| Concepts | Ashveil | |
| Faction | Planarcadia | |
| Rarity | ||
| Path | ||
| Combat Types | ||
| Chinese | 张沛 | |
| English | Blythe Melin | |
| Korean | 강수진 | |
| Japanese | 子安武人 | |
| Character Materials | ||
| Trace Materials | ||
| Story | He takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct. With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey. Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt? |
| Table of Contents |
| Stats |
| Skill |
| Traces |
| Eidolons |
| Light Cones |
| Inventory |
| Gallery |
| Voice |
| Story |
Stats
| Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
| 1 | 105.6 | 52.8 | 116 | 106 | 5% | 50% | 75 | 150 | |
| 20 | 205.92 | 102.96 | 227 | 106 | 5% | 50% | 75 | 150 | |
| 20+ | 248.16 | 124.08 | 273 | 106 | 5% | 50% | 75 | 150 | |
| 30 | 300.96 | 150.48 | 331 | 106 | 5% | 50% | 75 | 150 | |
| 30+ | 343.2 | 171.6 | 378 | 106 | 5% | 50% | 75 | 150 | |
| 40 | 396 | 198 | 436 | 106 | 5% | 50% | 75 | 150 | |
| 40+ | 438.24 | 219.12 | 482 | 106 | 5% | 50% | 75 | 150 | |
| 50 | 491.04 | 245.52 | 540 | 106 | 5% | 50% | 75 | 150 | |
| 50+ | 533.28 | 266.64 | 587 | 106 | 5% | 50% | 75 | 150 | |
| 60 | 586.08 | 293.04 | 645 | 106 | 5% | 50% | 75 | 150 | |
| 60+ | 628.32 | 314.16 | 691 | 106 | 5% | 50% | 75 | 150 | |
| 70 | 681.12 | 340.56 | 749 | 106 | 5% | 50% | 75 | 150 | |
| 70+ | 723.36 | 361.68 | 796 | 106 | 5% | 50% | 75 | 150 | |
| 80 | 776.16 | 388.08 | 854 | 106 | 5% | 50% | 75 | 150 |
Skill
| Talons: Inculcate Decorum - Basic ATK | Single Target | |
| Energy Regeneration : 20 | |
| Weakness Break : Single Target : 30 | |
| Deals Lightning DMG equal to Deals minor Lightning DMG to one designated enemy. | |
| Level | |
| Flog: Smite Evil - Skill | Single Target | |
| Energy Regeneration : 30 | |
| Weakness Break : Single Target : 60 | |
| Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. Makes one designated enemy become the "Bait," dealing massive Lightning DMG to them. If the target is already the "Bait," additionally deals minor Lightning DMG to them, and recovers | |
| Level | |
| Banquet: Insatiable Appetite - Ultimate | Single Target | |
| Energy Regeneration : 5 | |
| Weakness Break : Single Target : 90 | |
| Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches Makes one designated enemy become the "Bait," dealing massive Lightning DMG to them. Then, immediately launches against the "Bait" 1 instance of enhanced Talent's Follow-Up ATK. And Ashveil gains Charge. This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches | |
| Level | |
| Rancor: Enmity Reprisal - Talent | Single Target | |
| Energy Regeneration : 5 | |
| Weakness Break : Single Target : 15 | |
| Ashveil has an initial Charge of After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of Energy, then consumes Charge to launch Follow-Up ATK against the "Bait," dealing massive Lightning DMG. Afterwards, gains | |
| Level | |
| Talons: Inculcate Decorum | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 30 | |
| Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type. | |
| Devour: O Loathsome Hand - Technique | Impair | |
| Energy Regeneration : 0 | |
| Weakness Break : 0 | |
| After using Technique, inflicts Daze on enemies within a set area for When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to Inflicts Daze on enemies within a set area. After entering combat via attacking a Dazed enemy, deals minor Lightning DMG to all enemies, and grants Ashveil | |
Traces
| Damnation Trail | |
| Requires Character Ascension 2 | |
| When Ashveil uses Skill/Ultimate, gains |
| DMG Boost: Lightning (Lightning DMG Boost) | |
| Requires Character Ascension 2 | |
| Lightning DMG increases by |
| CRIT DMG Boost (CRIT DMG) | |
| Requires Character Ascension 3 | |
| CRIT DMG increases by |
| Phantom Limb | |
| Requires Character Ascension 4 | |
| DMG dealt by Ashveil's Follow-Up ATK increases by |
| CRIT DMG Boost (CRIT DMG) | |
| Requires Character Ascension 4 | |
| CRIT DMG increases by |
| DMG Boost: Lightning (Lightning DMG Boost) | |
| Requires Character Ascension 5 | |
| Lightning DMG increases by |
| First Fang | |
| Requires Character Ascension 6 | |
| While Ashveil is on the field, CRIT DMG dealt by ally targets increases by |
| ATK Boost (ATK) | |
| Requires Character Ascension 6 | |
| ATK increases by |
| DMG Boost: Lightning (Lightning DMG Boost) | |
| Requires Character Lv. 75 | |
| Lightning DMG increases by |
| CRIT DMG Boost (CRIT DMG) | |
| Requires Character Lv. 80 | |
