명사 | 어벤츄린 | |
소속 | 스타피스 컴퍼니 | |
희귀도 | ||
운명의 길 | 보존 | |
전투 속성 | 허수 | |
중국어 | ... | |
영어 | ... | |
한국어 | ... | |
일본어 | ... | |
전용 재료 | 308K 15 15 65 15 | |
행적 재료 | 3M 18 41 69 56 139 58 12 8 | |
스토리 | 스타피스 컴퍼니 「전략투자부」의 고위 간부. 리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다 |
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스토리 |
속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 전용 재료 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | 4000 5 |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | 8000 10 |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | 16000 6 3 |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | 40000 9 7 |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | 80000 6 20 |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | 160K 9 35 |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
전투 스킬
직관적 베팅 - 일반 공격 | 단일 공격 | |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 어벤츄린 방어력의 지정된 단일 적에게 소량의 허수 속성 피해를 가한다 | |
레벨 | |
번영의 초석 - 전투 스킬 | 방어 | |
에너지 회복 : 30 | |
약점 격파 : 0 | |
모든 아군에게 어벤츄린 방어력의 모든 아군에게 중첩 가능한 실드 [견고한 칩]을 제공한다 | |
레벨 | |
룰렛 샤크 - 필살기 | 단일 공격 | |
에너지 회복 : 5 | |
약점 격파 : 단일 공격 : 90 | |
랜덤으로 [블라인드 베팅] 1~ 랜덤으로 [블라인드 베팅]을 획득하고 단일 적을 [당황] 상태에 빠트리며, 목표에게 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적을 명중하면 가하는 치명타 피해가 증가한다 | |
레벨 | |
우측에 장전된 총알 - 특성 | 바운스 | |
에너지 회복 : 1 | |
약점 격파 : 단일 공격 : 10 | |
[견고한 칩]을 보유한 단일 아군의 효과 저항이 [견고한 칩]을 보유한 단일 아군의 효과 저항이 증가하고, 피격 시 어벤츄린에게 [블라인드 베팅]을 쌓는다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 [블라인드 베팅] 7pt를 소모하여 추가 공격을 발동해 랜덤 단일 적에게 소량의 허수 속성 피해를 가하고, 총 7회 바운스한다 | |
레벨 | |
공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
빨강과 검정 사이 - 비술 | 방어 | |
에너지 회복 : 0 | |
약점 격파 : 0 | |
비술 발동 후 다음 효과 중 1개를 획득한다. 일정 확률로 방어력 높은 확률로 방어력 낮은 확률로 방어력 중복 사용 시 수치가 가장 높은 효과가 유지된다. 다음 전투 시작 시 모든 아군의 방어력이 대응하는 수치만큼 증가한다. 지속 시간: 비술을 발동하면 3가지 방어력 증가 효과 중 랜덤으로 1개를 획득한다. 다음 전투 진입 후 모든 아군의 방어력이 대응하는 수치만큼 증가한다 | |
행적
빙고! | |
캐릭터를 회 승급해야 합니다 6 | |
[견고한 칩]을 보유한 동료가 추가 공격을 발동하면 어벤츄린은 [블라인드 베팅]을 1pt 누적한다. 해당 효과 최대 발동수: | 160K 8 1 1 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 6 | |
효과 저항 | 160K 8 8 |
피해 강화•허수 (허수 속성 피해 증가) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
허수 속성 피해 | 160K 8 8 |
방어 강화 (방어력) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
방어력 | 160K 8 8 |
방어 강화 (방어력) | |
방어력 | 2500 2 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 3 | |
효과 저항 | 10000 3 3 |
방어 강화 (방어력) | |
캐릭터를 회 승급해야 합니다 5 | |
방어력 | 45000 3 3 |
성혼
죄수의 딜레마 | ||
[견고한 칩]을 보유한 아군의 치명타 피해가 |
제한된 합리성 | ||
일반 공격 발동 시 목표의 모든 속성 저항이 |
최고 배당 | ||
필살기 레벨+2, 최대 Lv. |
사형수의 역설 | ||
특성의 추가 공격 발동 시, 우선 어벤츄린의 방어력이 |
모호성 회피 | ||
전투 스킬 레벨+2, 최대 Lv. |
사슴 사냥 게임 | ||
실드를 보유한 동료 1명마다 어벤츄린이 가하는 피해가 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 전용 재료 | |
앰버 | 3 | preservation-class | 264.6 | 330.75 | 846.72 | 장착한 캐릭터의 방어력이 | ||
수비 | 3 | preservation-class | 264.6 | 264.6 | 952.56 | 장착한 캐릭터가 필살기 발동 시 HP 최대치 | ||
강토 개척 | 3 | preservation-class | 264.6 | 264.6 | 952.56 | 장착한 캐릭터는 적의 약점을 격파할 시 자신 HP 최대치 | ||
여생의 첫날 | 4 | preservation-class | 370.44 | 463.05 | 952.56 | 장착한 캐릭터의 방어력이 | ||
랜도의 선택 | 4 | preservation-class | 423.36 | 396.9 | 952.56 | 장착한 캐릭터가 피격될 확률이 증가하고 받는 피해가 | ||
우주 시장 동향 | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | 장착한 캐릭터의 방어력이 | ||
우리는 와일드 파이어 | 4 | preservation-class | 476.28 | 463.05 | 740.88 | 전투 시작 시 모든 아군이 받는 피해가 | ||
이게 바로 나야! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | 장착한 캐릭터의 방어력이 | ||
승리의 순간 | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | 장착한 캐릭터의 방어력이 | ||
그녀는 두 눈을 감았네 | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | 장착한 캐릭터의 HP 최대치가 웨이브가 시작될 때마다 모든 아군의 HP가 각자 손실한 HP의 |
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스토리
Title | 텍스트 언어 |
캐릭터 상세 | ... |
캐릭터 스토리•1 | ... |
캐릭터 스토리•2 | ... |
캐릭터 스토리•3 | ... |
캐릭터 스토리•4 | ... |
캐릭터 스토리•1 | |
캐릭터 스토리•2 | |
캐릭터 스토리•3 | |
캐릭터 스토리•4 | |
「너」에 대해 | |
너의 「이야기」•1 | |
너의 「이야기」•2 |
461 responses to “어벤츄린”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons