
![]() | Concepts | Boothill |
Faction | Galaxy Ranger | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Chinese | 彭博 | |
English | Andrew Russell | |
Korean | 김단 | |
Japanese | 小西克幸 | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means… His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 84.48 | 59.4 | 164 | 107 | 5% | 50% | 75 | 115 | |
20 | 164.74 | 115.83 | 319 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() |
20+ | 198.53 | 139.59 | 385 | 107 | 5% | 50% | 75 | 115 | |
30 | 240.77 | 169.29 | 466 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() |
30+ | 274.56 | 193.05 | 532 | 107 | 5% | 50% | 75 | 115 | |
40 | 316.8 | 222.75 | 614 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() ![]() |
40+ | 350.59 | 246.51 | 679 | 107 | 5% | 50% | 75 | 115 | |
50 | 392.83 | 276.21 | 761 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() ![]() |
50+ | 426.62 | 299.97 | 827 | 107 | 5% | 50% | 75 | 115 | |
60 | 468.86 | 329.67 | 908 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() ![]() |
60+ | 502.66 | 353.43 | 974 | 107 | 5% | 50% | 75 | 115 | |
70 | 544.9 | 383.13 | 1056 | 107 | 5% | 50% | 75 | 115 | ![]() ![]() ![]() |
70+ | 578.69 | 406.89 | 1121 | 107 | 5% | 50% | 75 | 115 | |
80 | 620.93 | 436.59 | 1203 | 107 | 5% | 50% | 75 | 115 |
Skill
![]() | Skullcrush Spurs - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
![]() | Sizzlin' Tango - Skill | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. Initiates Standoff. After the target in the Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels the Standoff. Boothill gains Enhanced Basic ATK and this turn does not end. | |
Level | |
![]() | Dust Devil's Sunset Rodeo - Ultimate | Single Target |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Applies Physical Weakness to a single target enemy, lasting for Deals Physical DMG equal to Applies Physical Weakness to one enemy, deals massive Physical DMG to them, and delays their action. | |
Level | |
![]() | Five Peas in a Pod - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to After winning the battle, Boothill can retain Pocket Trickshot for the next battle. Pocket Trickshot increases the Enhanced Basic ATK's Toughness Reduction and additionally deals Physical Break DMG if the target is Weakness Broken. After winning the battle, retains Pocket Trickshot for the next battle. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | 3-9× Smile - Technique | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for After the Technique is used, inflicts Physical Weakness on one enemy when casting the Skill for the first time in the next battle. | |
![]() | Fanning the Hammer - Basic ATK | Single Target |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 | |
Deals Physical DMG equal to The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff. Deals Physical DMG to a single enemy. Can only attack the target in the Standoff. | |
Level | |
Traces
![]() | Ghost Load |
Requires Character Ascension 2 | |
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 2 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 3 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Above Snakes |
Requires Character Ascension 4 | |
While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by | ![]() ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 4 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Point Blank |
Requires Character Ascension 6 | |
When in Standoff and gaining Pocket Trickshot, regenerates | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 75 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 80 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Break Effect increases by | ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | ![]() ![]() ![]() |
Eidolons
![]() | Dusty Trail's Lone Star | ![]() |
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores |
![]() | Milestonemonger | ![]() |
When in Standoff and gaining Pocket Trickshot, recovers |
![]() | Marble Orchard's Guard | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Cold Cuts Chef | ![]() |
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by |
![]() | Stump Speech | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Crowbar Hotel's Raccoon | ![]() |
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Arrows | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ![]() ![]() |
![]() | Darting Arrow | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ![]() ![]() |
![]() | Adversarial | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ![]() ![]() |
![]() | Only Silence Remains | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Swordplay | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ![]() ![]() |
![]() | Subscribe for More! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | The wearer's Basic ATK and Skill deals | ![]() ![]() |
![]() | River Flows in Spring | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ![]() ![]() |
