
![]() | 명사 | 어벤츄린 |
소속 | 스타피스 컴퍼니 | |
희귀도 | ![]() ![]() ![]() ![]() ![]() | |
운명의 길 | ![]() | |
전투 속성 | ![]() | |
중국어 | 杨超然 | |
영어 | Camden Sutkowski | |
한국어 | 박준원 | |
일본어 | 河西健吾 | |
전용 재료 | ![]() ![]() ![]() ![]() ![]() | |
행적 재료 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
메인 스토리 | 스타피스 컴퍼니 「전략투자부」의 고위 간부. 리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다 |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 전용 재료 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
전투 스킬
![]() | 직관적 베팅 - 일반 공격 | 단일 공격 |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 어벤츄린 방어력의 지정된 단일 적에게 소량의 허수 속성 피해를 가한다 | |
레벨 | |
![]() | 번영의 초석 - 전투 스킬 | 방어 |
에너지 회복 : 30 | |
약점 격파 : 0 | |
모든 아군에게 어벤츄린 방어력의 모든 아군에게 중첩 가능한 실드 [견고한 칩]을 제공한다 | |
레벨 | |
![]() | 룰렛 샤크 - 필살기 | 단일 공격 |
에너지 회복 : 5 | |
약점 격파 : 단일 공격 : 90 | |
랜덤으로 [블라인드 베팅] 1~ 랜덤으로 [블라인드 베팅]을 획득하고 단일 적을 [당황] 상태에 빠트리며, 목표에게 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적을 명중하면 가하는 치명타 피해가 증가한다 | |
레벨 | |
![]() | 우측에 장전된 총알 - 특성 | 바운스 |
에너지 회복 : 1 | |
약점 격파 : 단일 공격 : 10 | |
[견고한 칩]을 보유한 단일 아군의 효과 저항이 [견고한 칩]을 보유한 단일 아군의 효과 저항이 증가하고, 피격 시 어벤츄린에게 [블라인드 베팅]을 쌓는다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 [블라인드 베팅] 7pt를 소모하여 추가 공격을 발동해 랜덤 단일 적에게 소량의 허수 속성 피해를 가하고, 총 7회 바운스한다 | |
레벨 | |
![]() | 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
![]() | 빨강과 검정 사이 - 비술 | 방어 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
비술 발동 후 다음 효과 중 1개를 획득한다. 일정 확률로 방어력 높은 확률로 방어력 낮은 확률로 방어력 중복 사용 시 수치가 가장 높은 효과가 유지된다. 다음 전투 시작 시 모든 아군의 방어력이 대응하는 수치만큼 증가한다. 지속 시간: 비술을 발동하면 3가지 방어력 증가 효과 중 랜덤으로 1개를 획득한다. 다음 전투 진입 후 모든 아군의 방어력이 대응하는 수치만큼 증가한다 | |
행적
![]() | 빙고! |
캐릭터를 회 승급해야 합니다 6 | |
[견고한 칩]을 보유한 동료가 추가 공격을 발동하면 어벤츄린은 [블라인드 베팅]을 1pt 누적한다. 해당 효과 최대 발동수: | ![]() ![]() ![]() ![]() |
![]() | 효과 저항 강화 (효과 저항) |
캐릭터를 회 승급해야 합니다 6 | |
효과 저항 | ![]() ![]() ![]() |
![]() | 피해 강화•허수 (허수 속성 피해 증가) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
허수 속성 피해 | ![]() ![]() ![]() |
![]() | 방어 강화 (방어력) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
방어력 | ![]() ![]() ![]() |
![]() | 방어 강화 (방어력) |
방어력 | ![]() ![]() |
![]() | 효과 저항 강화 (효과 저항) |
캐릭터를 회 승급해야 합니다 3 | |
효과 저항 | ![]() ![]() ![]() |
![]() | 방어 강화 (방어력) |
캐릭터를 회 승급해야 합니다 5 | |
방어력 | ![]() ![]() ![]() |
성혼
![]() | 죄수의 딜레마 | ![]() |
[견고한 칩]을 보유한 아군의 치명타 피해가 |
![]() | 제한된 합리성 | ![]() |
일반 공격 발동 시 목표의 모든 속성 저항이 |
![]() | 최고 배당 | ![]() |
필살기 레벨+2, 최대 Lv. |
![]() | 사형수의 역설 | ![]() |
특성의 추가 공격 발동 시, 우선 어벤츄린의 방어력이 |
![]() | 모호성 회피 | ![]() |
전투 스킬 레벨+2, 최대 Lv. |
![]() | 사슴 사냥 게임 | ![]() |
실드를 보유한 동료 1명마다 어벤츄린이 가하는 피해가 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 전용 재료 | |
![]() | 앰버 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 장착한 캐릭터의 방어력이 | ![]() ![]() |
![]() | 수비 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 장착한 캐릭터가 필살기 발동 시 HP 최대치 | ![]() ![]() |
![]() | 강토 개척 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 장착한 캐릭터는 적의 약점을 격파할 시 자신 HP 최대치 | ![]() ![]() |
![]() | 여생의 첫날 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 장착한 캐릭터의 방어력이 | ![]() ![]() |
![]() | 랜도의 선택 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 장착한 캐릭터가 피격될 확률이 증가하고 받는 피해가 | ![]() ![]() |
![]() | 우주 시장 동향 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 장착한 캐릭터의 방어력이 | ![]() ![]() |
![]() | 우리는 와일드 파이어 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 전투 시작 시 모든 아군이 받는 피해가 | ![]() ![]() |
![]() | 이게 바로 나야! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 장착한 캐릭터의 방어력이 | ![]() ![]() |
![]() | 승리의 순간 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 장착한 캐릭터의 방어력이 | ![]() ![]() |
![]() | 그녀는 두 눈을 감았네 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 장착한 캐릭터의 HP 최대치가 웨이브가 시작될 때마다 모든 아군의 HP가 각자 손실한 HP의 | ![]() ![]() |
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메인 스토리
Title | 텍스트 언어 |
n/a | 스타피스 컴퍼니 「전략투자부」의 고위 간부로, 「 개성 넘치고 리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다. 운명과의 도박으로 현재의 지위를 얻었다. 인생을 하이리스크 하이리턴의 투자라고 생각하며 이 투자판에서 그는 언제나 여유만만하다. |
n/a | 「그 신입사원에 대해 보고드릴 게 있습니다」 「에르빈, 뭐 때문에 그렇게 걱정하는 거지?」 「공식, 비공식 가릴 것 없이 그에 대한 투서가 종이 조각마냥 제 우편함에 가득 찼습니다. 그를… 전략투자부의 일원으로 받아들이는 걸 재고해주셨으면 합니다」 「투서 내용이 뭐지?」 「주로 그의 출신에 대해서입니다. 그의 눈은……」 「그는 전에 츠가냐의 척박한 황토에 아직 개발되지 않은 에너지원이 있다고 시장개척부를 속였습니다. 그 후 막대한 자금을 투입해 채굴한 후에서야 그게 말도 안 되는 사기임을 알게 됐죠」 「그리고 끔찍한 『에기하조 {RUBY_B#사금}어벤츄린{RUBY_E#} 사건』도 있지 않습니까. 그는 지식학회가 그곳에 충황(蟲皇) 『타이츠론스』의 시체가 묻혀 있다고 믿도록 속였습니다——그 학자들은 신중을 기했지만, 결국은 상대의 술수에 말려들고 말았습니다」 「그리고 츠가냐 수장국의 의원에게서 편지가 왔습니다. 그의 부락이 결의를 어기고 민심을 어지럽혀 이로 인해 씨족 간의 평화 국면에 중대한 변화를 초래했고, 츠가냐와 컴퍼니 사이의 협약 체결이 계속 연기되고 있다고 비난했습니다. 그런데 지금 컴퍼니에까지 입사했으니, 상황이 심각합니다……」 「그게 다라면 더 말할 것 없어」 「…알고 계셨습니까?」 「보석은 저마다 독특한 가치가 있고, 우리의 일은 『투자』야」 「그 편지를 보낸 고집불통 늙은이들을 달랠 필요는 없어. 이 소문은 조만간——아니지, 이미 그의 귀에 들어갔을 거야. 마침 잘 됐어. 그가 우리를 얼마나 놀라게 할지 지켜보자고」 |
