砂金

砂金
砂金名词砂金
阵营星际和平公司
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 存护
战斗属性Class 虚数
汉语杨超然
英语Camden Sutkowski
韩语박준원
日语河西健吾
专属材料
信用点308K
思绪末屑15
印象残晶15
镇灵敕符65
欲念碎镜15
行迹材料
信用点3M
散逸星砂18
思绪末屑41
流星棱晶69
印象残晶56
神体琥珀139
欲念碎镜58
蛀星孕灾的旧恶12
命运的足迹8
主线星际和平公司「战略投资部」的高层成员。
风险爱好者,常面带笑容,真心却难以揣测。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
信用点4000
思绪末屑5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
信用点8000
思绪末屑10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
信用点16000
印象残晶6
镇灵敕符3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
信用点40000
印象残晶9
镇灵敕符7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
信用点80000
欲念碎镜6
镇灵敕符20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
信用点160K
欲念碎镜9
镇灵敕符35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
等级专属材料
1
20
信用点4000
思绪末屑5
20+
40
信用点16000
印象残晶6
镇灵敕符3
40+
50
信用点40000
印象残晶9
镇灵敕符7
50+
60
信用点80000
欲念碎镜6
镇灵敕符20
60+
70
信用点160K
欲念碎镜9
镇灵敕符35
70+
80

战技

直观投注直观投注 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于砂金防御力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
等级 10
繁荣基石繁荣基石 - 战技 | 防御
能量恢复 : 30
弱点击破 : 0
为我方全体提供能够抵消等同于砂金防御力+伤害的护盾【坚垣筹码】,持续回合。重复获得【坚垣筹码】时,护盾量可以叠加,最高不超过当前战技提供的护盾量的

为我方全体提供可叠加护盾量的护盾【坚垣筹码】。
等级 15
轮盘勋爵轮盘勋爵 - 终结技 | 单攻
能量恢复 : 5
弱点击破 : 单攻 : 90
随机获得1到点【盲注】,随后使指定敌方单体陷入【惊惶】状态,持续回合,并对指定敌方单体造成等同于砂金防御力的虚数属性伤害。我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高

随机获得【盲注】,使敌方单体陷入【惊惶】状态,并对目标造成虚数属性伤害,我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高
等级 15
枪口以右枪口以右 - 天赋 | 弹射
能量恢复 : 1
弱点击破 : 单攻 : 10
持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击后,使砂金获得1点【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态,该效果在回合后可再次触发,并在受到攻击后额外获得点【盲注】。【盲注】达到7点后,砂金消耗7点充能发动追加攻击,每段攻击对随机敌方单体造成等同于砂金防御力的虚数属性伤害,【盲注】上限10点。

持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击时,为砂金积攒【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态。【盲注】达到7点后,砂金会消耗7点【盲注】发动追加攻击,对随机敌方单体造成少量虚数属性伤害,共弹射7次。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
红黑之间红黑之间 - 秘技 | 防御
能量恢复 : 0
弱点击破 : 0
使用秘技后获得以下1种效果:
一定概率获得防御力提高
大概率获得防御力提高
小概率获得防御力提高
重复使用时保留数值最高的效果。
下一次战斗开始时,使我方全体提高对应数值的防御力,持续回合。

使用秘技,随机获得3种防御力提高效果中的1种,下一次进战后使我方全体提高对应数值的防御力。
等级 1

行迹

宾果!宾果!
需要角色晋阶 6
持有【坚垣筹码】的队友发动追加攻击后,为砂金积攒1点【盲注】,该效果最多触发3次,当砂金回合开始时,重置该效果触发次数。砂金在发动天赋的追加攻击后,为我方全体提供能够抵消等同于砂金7.2%防御力+96伤害的【坚垣筹码】,并为护盾值最低的我方目标额外提供能够抵消等同于砂金7.2%防御力+96伤害的【坚垣筹码】,持续3回合。
信用点160K
神体琥珀8
命运的足迹1
蛀星孕灾的旧恶1
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 6
效果抵抗提高6%
信用点160K
神体琥珀8
欲念碎镜8
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色等级 75
虚数属性伤害提高6.4%
信用点160K
神体琥珀8
欲念碎镜8
防御强化防御强化 (防御力)
需要角色等级 80
防御力提高10%
信用点160K
神体琥珀8
欲念碎镜8
防御强化防御强化 (防御力)
防御力提高5%
信用点2500
思绪末屑2
杠杆杠杆
需要角色晋阶 2
若砂金的防御力高于1600点,每超过100点防御力可使自身暴击率提高2%,最多提高48%
信用点5000
散逸星砂3
蛀星孕灾的旧恶1
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色晋阶 2
虚数属性伤害提高3.2%
信用点5000
散逸星砂3
思绪末屑6
防御强化防御强化 (防御力)
需要角色晋阶 3
防御力提高5%
信用点10000
流星棱晶3
印象残晶3
热手热手
需要角色晋阶 4
战斗开始时,为我方全体提供护盾【坚垣筹码】,护盾量等同于战技提供的护盾量的100%,持续3回合。
信用点20000
流星棱晶5
命运的足迹1
蛀星孕灾的旧恶1
防御强化防御强化 (防御力)
需要角色晋阶 4
防御力提高7.5%
信用点20000
流星棱晶5
印象残晶4
伤害强化•虚数伤害强化•虚数 (虚数属性伤害提高)
需要角色晋阶 5
虚数属性伤害提高4.8%
信用点45000
神体琥珀3
欲念碎镜3
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 3
效果抵抗提高4%
信用点10000
流星棱晶3
印象残晶3
防御强化防御强化 (防御力)
需要角色晋阶 5
防御力提高7.5%
信用点45000
神体琥珀3
欲念碎镜3

星魂

囚徒博弈囚徒博弈囚徒博弈
持有【坚垣筹码】的我方目标暴击伤害提高20%。施放终结技后,为我方全体提供护盾【坚垣筹码】,护盾量等同于战技提供的护盾量的100%,持续3回合。
有限理性有限理性有限理性
施放普攻时使目标的全属性抗性降低12%,持续3回合。
最高倍率最高倍率最高倍率
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
意外绞刑意外绞刑意外绞刑
触发天赋的追加攻击时,会先使砂金防御力提高40%,持续2回合,并使天赋的追加攻击额外增加3段攻击段数。
模糊厌恶模糊厌恶模糊厌恶
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
猎鹿游戏猎鹿游戏猎鹿游戏
每有1个队友持有护盾,砂金造成的伤害提高50%,最高不超过150%

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
琥珀
琥珀3
RarstrRarstrRarstr
preservation-class264.6330.75846.72使装备者的防御力提高16%。当装备者当前生命值百分比小于50%时,其防御力额外提高16%
琥珀的坚守
蠢动原核
戍御
戍御3
RarstrRarstrRarstr
preservation-class264.6264.6952.56使装备者施放终结技时,回复等同于自身生命上限18%的生命值。
琥珀的坚守
践踏的意志
开疆
开疆3
RarstrRarstrRarstr
preservation-class264.6264.6952.56当装备者击破敌方目标的弱点时,回复等同于自身生命上限12%的生命值。
琥珀的坚守
蠢动原核
余生的第一天
余生的第一天4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56使装备者的防御力提高16%。进入战斗后,使我方全体的全属性抗性提高8%。同类技能无法重复生效。
琥珀的坚守
蠢动原核
朗道的选择
朗道的选择4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56使装备者受到攻击的概率提高,同时受到的伤害降低16%
琥珀的坚守
蠢动原核
宇宙市场趋势
宇宙市场趋势4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4使装备者的防御力提高16%。当装备者受到攻击后,有100%的基础概率使敌方目标陷入灼烧状态,每回合造成等同于装备者40%防御力的持续伤害,持续2回合。
琥珀的坚守
永寿荣枝
我们是地火
我们是地火4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88战斗开始时,使我方全体受到的伤害降低8%,持续5回合。同时立即为我方全体回复等同于各自已损失生命值30%的生命值。
琥珀的坚守
古代引擎
这就是我啦!
这就是我啦!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72使装备者防御力提高16%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的60%,该效果每次施放终结技时对每个敌方目标仅生效1次。
琥珀的坚守
践踏的意志
制胜的瞬间
制胜的瞬间5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4使装备者的防御力提高24%,效果命中提高24%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高24%,持续到自身回合结束。
琥珀的坚守
铁卫勋章
她已闭上双眼
她已闭上双眼5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08使装备者的生命上限提高24%,能量恢复效率提高12%。当装备者的生命值降低时,使我方全体造成的伤害提高9%,持续2回合。
每个波次开始时,为我方全体回复等同于各自已损失生命值80%的生命值。
琥珀的坚守
工造浑心
Per Page
PrevNext

语音音量

语言
Titleloc_sound

主线

Title文本语言

461 responses to “砂金”

  1. Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.

    A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. Currently doing a no DPS conundrum 10 run with preservation path
    Beat plane 1 with the shield never breaking, I’ll see how the rest goes

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
      Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
      This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.

        I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Forgot to update
          I beat the run and saw abt a 60k shield on Aventurine

          Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.

          • I mean, it makes sense
            They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
            To sell more sustains you need to inconvenience other sustains in specific content
            I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
            monkeys, big AoEs, healing cuts, the stall dinos
            If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out

      • Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
          I fear what a pure shielder would look like though

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
      what team you are using him with?

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
        I could use Ratio and Ruan Mei with him for extra fun though

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. Got him,
    As expected:
    -He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.

    A little disappointment :
    -The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
    So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.

    Surprised :
    -What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
    it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
    -And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
    – Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
    – That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.

    good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
    8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
      but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
      Both weapons being not as good as his Sig but still great to use,
      so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
      E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
      sometime a signature for your char that don’t already have it might be a better upgrade as well.

      in any case don’t get any E on day one.
      it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton