부트힐

부트힐
부트힐명사부트힐
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 수렵
전투 속성Class 물리
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
스타피스 사원증65
욕망의 거울 조각15
행적 재료
신용 포인트3M
운철 탄환18
생각의 가루41
숙명적인 사인69
인상의 파편56
시간을 역행하는 일격139
욕망의 거울 조각58
보스 재료12
운명의 발자취8
스토리은하를 떠도는 개조 인간 카우보이. 극도로 낙관적이고 자유분방하다.
「갤럭시 레인저」의 일원으로, 악을 처단하기 위해서라면 무슨 짓이든 할 수 있다——
그의 대담한 행동은 복수의 대상인 「스타피스 컴퍼니」의 이목을 끌기 위함이다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
신용 포인트4000
생각의 가루5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
신용 포인트8000
생각의 가루10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
신용 포인트16000
인상의 파편6
스타피스 사원증3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
신용 포인트40000
인상의 파편9
스타피스 사원증7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
신용 포인트80000
욕망의 거울 조각6
스타피스 사원증20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
신용 포인트160K
욕망의 거울 조각9
스타피스 사원증35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
스타피스 사원증3
40+
50
신용 포인트40000
인상의 파편9
스타피스 사원증7
50+
60
신용 포인트80000
욕망의 거울 조각6
스타피스 사원증20
60+
70
신용 포인트160K
욕망의 거울 조각9
스타피스 사원증35
70+
80

전투 스킬

두개골을 부수는 발굽두개골을 부수는 발굽 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 부트힐 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 9
뜨거운 자갈 위 탱고뜨거운 자갈 위 탱고 - 전투 스킬 | 방해
에너지 회복 : 0
약점 격파 : 0
지정된 단일 적과 자신이 [목숨 건 대치] 상태에 진입한다. 부트힐의 일반 공격이 강화되고 전투 스킬을 발동할 수 없다, 지속 시간: 턴. 부트힐의 턴이 시작될 때마다 지속 턴 수가 1 감소한다.
[목숨 건 대치] 상태의 적은 도발 상태에 빠진다. 해당 목표/부트힐이 상대의 공격을 받을 시 받는 피해가 / 증가한다.
해당 목표가 처치되거나 약점이 격파된 후, 부트힐은 [포켓 어드벤티지]를 1스택 획득하고, [목숨 건 대치]가 해제된다.
해당 전투 스킬은 에너지를 회복할 수 없다. 해당 전투 스킬 발동 후, 이번 턴은 종료되지 않는다

[목숨 건 대치]를 활성화한다. [목숨 건 대치]의 목표가 처치되거나 약점이 격파되면, 부트힐은 [포켓 어드벤티지]를 획득하고 [목숨 건 대치]를 해제하며 자신의 일반 공격을 강화한다. 이번 턴은 종료되지 않는다
레벨 15
더스트 데빌의 선셋 로데오더스트 데빌의 선셋 로데오 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적에게 물리 약점을 부여한다, 지속 시간: 
해당 목표에게 부트힐 공격력의 만큼 물리 속성 피해를 가하고, 행동 게이지를  감소시킨다

단일 적에게 물리 약점을 부여하며 대량의 물리 속성 피해를 가하고, 목표의 행동 게이지를 감소시킨다
레벨 15
실린더 속 다섯 발실린더 속 다섯 발 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
[포켓 어드벤티지] 1스택마다 강화된 일반 공격의 강인성 감소 수치가  증가한다. 최대 중첩수: 스택
강화된 일반 공격 발동 중에 목표가 약점 격파 상태일 경우, [포켓 어드벤티지] 스택 수에 따라 목표에게 부트힐 물리 속성 격파 피해의 //만큼 격파 피해를 가한다. 해당 피해에 계산되는 강인성 최대치는 일반 공격 [두개골을 부수는 발굽]의 기초 강인성 감소 수치의 배를 넘을 수 없다.
전투 승리 후, 부트힐은 [포켓 어드벤티지]를 다음 전투까지 보류할 수 있다

