아처

아처
아처명사아처
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 수렵
전투 속성Class 양자
전용 재료
신용 포인트308K
소멸된 코어15
희미한 빛의 코어15
어두운 장막의 달빛65
꿈틀대는 코어15
행적 재료
신용 포인트3M
운철 탄환18
소멸된 코어41
숙명적인 사인69
희미한 빛의 코어56
시간을 역행하는 일격139
꿈틀대는 코어58
수호자의 비원(悲願)12
운명의 발자취8
메인 스토리절망이 과거와 미래 사이에서 번갈아 펼쳐지고, 무수한 이상이 붉은색 성해포 사이에서 불타버렸다. 하지만, 그 잿더미에 속지 말라——
만약 누군가 이상의 이름을 핑계로 허황된 좋은꿈을 만들어 낸다면, 그는 반드시 다시 불타올라 세상의 위선과 끝까지 싸울 것이니.
어디에 있든 그는 언제나 정의의 사자다

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
184.48661481055%50%75240
20164.74128.72881055%50%75240
신용 포인트4000
소멸된 코어5
20+198.53155.13471055%50%75240
30240.77188.14211055%50%75240
신용 포인트8000
소멸된 코어10
30+274.56214.54801055%50%75240
40316.8247.55541055%50%75240
신용 포인트16000
희미한 빛의 코어6
어두운 장막의 달빛3
40+350.59273.96141055%50%75240
50392.83306.96871055%50%75240
신용 포인트40000
희미한 빛의 코어9
어두운 장막의 달빛7
50+426.62333.37471055%50%75240
60468.86366.38211055%50%75240
신용 포인트80000
꿈틀대는 코어6
어두운 장막의 달빛20
60+502.66392.78801055%50%75240
70544.9425.79541055%50%75240
신용 포인트160K
꿈틀대는 코어9
어두운 장막의 달빛35
70+578.69452.110131055%50%75240
80620.93485.110871055%50%75240
레벨전용 재료
1
20
신용 포인트4000
소멸된 코어5
20+
40
신용 포인트16000
희미한 빛의 코어6
어두운 장막의 달빛3
40+
50
신용 포인트40000
희미한 빛의 코어9
어두운 장막의 달빛7
50+
60
신용 포인트80000
꿈틀대는 코어6
어두운 장막의 달빛20
60+
70
신용 포인트160K
꿈틀대는 코어9
어두운 장막의 달빛35
70+
80

전투 스킬

간장•막야간장•막야 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 아처 공격력의 만큼 양자 속성 피해를 가한다

지정된 단일 적에게 소량의 양자 속성 피해를 가한다
레벨 9
{RUBY_B#칼라드볼그 II}거짓•나선검{RUBY_E#}{RUBY_B#칼라드볼그 II}거짓•나선검{RUBY_E#} - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
[회로 연결] 상태에 진입한다. 지정된 단일 적에게 아처 공격력의 만큼 양자 속성 피해를 가한다. [회로 연결] 상태에서 전투 스킬 발동 후 이번 턴이 종료되지 않으며, 아처의 전투 스킬이 가하는 피해가  증가한다, 해당 효과는 스택 중첩될 수 있으며, [회로 연결] 상태가 종료될 때까지 지속된다. 전투 스킬을 회 직접 발동하거나 전투 스킬 포인트가 부족해 전투 스킬을 다시 발동할 수 없을 경우 [회로 연결] 상태가 종료되며 턴이 종료된다. 각 웨이브의 모든 적이 처치되면 [회로 연결] 상태가 종료된다

[회로 연결] 상태에 진입한다. 지정된 단일 적에게 대량의 양자 속성 피해를 가한다. [회로 연결] 상태에서 전투 스킬 발동 후 이번 턴이 종료되지 않으며아처의 전투 스킬이 가하는 피해가 증가한다. 전투 스킬 포인트가 부족해 전투 스킬을 다시 발동할 수 없을 경우 [회로 연결] 상태가 종료되고 턴이 종료된다
레벨 15
{RUBY_B#언리미티드 블레이드 워크스}무한의 검제{RUBY_E#}{RUBY_B#언리미티드 블레이드 워크스}무한의 검제{RUBY_E#} - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적에게 아처 공격력의 만큼 양자 속성 피해를 가하고 충전을 pt 획득하며, 충전은 최대 pt 보유할 수 있다

지정된 단일 적에게 대량의 양자 속성 피해를 가하고 충전을 획득한다
레벨 15
심안(진)심안(진) - 특성 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 30
아처의 동료가 적에게 공격을 발동하면 아처는 충전을 1pt 소모해 즉시 주목표에게 추가 공격을 발동하여 아처 공격력의 만큼 양자 속성 피해를 가하고, 전투 스킬 포인트를 1pt 회복한다

동료가 공격을 발동하면 아처는 충전을 1pt 소모해 주목표에게 추가 공격을 발동하여 양자 속성 피해를 가하고, 전투 스킬 포인트를 1pt 회복한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
천리안천리안 - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
즉시 적을 공격한다. 전투 진입 후 모든 적에게 아처 공격력의 만큼 양자 속성 피해를 가하며, 충전을 pt 획득한다

즉시 적을 공격하며, 전투 진입 후 모든 적에게 대량의 양자 속성 피해를 가하고 충전을 획득한다
레벨 1
종료종료 - 전투 스킬 | 종료
에너지 회복 : 0
약점 격파 : 0
[회로 연결] 상태를 종료하고 턴을 종료한다

레벨 1

행적

투영 마술투영 마술
캐릭터를 회 승급해야 합니다 2
아처가 필드에 있을 시 전투 스킬 포인트 최대치가 추가로 1pt 증가한다
신용 포인트5000
운철 탄환3
수호자의 비원(悲願)1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
운철 탄환3
소멸된 코어6
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트10000
숙명적인 사인3
희미한 빛의 코어3
정의의 사자정의의 사자
캐릭터를 회 승급해야 합니다 4
아처가 전투 진입 시 충전을 1pt 획득한다
신용 포인트20000
숙명적인 사인5
운명의 발자취1
수호자의 비원(悲願)1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
양자 속성 피해 4.8% 증가
신용 포인트20000
숙명적인 사인5
희미한 빛의 코어4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
시간을 역행하는 일격3
꿈틀대는 코어3
수호자수호자
캐릭터를 회 승급해야 합니다 6
아군이 전투 스킬 포인트 획득 후 전투 스킬 포인트가 4pt 이상일 경우 아처의 치명타 피해가 60% 증가한다, 지속 시간: 1
신용 포인트160K
시간을 역행하는 일격8
운명의 발자취1
수호자의 비원(悲願)1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 6
치명타 확률 4% 증가
신용 포인트160K
시간을 역행하는 일격8
꿈틀대는 코어8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
시간을 역행하는 일격8
꿈틀대는 코어8
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
양자 속성 피해 6.4% 증가
신용 포인트160K
시간을 역행하는 일격8
꿈틀대는 코어8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트10000
숙명적인 사인3
희미한 빛의 코어3
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
양자 속성 피해 4.8% 증가
신용 포인트45000
시간을 역행하는 일격3
꿈틀대는 코어3