![]() | Return to Darkness | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | In the Night | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Sleep Like the Dead | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
Language
Title | loc_sound |
First Meeting | |
Greeting | |
Parting | |
About Self: Name | |
About Self: Synesthesia Beacon | |
Chat: Single Malt Juice | |
Chat: Traveling | |
Chat: Principles | |
Hobbies | |
Annoyances | |
Something to Share | |
Knowledge | |
About Dan Heng | |
About Acheron | |
About Black Swan | |
About Sunday | * Unlocked after completing the Trailblaze Mission "#1" |
About Argenti | |
About Aventurine | |
About Topaz | |
About Rappa | |
About Mr. Reca | |
Eidolon Activation | |
Character Ascension | |
Max Level Reached | |
Trace Activation | |
Added to Team With Acheron | |
Added to Team With Black Swan | |
Added to Team With Dan Heng | |
Added to Team With Argenti | |
Added to Team With Aventurine | |
Added to Team With Topaz | |
Added to Team With Rappa | |
Battle Begins: Weakness Break | |
Battle Begins: Danger Alert | |
Turn Begins 1 | |
Turn Begins 2 | |
Turn Idling | |
Basic ATK | |
Enhanced Basic Attack: Activation 1 | |
Enhanced Basic Attack: Unleash 1 | |
Enhanced Basic Attack: Activation 2 | |
Enhanced Basic Attack: Unleash 2 | |
Skill 1 | |
Skill 2 | |
Hit by Light Attack | |
Hit by Heavy Attack | |
Ultimate: Activate | |
Ultimate: Unleash | |
Downed | |
Return to Battle | |
Health Recovery | |
Technique | |
Battle Won | |
Treasure Opening 1 | |
Treasure Opening 2 | |
Precious Treasure Opening | |
Successful Puzzle-Solving 1 | |
Successful Puzzle-Solving 2 | |
Enemy Target Found | |
Returning to Town |
Story
Title | Text |
Character Details | A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge. |
Character Story: Part I | "Graey, there's a child there in the snow!" Graey and Nick cautiously approached and picked up the red-faced child as he cried incessantly. The child had a striking and beautiful name that in the ancient language of Aeragan-Epharshel meant "loaded gun." He grew up under the love and protection of Graey and Nick, as he played happily with his siblings. Though they all came from different places, they all now belonged to this vast continent of "Aeragan-Epharshel." Graey took him to learn about plants, animals, and rivers. Nick taught him how to tame horses and farm sheep. At a young age, he rode his colt across streams and followed Nick as they led their cattle to fields rich in water and greenery under the morning sun. Nick would always sing loudly as the light shone over the brilliant clouds. When he heard Nick raise his voice in song, he would open his mouth and release a clear and crisp song of his own. As he kicked at the colt's belly to take him faster, their laughter would spread further and further into the distance. As Graey and Nick raised the children day after day, their backs began to stoop with old age. Since becoming a cowboy, he mastered every skill there was to hunting. They charged through the sandy wastelands fighting bandits, making deals with merchants, and battling for places to survive with the beasts of the wilderness. He had narrowly escaped death, tasted the flavor of taking revenge on a rival gang, seen friends lose their lives in the flight of a bullet and seen families fall apart in mere moments... He lost many, yet gained a lot as well. In the end, his courage earned him status and respect. Now, he rarely sees his siblings, but he knows that they are living well. In the silent night, he stares at the sky and thinks about the greater world outside, when the sound of cries resounded loud and clear through the stillness of evening. Following the sound, he discovered a red-faced baby that would not stop crying. He had no idea what to do. But, he eventually picked her up as Graey had done so long ago before, and brought her home. The sound of Nick's gruff voice resounded in his ears... "The water here is smooth as fine wine, the cold snow is cutting like a knife, this place is... the perfect world." * Unlocked at Character Level |
Character Story: Part II | The shadow cast down by the spaceship eclipsed the moonlight across the plains. He jumped from the speeding train as it passed by with a roar. By the time the smoke and dust had settled, he'd already made it back to his base with his bounty. He raised his head to look up at the uninvited guests above. Well-dressed people in black walked out from the deck of the spaceship under the escort of guards armed to the teeth and onto the cowboy's land. He took something that the person in black called a "Synesthesia Beacon," as great, strange visions flooded into his mind. This is the first time he learned of the endless shining worlds outside the plains, forests, streams, and tracks that he knew. Giant excavators appeared on the horizon of the plains, completely disregarding protests from the locals. Then, black ore began to stream forth from the earth below. The heavily armed guards blasphemed against the local's beliefs, cast them out of their homes, and insulted their honor with meager compensation. As always, he and his partners turned to guerrilla warfare to fight off the advance of the people in black. However, in the face of absolute military might, the cowboys' schemes, marksmanship, and swift mounts all seemed so primitive and laughable. As the members of his family died one after another, he realized that unless he found the person who started all of this, he would never be able to bring things to an end. He put on a worker's uniform that he stole and snuck aboard the spaceship under the cover of night. With the instincts and sharp senses he had honed over years of hunting, he silently took down every guard that stood in his way and cleared every checkpoint and interrogation to reach the core cabin. He saw the figure of a man who seemed to be saying something to his subordinates. "Aeragan-Epharshel contains crucial strategic resources. He who claims it first will take great advantage in departmental competition. As these savage and uncivilized cowboys are unwilling to cooperate with the Marketing Development Department, we have no choice but to assume administration of this world on their behalf. We are running out of time. You are permitted to use military force and bring civilization to this world." A terrifying thought rushed into his mind. He frantically ran out. Around him, the employees were still joking and laughing. He held his breath and stifled his rage and tears... His family still needed him. He could not just stop here. Cannon fire rained down from the heavens. By the time he stumbled back to the farm that had now been reduced to ashes, the elderly Graey and Nick, as well as all the friends he'd grown up with, had already lost their lives to the sea of flames. He held on to a faint glimmer of hope that he would be able to find that tiny figure... She had only learned to walk a while ago and would gently slap at the little wooden guitar he had made for her and giggle. But no. There was nothing. The land was scorched black... he didn't even have time to erect a gravestone for the ones he'd lost. "The Interastral Peace Corporation... The Marketing Development Department..." This sight and these names rang through his mind like a nightmare that went on to be etched into his core. Even if he were to die and be born again, he would never forget this. According to the planetary records of Aeragan-Epharshel, the locals who roamed and farmed the land for generations were wiped out by an unknown disaster. The survivors, mostly frail elderly and youth, now only shelter in smaller and smaller reservations. To this day, that black ore is still used in massive quantities as a rare metal to create devastating weaponry, and is shipped out to more and more planets on fleets of IPC transport ships. * Unlocked at Character Level |
Character Story: Part III | "This road doesn't suit you. Get out. Go find a job or... get an education." The short doctor put down the half-eaten sandwich and wiped her hands on a white coat that was evidently a few sizes too big. The man didn't say anything and took off his clothes instead, revealing skin completely covered in scars. The doctor didn't stop her pestering. "A young man like you deserves a better future. This road, on the other hand, belongs to those who have no other choice, people who can't start again anymore but still want to make evil pay..." The cold barrel of a gun pressed against the doctor's forehead — Rather, the part of her that could still be regarded as a forehead. "If I wanted a lecture, I would've gotten ma'self an education already." The man threatened. "I get what you're trying to do, but guns don't work against me... never mind. Go lie down." The doctor replied in resignation. ... The lights above the operation table lit up. He felt as if he had fallen into a deep sea. His flesh was wrapped up and then melted into everything around him. His body departed, leaving only his hollow thoughts struggling all alone. Strangely, the emotions — terror, anxiety, loneliness, darkness, rage — didn't dissipate with his physical body. They remained in a different manner — and they were even heavier than before. He smelled the scent of something being charred, and he even felt the doctor's soft breathing — She can breathe? He couldn't help but have that incongruous thought. The whirl of machinery buzzed around his ears and the new blue blood refused to flow towards his thirsty heart. He really wanted to just fall asleep like this and never wake up. Until he heard those crude songs and those gentle words, and memories of yore surfaced once again. The unforgettable hatred turned into a weak light in the darkness and he followed it to walk toward the end of it all, exerting every ounce of his strength to rise once again to the surface. ... "Congrats. You're pretty hard to kill." The doctor rubbed her blood-covered hands on her white coat and picked up the half-eaten sandwich again. "Ya thought I was gonna die?" He balled his hands into fists — hands that were now made of cold iron. "Most people would have died,", the doctor stated candidly, "and it won't be because I'm bad at my job." "Well I hav'a piece of good news for ya: I've been dead for a long time." "What's your name?" He briefly paused. Both the gentle and crude voices have disappeared. No one will ever call him by that crisp and resonating name again. "Boothill. Where I come from, that's what we call gunslingers who end up bite'n the dust..." He then smiled, revealing a mouth full of sharp teeth. "But this is just the start, doc. Of all the prices I hafta pay to get ma revenge, this here's the lightest toll." Dragging his new body, he shambled out of the door. "Then, happy 'Hunting', Boothill the Galaxy Ranger!" The short doctor yelled at his retreating back. Boothill couldn't help but look up at the night sky outside — Another star had been ignited in the arrays of stars above. * Unlocked at Character Level |
Character Story: Part IV | He returned to Aeragan-Epharshel multiple times to investigate the man who ordered the annihilation of his whole tribe, only to discover the man's identity had already been erased from historical records. He forced his way into a Garden of Recollection branch and tried to read Memory Bubbles related to Aeragan-Epharshel. The Memory Bubbles on the display cabinets all fall towards the ground. Those Memokeepers had no time to stop him as they rushed forward and prioritized saving rare and precious memories. As he was kicked out of the Garden of Recollection, he finally saw that man amid the chaos in a Memory Bubble related to Aeragan-Epharshel. "Oswaldo Schneider, director of the Marketing Development Department in the Interastral Peace Corporation..." ... "Did you hear that a mysterious cyborg has been attacking the IPC's fleets in Pier Point's interstellar port?" "Loads of business for the Marketing Development Department got ruined cause of that. Let's all get some popcorn ready. It's about time they pay their due for being so in-your-face all the time..." "Popcorn? I'm going back to Pier Point tomorrow and I don't want to have a gun pointed to my head..." Uniformed IPC workers cross the Fountain Plaza in twos and threes as they hold cups of coffee in hand. The cowboy lowered the brim of his hat under the shade of a tree. He read the wanted notice in the newspaper as he leisurely sipped a bottle of malt fruit juice. "Boothill. Birthplace unknown. Galaxy Ranger. Responsible for the following crimes: 5 counts of assault against Pier Point; 3 counts of attacks against weapon warehouses belonging to the IPC's Marketing Development Department; multiple counts of attacks against IPC workers at rank P "Son of a bench, y'all blowin' smokes over here 'bout me dodgin' them bullets and cheatin' death like a lil' shirt-for-brain at his first rodeo..." He tossed the paper aside and stared at the fleets entering and leaving this IPC branch office. Though the bounty on his head kept rising with every wanted notice, Oswaldo remained slippery as an eel, leaving no trail. Not only is the director untraceable through official announcements, but even the middle managers are unaware of the man's whereabouts. The low-tier Intellitron are shipping goods in an orderly manner at the dock as plain-looking shipping vessels shuttle to and fro. When he had counted After a few minutes, a small gray bioship silently left port together with a commercial fleet — That was his real target. "Ain't no place forever ironclad, pardner. Sure, I can't track ya down, Oswaldo. But sniffin' out them yellow-bellied IPC dogs who can't stand you ain't no tall order." "Mullin' over them varmints I sent to boot hill for backin' the wrong side... Reckon they might be yukkin' it up at me from hell 'bout now..." He tossed the empty bottle and showed his sharp teeth. "Don'cha worry. We'll be meetin' up real soon." * Unlocked at Character Level |
431 responses to “Boothill”
Since there’s very few ways to break, and def shred gets better the more you have (and his sig has 20% ignore)
shouldn’t Silver wolf be really good with him?
That’s 89% def down which is a massive break dmg increase
To increase break dmg*
I made a post on one of the HTB pages since I was curious as to how HTB performed compared to other units, and my calcs of E0S0 Boothill with Bronya/Ruan Mei/HTB/Silver Wolf with S5 Resolution.
RM+SW was actually the best, even if only slightly, and 4pc quantum Boothill with a… more reasonable LC on SW should do slightly better than Resolution’s 16% shred.
He doesn’t need Silver Wolf, because his ultimate deals physical vulnerability.
The only question: 300% Break for 30% Crit Chance/150% Crit DMG – how can we collect so much Break Effect without Simulated Universe buffs? My Xueyi is having 200% just by sheer luck in items.
Well, is a bit simple.
Trailblazer E4 = 60 BE if u have 200 BE on him.
Ruan Mei trace = 20 BE
Boothill trace = 37,3 BE
Use relic Rope = 64,8 BE
Set Watchmaker 4 pieces on a support = 30 BE
If u got the signature lightcone = 60 BE
Total = 272,1
And i not count any of substat of relic or 2 pieces set on him. But if you don’t get the lightcone is really more dificult achieve 300 of breakeffect and balancing crit damage and rate.
Boothill’s traces give him 37.3% Break Effect
Watchmaker set on a support gives 30%
Talia Planar set gives 36%
2pc/2pc of the break effect relics gives 32%
Ruan Mei gives 20%
Boothill’s Lightcone gives 60%
Break effect rope give 64.8%
Add all of these up = 279.8% Break Effect on Boothill and that is BEFORE any substats in the relics
Another source of Break Effect is the new Harmony Trailblazer – Technique gives 30% break effect when using 2 turns, and his Eidolon 4 straight up just gives teammates more break effect “Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer’s Break Effect plus 30%.” So I would just stack a bunch of Break Effect on trailblazer and speed. Boothill + Ruan Mei + Trailblazer is going to be great since Trailblazer’s Ult also lets the entire team deal more Break DMG to enemies when they are weakness broken, even Ruan Mei and Gallagher would deal good Break DMG
if no ruan mei?
37.3 traces
32 thief
36 talia
60 Trailblazer (200 be)
64.8 rope
20 Ruan Mei
30 watchmaker (not very high uptime)
60 sig S1
~5.8 per sub
To hit 300 you’ll need either
S1 sig (no other option compares to it anyway)
Harmony tb
or abt 19 break subs if you don’t have either
So yeah he really wants his sig
holy they cooked
he’s MGR Raiden if he wasn’t a mediocre overrated character
Assuming e0s1 4pc quantum 2pc talia Boothill, e0s0 Ruan Mei, e4 HTB and e0 Gallagher,
Base break dmg for 480 toughness (his max) is 33907.9797
So his break damage is 33907.9797*(1+300%)=135631.9188. (300% being his break effect which I could get with 0 BE subs assuming s1, but if s0 then it’d take a few subs)
With 3 stacks, puts his dmg on a broken target as 135631.9188*0.56*3=227861.6236.
But this is his solo damage assuming no outside modifiers.
On Argenti with team modifiers (except HTB ult because i’m not quite sure what it means by “scales with current attack’s toughness reducing damage”)
With all buffs up (Ruan Mei ult, Gallagher’s Besotted) you get about 161245.2365 base break damage, 161245.2365*0.56*3=270891.9972 if max stacks
So ~270k damage, very solid, but keep in mind this is against 480 or above toughness enemy (Argenti), and Argenti is weakness broken with Gallagher+Ruan Mei ult up.
His normal dmg from Skill looks really low, around ~30k with the buffs in this team, but keep in mind the stats I assumed on Boothill are not the best and it’s very possible to do better.
Boothill does best against bosses, with phys weakness that he can implant, he can also force mono-physical if you wanna do that but I’m not sure how well that would perform.
Ruan Mei, HTB and Robin seem to be his best supports currently alongside SW/Pela. He has the highest (?) floor out of any dps so far as long as he fulfills his basic requirements which isn’t hard to do, but he also doesn’t scale as well as other dpses due to break not being affected by most dmg% buffs or crit multipliers. Difference between S1 and S0 isn’t as big as it is for other dpses, but he also doesn’t have any especially good F2P LC options. Boat and Swordplay solid as always, River Flows in Spring might be a pretty good option if you place him next to a shielder like Aventurine or Gepard.
SW and Pela provide very good Def% reduction and Jiaoqiu I heard also has a lot of Def% reduction so expect her to be the best nihility option for Boothill.
The main issue you’re gonna have to work around is getting the first couple stacks of his talent and breaking enemies so you can start killing them, but that’s exactly what his ult and Ruan Mei are for. Might want to build HTB as a sub-dps so you can kill fodder faster.
Is it viable to run Boothill without a dedicated sustain? Not sure, even if it’s a break focused team and Boothill can delay actions with his ult (assuming he can action cut too) I’m not very confident in no sustain Boothill right now. Heard Jiaoqiu has a Huohuo-like passive healing effect so she might be able to replace a sustain.
Due to over like 70% of his damage NOT being even slightly affected by dmg% or crit or atk multipliers, you MIGHT be able to forego those almost entirely in favour of more break effect and SPD. I’m not sure if running Adversial (3* LC) can change anything though. His passive crit rate+dmg also helps you to forego hunting for additional crit stats.
(also something funny but Boothill with SPD boots+Ruan Mei field and like 1 speed substat at most can reach 145 speed)
Important to remember that these are VERY preliminary calcs, and HTB’s ult buff is also missing so expect a lot of changes.
Im glad youre passionate about the game, but I think you should use some of this freetime on something productive man. This does come off a bit unhealthy.
This response above is passive-aggressive wtf.
I’m currently on session break in college, and the math didn’t take longer than ~5 minutes to do, writing the comment took about as long if not longer. I think I deserve to be able to indulge in a game I like and theorycraft every once in a while.
Don’t let that comment affects you. Rather see more in-depth analysis comments like you did, instead of the regular doomposters vs worshipers drama.
There is one thing I noticed, his max toughness break count is probably 960, it goes by his basic attack, which during his skill, he can only do “Fanning the Hammer”, and the weakness break is 60 x 1600% = 960
Actual MoC gameplay has come out, and it seems like this is the case (435k with HTB+Ruan Mei and enhanced basic attack breaking Argenti)
Light cones
Sig is obv BiS
Stellar sea is a nice option as alway
swordplay seems excellent
This is actually an insanely sig dependent character. His damage split between normal and break is about 5050 from my initial calculations, which makes any stat that doesn’t both buff his normal damage and break damage pretty bad. although swordplay for example is a nice stat stick he just doesn’t really care about the stats.
Final Victor might also be really good because of the lack of attack up he has.
Probably not BiS 4 star but is an option if you don’t have Swordplay.
This is my Metal Gear Rising: Revengeance!
He’s the true raiden expy, not Acheron
Are you sure you don’t mean Arlecchino expy?
its actually amazing how much u hate women. Youve been camping under acheron’s comments trying to downplay her potential and shilling JY+Sparkle instead only for her to function much better than JY has ever could with way cheaper supports. You’re a weirdo.
Uuugh this is why Acheron should not be limited to Nihility team only. Boothill’s skill and ulti definitely have debuff that can add Acheron’s stack. Hoyoverse why are you like this? 🙁
I mean… Boothill would contribute nothing to Acheron’s dmg
He can contribute to Acheron’s stack so she can ult faster.
“When in Standoff, the enemy target receives 30% more DMG when attacked by the other unit.” There’s his contribution toward Acheron’s damage.
“the other unit” this dmg boost seems to only apply to Boothill
It affects both Boothill and the enemy target. Simplified description says “initiates and increases the DMG received by Boothill and the selected enemy from each other” so Boothill would receive 15% more DMG from other enemy units, while the enemy target would receive 30% more DMG from the other ally units.
Yes, “from each other”, so Boothill takes more damage from the marked enemy and the marked enemy takes more damage from Boothill. Others don’t take advantage of this debuff.
Lord have mercy on my bank account. Robin and Boothill both look cracked. leaning towards Boothill for the aesthetic alone and the fact Robin is basically overkill at this point
🫡
Me personally, i am a sucker for music themed characters and Robin Checks every single box there is for me.
Yea Me too, Robin fits the bill for FuA characters soo well. Besides she’s basically a Bard role in DnD 😂
I don’t usually pull male characters, but when I do, he must be western themed.
Don’t mind me. Red Dead Redemption is my all time favorite game series 😩