| CRIT DMG increases by |
| CRIT DMG Boost (CRIT DMG) | |
| CRIT DMG increases by |
| ATK Boost (ATK) | |
| Requires Character Ascension 3 | |
| ATK increases by |
| CRIT DMG Boost (CRIT DMG) | |
| Requires Character Ascension 5 | |
| CRIT DMG increases by |
Eidolons
| Beware: Venture Not at Full Moon | ||
| While Ashveil is on the field, increases DMG taken by all enemies by |
| Knock: Where Snickers Echo | ||
| The max stack limit of "Gluttony" increases to |
| Hush: Unsaid Between Friends | ||
| Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
| Heed: Swallow Truth Whole | ||
| When Ashveil uses Ultimate, increases ATK by |
| Caution: Sleuth Turns Slayer | ||
| Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
| Finale: And Then There Were None | ||
| When the "Bait" exists on the field, reduces all enemies' All-Type RES by |
Light Cones
| Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
| Arrows | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ||
| Darting Arrow | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ||
| Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ||
| Only Silence Remains | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
| Swordplay | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ||
| Subscribe for More! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | The wearer's Basic ATK and Skill deals | ||
| River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ||
| Return to Darkness | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ||
| In the Night | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ||
| Sleep Like the Dead | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
| Per Page |
|
Gallery
Video #1
Voice
Language
| Title | loc_sound |
| First Meeting | |
| Greeting | |
| Parting | |
| About Self: Detective Agency | |
| About Self: "Old Wolf" | |
| About Self: "Old Wolf" | * Unlocked after completing the Trailblaze Mission "#1" |
| About Self: Prosthetic Limb | |
| About Self: Prosthetic Limb | * Unlocked after completing the Trailblaze Mission "#1" |
| Chat: Sleeping in the Fridge | |
| Chat: Attire | |
| Hobbies | |
| Annoyances | |
| Share | |
| Knowledge | |
| About Trailblazer | |
| About Sparxie | |
| About Yao Guang | |
| About Kuchiba | |
| About Boothill | |
| About Rappa | |
| About Evanescia | |
| About Silver Wolf LV. | |
| Eidolon Activation | |
| Character Ascension | |
| Max Level Reached | |
| Trace Activation | |
| Added to Team With Trailblazer | |
| Added to Team With Sparxie | |
| Added to Team With Yao Guang | |
| Added to Team With Rappa | |
| Added to Team With Boothill | |
| Added to Team With Evanescia | |
| Added to Team With Silver Wolf LV. | |
| Battle Begins: Weakness Break | |
| Combat Begins: Danger Alert | |
| Turn Begins 1 | |
| Turn Begins 2 | |
| Turn Idling | |
| Basic ATK | |
| Follow-Up ATK 1 | |
| Follow-Up ATK 2 | |
| Skill 1 | |
| Skill 2 | |
| Hit by Light Attack | |
| Hit by Heavy Attack | |
| Ultimate: Activate | |
| Ultimate: Unleash | |
| Downed | |
| Return to Battle | |
| Health Recovery | |
| Technique | |
| Battle Won | |
| Treasure Opening 1 | |
| Treasure Opening 2 | |
| Open Precious Treasure | |
| Puzzle Solved: I | |
| Puzzle Solved II | |
| Enemy Target Found | |
| Returning to Town |
Story
| Title | Text |
| Character Details | He takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct. With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey. Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt? |
| Character Story: Part I | "Dedicated to my friend, Ashveil. He has no talent for prose, so I am happy to continue serving as his 'Narrator' through this book." To outsiders, my friend is extremely eccentric. For example: 1. His pocket watch is always delayed, but he refuses to replace it①. 2. He talks in his sleep frequently②. 3. He has a habit of sleeping in the refrigerator③. 