어벤츄린

어벤츄린
어벤츄린명사어벤츄린
소속스타피스 컴퍼니
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 보존
전투 속성Class 허수
중국어...
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전용 재료
신용 포인트308K
생각의 가루15
인상의 파편15
진령칙부65
욕망의 거울 조각15
행적 재료
신용 포인트3M
흩어진 별모래18
생각의 가루41
유성 결정69
인상의 파편56
신성한 앰버139
욕망의 거울 조각58
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취8
스토리스타피스 컴퍼니 「전략투자부」의 고위 간부.
리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
신용 포인트4000
생각의 가루5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
신용 포인트8000
생각의 가루10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
신용 포인트16000
인상의 파편6
진령칙부3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
신용 포인트40000
인상의 파편9
진령칙부7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
신용 포인트80000
욕망의 거울 조각6
진령칙부20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
신용 포인트160K
욕망의 거울 조각9
진령칙부35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
레벨전용 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
진령칙부3
40+
50
신용 포인트40000
인상의 파편9
진령칙부7
50+
60
신용 포인트80000
욕망의 거울 조각6
진령칙부20
60+
70
신용 포인트160K
욕망의 거울 조각9
진령칙부35
70+
80

전투 스킬

직관적 베팅직관적 베팅 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
번영의 초석번영의 초석 - 전투 스킬 | 방어
에너지 회복 : 30
약점 격파 : 0
모든 아군에게 어벤츄린 방어력의 +만큼 피해를 상쇄할 수 있는 실드 [견고한 칩]을 제공한다. 지속 시간: 턴. [견고한 칩]을 중복 획득 시 실드량은 중첩되며, 현재 전투 스킬이 제공하는 실드량의 를 초과하지 않는다

모든 아군에게 중첩 가능한 실드 [견고한 칩]을 제공한다
레벨 15
룰렛 샤크룰렛 샤크 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
랜덤으로 [블라인드 베팅] 1~pt를 획득하고, 지정된 단일 적을 [당황] 상태에 빠트린다. 지속 시간: 턴. 또한, 지정된 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적 명중 시 가하는 치명타 피해가  증가한다

랜덤으로 [블라인드 베팅]을 획득하고 단일 적을 [당황] 상태에 빠트리며, 목표에게 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적을 명중하면 가하는 치명타 피해가 증가한다
레벨 15
우측에 장전된 총알우측에 장전된 총알 - 특성 | 바운스
에너지 회복 : 1
약점 격파 : 단일 공격 : 10
[견고한 칩]을 보유한 단일 아군의 효과 저항이  증가한다. 해당 아군이 피격되면 어벤츄린은 [블라인드 베팅]을 1pt 획득한다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. 해당 효과는 턴 후 다시 발동할 수 있으며, 피격 후 추가로 [블라인드 베팅]을 pt 획득한다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 충전 포인트를 7pt 소모하여 단 추가 공격을 발동하고, 공격 단수마다 랜덤 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다. [블라인드 베팅] 최대치: 10pt

[견고한 칩]을 보유한 단일 아군의 효과 저항이 증가하고, 피격 시 어벤츄린에게 [블라인드 베팅]을 쌓는다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 [블라인드 베팅] 7pt를 소모하여 추가 공격을 발동해 랜덤 단일 적에게 소량의 허수 속성 피해를 가하고, 총 7회 바운스한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
빨강과 검정 사이빨강과 검정 사이 - 비술 | 방어
에너지 회복 : 0
약점 격파 : 0
비술 발동 후 다음 효과 중 1개를 획득한다. 
일정 확률로 방어력  증가
높은 확률로 방어력  증가
낮은 확률로 방어력  증가
중복 사용 시 수치가 가장 높은 효과가 유지된다.
다음 전투 시작 시 모든 아군의 방어력이 대응하는 수치만큼 증가한다. 지속 시간: 

비술을 발동하면 3가지 방어력 증가 효과 중 랜덤으로 1개를 획득한다. 다음 전투 진입 후 모든 아군의 방어력이 대응하는 수치만큼 증가한다
레벨 1

행적

빙고!빙고!
캐릭터를 회 승급해야 합니다 6
[견고한 칩]을 보유한 동료가 추가 공격을 발동하면 어벤츄린은 [블라인드 베팅]을 1pt 누적한다. 해당 효과 최대 발동수: 3회. 어벤츄린의 턴이 시작될 때, 해당 효과 발동 횟수는 초기화된다. 어벤츄린은 특성의 추가 공격 발동 후, 모든 아군에게 어벤츄린 방어력의 7.2%+96만큼 피해를 상쇄할 수 있는 [견고한 칩]을 제공하고, 실드량이 가장 낮은 아군에게 추가로 어벤츄린 방어력의 7.2%+96만큼 피해를 상쇄할 수 있는 [견고한 칩]을 제공한다. 지속 시간: 3턴
신용 포인트160K
신성한 앰버8
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
허수 속성 피해 6.4% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
방어 강화방어 강화 (방어력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
방어력 10% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
방어 강화방어 강화 (방어력)
방어력 5% 증가
신용 포인트2500
생각의 가루2
레버리지레버리지
캐릭터를 회 승급해야 합니다 2
어벤츄린의 방어력이 1600pt보다 높으면 방어력이 100pt 초과할 때마다 자신의 치명타 확률이 2% 증가하며, 최대 48% 증가한다
신용 포인트5000
흩어진 별모래3
별을 갉아먹고 재앙을 낳는 구악1
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
허수 속성 피해 3.2% 증가
신용 포인트5000
흩어진 별모래3
생각의 가루6
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
유성 결정3
인상의 파편3
핫 핸드핫 핸드
캐릭터를 회 승급해야 합니다 4
전투 시작 시 모든 아군에게 실드 [견고한 칩]을 제공한다. 실드량은 전투 스킬이 제공하는 실드량의 100%다. 지속 시간: 3
신용 포인트20000
유성 결정5
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 4
방어력 7.5% 증가
신용 포인트20000
유성 결정5
인상의 파편4
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
허수 속성 피해 4.8% 증가
신용 포인트45000
신성한 앰버3
욕망의 거울 조각3
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트10000
유성 결정3
인상의 파편3
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 5
방어력 7.5% 증가
신용 포인트45000
신성한 앰버3
욕망의 거울 조각3

성혼

죄수의 딜레마죄수의 딜레마죄수의 딜레마
[견고한 칩]을 보유한 아군의 치명타 피해가 20% 증가한다. 필살기 발동 후 모든 아군에게 실드 [견고한 칩]을 제공한다. 실드량은 전투 스킬이 제공하는 실드량의 100%다. 지속 시간: 3
제한된 합리성제한된 합리성제한된 합리성
일반 공격 발동 시 목표의 모든 속성 저항이 12% 감소한다. 지속 시간: 3
최고 배당최고 배당최고 배당
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
사형수의 역설사형수의 역설사형수의 역설
특성의 추가 공격 발동 시, 우선 어벤츄린의 방어력이 40% 증가한다, 지속 시간: 2턴. 또한, 특성 추가 공격의 공격 단수가 추가로 3단 증가한다
모호성 회피모호성 회피모호성 회피
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
사슴 사냥 게임사슴 사냥 게임사슴 사냥 게임
실드를 보유한 동료 1명마다 어벤츄린이 가하는 피해가 50% 증가하며, 최대 150%를 초과하지 않는다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
앰버
앰버3
RarstrRarstrRarstr
preservation-class264.6330.75846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터의 현재 HP 백분율이 50% 미만일 경우 방어력이 추가로 16% 증가한다
앰버의 수호
꿈틀대는 코어
수비
수비3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터가 필살기 발동 시 HP 최대치 18%만큼의 HP를 회복한다
앰버의 수호
짓밟힌 의지
강토 개척
강토 개척3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터는 적의 약점을 격파할 시 자신 HP 최대치 12%만큼의 HP를 회복한다
앰버의 수호
꿈틀대는 코어
여생의 첫날
여생의 첫날4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56장착한 캐릭터의 방어력이 16% 증가한다. 전투 진입 후 모든 아군의 모든 속성 저항이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
앰버의 수호
꿈틀대는 코어
랜도의 선택
랜도의 선택4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56장착한 캐릭터가 피격될 확률이 증가하고 받는 피해가 16% 감소한다
앰버의 수호
꿈틀대는 코어
우주 시장 동향
우주 시장 동향4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터가 피격된 후 100%의 기본 확률로 적이 연소 상태에 빠진다. 턴마다 장착한 캐릭터 방어력 40%만큼의 지속 피해를 준다. 지속 시간: 2턴
앰버의 수호
영생의 가지
우리는 와일드 파이어
우리는 와일드 파이어4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88전투 시작 시 모든 아군이 받는 피해가 8% 감소한다. 지속 시간: 5턴. 동시에 즉시 모든 아군이 각자 손실한 HP 30%만큼의 HP를 회복한다
앰버의 수호
고대 엔진
이게 바로 나야!
이게 바로 나야!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터는 필살기 발동 시 가하는 피해량이 증가하고, 증가 수치는 자신 방어력의 60%만큼이다. 해당 효과는 필살기를 발동할 때마다 적 1기당 1회만 적용된다
앰버의 수호
짓밟힌 의지
승리의 순간
승리의 순간5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4장착한 캐릭터의 방어력이 24% 증가하고, 효과 명중이 24% 증가하며, 자신이 피격될 확률이 증가한다. 장착한 캐릭터는 피격 후 자신의 턴이 끝날 때까지 방어력이 추가로 24% 증가한다
앰버의 수호
철위대 훈장
그녀는 두 눈을 감았네
그녀는 두 눈을 감았네5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08장착한 캐릭터의 HP 최대치가 24% 증가하고, 에너지 회복효율이 12% 증가한다. 장착한 캐릭터의 HP가 감소하면, 모든 아군이 가하는 피해가 9% 증가한다. 지속 시간: 2턴
웨이브가 시작될 때마다 모든 아군의 HP가 각자 손실한 HP의 80%만큼 회복한다
앰버의 수호
공조 환류 심장
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461 responses to “어벤츄린”

  1. Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.

    A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good

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  2. Currently doing a no DPS conundrum 10 run with preservation path
    Beat plane 1 with the shield never breaking, I’ll see how the rest goes

      
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    • Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
      Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
      This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.

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      • I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.

        I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.

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        • Forgot to update
          I beat the run and saw abt a 60k shield on Aventurine

          Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers

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          • You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.

          • I mean, it makes sense
            They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
            To sell more sustains you need to inconvenience other sustains in specific content
            I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
            monkeys, big AoEs, healing cuts, the stall dinos
            If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out

      • Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.

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    • he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
      what team you are using him with?

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      • Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
        I could use Ratio and Ruan Mei with him for extra fun though

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  3. Got him,
    As expected:
    -He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.

    A little disappointment :
    -The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
    So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.

    Surprised :
    -What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
    it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
    -And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
    – Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
    – That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.

    good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
    8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)

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  4. I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often

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    • While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
      but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
      Both weapons being not as good as his Sig but still great to use,
      so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
      E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.

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    • it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
      sometime a signature for your char that don’t already have it might be a better upgrade as well.

      in any case don’t get any E on day one.
      it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.

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