砾舞者的探戈 - 战技 | 妨害
能量恢复 : 0
弱点击破 : 0
使指定敌方单体及自身进入【绝命对峙】状态,波提欧普攻获得强化且无法施放战技,持续回合,波提欧每回合开始时持续回合数减1。
处于【绝命对峙】的敌方目标陷入嘲讽状态。该目标/波提欧受到对方攻击时,受到的伤害提高/
该目标被消灭或弱点被击破后,波提欧均可获得1层【优势口袋】,随后解除【绝命对峙】。
该战技无法恢复能量。施放该战技后,本回合不会结束。

开启【绝命对峙】,【绝命对峙】的目标被消灭或弱点被击破后,波提欧获得【优势口袋】并解除【绝命对峙】。使自身获得强化普攻,且本回合不会结束。
等级 15
尘魔舞者的日落秀尘魔舞者的日落秀 - 终结技 | 单攻
能量恢复 : 5
弱点击破 : 单攻 : 90
为指定敌方单体添加物理弱点,持续回合。
对该目标造成等同于波提欧攻击力的物理属性伤害,并使其行动延后

为敌方单体添加物理弱点,并对其造成大量物理属性伤害,使目标行动延后。
等级 15
轮中五豆轮中五豆 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 0
每层【优势口袋】使强化普攻造成的削韧伤害提高,最多叠加层。
施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧//物理属性击破伤害的击破伤害,该伤害计入的韧性上限不超过普攻【蹄铁裂颅】基础削韧伤害的倍。
战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。

【优势口袋】使强化普攻削韧伤害提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
三乘九的微笑三乘九的微笑 - 秘技 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 60
使用秘技后,下一次战斗首次施放战技时,为目标添加与终结技相同的物理弱点,持续回合。

使用秘技,下一次进战首次施放战技为敌方单体添加物理弱点
等级 1
击锤连弩击锤连弩 - 普攻 | 单攻
能量恢复 : 30
弱点击破 : 单攻 : 60
对指定敌方单体造成等同于波提欧攻击力的物理属性伤害。
强化普攻无法恢复战技点,且仅能以处于【绝命对峙】的敌方目标为目标。

对敌方单体造成物理属性伤害,仅能攻击【绝命对峙】的目标。
等级 9

行迹

幽灵装填幽灵装填
需要角色晋阶 2
使自身暴击率/暴击伤害提高,提高数值等同于击破特攻的10%/50%,最多使暴击率/暴击伤害提高30%/150%
信用点5000
陨铁弹丸3
Boss材料1
攻击强化攻击强化 (攻击力)
需要角色晋阶 2
攻击力提高4%
信用点5000
陨铁弹丸3
思绪末屑6
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点10000
命定死因3
印象残晶3
蛇之上行蛇之上行
需要角色晋阶 4
受到未处于【绝命对峙】目标的伤害降低30%
信用点20000
命定死因5
命运的足迹1
Boss材料1
击破强化击破强化 (击破特攻)
需要角色晋阶 4
击破特攻提高8%
信用点20000
命定死因5
印象残晶4
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
逆时一击3
欲念碎镜3
击破强化击破强化 (击破特攻)
击破特攻提高5.3%
信用点2500
思绪末屑2
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
命定死因3
印象残晶3
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点45000
逆时一击3
欲念碎镜3
抵近射击抵近射击
需要角色晋阶 6
处于【绝命对峙】并获得【优势口袋】时,恢复10点能量。该效果在获得溢出的【优势口袋】时也会触发。
信用点160K
逆时一击8
命运的足迹1
Boss材料1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
逆时一击8
欲念碎镜8
攻击强化攻击强化 (攻击力)
需要角色等级 75
攻击力提高8%
信用点160K
逆时一击8
欲念碎镜8
击破强化击破强化 (击破特攻)
需要角色等级 80
击破特攻提高10.7%
信用点160K
逆时一击8
欲念碎镜8