4. He enjoys being rude while others are trying to write, and even goes so far as to snatch away their feather quill... like right now. ... Due to these oddities and his total lack of deductive skill, my friend tried the following to become a "real" detective: Monday: Brought home a stack of deduction guides and studied them for five whole minutes. Tuesday: Bought clothes for disguises, but they were too garish to be of much use. Wednesday: Dressed as a gentleman to join a high-society banquet, but was kicked out for poor table etiquette. Thursday: Spent the afternoon disguised as a friendly old lady, but the police were called when he revealed his male voice while digging for info. Friday: He landed a client. His career finally seemed to be going somewhere. Saturday: Slept all day on his deduction guides. Sunday: Day off. Monday: No clients. Another day off. This endeavor ended in a total, if temporary, failure. ... Now Mr. Ashveil is the "Ashen Detective" of Planarcadia, running the most secluded detective agency in Dovebrook District and leading his loyal employees with bananas. Reflecting on the time he spent in what I call "Beastie Roleplay," he had this to say: "Don't believe a word of Mister N's nonsense. It wasn't that bad." He didn't even blink as he spoke, wearing a perfectly natural smile. It seems those experiences really did improve his acting. From this, I draw a simple conclusion: "Detective's Code, Rule 1: Act like a detective long enough, and you'll practically become one." (Notes added at my friend's request: ① Ashveil is not an idiot who doesn't know how to set a watch. ② Ashveil's sleep-talking is not funny. ③ Ashveil is a human, not a bear in hibernation.) * Unlocked at Character Level |
| Character Story: Part II | The great detective doesn't work alone. Take a look at the agency's group photo: The monkeys are all smiles, squeezing the detective (second row, third from the left) into the center of the frame. He gazes into the lens with an expression of blissful despair. That's the same look he wears when reviewing his bills, emptying his pockets for bananas, or seeing the utilities cut off at the end of the month. He really worries about his companions. Due to severe regression, they can't think or talk as fluently as I can. As the boss of the monkeys, he has to warn them over and over: "Archer, this city isn't a laboratory. Don't let the noise scare you, got it?" "Nana?" "Ploos might be yellow, but they're not bananas." "Nana?" "You can't eat the mechatron either, Poet. That's the second time I've told you." "..." "And that goes for you too, Musician. No more stealing snacks." "Nom nom!" He sometimes tells me their stories: how Archer lost their hands in the crossfire while covering for their companions; how the mute Poet used to be so witty; how Musician wielded a man-sized hammer to carve a path through the carnage... According to Mr. Ashveil, the "First Fang" has a duty to help every member in the pack. Those who couldn't make ends meet were all carefully relocated to star systems where they could rest and recover. With everyone pitching in, the detective agency actually managed to crack all sorts of bizarre cases that Madam Pearl threw their way over the past year, though minor hiccups like entrapment operations and aggressive interrogation tactics are... well, another story. Of all the cases he'd worked, the one that haunted him most was a revenge killing between gangs in Dovebrook. To hunt down an enemy from over a decade ago, the man sacrificed his partners, his family, his children... Yet at the end of that failed revenge, all he found was the moon's reflection dyed crimson with blood. After that case wrapped up, the detective lingered by the river for quite some time. Did he see his own reflection, too? No one knows that sometimes this detective can turn dark and unfathomable, like a whirlpool. Fortunately, he still had his daily banana budget to earn, and there are plenty of other mundane little tasks to distract him from the loneliness. "Detective's Code, Rule 2: Treasure your companions, even if they're just a bunch of monkeys." * Unlocked at Character Level |
| Character Story: Part III | Mr. Ashveil's strange affliction flares up violently from time to time. He makes everyone stay clear of the scene before we hear the violent shaking of the refrigerator, followed by sounds of tearing and gnawing, muffled howls, and sinister shadows cast upon the blinds. Once it passes, he crawls out of the refrigerator, exhausted and drained, sweeping away the blood and sweat frozen into frost, carefully reinforcing the nails on his wrists. So he often jokes: "If I were in a detective novel, I'd definitely be suspected of being the culprit." There are indeed many suspicious signs pointing to this. First, according to my incomplete statistics, Mr. Ashveil has moved countless times. Second, he always avoids meeting old friends who are looking for him. However, as his assistant, I feel obliged to clarify the truth to all readers. Mr. Ashveil is a sentimental soul who treasures mementos from ages past in his