[포켓 어드벤티지]는 강화된 일반 공격의 강인성 감소 수치를 증가시키고, 격파된 적에게 추가로 물리 속성 격파 피해를 가한다. 전투 승리 후, [포켓 어드벤티지]는 다음 전투까지 유지된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
3-9x의 미소3-9x의 미소 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음번 전투에서 처음 전투 스킬을 발동할 시, 목표에게 필살기와 동일한 물리 약점을 부여한다. 지속 시간: 

비술 사용 후 다음 전투 진입 시 처음으로 발동하는 전투 스킬은 단일 적에게 물리 약점을 부여한다
레벨 1
리볼버 패닝리볼버 패닝 - 일반 공격 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 부트힐 공격력의 만큼 물리 속성 피해를 가한다.
강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없으며, [목숨 건 대치] 상태의 적만을 목표로 삼을 수 있다

단일 적에게 물리 속성 피해를 가하고, [목숨 건 대치]의 목표만 공격할 수 있다
레벨 9

행적

고스트 로딩고스트 로딩
캐릭터를 회 승급해야 합니다 2
자신의 치명타 확률/치명타 피해가 증가한다. 증가 수치는 격파 특수효과의 10%/50%이며, 치명타 확률/치명타 피해는 최대 30%/150% 증가한다
신용 포인트5000
운철 탄환3
보스 재료1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 2
공격력 4% 증가
신용 포인트5000
운철 탄환3
생각의 가루6
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
숙명적인 사인3
인상의 파편3
어보브 스네이크어보브 스네이크
캐릭터를 회 승급해야 합니다 4
[목숨 건 대치] 상태가 아닌 목표에게 받는 피해가 30% 감소한다
신용 포인트20000
숙명적인 사인5
운명의 발자취1
보스 재료1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
숙명적인 사인5
인상의 파편4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
시간을 역행하는 일격3
욕망의 거울 조각3
포인트 블랭크포인트 블랭크
캐릭터를 회 승급해야 합니다 6
[목숨 건 대치] 상태에서 [포켓 어드벤티지] 획득 시, 에너지를 10pt 회복한다. 해당 효과는 [포켓 어드벤티지]를 초과해 획득할 때도 발동된다
신용 포인트160K
시간을 역행하는 일격8
운명의 발자취1
보스 재료1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
공격력 8% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
숙명적인 사인3
인상의 파편3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
시간을 역행하는 일격3
욕망의 거울 조각3

성혼

황야의 론스타황야의 론스타황야의 론스타
전투 시작 시 [포켓 어드벤티지]를 1스택 획득한다. 부트힐이 피해를 가할 시 적의 방어력을 16% 무시한다
마일스톤 딜러마일스톤 딜러마일스톤 딜러
[목숨 건 대치] 상태에서 [포켓 어드벤티지] 획득 시, 전투 스킬 포인트를 1개 회복하고 격파 특수효과가 30% 증가한다. 지속 시간: 2턴. 해당 효과는 1턴 내에 중복 발동할 수 없으며, [포켓 어드벤티지]를 초과해 획득할 때도 발동된다
대리석 과수원의 파수꾼대리석 과수원의 파수꾼대리석 과수원의 파수꾼
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
냉육 주방장냉육 주방장냉육 주방장
[목숨 건 대치] 상태의 적이 부트힐에게 피격 시 받는 피해가 추가로 12% 증가한다. 부트힐이 [목숨 건 대치] 상태의 적에게 피격 시 받는 피해 증가 효과가 12% 감소한다
그루터기 연설가그루터기 연설가그루터기 연설가
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
쇠창살 여관의 라쿤쇠창살 여관의 라쿤쇠창살 여관의 라쿤
특성을 발동하여 격파 피해를 가할 시, 목표에게 추가로 기존 피해 배율의 40%만큼 격파 피해를 가하고, 인접한 목표에게 추가로 기존 피해 배율의 70%만큼 격파 피해를 가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
화살촉
화살촉3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 치명타 확률이 12% 증가한다. 지속 시간: 3턴
별 쫓는 화살
짓밟힌 의지
시위를 떠난 화살
시위를 떠난 화살3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 공격력이 24% 증가한다. 지속 시간: 3턴
별 쫓는 화살
철위대 훈장
대립
대립3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 속도가 10% 증가한다. 지속 시간: 2턴
별 쫓는 화살
고대 엔진
침묵만이
침묵만이4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 필드 위의 적이 2명 이하일 경우, 장착한 캐릭터의 치명타 확률이 12% 증가한다
별 쫓는 화살
철위대 훈장
논검
논검4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터가 동일한 적을 여러 회 명중 후 매번 가하는 피해가 8% 증가한다. 해당 효과 최대 중첩수: 5스택. 공격 목표에 변화가 생길 경우 현재 버프 효과가 해제된다
별 쫓는 화살
꿈틀대는 코어
팔로우를 부탁해!
팔로우를 부탁해!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 일반 공격 혹은 전투 스킬이 가하는 피해가 24% 증가하며, 장착한 캐릭터의 현재 에너지가 에너지 최대치일 시, 해당 효과는 추가로 24% 증가한다
별 쫓는 화살
공조 환류 심장
움트는 봄물
움트는 봄물4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72전투 진입 후 장착한 캐릭터의 속도가 8% 증가하고, 가하는 피해가 12% 증가한다. 장착한 캐릭터가 피해를 받은 후 해당 효과는 사라지며 다음 턴이 종료되면 해당 효과는 회복된다
별 쫓는 화살
고대 엔진
또다시 저승으로
또다시 저승으로4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72장착한 캐릭터의 치명타 확률이 12% 증가한다. 치명타 발동 후 16%의 고정 확률로 피격된 적이 보유한 버프 효과를 1개 해제한다. 해당 효과는 턴마다 1회만 발동할 수 있다
별 쫓는 화살
영생의 가지
야경 속에서
야경 속에서5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 확률이 18% 증가한다. 장착한 캐릭터의 전투 중 속도가 100보다 높을 경우, 10pt 초과할 때마다 일반 공격 및 전투 스킬이 가하는 피해가 6% 증가하고, 필살기의 치명타 피해가 12% 증가한다. 최대 중첩수: 6스택
별 쫓는 화살
짓밟힌 의지
깊게 든 단잠
깊게 든 단잠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 30% 증가한다. 장착한 캐릭터의 일반 공격 혹은 전투 스킬 피해가 치명타를 발동하지 않으면 자신의 치명타 확률이 36% 증가한다. 지속 시간: 1턴. 해당 효과는 3턴마다 1회만 발동할 수 있다
별 쫓는 화살
짓밟힌 의지
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243 responses to “부트힐”

  1. can hoyoverse lay off on the extremely tragic characters for once. goddamn.

      
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    • Having a sad background is the easiest way for a writer to connect his/her character to the readers’ feeling, hence makes them more inclined to pull the character. You know, the “do it for him/her” cringe. But then, there’s Qingque heh.

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    • I actually think it’s important to have many characters whose lives have been impacted by the IPC, especially if they plan to make Oswaldo Schneider a proper antagonist in the grand scheme of things. First Aventurine, now him, it’s tragic as hell, but it allows us to see a pattern in how the IPC “saves” planets.

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  2. Guys, remember when alot of people be doom-posting Arlecchino for sheets like cant heal and hard to play/ low survivability mech? Well, the Father is Fathering hard right now.
    Boothill has the same aura.

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  3. Boothill got powercrept before his release banner by Firefly. Don’t waste your primos on him.

      
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    • No…? If you are referring to the recently leaked kits, Firefly doesn’t scale with break effect the same way Boothill does; Firefly receives additional multiplier to her ATK% scaling enhanced skill from BE stats while Boothill directly deals break damage from his enhanced basic attack.

      If anything, Firefly *might* power creep DHIL and Jingliu because of her very high multiplier blast attack. Though she will have much difficult time gaining crit stats compared to Jinliu, and she doesn’t have innate high DMG% like DHIL. He main selling points are huge DEF% penetration, fire weakness application, and of course, powerful initial fire break damage. But we will see when smart people get to work and share their opinion.

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    • Idk man, Looking at SAM’s leaked kit, looks like she’s going to be difficult to built. That is why there would be a new planar ornament ONLY for her. I’m really tired farming artifacts… 🙁

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      • There would not be a new Planar Ornament set for her, she already has Firmament Frontline: Glamoth, I see her getting instead a new Relic set since she doesn’t have very good ones right now.

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    • it’s my jades, my account, I do what I want with it. don’t be around here if you’re just being an ass.

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      • Waifus sell more, we vote with our wallets and devs will always cater to us, not some fujos. You’re not target audience and never will be. Deal with it.

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        • Unfortunately, Mihoyo (or any popular Chinese gacha game company tbh) are already infiltrated by those misandrist waifu-hater group of people who pushing agenda that female > male players in term of spending money, thus company should pander to female players and ditch the peniless male players.
          Which of course, in reality, isn’t true at all, but people in 2024 are already love gaslighting themselves to think something false to be truth anyways.

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          • Nah, that’s bs paranoia. No one will listen to women and what they want, we always will have more waifus. Look at chads in Palworld, who completely ditched male characters in their game (there’s more examples in gacha currently, where male characters are removed/replaced by waifus), we dictate rules and are catered to and that will never change.

      • You’re not and never will be target auditory. Waifus sell better, money talks.

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      • We can be and have everything we want in games. Wild concept for fujos, I know. Good luck with getting male harmony btw, maybe in 3 years you”ll see one.

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        • Not sure what’s funnier, assuming everyone who likes – nay, considers pulling for – a male character MUST be a fujoshi, or that male Harmony comment when we are *literally* about to get (male if you chose that) Harmony Trailblazer, who specifically should be a solid support for Boothill. I’d certainly rather be excluded from the “target auditory” (sic!) than make it my entire personality and framework of opinion. Sounds like it’s more about “winning” (trying to spoil others’ fun) than actually enjoying waifus. I’d argue your time is better spent having fun with the game and the characters you like, and letting others do the same.

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          • This. Sure, I like waifus as much as the next guy, but I’m stoked for Boothill. First male character I’m pulling for in a while. I’ll definitely get Sam/Firefly, but I’m not as enthused about her as I am Boothill. The guy just checks too many boxes for me. Different strokes for different folks, I guess?

  4. been crunching the numbers and farming like crazy, and if my calculations are right(which I honestly hope they are since I spent so much time on em) then I should be sitting at around 75% crit rate/ 280% crit DMG, 250% break effect(I know it could be more but the roles are rolling 😭😭😭😭) my speed is lacking hard asf, which is upsetting but idk why none are dropping for me, overall id rate my current build like a solid 7/10 👍🏾😗👍🏾

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  5. Does anyone know if his E1’s DEF ignore applies to all of his bullets or only the first one at the start of battle? And if it applies, does anyone know if the DEF ignore can be stacked three times with max bullets?

      
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    • i think it means at the start of the battle he gains 1 trickshot and his total damage ignores def for the rest of the battle but is not stackable (maybe im wrong but this makes the most sense to me)

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  6. Okay. I don’t think he’s OP, or too weak, or anything. He has an interesting (really) mechanic and he’s universal due to the weakness application. I won’t pull for him because he obviously can’t go without RM and RM is heavily hated by me so any related to her character is Must-skip for me (Sam is in this list too.) But I have only one question. In the comments it is told that direct damage buffs are not working on his main damage source (break damage). So…
    OPEN THE CHAMPAGNE! FINALLY! THE FIRST CHARACTER IN BOTH GAMES EVER WHO HAS ABSOLUTELY NO F2P DAMAGE OPTION! Blade and Acheron were close, but this sexy cowboy is the first one who has really achieved this title!
    (You can say he’s trying to deal the damage with his scales too, well, good luck building atk, crit, speed and BE in high amounts at the same time. Also, they are lower than even Seele’s, so the damage won’t be high anyways)

      
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    • I don’t understand why people keep comparing him to Seele even though they are almost exact opposite on their specialties.
      Seele excels in killing weaker enemies consecutively, while Boothill specializes in killing elites and bosses.

      Regarding build difficulties, there are videos of him using literal Fu Xuan’s lightcone and he still dunk on bosses.
      If you search on bilibili, there is also people building just BE/SPD on him and he hits for over 400k on MoC12 with RM, HMC and Gallager.

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      • I compared him to Seele because both have low scales. Seele because she has more than 100% affix in her mechanics, Buthill because this is not his main damage source. And this is example why cowboy can’t deal significant damage with raw scales. Remember how “much” damage even well-built Seele deals without active passive? Not even talking about he has completely different build and team which doesn’t support own direct damage at all.

