Ashveil

Ashveil
AshveilConceptsAshveil
FactionPlanarcadia
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Lightning
Chinese张沛
EnglishBlythe Melin
Korean강수진
Japanese子安武人
Character Materials
Credit308K
Whimsy Wax15
Dreamweave Steel15
Thunder Strum65
Lucid Awl15
Trace Materials
Credit3M
Grit of Strife18
Whimsy Wax41
Resin of Valor69
Dreamweave Steel56
Lance of Retribution139
Lucid Awl58
Vanquished Flow's Reticence12
Tracks of Destiny8
StoryHe takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct.
With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey.
Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
1105.652.81161065%50%75150
20205.92102.962271065%50%75150
Credit4000
Whimsy Wax5
20+248.16124.082731065%50%75150
30300.96150.483311065%50%75150
Credit8000
Whimsy Wax10
30+343.2171.63781065%50%75150
403961984361065%50%75150
Credit16000
Dreamweave Steel6
Thunder Strum3
40+438.24219.124821065%50%75150
50491.04245.525401065%50%75150
Credit40000
Dreamweave Steel9
Thunder Strum7
50+533.28266.645871065%50%75150
60586.08293.046451065%50%75150
Credit80000
Lucid Awl6
Thunder Strum20
60+628.32314.166911065%50%75150
70681.12340.567491065%50%75150
Credit160K
Lucid Awl9
Thunder Strum35
70+723.36361.687961065%50%75150
80776.16388.088541065%50%75150
LevelCharacter Materials
1
20
Credit4000
Whimsy Wax5
20+
40
Credit16000
Dreamweave Steel6
Thunder Strum3
40+
50
Credit40000
Dreamweave Steel9
Thunder Strum7
50+
60
Credit80000
Lucid Awl6
Thunder Strum20
60+
70
Credit160K
Lucid Awl9
Thunder Strum35
70+
80

Skill

Talons: Inculcate DecorumTalons: Inculcate Decorum - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Lightning DMG equal to of Ashveil's ATK to one designated enemy.

Deals minor Lightning DMG to one designated enemy.
Level 10
Flog: Smite EvilFlog: Smite Evil - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to of Ashveil's ATK, and recovers Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by .
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.

Makes one designated enemy become the "Bait," dealing massive Lightning DMG to them. If the target is already the "Bait," additionally deals minor Lightning DMG to them, and recovers #5[i] Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced.
Level 15
Banquet: Insatiable AppetiteBanquet: Insatiable Appetite - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains Charge.
This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches stack(s) or more, consumes stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.

Makes one designated enemy become the "Bait," dealing massive Lightning DMG to them. Then, immediately launches against the "Bait" 1 instance of enhanced Talent's Follow-Up ATK. And Ashveil gains Charge.
This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches #3[i] stack(s) or more, consumes #3[i] stack(s) of "Gluttony" to additionally deal massive Lightning DMG. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait". This triggers until "Gluttony" becomes lower than #3[i] stack(s).
Level 15
Rancor: Enmity ReprisalRancor: Enmity Reprisal - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 15
Ashveil has an initial Charge of and can hold up to a max of . After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of Energy, then consumes Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to of Ashveil's ATK. Afterwards, gains stack(s) of "Gluttony," which can stack up to .

After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of Energy, then consumes Charge to launch Follow-Up ATK against the "Bait," dealing massive Lightning DMG. Afterwards, gains #5[i] stack(s) of "Gluttony."
Level 15
Talons: Inculcate DecorumTalons: Inculcate Decorum
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Level 1
Devour: O Loathsome HandDevour: O Loathsome Hand - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, inflicts Daze on enemies within a set area for second(s). Dazed enemies will not actively attack ally targets.
When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to of Ashveil's ATK, and grants Ashveil Charge.

Inflicts Daze on enemies within a set area. After entering combat via attacking a Dazed enemy, deals minor Lightning DMG to all enemies, and grants Ashveil #3[i] Charge.
Level 1

Traces

Damnation TrailDamnation Trail
Requires Character Ascension 2
When Ashveil uses Skill/Ultimate, gains 1/2 stacks of "Gluttony." During Ashveil's Follow-Up ATK, for every 1 enemy(ies) suffer a killing blow, Ashveil gains 1 stack(s) of "Gluttony."
Credit5000
Grit of Strife3
Vanquished Flow's Reticence1
DMG Boost: LightningDMG Boost: Lightning (Lightning DMG Boost)
Requires Character Ascension 2
Lightning DMG increases by 3.2%
Credit5000
Grit of Strife3
Whimsy Wax6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit10000
Resin of Valor3
Dreamweave Steel3
Phantom LimbPhantom Limb
Requires Character Ascension 4
DMG dealt by Ashveil's Follow-Up ATK increases by 80%. And for every 1 stack(s) of "Gluttony" in possession, DMG dealt by Follow-Up ATK additionally increases by 10%.
Credit20000
Resin of Valor5
Tracks of Destiny1
Vanquished Flow's Reticence1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit20000
Resin of Valor5
Dreamweave Steel4
DMG Boost: LightningDMG Boost: Lightning (Lightning DMG Boost)
Requires Character Ascension 5
Lightning DMG increases by 4.8%
Credit45000
Lance of Retribution3
Lucid Awl3
First FangFirst Fang
Requires Character Ascension 6
While Ashveil is on the field, CRIT DMG dealt by ally targets increases by 40%, and CRIT DMG dealt by ally target's Follow-Up ATK additionally increases by 80%.
Credit160K
Lance of Retribution8
Tracks of Destiny1
Vanquished Flow's Reticence1
ATK BoostATK Boost (ATK)
Requires Character Ascension 6
ATK increases by 6%
Credit160K
Lance of Retribution8
Lucid Awl8
DMG Boost: LightningDMG Boost: Lightning (Lightning DMG Boost)
Requires Character Lv. 75
Lightning DMG increases by 6.4%
Credit160K
Lance of Retribution8
Lucid Awl8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit160K
Lance of Retribution8
Lucid Awl8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2500
Whimsy Wax2
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Resin of Valor3
Dreamweave Steel3
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Lance of Retribution3
Lucid Awl3

Eidolons

Beware: Venture Not at Full MoonBeware: Venture Not at Full MoonBeware: Venture Not at Full Moon
While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.
Knock: Where Snickers EchoKnock: Where Snickers EchoKnock: Where Snickers Echo
The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.
Hush: Unsaid Between FriendsHush: Unsaid Between FriendsHush: Unsaid Between Friends
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Heed: Swallow Truth WholeHeed: Swallow Truth WholeHeed: Swallow Truth Whole
When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).
Caution: Sleuth Turns SlayerCaution: Sleuth Turns SlayerCaution: Sleuth Turns Slayer
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Finale: And Then There Were NoneFinale: And Then There Were NoneFinale: And Then There Were None
When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Detective Agency
About Self: "Old Wolf"
About Self: "Old Wolf"

* Unlocked after completing the Trailblaze Mission "#1"
About Self: Prosthetic Limb
About Self: Prosthetic Limb

* Unlocked after completing the Trailblaze Mission "#1"
Chat: Sleeping in the Fridge
Chat: Attire
Hobbies
Annoyances
Share
Knowledge
About Trailblazer
About Sparxie
About Yao Guang
About Kuchiba
About Boothill
About Rappa
About Evanescia
About Silver Wolf LV.999
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Sparxie
Added to Team With Yao Guang
Added to Team With Rappa
Added to Team With Boothill
Added to Team With Evanescia
Added to Team With Silver Wolf LV.999
Battle Begins: Weakness Break
Combat Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Follow-Up ATK 1
Follow-Up ATK 2
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Open Precious Treasure
Puzzle Solved: I
Puzzle Solved II
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsHe takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct.
With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey.
Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt?
Character Story: Part ICanon of Beastie Detective (I)

"Dedicated to my friend, Ashveil. He has no talent for prose, so I am happy to continue serving as his 'Narrator' through this book."

To outsiders, my friend is extremely eccentric. For example:
1. His pocket watch is always delayed, but he refuses to replace it①.
2. He talks in his sleep frequently②.
3. He has a habit of sleeping in the refrigerator③.
4. He enjoys being rude while others are trying to write, and even goes so far as to snatch away their feather quill... like right now.
...
Due to these oddities and his total lack of deductive skill, my friend tried the following to become a "real" detective:

Monday: Brought home a stack of deduction guides and studied them for five whole minutes.
Tuesday: Bought clothes for disguises, but they were too garish to be of much use.
Wednesday: Dressed as a gentleman to join a high-society banquet, but was kicked out for poor table etiquette.
Thursday: Spent the afternoon disguised as a friendly old lady, but the police were called when he revealed his male voice while digging for info.
Friday: He landed a client. His career finally seemed to be going somewhere.
Saturday: Slept all day on his deduction guides.
Sunday: Day off.
Monday: No clients. Another day off.
This endeavor ended in a total, if temporary, failure.
...

Now Mr. Ashveil is the "Ashen Detective" of Planarcadia, running the most secluded detective agency in Dovebrook District and leading his loyal employees with bananas.
Reflecting on the time he spent in what I call "Beastie Roleplay," he had this to say:
"Don't believe a word of Mister N's nonsense. It wasn't that bad."
He didn't even blink as he spoke, wearing a perfectly natural smile.
It seems those experiences really did improve his acting.

From this, I draw a simple conclusion:
"Detective's Code, Rule 1: Act like a detective long enough, and you'll practically become one."

(Notes added at my friend's request:
① Ashveil is not an idiot who doesn't know how to set a watch.
② Ashveil's sleep-talking is not funny.
③ Ashveil is a human, not a bear in hibernation.)

* Unlocked at Character Level 20
Character Story: Part IICanon of Beastie Detective (III)

The great detective doesn't work alone. Take a look at the agency's group photo: The monkeys are all smiles, squeezing the detective (second row, third from the left) into the center of the frame.
He gazes into the lens with an expression of blissful despair. That's the same look he wears when reviewing his bills, emptying his pockets for bananas, or seeing the utilities cut off at the end of the month.

He really worries about his companions. Due to severe regression, they can't think or talk as fluently as I can.
As the boss of the monkeys, he has to warn them over and over:
"Archer, this city isn't a laboratory. Don't let the noise scare you, got it?"
"Nana?"
"Ploos might be yellow, but they're not bananas."
"Nana?"
"You can't eat the mechatron either, Poet. That's the second time I've told you."
"..."
"And that goes for you too, Musician. No more stealing snacks."
"Nom nom!"

He sometimes tells me their stories: how Archer lost their hands in the crossfire while covering for their companions; how the mute Poet used to be so witty; how Musician wielded a man-sized hammer to carve a path through the carnage...

According to Mr. Ashveil, the "First Fang" has a duty to help every member in the pack. Those who couldn't make ends meet were all carefully relocated to star systems where they could rest and recover.
With everyone pitching in, the detective agency actually managed to crack all sorts of bizarre cases that Madam Pearl threw their way over the past year, though minor hiccups like entrapment operations and aggressive interrogation tactics are... well, another story.

Of all the cases he'd worked, the one that haunted him most was a revenge killing between gangs in Dovebrook.
To hunt down an enemy from over a decade ago, the man sacrificed his partners, his family, his children... Yet at the end of that failed revenge, all he found was the moon's reflection dyed crimson with blood.

After that case wrapped up, the detective lingered by the river for quite some time.
Did he see his own reflection, too?
No one knows that sometimes this detective can turn dark and unfathomable, like a whirlpool.

Fortunately, he still had his daily banana budget to earn, and there are plenty of other mundane little tasks to distract him from the loneliness.
"Detective's Code, Rule 2: Treasure your companions, even if they're just a bunch of monkeys."

* Unlocked at Character Level 40
Character Story: Part IIICanon of Beastie Detective (VIII)

Mr. Ashveil's strange affliction flares up violently from time to time.
He makes everyone stay clear of the scene before we hear the violent shaking of the refrigerator, followed by sounds of tearing and gnawing, muffled howls, and sinister shadows cast upon the blinds.
Once it passes, he crawls out of the refrigerator, exhausted and drained, sweeping away the blood and sweat frozen into frost, carefully reinforcing the nails on his wrists.
So he often jokes:
"If I were in a detective novel, I'd definitely be suspected of being the culprit."

There are indeed many suspicious signs pointing to this.
First, according to my incomplete statistics, Mr. Ashveil has moved countless times. Second, he always avoids meeting old friends who are looking for him.
However, as his assistant, I feel obliged to clarify the truth to all readers.