old luggage. A bloodstained bullet, even after ten Amber Eras, still carries blood that blazes with crimson fire. A rusted arrow, snapped in two yet still quivering, as if yearning to fly toward some distant destination. ... And a dim Memory Bubble, said to come from the ancient battlefield where an Overlord fell. The moment I touched the Memory Bubble, I felt like I'd lived through a similar dream... The blazing roar of Voidrangers, faint whispers of comrades freezing to the bone, and the cold fear churning in his throat. "Don't lose focus. Keep your eyes on the target." A familiar figure swallowed blood with their back turned to their comrades. Countless meteors rushed in from all directions, only to be consumed like moths by the flame of Destruction. "Will we win?" "Do all these sacrifices mean anything...?" A despair more terrifying than the surrounding darkness lingered in everyone's mind. On that brutal night, the man was pierced through by his own oath. "If we cannot find the light, then let us devour the darkness with an even deeper darkness." Shadows spread from his arms, transforming into pitch-black sin, drowning the battlefield, himself, and all his comrades alike. And from that moment on, it became a curse that clung to him like a festering wound. Truth be told, Mr. Ashveil wasn't a criminal, but a patient. And his ailments went far beyond arthritis and aching joints. But he'd already written his own prescription: "Detective's Code, Rule 3: The sacrifices made in the long night are the price paid for tomorrow." * Unlocked at Character Level |
| Character Story: Part IV | Writing this far, I've finally pieced together some scattered fragments of the past: Before I became a primitive creature in Vonwacq's rainforests, Mr. Ashveil's name had already been appearing frequently in our conversations. "Survival rules? Do we even have that?" Robin Hood the Archer once asked me this by the campfire. "Try playing the hero, and you won't be far from becoming a real one. That's rule number one. You guys have pretty much nailed it." I said. "Don't tell me you're making these up on the spot?" Cole the Poet teased. Coria the Musician was laughing away, chomping on a steak, while the young couple Lina and Chris were singing songs they'd collected from across the cosmos. "He also said rule number two... Treasure your companions, even if they're a bunch of jerks." I said. "What about the boss of jerks? Wouldn't that make him the biggest jerk of all?" "Looking for another round of hellish training?" "Have mercy..." Robin Hood threw his hands up. "We've got a tough fight tomorrow." A moment of silence. Cole looked up at the pitch-black night sky. "Want me to write everyone's biography after all this is over?" "Make sure you include this," I patted his shoulder. "Survival rule number three: The sacrifices made in the long night are the price paid for tomorrow." "I'll remember that. How about using it as the ending?" "Let's wait till he comes up with rule number four. If he's still alive." ... Those weren't just detective tricks for cracking cases, but principles he taught us to live by. See? Even after all these years as a detective, traces of his past still linger. Therefore, I have revised the notes for section one as follows: ① He sincerely hopes the pocket watch will tick slower, as his vow of revenge remains unfulfilled. ② He often relives the past in his dreams to remember his companions who sacrificed themselves. ③ Sleeping in the refrigerator eases the phantom pain each night, as he waits for the chance to slay the monstrous beast. Perhaps all along, he's been doing the same thing, pursuing the darkness in the name of justice, until punishment rains down upon the guilty. Now, he lives because his enemies have yet to die. Ashveil is the beast that refuses to kneel before fate and races down the narrow path toward death... "Survival Rule No. 4: Chase the future along the trail of time, until you've done enough to make up for the past." * Unlocked at Character Level |





39 responses to “Ashveil”
男+巡猎
崩铁两大debuff
男角色就乖乖卖周边吧,买周边的主要是女玩家
archer:又是被无视的一天
v4加强之前策划老冯不允许返航🥰
赛飞儿:孩子们,他还有格调,或许比我还惨
「雷系,巡猎,追击队,有格调,主推前」五个debuff一上,感觉都已经不是比谁惨的问题了😭
v3大削,强化追加攻击跟普通追加攻击倍率一样,全队拐变成自拐,战绩终结级倍率削弱,米哈游发力了,刚整完妮可少女,就整不死途。
This Trait:
Increases the DMG dealt by ally targets’ Follow-Up ATKs by 80%. When Ashveil launches a Follow-Up ATK, additionally regenerates a set amount of 1 Energy for Ashveil.
Is still not updated as of now, to V3.
Lazy, lazy.