성혼

닿지 못한 이상닿지 못한 이상닿지 못한 이상
단일 턴 내에 전투 스킬을 3회 발동하면 이번 턴에서 다음 전투 스킬 발동 시 전투 스킬 포인트를 소모하지 않는다
이루지 못한 행복이루지 못한 행복이루지 못한 행복
필살기로 가하는 피해가 120% 증가한다
평범함을 거부하는 기개평범함을 거부하는 기개평범함을 거부하는 기개
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
영웅이라 할 수 없는 삶영웅이라 할 수 없는 삶영웅이라 할 수 없는 삶
필살기 발동 목표가 양자 속성 약점이 없을 경우, 필살기 공격 시 대상에게 양자 속성 약점을 부여하고, 해당 목표의 양자 속성 저항이 10% 감소한다, 지속 시간: 2
고독한 무명의 수호고독한 무명의 수호고독한 무명의 수호
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
끝없는 배회의 순례끝없는 배회의 순례끝없는 배회의 순례
턴 시작 시 아군의 전투 스킬 포인트를 즉시 1pt 회복한다. 자신의 전투 스킬이 제공하는 피해 증가 효과의 중첩 가능 스택이 1스택 증가한다. 가하는 전투 스킬 피해가 방어력을 20% 무시한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
화살촉
화살촉3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 치명타 확률이 12% 증가한다. 지속 시간: 3턴
별 쫓는 화살
짓밟힌 의지
시위를 떠난 화살
시위를 떠난 화살3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 공격력이 24% 증가한다. 지속 시간: 3턴
별 쫓는 화살
철위대 훈장
대립
대립3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 속도가 10% 증가한다. 지속 시간: 2턴
별 쫓는 화살
고대 엔진
침묵만이
침묵만이4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 필드 위의 적이 2명 이하일 경우, 장착한 캐릭터의 치명타 확률이 12% 증가한다
별 쫓는 화살
철위대 훈장
논검
논검4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터가 동일한 적을 여러 회 명중 후 매번 가하는 피해가 8% 증가한다. 해당 효과 최대 중첩수: 5스택. 공격 목표에 변화가 생길 경우 현재 버프 효과가 해제된다
별 쫓는 화살
꿈틀대는 코어
팔로우를 부탁해!
팔로우를 부탁해!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 일반 공격 혹은 전투 스킬이 가하는 피해가 24% 증가하며, 장착한 캐릭터의 현재 에너지가 에너지 최대치일 시, 해당 효과는 추가로 24% 증가한다
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공조 환류 심장
움트는 봄물
움트는 봄물4
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the-hunt-class476.28396.9846.72전투 진입 후 장착한 캐릭터의 속도가 8% 증가하고, 가하는 피해가 12% 증가한다. 장착한 캐릭터가 피해를 받은 후 해당 효과는 사라지며 다음 턴이 종료되면 해당 효과는 회복된다
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고대 엔진
또다시 저승으로
또다시 저승으로4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72장착한 캐릭터의 치명타 확률이 12% 증가한다. 치명타 발동 후 16%의 고정 확률로 피격된 적이 보유한 버프 효과를 1개 해제한다. 해당 효과는 턴마다 1회만 발동할 수 있다
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영생의 가지
야경 속에서
야경 속에서5
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the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 확률이 18% 증가한다. 장착한 캐릭터의 전투 중 속도가 100보다 높을 경우, 10pt 초과할 때마다 일반 공격 및 전투 스킬이 가하는 피해가 6% 증가하고, 필살기의 치명타 피해가 12% 증가한다. 최대 중첩수: 6스택
별 쫓는 화살
짓밟힌 의지
깊게 든 단잠
깊게 든 단잠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 30% 증가한다. 장착한 캐릭터의 일반 공격 혹은 전투 스킬 피해가 치명타를 발동하지 않으면 자신의 치명타 확률이 36% 증가한다. 지속 시간: 1턴. 해당 효과는 3턴마다 1회만 발동할 수 있다
별 쫓는 화살
짓밟힌 의지
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37 responses to “아처”

  1. Have we heard or seen anything about Hunt March with Archer? If each Archer skill gives March charge, then she will get her enhanced basic really fast, and that buffs shifu’s crit damage by 60%. Also enables Izumo/Duran, and she’s an SP gen.

      
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    • wait…. March7 get a change for every Attack by her talent and then there Is the follow up from the eidolon “After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th’s ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu’s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.”

      i wonder if March7 will interrupt archer’ s “cicuit connection” (bad) or if She Will take action After it’s ending

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      • If you’re talking about March 7th getting enough charge for an enhanced basic attack, it just makes her next on the turn order which won’t interrupt Archer’s Circuit Connection as his turn won’t end.

        I’m not sure about her follow up, but I don’t think it will end his turn either, even if it does play in the middle of his turn.

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    • That look works but also look goofy tbh. Let me write this down:
      1. Every time Archer atk, give stack to March, so him comsuming…let’s say 3 times (6 sp), only give her 3 stacks.
      2. She can trigger FuA per turn after Archer finish his action, which also give stack to herself, and simultaneously triggering Archer FuA at same time, “ring around the rosie” kind of thing (if he has “Charge” stack), so +1sp recovery.
      3. Her Enhanced basic atk can’t recover sp, that’s the downside right there, but she can give him buff nonetheless.
      4. Thanks to March’s skill, she can help herself to break Quantum enemy (very good in Apoc)
      5. Duet with her, you can put Izumo for Archer.

      Summary: her buff really niche, but the downside is you have to measure up Archer attacking when she’s gonna use enhanced basic atk RIGHT before her AV so close, otherwise that’s gonna be waste. Also, aside from positive sp unit, she sometimes can’t do sp recover in her Enhanced basic atk.

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  2. The fact that his SPD is 2 away from getting the full benefits from 4pc. Poet infuriates me

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  3. So. hmm.

    I have Sparkle and Fu Xuan. For this guy’s last teammate (and skill point generator), do I go Cypher or buffed Silver Wolf? Cypher is better at generating SP and lets both characters use the Duran planar set…

    eh, who am I kidding. the answer is probably going to be “I can’t afford to roll on either, given my other wants from this series of patches”

      
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    • i have an unused Sparkle tooand i’m search ing reason to pull for the cat, i love her model , voice , moveset and personality but her kit seems really nothing special. ( for Acheron, Pela with Cipher Cone probably Is the same, and buffed SW looks even Better). i was thinking She Will be great with Archer but just now popped up the synergy with March 7 . i’m skipping Hyacine now for Cipher but i’m really sad

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