n/a | 「애송이, 정말 대단하군…. 귀신도 울고 갈 방법으로 내 사업을 다 쓸어가다니, 하지만 난 절대로 항복하지 않을 거야. 기껏해야 여길 전부 폭발시켜버리면 그만이지…. 네가 뭘 할 수 있는데?」 이이마니카의 「미친 소」가 부하에게 손을 놓으라는 손짓을 했다. 그는 탁자에 앉아 고개를 들고 옷깃의 먼지를 털어냈다. 「높은 곳에 계신 컴퍼니의 개들은 방랑자를 무시하지? 하지만 지금 너희는 우리 구역에 있으니 우리 룰을 따라야 해」 「미친 소」는 실린더를 비우고 총알 하나를 넣어 그의 발치에 던졌다. 「여섯 번, 총성이 최대 여섯 번 울리면 생사가 결정된다. 할 수 있겠어?」 그는 쪼그리고 앉아 총을 주웠다. 「총으로 나를 겨눈 사람은 차고도 넘쳐. 심지어 바로 방아쇠를 당긴 사람도 있었지…. 근데 내가 어떻게 아직 여기 서 있을 수 있을까?」 그는 일어서서 「미친 소」의 눈을 쏘아보며 총을 들었고, 자신의 심장을 겨누었다. 「결국 늘 총이 내 손에 들어왔기 때문이지」 「하지만 이제 이 게임은 좀 지겨워…. 6분의 1의 확률은 한참 부족해. 운명을 도발하기 위해선——」 조용한 우주선 안에서 총성이 여섯 번 연달아 울렸다. 연기가 걷힌 후, 그는 다시 총을 들고 「미친 소」를 향해 걸어갔다. 하지만 탄창 안에는 새로운 총알이 장전되어 있었다. 「먼저 스스로 주사위가 되는 법을 배워야 하지」 「——항복하지 않겠다고? 무슨 수로? 이따위 형편없는 확률 게임으로? 아니면……」 그는 어둠 속 어딘가로 총구를 돌렸다. 「저 여자?」 총구가 가리키는 방향에서 마찬가지로 권총을 든 여자가 서서히 모습을 드러냈다. 그녀를 보자마자 「미친 소」는 지푸라기라도 잡은 것 같았다. 「제이드 씨, 이건 말씀하신 거와 다르지 않습니까……」 바로 이때 두 사람이 동시에 총을 발사했다. 순간 두 사람 등 뒤에서 검은 옷을 입은 자 둘이 쓰러졌다. 「컴퍼니의 적이 없는 곳이 없네, 안 그래?」여자는 태연하게 총을 거두고는 거울을 꺼내 얼굴을 살폈다. 「당신과 제 목숨을 미끼로 서로를 싸우게 만들고, 이를 내분이라고 오해하게 만들어 일망타진하다니…. 정말 멋진 계략이었어요. 너무 위험하긴 했지만요」그는 웃으며 상대를 반겼지만, 그의 두 손은 떨리고 있었다. 「계략? 아니, 그냥 테스트였을 뿐이야」 우아한 여인이 손바닥을 펴자 기이한 빛깔의 「사금석」이 나타났다. 「이상할 것 없어. 갈망의 대상이 되고, 쫓기고, 잘리고, 팔리고… 이게 보석의 숙명이야」 「하지만 넌 아직 할 수 있는 게 많아. 그건 전적으로 네가 스스로를 어떻게 대하느냐에 달렸어」 |
n/a | 그는 복도의 가장 안쪽에 있는 방에 들어갔다. 저번에 이곳에 왔을 때, 그는 자신이 가증스러운 얼굴의 죄수였던 것을 기억하고 있다. 이제 그는 이곳에 서서 부서의 정점에 서 있는 사람들을 마주하고 있다. 그는 금발의 여성이 길고 지루한 보고서를 읽는 것을 듣는다. 그 싸늘한 숫자는 그가 생사의 경계를 걷던 아슬아슬한 위험과, 그 과정에서 그가 얼마나 많은 것을 잃고 얻었는지 전달할 수 없다. 그는 그녀가 인간인지 지능 기계인지 궁금할 뿐이다. 그 권력과 미래를 상징하는 「사금석」은 곧 공식적으로 그의 손에 들어오게 된다——그러나 목숨을 걸고 쟁취한 물건이지만, 손에 넣는 순간 그에게는 매력과 가치가 사라질 것이다. 「『어벤츄린』, 다른 질문 있나?」회의의 마지막, 자리에 있는 사람들 중 유일하게 안면이 있는 제이드가 묻는다. 「츠가냐의 에브긴인들은… 그 후에 어떻게 됐죠?」 「안타깝게도 츠가냐에는 더 이상 에브긴인이 없어. 네가 최후의 행운아야」 「그럼 ██ 행성에서 절 도와줬던 사람들은요? 이제 그들에게 보답할 수 있는데」 「그들도 이제 없어」 …… 그는 멍하니 자신의 사무실로 돌아왔다. 탁자 위에 놓인 사금석은 기이한 빛을 내뿜었다. 그를 축하하는 것 같기도 하고 조롱하는 것 같기도 하다. 「운명과 싸울 때, 행운이 정말 네 편일까?」 |
n/a | 「페나코니… 『다이아몬드』는 드디어 거기에 손을 댈 생각인가요?」 테이블 위 미니어처 모형은 계속해서 회전하고, 투명한 기억 거품은 끝없이 미세한 거품을 뿜어냈다. 「이건 상상을 초월하는 역사적인 빚이야. 그러니 배후의 이익은… 경악할 정도로 많지」 앞에 있는 사람은 그를 등친 채 피어포인트의 해질녘 자홍빛 하늘을 바라보고 있다. 「그런데 왜 저죠?」 그 사람은 여전히 그를 등지고 있다. 그는 자신의 예리한 눈으로도 이 결정의 뒤에 숨겨져 있는 진의를 읽을 수 없다. 「원래는 나여야 했어. 하지만 『다이아몬드』가 가족이 아직 협력할 가치가 있다고 생각했고, 이 일을 평화롭게 해결할 여지가 있길 바랐지」 「아무리 생각해도 네가 적임자야」 「이번이 겨우 두 번째 대화인데, 당신이 절 그렇게나 믿는다고요?」 「아니, 난 널 믿은 적 없어——『제이드』라면 그럴지도 모르겠만 난 아니야」 「이번에는 행운이 네 편이 아닐지도 몰라. 넌 지금까지의 행운에 대한 대가를 치르게 될 거야」 앞에 있던 사람이 드디어 돌아선다. 먼 곳의 빌딩에서 오팔 같은 일곱 빛깔의 빛이 반사되고, 오르골이 울린다. 「근데 그게 네가 원하는 거 아닌가?」 |
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461 responses to “어벤츄린”
his dmg seems to be low judging from the moc and trial leaks, hopefully they buff him so he can get stacks when he recast his skill or something
Increasing his damage to real DPS level and his shields will be nerfed to the ground.
