
![]() | 名词 | 砂金 |
阵营 | 星际和平公司 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
汉语 | 杨超然 | |
英语 | Camden Sutkowski | |
韩语 | 박준원 | |
日语 | 河西健吾 | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 星际和平公司「战略投资部」的高层成员。 风险爱好者,常面带笑容,真心却难以揣测。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
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主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
战技
![]() | 直观投注 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于砂金 对指定敌方单体造成少量虚数属性伤害。 | |
等级 | |
![]() | 繁荣基石 - 战技 | 防御 |
能量恢复 : 30 | |
弱点击破 : 0 | |
为我方全体提供能够抵消等同于砂金 为我方全体提供可叠加护盾量的护盾【坚垣筹码】。 | |
等级 | |
![]() | 轮盘勋爵 - 终结技 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
随机获得1到 随机获得【盲注】,使敌方单体陷入【惊惶】状态,并对目标造成虚数属性伤害,我方目标击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高。 | |
等级 | |
![]() | 枪口以右 - 天赋 | 弹射 |
能量恢复 : 1 | |
弱点击破 : 单攻 : 10 | |
持有【坚垣筹码】的我方单体效果抵抗提高 持有【坚垣筹码】的我方单体效果抵抗提高,并在受到攻击时,为砂金积攒【盲注】,砂金持有【坚垣筹码】时能抵抗控制类负面状态。【盲注】达到7点后,砂金会消耗7点【盲注】发动追加攻击,对随机敌方单体造成少量虚数属性伤害,共弹射7次。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 红黑之间 - 秘技 | 防御 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后获得以下1种效果: 一定概率获得防御力提高 大概率获得防御力提高 小概率获得防御力提高 重复使用时保留数值最高的效果。 下一次战斗开始时,使我方全体提高对应数值的防御力,持续 使用秘技,随机获得3种防御力提高效果中的1种,下一次进战后使我方全体提高对应数值的防御力。 | |
行迹
![]() | 宾果! |
需要角色晋阶 6 | |
持有【坚垣筹码】的队友发动追加攻击后,为砂金积攒1点【盲注】,该效果最多触发 | ![]() ![]() ![]() ![]() |
![]() | 效果抵抗强化 (效果抵抗) |
需要角色晋阶 6 | |
效果抵抗提高 | ![]() ![]() ![]() |
![]() | 伤害强化•虚数 (虚数属性伤害提高) |
需要角色等级 75 | |
虚数属性伤害提高 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色等级 80 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
防御力提高 | ![]() ![]() |
![]() | 效果抵抗强化 (效果抵抗) |
需要角色晋阶 3 | |
效果抵抗提高 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色晋阶 5 | |
防御力提高 | ![]() ![]() ![]() |
星魂
![]() | 囚徒博弈 | ![]() |
持有【坚垣筹码】的我方目标暴击伤害提高 |
![]() | 有限理性 | ![]() |
施放普攻时使目标的全属性抗性降低 |
![]() | 最高倍率 | ![]() |
终结技等级+2,最多不超过 |
![]() | 意外绞刑 | ![]() |
触发天赋的追加攻击时,会先使砂金防御力提高 |
![]() | 模糊厌恶 | ![]() |
战技等级+2,最多不超过 |
![]() | 猎鹿游戏 | ![]() |
每有1个队友持有护盾,砂金造成的伤害提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 琥珀 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 戍御 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 使装备者施放终结技时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 开疆 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 当装备者击破敌方目标的弱点时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 余生的第一天 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 朗道的选择 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 使装备者受到攻击的概率提高,同时受到的伤害降低 | ![]() ![]() |
![]() | 宇宙市场趋势 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 我们是地火 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 战斗开始时,使我方全体受到的伤害降低 | ![]() ![]() |
![]() | 这就是我啦! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 使装备者防御力提高 | ![]() ![]() |
![]() | 制胜的瞬间 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 她已闭上双眼 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 使装备者的生命上限提高 每个波次开始时,为我方全体回复等同于各自已损失生命值 | ![]() ![]() |
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461 responses to “砂金”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons