
![]() | 名词 | Archer |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗—— 若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。 无论身在何处,他始终是正义的伙伴。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 84.48 | 66 | 148 | 105 | 5% | 50% | 75 | 240 | |
20 | 164.74 | 128.7 | 288 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() |
20+ | 198.53 | 155.1 | 347 | 105 | 5% | 50% | 75 | 240 | |
30 | 240.77 | 188.1 | 421 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() |
30+ | 274.56 | 214.5 | 480 | 105 | 5% | 50% | 75 | 240 | |
40 | 316.8 | 247.5 | 554 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 614 | 105 | 5% | 50% | 75 | 240 | |
50 | 392.83 | 306.9 | 687 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 747 | 105 | 5% | 50% | 75 | 240 | |
60 | 468.86 | 366.3 | 821 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 880 | 105 | 5% | 50% | 75 | 240 | |
70 | 544.9 | 425.7 | 954 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1013 | 105 | 5% | 50% | 75 | 240 | |
80 | 620.93 | 485.1 | 1087 | 105 | 5% | 50% | 75 | 240 |
战技
![]() | 干将•莫邪 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于 对指定敌方单体造成少量量子属性伤害。 | |
等级 | |
![]() | 伪•螺旋剑 - 战技 | 单攻 |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
进入【回路连接】状态。对指定敌方单体造成等同于 进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使 | |
等级 | |
![]() | 无限剑制 - 终结技 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
对指定敌方单体造成等同于 对指定敌方单体造成大量量子属性伤害,并获得充能。 | |
等级 | |
![]() | 心眼(真) - 天赋 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 30 | |
当 队友施放攻击后, | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 千里眼 - 秘技 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 | |
立即攻击敌人,进入战斗后对敌方全体造成等同于 立即攻击敌人,进入战斗后对敌方全体造成大量量子属性伤害,并获得充能。 | |
![]() | 结束 - 战技 | 结束 |
能量恢复 : 0 | |
弱点击破 : 0 | |
退出【回路连接】状态,并结束回合。 | |
行迹
![]() | 投影魔术 |
需要角色晋阶 2 | |
![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 2 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 3 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 正义伙伴 |
需要角色晋阶 4 | |
![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 4 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 5 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 守护者 |
需要角色晋阶 6 | |
我方获得战技点后,若战技点大于等于 | ![]() ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 6 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色等级 75 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色等级 80 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
量子属性伤害提高 | ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 5 | |
量子属性伤害提高 | ![]() ![]() ![]() |
星魂
![]() | 未曾触及的理想 | ![]() |
单个回合内施放战技 |
![]() | 未能实现的幸福 | ![]() |
终结技造成的伤害提高 |
![]() | 难为凡庸的意气 | ![]() |
战技等级+2,最多不超过 |
![]() | 难称英雄的一生 | ![]() |
终结技的施放目标若没有量子属性弱点,则终结技攻击时为其添加量子属性弱点,并且该目标的量子属性的抗性降低 |
![]() | 无铭孤影的守望 | ![]() |
终结技等级+2,最多不超过 |
![]() | 无尽徘徊的巡礼 | ![]() |
回合开始时立即为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的层数提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 锋镝 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ![]() ![]() |
![]() | 离弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 论剑 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ![]() ![]() |
![]() | 点个关注吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ![]() ![]() |
![]() | 于夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 | ![]() ![]() |
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15 responses to “Archer”
He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more
is archer eidolon free?
Sparkle stonks. Finally.
I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛
i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.
wait in PF if there skill buff make you have infinity skill so he can end all PF with just 3turn ???
It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too
theres a 5 skill cap sadly
if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd
He does 2000% for 5SP.
5sp or 10 you mean ? if 10he do 2700%
Sadly, it says only limit usage 5 times per turn, not beyond that, it’s like Dhil 3 times per turn
Fun Fact: His skill can consume two Skill Points. Goes to show when a character is SP hungry.
Finally sparkle has its use again