well i mean thats what they intended anyway with his sig LC and 40% crit rate passive, just plain shield and some minor buffs wont cut it as he doesnt have cleanse and only 50% resist for party
His dmg is “low” compared to dedicated DPSes, but some quick calculations I did showed he can hit pretty reasonable FuAs at E0S1 (over 40k in the Ratio team I used)
Ofc, as any hybrid unit he becomes a resource black hole If you want to max his potential
hm there goes my hope for def% dps, i think him being bait like fuxuan is correct. i mean 7×25 is pretty bad for main dealing dmg and its a bounce on top of that, if they made it aoe it would be much better
Nah, Fu Xuan does pathetic dmg on ult and not very often at that
Aventurine is doing more like 30-40k FuAs every other turn + his ult dmg
he’s an offensive shielder. others don’t even have this dmg, what’s your point I can’t…
It’s definitely better to go salsotto or ignore the extra defense effect on belobog. EHR is a waste on him
I mean it’s viable if you uses Gepard LC which gives some EHR, not everyone can roll a perfect relic for him, if you got some trashy defense relic that has some EHR, it’s still usable for him too
Hey its time for another round of “What am I doing it’s late and I should be sleeping why am I doing math?”
Today’s victim is Aventurine (part 1 of 2 cause this is a pure shielder build)
As usual feel free to throw rocks at me if I messed anything up
AVENTURINE — 5*
IMAGINARY/PRESERVATION
●SHIELDER BUILD –
This build sacrifices all of Aventurine’s dmg potential for pure defensive power, he’ll be like Gepard on steroids essentially
●RELICS-
○4PC KNIGHT OF PURITY PALACE
BODY- DEF%
FEET- SPD
○2PC BELOBOG OF THE ARCHITECTS
ORB- DEF%
ROPE- DEF%
●LIGHT CONES-
○AMBER- B
—Low base stats, provides a solid 64% def
○DAY ONE OF MY NEW LIFE- A
—Provides a reasonable amount of def%
and whole team dmg res
○TREND OF THE UNIVERSAL MARKET- B
—Some def%, a minor source of dmg
that doesn’t rely on crit (also an extra.
debuff for ratio teams)
○THIS IS ME- C
—Higher base stats, some def%
○MOMENT OF VICTORY- S
—sizable 24-48% def, 5* base stats, triples.
the chances of Aventurine.
himself being attacked
○INHERENTLY UNJUST DESTINY- S
—Highest base def, 36% def, adds some
supportive capabilities as well as an
extra debuff for ratio teams
●RECOMMENDED STATS-
○DEF-
4200+ (4*LC)
5000+ (5*LC)
○SPD-
134 (RECOMMENDED)/161
●SHIELD CALCULATIONS*-
○BASE SKILL- 1857
○MAX SKILL- 3715
○BINGO!- 495
●TEAM RECOMMENDATIONS-
As a sustain unit, Aventurine is not locked to any particular team, but he shines most when paired with follow-up based units like Ratio, or Topaz
With his signature, he also becomes a viable option for Acheron teams as he can build stacks for her
*Assumes 4400 def, Day 1 of My New Life
PART 2!!!