星魂

扬尘孤星扬尘孤星扬尘孤星
战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标16%的防御力。
里程碑贩子里程碑贩子里程碑贩子
处于【绝命对峙】并获得【优势口袋】时,恢复1个战技点,并且击破特攻提高30%,持续2回合。该效果单个回合内不可重复触发,在获得溢出的【优势口袋】时也会触发。
大理石果园守卫大理石果园守卫大理石果园守卫
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
冷肉名厨冷肉名厨冷肉名厨
处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高12%。波提欧受到处于【绝命对峙】的敌方目标的攻击时,受到的伤害提高效果降低12%
树桩演说家树桩演说家树桩演说家
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
撬棍旅馆的浣熊撬棍旅馆的浣熊撬棍旅馆的浣熊
触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率40%的击破伤害,对相邻目标额外造成等同于原伤害倍率70%的击破伤害。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
锋镝
锋镝3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72战斗开始时,使装备者的暴击率提高12%,持续3回合。
逐星之矢
践踏的意志
离弦
离弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者消灭敌方目标后,攻击力提高24%,持续3回合。
逐星之矢
铁卫勋章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者在消灭敌方目标后,速度提高10%,持续2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者的攻击力提高16%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%
逐星之矢
铁卫勋章
论剑
论剑4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56当装备者多次击中同一敌方目标时,每次造成的伤害提高8%,该效果最多叠加5层。若攻击目标发生变化,立即解除当前的增益效果。
逐星之矢
蠢动原核
点个关注吧!
点个关注吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者普攻和战技造成的伤害提高24%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%
逐星之矢
工造浑心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72进入战斗后,使装备者速度提高8%,造成的伤害提高12%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使装备者暴击率提高12%。暴击后有16%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
逐星之矢
永寿荣枝
于夜色中
于夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击率提高18%。当装备者在战斗中速度大于100时,每超过10点,普攻和战技造成的伤害提高6%,同时终结技的暴击伤害提高12%,该效果可叠加6层。
逐星之矢
践踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击伤害提高30%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%,持续1回合。该效果每3回合可以触发1次。
逐星之矢
践踏的意志
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语音

语言
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剧情

Title文本语言

196 responses to “波提欧”

    • sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.

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  1. I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?

      
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    • Dmg bonus dont matter
      the Only stats that matters are:
      Character LVL
      Break Effect
      thouness bar from Enemy
      Def Ignor
      Def shred
      Enemy Weakness
      (Res Pen i think)

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    • Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.

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        • it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
          My opinion is use that with the most break effekt as sub stat(or spd is also not bad)

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          • so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?

          • Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.

    • We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.

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        • yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability

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        • Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.

          I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.

          If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.

          If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.

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    • actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode

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  2. I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
    Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)

      
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    • Only taking into account Seele vs. him, no one else:

      There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.

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    • Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
      Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
      In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)

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    • You want immediate power then Boothill is your go. He wrecks MoC at low investment.

      Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.

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    • Definitely not SW. In the few teams she’s actually optimal in, she tends to only be so because of a lack of other good options (i.e. the moment a different 5* nihility is released, she’s being dropped from Acheron teams).

      Seele might take a while to build, but if you get good quantum artifacts they’re useful on almost every DPS, regardless of quantum element or not, so it’s a worthwhile investment if you enjoy her.

      Seele will probably have more use in the long run compared to Boothill, though it’s hard to say, and it’s more worthwhile to build the one you want. I definitely wouldn’t pull Boothill specifically with the goal of making clearing any content easier, but if you want him it’s probably a better investment than Silver Wolf.

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      • you are on crack if you dont think that SW is strong on her own merits lmfao. sure jiao will synergize better with acheron, but that’s cuz his kit is pretty tailor made for it. SW will continue to be a top choice for many teams for a while.

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  3. No real changes this beta either 🙁

    Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?

    Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.

      
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    • To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.

      He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.

      I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.

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      • That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.

        Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.

        Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.

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        • Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.

          For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.

          As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.

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          • Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.

            For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?

            It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.

          • For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.

            To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.

            A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
            His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
            2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
            3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.

            As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”

        • No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.

          Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.

          I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.

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      • Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.

        But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.

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    • I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.

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  4. What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?

      
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    • relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure

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    • I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.

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  5. just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.

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  6. i wanna say it again just bc of the action delay buff
    40% action delay on ult broothil
    40% action delay and 10% less speed on welt
    Ruin mei ult with another break and delay
    and top it off with imaginary trailblazer for sweet break damage

    im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C

      
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