Mr. Ashveil is a sentimental soul who treasures mementos from ages past in his old luggage.
A bloodstained bullet, even after ten Amber Eras, still carries blood that blazes with crimson fire.
A rusted arrow, snapped in two yet still quivering, as if yearning to fly toward some distant destination.
...
And a dim Memory Bubble, said to come from the ancient battlefield where an Overlord fell.

The moment I touched the Memory Bubble, I felt like I'd lived through a similar dream...
The blazing roar of Voidrangers, faint whispers of comrades freezing to the bone, and the cold fear churning in his throat.

"Don't lose focus. Keep your eyes on the target." A familiar figure swallowed blood with their back turned to their comrades.
Countless meteors rushed in from all directions, only to be consumed like moths by the flame of Destruction.
"Will we win?"
"Do all these sacrifices mean anything...?"
A despair more terrifying than the surrounding darkness lingered in everyone's mind.

On that brutal night, the man was pierced through by his own oath.
"If we cannot find the light, then let us devour the darkness with an even deeper darkness."
Shadows spread from his arms, transforming into pitch-black sin, drowning the battlefield, himself, and all his comrades alike. And from that moment on, it became a curse that clung to him like a festering wound.

Truth be told, Mr. Ashveil wasn't a criminal, but a patient. And his ailments went far beyond arthritis and aching joints.
But he'd already written his own prescription:
"Detective's Code, Rule 3: The sacrifices made in the long night are the price paid for tomorrow."

* Unlocked at Character Level 60
Character Story: Part IVCanon of Beastie Detective (Epilogue)
Writing this far, I've finally pieced together some scattered fragments of the past: Before I became a primitive creature in Vonwacq's rainforests, Mr. Ashveil's name had already been appearing frequently in our conversations.

"Survival rules? Do we even have that?" Robin Hood the Archer once asked me this by the campfire.
"Try playing the hero, and you won't be far from becoming a real one. That's rule number one. You guys have pretty much nailed it." I said.
"Don't tell me you're making these up on the spot?" Cole the Poet teased.
Coria the Musician was laughing away, chomping on a steak, while the young couple Lina and Chris were singing songs they'd collected from across the cosmos.
"He also said rule number two... Treasure your companions, even if they're a bunch of jerks." I said.
"What about the boss of jerks? Wouldn't that make him the biggest jerk of all?"
"Looking for another round of hellish training?"
"Have mercy..." Robin Hood threw his hands up. "We've got a tough fight tomorrow."
A moment of silence.
Cole looked up at the pitch-black night sky. "Want me to write everyone's biography after all this is over?"
"Make sure you include this," I patted his shoulder. "Survival rule number three: The sacrifices made in the long night are the price paid for tomorrow."
"I'll remember that. How about using it as the ending?"
"Let's wait till he comes up with rule number four. If he's still alive."
...

Those weren't just detective tricks for cracking cases, but principles he taught us to live by.
See? Even after all these years as a detective, traces of his past still linger.

Therefore, I have revised the notes for section one as follows:
① He sincerely hopes the pocket watch will tick slower, as his vow of revenge remains unfulfilled.
② He often relives the past in his dreams to remember his companions who sacrificed themselves.
③ Sleeping in the refrigerator eases the phantom pain each night, as he waits for the chance to slay the monstrous beast.

Perhaps all along, he's been doing the same thing, pursuing the darkness in the name of justice, until punishment rains down upon the guilty.
Now, he lives because his enemies have yet to die.
Ashveil is the beast that refuses to kneel before fate and races down the narrow path toward death...

"Survival Rule No. 4: Chase the future along the trail of time, until you've done enough to make up for the past."

* Unlocked at Character Level 80

39 responses to “Ashveil”

  1. 男+巡猎
    崩铁两大debuff
    男角色就乖乖卖周边吧,买周边的主要是女玩家

      
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  2. v3大削,强化追加攻击跟普通追加攻击倍率一样,全队拐变成自拐,战绩终结级倍率削弱,米哈游发力了,刚整完妮可少女,就整不死途。

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  3. This Trait:

    Increases the DMG dealt by ally targets’ Follow-Up ATKs by 80%. When Ashveil launches a Follow-Up ATK, additionally regenerates a set amount of 1 Energy for Ashveil.

    Is still not updated as of now, to V3.
    Lazy, lazy.

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