Unfortunately as a pure def scaler there aren’t many offensive sets available, so I choose pioneer
AVENTURINE — 5* IMAGINARY/PRESERVATION
●SUB-DPS BUILD –
This build maintains a relatively string shield while also outputting significantly more personal dmg
●RELICS-
○4PC PIONEER DIVER OF DEAD WATERS/2PC COMBINATIONS*
BODY- CRIT DMG%
FEET- SPD
○2PC INERT SALSOTTO
ORB- DEF%/IMG DMG%**
ROPE- DEF%
●LIGHT CONES-
○TREND OF THE UNIVERSAL MARKET- C
—Provides some def% and an additional
source of minor dmg
○THIS IS ME!- B
—Provides higher base def than other 4*s,
some def% and an increased ult multiplier
○DESTINY’S THREADS FORWOVEN- A
—Provides 48% dmg bonus at 4000 def
○A CONCERT FOR 2- A
—Provides 32% def and 24% dmg bonus
○MOMENT OF VICTORY- B
—No notable offensive utility, but high
base stats and 48% def
○INHERENTLY UNJUST DESTINY- S
—Provides a whopping 36% def and 40%
crit dmg, as well as debuff that both
increases dmg for the whole team AND
allows Aventurine to fully use 4pc
pioneer, also has the highest base def of
any light cone
●RECOMMENDED STATS-
○DEF- 3600 (4000 if using destiny’s threads forwoven)
At S1 IUD, Aventurine can get 3600 with an img dmg% orb if he has enough def subs, this will increase his dmg
○CRIT RATE– 80/84**
Aventurine reaches 57% crit rate prior to any sub-stats, so needs 8 crit rate subs to reach 80%
○CRIT DMG- 160/212**
Aventurine reaches 126.8% crit dmg prior to any sub-stats, so needs 6 crit dmg subs to reach 160%
○SPD- 134
With spd boots alone Aventurine reaches 131 spd, so he needs only 2 subs
●SHIELD CALCULATIONS***-
○BASE SKILL- 1382
○MAX SKILL- 2664
○BINGO!- 355
●TEAM RECOMMENDATIONS-
As a sustain unit, Aventurine is not locked to any particular team, but he shines most when paired with follow-up based units like Ratio, or Topaz
With his signature, he also becomes a viable option for Acheron teams as he can build stacks for her
*2pc combinations of Knight, Wastelander, Pioneer or Ashblazing
**With S1 IUD
***Assumes 3600 def
Some things to note.
As it currently stands he gains energy off of using his follow up attack.
Also *If he’s the one taking a hit he gets 2 points on blind bet* as opposed to the 1 point he gets when teammate is hit
This means that there is indeed /some/ offensive utility in utilizing light cones that increase his aggro.
Because he currently gains energy off follow up attack, there is an argument to be made for using ERR rope but more specifically only if you’re using Moment of Victory or Landau’s Choice.
I kind of suspect that by E4 ERR rope becomes better in general
I did not know about him getting more BB on being hit! that’s actually great since I plan to use moment on him
Also isn’t his FuA 1 energy per each of the 7 hits (hh says 1 energy on his talent)
To follow-up (hehe) on that, placing him in the center gives him more BB right, both from himself being hit and blast attacks hitting more allies
Yes, It’s 1 energy per each FuA! I think I’m coping a bit saying it’s sometimes worth to go ERR at E0.
But by E4 he gets +1 more hit on the follow up, and you’re making up for lost def stat cause you can honestly keep up the +40% indefinitely from E4, and it’s proccing more due to E1. So I’m adamant that I think it’s at least very close tie if not better to run ERR for people pulling a lot of eidolons on him.
On your other point. Right now the wording is a bit confusing as it seems to imply that he will only get 1 instance of BB from blast attacks so I don’t know.
It’s hopefully 4 BB from blast attack that hits 3 allied targets him included, 5 BB from full team attacked.
is building him hybrid with def + some crit even worth it? don’t really understand his numbers very well
Yes it’s worth
He has +40% crit rate on his own that means you don’t need that much substats to keep an ideal crit rate. Guarantee his def first and only after that crit rate and crit damage.
a dumb question i have: regarding inert salsotto, if my crit rate on him from relics only is at 30% but he gets 40% from his def trace does that activate the effect of the relic set? or do i have to build at least 50% crit rate alone on relics so the effect activates from the planar set?
Does anyone know what would be the optimal way to reach the defense of the prob trace? I think with the body there is not enough def, maybe an def orb ?
Concert For Two is going to be an event light cone that we will be able to refine for free so at s5 that’s an easily accessible 32% def. Also yeah def orb, and def rope. Just try to get def% subs on all pieces you aren’t main stating def and you should be fine. (Ideally def%, crit, crit dmg) but you get the idea.
Should I pull him or wait for Fu Xuan or Luocha? I already have S1 Gepard and E1 Huo Huo for sustains
Fu is probably on with Acheron BEFORE Aventurine
question is, what do you need out of a sustain rn?
Gepard is really good for shields but he pretty boring. I just want fun characters
Then why are you hesitating? just go ahead and roll if you find something fun.
Don’t ask. Don’t hesitate. Just pull. If ur asking, u want it. Pull first ask questions later.
Something will come. You’ll win something good. Believe in urself. Gotta be happy. Yeah! I can feel it.
Now Seize the initiative. Come now! It here! it here!!
If you want fun then I’d go Aventurine, he adds a little bit of extra chaos to your fights
Luocha:
– More-than-enough healing, however he doesn’t make your characters any tougher, meaning he isn’t ideal if the enemy prefers single-strike high-damage attacks and your characters can hardly survive one.
– Has cleansing capacity but requires SP.
– Great SP economy, he can do normal attack every turn and rarely wants SP in medium-damage scenario.
– No DPS support capacity, unless you pull for his eidolons.
– No appearant synergies or anti-synergies. However due to the nature of his great SP economy, he often teams with SP-hungry DPS such as DHIL and he also allows DPS supports to cast skills very often.
Fu Xuan:
– Makes your team rediculously tough. Even though she doesn’t heal as much as Abundance characters, it’s very rare to see any character faint in FX’s team even in long runs.
– Crowd control effect blockage for your whole team. It is far greater than cleansing because some crowd control effects delay your character’s action upon apply and cleansing them does not move your character back. Blocking it prevents the whole effect at no additional SP cost. However FX has nothing to do against other kind of debuffs, such as atk -%, def -%, and DoT.
– She must cast her skill at least once every 3 turns, meaning her SP economy isn’t as good ad Luocha’s.
– Her +12 crit rate aura is appreciated by anyone that crits.
– Synergies: every DPS that crits, especially high-speed ones like Seele, whos ult is one-hit and asks for high crit rate.
– No appearant anti-synergies. Even when teaming with DPS who consumes HP, such as Blade and Jingliu, FX can still sustain the whole team, however she isn’t as ideal as Luocha in such scenario.
Aventurine:
– A teamwide shielder that isn’t as slow-start as Gepard. He applies thick shield to your whole team and replenishs it often using his FUA.
– He has no cleansing and his crowd control blockage is only for himself and can’t be replenished at will. His effect res aura is indeed for the whole team but that doesn’t mean outright immunity. However, having some wins against having none, he’s still greater than Gepard in this topic.
– In low-damage high-frequency scenario, Aventurine may hopefully keep his shields up by solely his FUA, meaning a good SP economy like Luocha. In one-strike high-damage scenario, Aventurine must replenish his shield often using his skill, meaning a not-so-good SP economy like FX.
– He has some DPS capacity but do not expect him to do as much damage as a real DPS.
– Synergies: DPS that does frequent FUA, such as Dr.Ratio and Topaz. In Dr.Ratio + Topaz + Ruan Mei build, Aventurine also benefits from Ruan Mei’s aura.
– Anti-synergies: Just like Gepard, would better not team him with characters that take turns often, such as Seele, Jingliu, E2 DHIL, or DPS assistants that make your main DPS take turns often, such as Bronya and Sparkle.
My advice:
FX is overall strongest of the three for generic use. However you should pull for one that fits your team, for example, you should pull for Aventurine instead if you plan to play Dr.Ratio + Topaz + Ruan Mei build.
i 0-cycled some of the moc 12 this past few months without sustain at all, you definitely dont need one if your relics has good def% for your supports
How many SP will he most likely consume? Assuming Aventurine Ratio Topaz Silver Wolf
That depends
If “Bingo!”‘s shield is the same as skill shield and resets the duration (which I assume it will) then he has no SP requirement
but in reality he’ll skill whenever his shield is low to keep your team alive
That makes him a good EP generator, and his high base spd only helps with that
Thx so much for this, ur the best
I have a question… People are still citing him as providing Effect Res to entire team even though it very specifically says “single target” ?
Do we have a confirmation of him providing effect res to the entire team ??
It’s just poorly worded. I think they mean “every target with fortified wager” receives increased Effect Res
I too would like to know this, it’s phrased very weirdly
My interpretation is it means EACH single ally with the shield, no shield no res
It says single target because it’s just as long as they have the shield. Since his shield is aoe it’s technicaly AoE, but if an ally loses the shield, they lose the eff res too, and whoever still has the shield keeps it.
Maybe it means that if the shield is gone on target, Effect Res also is gone. Even if other members in the team still have the shield.