        So, any LC which doesn’t give BE, SPD or any other working for break damage stat (like def ignoring) doesn’t work on him almost at all.

        Now we open the list of hunt light cones and find out: there are ABSOLUTELY NO BE hunt light cones. ALL of them give affixes and crits, which does NOT work on his break damage. Sure, you can give him like swordplay and it will increase overall damage, but it’s like you’ll give JY Argenti’s BiS. The damage of Ult will be significantly higher, but overall damage will be lower than even some four stars because ult is not JY’s main damage source.

        And Buthill has ZERO f2p LCs working properly. Which means, difference between cowboy with and without BiS will be DRAMATICALLY huge. Sure, they will add BE hunt 4* LC soon (Copium…), but right now in his patch Buthill mains have have to pay or cry.

        And “he works even with Fu Xuan’s LC” is complete bullshit. Unlike in Genshin, in this game proper light cone is around 20-30 character efficiency and a cone without working passive is just a bit of atk (not working on him), hp and def.

        And his team is relatively f2p friendly – it’s true. You still need Ruan, but… well, I guess you can live without her.

        400k – the number you mentioned – is completely untrue, cause he’s a speedy guy, will take many turns per cycle and I can’t imagine they are giving him that much. I expect 70-80, maximum 150k per action with speed build. If the numbers are nearly as high as you mentioned, I’m deleting this game and officially say powercreep has gone too far. He has weakness application, remember. I don’t want single target Acheron analog.

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        • A bit too late to doompost, don’t you think? Boothill is niche as fuck character yes we get it already. We don’t even know the guy and he is not even in the live stream, so we get it if most people would skip his banner for Firefly, or Fu Xuan rerun. Only the people who love him would pull him, so anything you say here won’t change anything.

          Btw you mention Genshin, so be prepared to regret skipping Boothill coz he’ll be meta as fuck just like when Kazuha was first introduced.

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          • Err… Man, no way you’re comparing DPS character who can’t do anything but damage with universal support like Kazuha.

            Cowboy is just another DPS. And you still cannot deny he has no f2p lc option. When seele came out on release, she was by far the best hunt. When Ratio released, he became (in his best pack) the best hunt. Now buthill will be the best hunt. Couple more patches and we’ll see another powerful hunt who’ll be better than buthill. And this will never end. So..?

          • Types are also an important part of this game so unless every future hunt has weakness implant Boothill will remain the best (at least best physical) hunt for a while

          • You know, skipping a character just cause they will be meta for a abyss or two. is not a good reason to pull them. Given you are comparing dps, to a support. Kazuha can make alot of teams like Mono pyro a thing. That or slot in easily in any team thats needs an anemo character. What make him good, is that he works well with so many others. While a dps, you are most likely going to be building a team around them. Which might make them a bit more limited in terms of teams they can fit into .

            Which also there is simply no way, anyone beside the super wealthy who whale. Have enough jades to get all these characters. Your going to sooner or later have to skip someone, unless your the luckiest person on earth. So the whole get ready regret hahahahah. Sounds like just promoting fear of missing out. Which again, the people who play this game are better than the company at driving home the fear of missing out. Which there is always going to be a rerun or another character that can fulfill their role. Beside you don’t need a meta team to clear memory of chaos or pure fiction. You just need a well build team.

          • Dude. with the way rng is in this game. You can’t roll for every single character. It takes awhile to build them, unless your whaling beyond belief. Which given it another dps. Which are a dime a dozen. Investing in them, means investing in them for the long game.

            A support you can swap them from team to team. Which is often not the case for a dps. Like dps, tend to want crit rate crit damage, some speed. which can lead to them being rather hard to build. For one simple reason. It can be rather hard to get these stats or at least get a proper crit rate crit damage value.

        • I was somewhat skeptical as well but from a simple search I found this;
          https://www.youtube.com/watch?v=jACQLLTmUGI
          Couldn’t find any videos on bilibili as he said though because I don’t know Chinese.

          Swordplays+crit will be responsible for around 50k at most, seeing that he breaks Argenti for 530k at the last phase,
          so yeah, seems like 200k for elites and 400k for bosses with large toughness bar seems very possible actually.

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        • No way boothill will hit that low dude. 150k is within the range of maximised DHIL and Jinliu on single target and they hit two more enemies next to it.
          MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.
          300k-400k is a lot more balanced than you think, given that he has to break the enemies first so it’s not 100% uptime.

          Also, goodluck finding new turn based gacha game to play if this is enough to make you scream “powercreep”, but we both know that any nerd that care enough to hang around data-mining website ain’t going to go through with quitting lol

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          • …Err.
            Did you hear about “balance”? Ratio cannot deal 400k every turn. Seele cannot deal 400k every turn even with constantly active passive.

            If Buthill will be able to, it will be a bright example of powercreep in this game. And yeah, powercreep does not exist.

            If I quit HSR, I’ll just happily play genshin and incoming WW, instead of trying to handle this boring playstyle and eternal powercreep active from the most beginning.

            BTW, you still have to pull for two legendaries to make cowboy potient. And the fact “character is OP even without his LC” doesn’t work because most players have no artifacts to deal 400k per rotation. Maybe you show your own video where your IL deals 400k? Because mine is 200k maximum with Sparkle, TY, Huo and good stats.

          • also, remember he has WEAKNESS IMPLANTATION. Acheron breaks all types, but her break is not that good really. Meanwhile buthill is THE BEST BREAKING DPS EVER. So I think he will be able to keep enemy broken most of the time.Imagine how OP he can be if he at the same time implants the weakness breaks enemies really fast, giving the team a ton of survivability AND dealing that huge damage. This just can’t be true, because if it’s true, well, Buthill is a total game break. Just like any new character in this freaking game. Yep, powercreep is false.

          • I know it’s hard to read opposing opinions, but at least try dude, come on.

            I said “150k is within the range of maximised DHIL and Jinliu on single target”. Which means it’s possible to hit 300k if they are fighting 3 targets. I don’t think I have to throw you any video link here because there are plenty of them on youtube.

            The “300-400k is balanced” I said is about Boothill hitting bosses. I don’t know why are you asking for Ratio/Seele/DHIL video from reading that.
            And guess what, its pretty close to what DHIL and Jinliu can achieve in total, isn’t it? Even though it won’t have 100% uptime compare to them because he has to trigger or hit a weakness broken enemies. And only bosses have enough toughness bar to have that kind of break damage – this is already an indicator that Boothill won’t be universally powerful as DHIL, Jingliu and Acheron. He will stay as boss killer and that’s it.

            You said so yourself that you can hit 200k on DHIL, and why can’t Boothill do around the same or better in single target?
            It’s almost as if you just wish for Boothill to be bad for no reason, even though the game is introducing new break oriented characters like Gallager and HMC.

            And yeah, “If the numbers are nearly as high as you mentioned, I’m deleting this game” – Your word, not mine

          • >>>MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.

            It’s a skippable male character to satisfy some fujos, no one cares anyway for it.

        • I mean you don’t have to believe anyone here. You can just wait for the next three weeks when Boothill went live and smart people get to work on their builds.

          I have to say though, that saying Boothill will deal 150k maximum is too much of underestimation. Because physical break is one of stronger ones for its initial break damage.

          For example, my Sushang with 120 CDMG and 130%BE (40+E4+Watchmaker’s+RM) dealt over 150k on current MoC Aventurine already (initial break+skill damage+RM break).
          It’s really easy to imagine that Boothill with 250-300%BE dealing 1.7 times of physical break+ super break damage from Harmony Trailblazer will far exceed that number.

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  7. so from what i understand you want crit rate body for him with speed boost and break effect rope with a damage bonus sphere because other than rope you can’t get a main stat of break effect and than for substats you just ignore every stat in existence for break effect until 300% (more likely less because of other units bonus like ruin mei and imaginary mc)

      
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    • That seems about right, substat priority should be speed to some breakpoint, then break effect more than any other stat, although atk/crit stats are still somewhat desirable. Atk orb or body may even be desirable if they have a significant chunk of break effect more than the piece you would otherwise use.

      Although, 300% break effect is going to be basically impossible to hit without supports. The only LC that will give you break is his signature, so you’ll hit 130-170 easily from mainstats, traces, and relic sets. From there it’s going to be all substats, so unless you can hit about 25-30% break each on 5 relics, you’re not getting to that cap without supports and/or his signature.

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