Fortified Wager is a shield granted by the skill to all allies for 3 turns, which can be stacked. His talent grants Eff Res to allies with this Fortified Wager shield. Although it’s kinda strange in english, in other languages it’s said Eff Res is going to be granted to those under the shield aftr being attacked. From my interpretation, this ”single ally” means ”ally that was attacked”, since everyone receives this shield after Aventurine uses the skill.
OK, so guys, heres the f2p build you wanna aim (E0S1 variantion just differs in sphere):
LC: Destiny’s Threads Forewoven S5
4pc relic: Knight of Purity Palace
-provides defense and shild strength, aventurine needs for his shield to be always up so more shield = better aventurine as it enables his FuA
-Body: Crit dmg (already has a lot of Crit rate from A2)
-Boots: DEF% (stronger shield, bigger damage scaling, no need for speed as long as his shield can keep up till his turn)
2pc planar: Belobog of the Architects
-Note: Dont aim for effect hit rate for that extra 15% DEF. He wont use it and its better to get raw DEF% from substats rather than aim for this in substats for lousy 15%DEF
-rope: DEF% (same as shoes, ER isnt worth for the small crit dmg bonus on enemies from ult and the damage, most damage is from follow up)
-sphere: DEF% (same as before, plus he gets bonus dmg from his LC that subtitues for the imaginery damage bonus the sphere noormally gives, so youre getting more base scaling and the same amount of bonus damage you would from bonus damage sphere. If youre gonna go for signature LC then go for imaginery bonus, since he gets the DEF from there)
stats (ideal and why)
-4000 defense: max Buff from LC and A2 trace. Better and stronger shield and overall damage since he scales from it
-60-70% crit rate: easy to achieve once you hit 3600DEF since his passive gives 40% so youre already at 45%crit rate no relics.
-100%+ crit damage: more damage. give him crit dmg body and you got it.
-speed doesnt matter when you have high defense since his shields will last for longer and his A6 trace replenishes thhe shield as long as his shield is active, so you don`t need to aim high for speed if his shield is already up and strong. Its nice to have but it is optional, dont be frustrated if his speed is on the lower scale.
Trace priorities: Skill=Talent>ultimate>base attack
What substats do you need?:
-Defense: His DEF at LVL, with LC lvl80, Max traces and build mentioned above, he will have ((654.88+463.05)*(1+0,35+0,15+0,15+0,54*3))=3655.63. This means that you just need 30% DEF to reach 4000 def for full LC effeciency. (roughly 10 substat rolls, base substat value is counted as 1, then every additional role is one extra. Honkai shows only how many extra you rolled. You will have to roll these on body, head and hands, since other pieces hae it as main stat)
-Crit rate: 15%+ to reach the 60% crit rate overall, which is very manageable. (Ruoghly 5 rolls)
-Crit damage: Honestly youre already at 114,8% just from crit damage body, so uou dont need to try that hard. 150%CrD would be best though
Lightcone tips:
-Destiny’s Threads Forewoven S5 provides massive bonus damage and allows you to have easy time around main stats and substats. Forces you to go high for DEF which is great for Aventurine, in my opinion best for its consistency (most other lighcones require a condition or a trigger, this one is constant), the only thing that can lower the nuff is defense debuff, but he has high effect res from shiled + talent block debuff every 2 turns, so it wont happen much. also availible in memory fragments shop so very easy to get!
-Inherently Unjust Destiny S1 provides some extra DEF and makes you go for an upper limit of 3600DEF instead of 4000DEF since it no longer gives buff above 3600DEF from LC. Also provides 40%CrD for himslef and 8% extra damage for allis, which is nice. THis one focuses on making him do bit more damage and buf allies as well, However, With this LC you should use imaginary dmg sphere, and will have to get 18%DEF in subs to get to that 3600DEF. His shields and scaling are weaker though due to the DEF decrease, so it`s close on par with the first lightcone in my opinion.
-This Is Me! S5 not really good, Defense is niche but the dmg bonus for ult which he rarely uses isnt worth it that much for damage. Could be good for one shot damage though
-Concert for Two S5 This lighcone is good on par with the one in my build at r5. Provides 32%DEF and 32% bonus damage. I would still go for DEF% sphere in this case, since hes a sub dps but if you want him to do more than go for that imaginery sphere. Your shield will just break faster though, youll have lower scaling AND if the shields break the bonus dmg from LC will go down.
-Moment of vistory S1 – niche F2P LC, provides DEF but its only considerable during his turn when he gets hit. I dont know if his shield is snapshot, however, his A6 trace shiled will recieve only half of the bons, as it lasts till the end of the turn. Also no bonus dmg so not great.
Thats it, probably the ultimate guide lol. Thanks for reading and pls leave a comment if something doesnt fit 🙂
good job taking screenshot for if i get him thanks
he seems extremely skill point friendly with that trace of getting his skill for everyone without doing anything
Bro is lock in
I love this build idea, I feel like you nailed almost everything. I just have one small issue, wouldn’t inert salssoto be better on him? especially if you run a def% LC. The 50% requirement can be achieved with no sub stat crit roles. Maybe they give concert for two for free, let me know what you think!
Salsotto is a better dps choice, so it’s my pick
belobog is a hybrid pick, balances between shield and dmg
In my opinion Destiny’s Threads Forewoven, although a great option, falls behind the other 4* Lightcones. If you look at Concert for Two I think it honestly rivals his Signature Ligtcone. If you ignore the debuff on his Signature Lightonce S5 Concert for Two only has 6% less DEF% and DMG%/CDMG%. And Day One of My New Life is the best option for just going Sustain. Apart from this your guide is perfect but just wanted to put this out there
AFAIK shields won’t magically get stronger when def increases (but the next cast will be stronger)
I’m not sure if you’d really call it snapshotting tho
Is the 15% from Belobog Planar very crucial? I’m asking cuz I’d prefer to use Salsotto for more damage cuz I hate seeing half of an effect wasted (the 50% EHR).
He can hit over 4k def with salsotto still so no, belobog isn’t necessary, it’s a more defensive option
Respectively, you don’t belong in the kitchen.
All of my advice apply to E0-E2, at E6 building for max damage is fine.
All the problems with the build you recommend:
1. Crit DMG body is not worth over a DEF% body. Ensuring survivability is most important at E0, him doing a little bit of damage is nice but not worth sacrificing shield strength
2. DO NOT USE DEF BOOTS, speed is king on supports, try to aim for at least 143 speed but 150 and 160 are also really nice to reach. High speed ensures:
a) More SP gen + Breaks faster
b) Faster Ultimate uptime
c) Refreshes debuffs faster
d) Refreshes the 1 turn cooldown and 2 turn cooldown on your CC resist and your 1 stack from ally’s follow up (at E0)
e) Ensures you to be able to refresh shield before a boss’s big attack when needed, and grants greater adaptability
In general, the DPS from him is nice (since you do get 40% crit rate is free) but never worth building a lot of damage stats to jeopardies supportive ability (even if you build him full damage it will only be less than 30% of your overall team damage in a good team
2. DO NOT USE BELOBOG, as this set barely provides that much DEF%. A general rule for any support is to run sets that buff DPS stats over your own, such as running keel over space sealing on Tingyun and keel instead of Talia on Ruan Mei.
3. DEF% Link rope is fine for pure fiction, but ERR rope to guarantee 3-turn ultimate. 15% Crit DMG taken might look like nothing, but the damage increase having a 100% uptime on that debuff that your DPS gains will be more than the damage Aventurine deals. It also increases the times you can get free stacks from ult as well as reliable ways to break the enemy to stop their major attacks.
4. The idea stats actually should be:
3600-4000 def (over 4000 is overkill)
Any amount of Crit Rate and DMG (A little is nice but not necessary)
143-160 Speed (Just because your shields can ‘last forever’ does not mean you don’t need speed, YOU NEED SPEED)
5. His substat priority is actually the following: DEF%=SPD>CRIT=EFFECT RES
6. The light cones recommended is not really that accurate, I would recommend the following:
Destiny’s Threads S5 (F2P) < Day One S1-5 <= Moment of Victory <= Concert for two S1-5 < Sig S1
I really recommend the signature to anyone who is interested in investing in Aventurine, not only do you get a lot of stats for Aventurine but also for the team.
Generally most Gacha 4 Stars can work, but if you have the new 4* at high enough superimposition or Moment of Victory I would use those.
Oh wow thats some critique, pls help me cook next time tho XD But thanks! I appreciate it and i hope others see this since yes, upon further (though a small one since its obvious you are right) inspection your points are all spot on.
The lightcones are maybe bit arguable but it depends what you aim for, his signature is hard to get but does provide nice buffs to him and teammates while allowing for a nice build with the DEF body, which is true. Concert for two might also have this problem if its from gacha, but if its event LC then its definetly one of the better ones and also becomes better with speed boots, since that guarantess the shiled uptime aka LC passive always active.
Belobog planar set was kinda stupid and i dont know why i added it since i literally said “lousy 15% def” so yup, Keel is definetly better for effect res and more CrD% for everyone.
Im really glad you went ahead and corrected me since youre absolutely correct and i didnt consider everything perfectly, so thanks. Id boost if i could somehow or at least edit my post and mention you but i cant so ill just hope others see it XD
Thanks a lot for correcting me, it will help my build as well 🙂
Thanks. I just want people to be able to think a bit more about the advice they take from others and not just take it word for word.