Yunli

Yunli
YunliConceptsYunli
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Physical
Character Materials
Credit308K
Artifex's Module15
Artifex's Cogwheel15
IPC Work Permit65
Artifex's Gyreheart15
Trace Materials
Credit3M
Borisin Teeth18
Artifex's Module41
Lupitoxin Sawteeth69
Artifex's Cogwheel56
Moon Rage Fang139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryA sword hunter from the Xianzhou Zhuming and “the Flaming Heart” General Huaiyan’s darling granddaughter. Frank and straightforward.
She has learned swordplay and forging from Huaiyan since she was young, and thus is the second-youngest prodigy swordmaster of the Flamewheel Octet.
Fueled by an intense loathing for the cursed swords that emerged from the Zhuming, she vowed to “hunt down and wipe out all cursed swords.”

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.462.7185945%50%125240
20180.18122.27360945%50%125240
Credit4000
Artifex's Module5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
Credit8000
Artifex's Module10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
Credit16000
Artifex's Cogwheel6
IPC Work Permit3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
Credit40000
Artifex's Cogwheel9
IPC Work Permit7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
Credit80000
Artifex's Gyreheart6
IPC Work Permit20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
Credit160K
Artifex's Gyreheart9
IPC Work Permit35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
LevelCharacter Materials
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
IPC Work Permit3
40+
50
Credit40000
Artifex's Cogwheel9
IPC Work Permit7
50+
60
Credit80000
Artifex's Gyreheart6
IPC Work Permit20
60+
70
Credit160K
Artifex's Gyreheart9
IPC Work Permit35
70+
80

Skill

Galespin SummersaultGalespin Summersault - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Yunli's ATK to a single target enemy.

Deals minor Physical DMG to a single enemy.
Level 10
Bladeborne QuakeBladeborne Quake - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 60 / Blast : 30
Restores HP equal to of Yunli's ATK plus . Deals Physical DMG equal to of Yunli's ATK to a single target enemy and Physical DMG equal to of Yunli's ATK to adjacent targets.

Restores this unit's HP. Deals Physical DMG to one enemy and minor Physical DMG to adjacent targets.
Level 15
Earthbind, EtherbreakEarthbind, Etherbreak - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : Single Target : 60 / Blast : 30
Consumes Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by . When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target.

"Intuit: Slash": Deals Physical DMG equal to of Yunli's ATK to the target, and deals Physical DMG equal to of Yunli's ATK to adjacent targets.
"Intuit: Cull": Deals Physical DMG equal to of Yunli's ATK to the target, and deals Physical DMG equal to of Yunli's ATK to adjacent targets. Then, additionally deals instances of DMG, each dealing Physical DMG equal to of Yunli's ATK to a random single enemy.

When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.

Enters "Parry" and taunts all enemies. When attacked during this period, triggers powerful Counter and deals Physical DMG to the attacker and adjacent targets. Then, deals minor Physical DMG to a single enemy that bounces 6 times. If no Counter is triggered while Parry is active, deals Physical DMG to a random enemy target and adjacent targets when Parry ends.
Level 15
FlashforgeFlashforge - Talent | Blast
Energy Regeneration : 10
Weakness Break : Single Target : 30 / Blast : 30
When Yunli gets attacked by an enemy target, additionally regenerates Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to of Yunli's ATK to the attacker and Physical DMG equal to of Yunli's ATK to adjacent targets.
If there is no immediate target to Counter, then Counters a random enemy target instead.

When Yunli is attacked by any enemy target, additionally regenerates Energy and immediately Counters, dealing Physical DMG to the attacker and minor Physical DMG to adjacent targets.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Posterior PrecedencePosterior Precedence - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
This unit gains the Ward effect, lasting for seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by .

This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy.
Level 1

Traces

Fiery WheelFiery Wheel
Requires Character Ascension 2
After each use of "Intuit: Slash," the next "Intuit: Slash" will be replaced by "Intuit: Cull."
Credit5000
Borisin Teeth3
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Borisin Teeth3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Lupitoxin Sawteeth3
Artifex's Cogwheel3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Lupitoxin Sawteeth3
Artifex's Cogwheel3
Demon QuellDemon Quell
Requires Character Ascension 4
While in the "Parry" state, resists Crowd Control debuffs received and reduces DMG received by 20%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Lupitoxin Sawteeth5
Artifex's Cogwheel4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Moon Rage Fang3
Artifex's Gyreheart3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Moon Rage Fang3
Artifex's Gyreheart3
True SunderTrue Sunder
Requires Character Ascension 6
When using a Counter, increases Yunli's ATK by 30%, lasting for 1 turn.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2

Eidolons

Weathered Blade Does Not SullyWeathered Blade Does Not SullyWeathered Blade Does Not Sully
Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.
First Luster Breaks DawnFirst Luster Breaks DawnFirst Luster Breaks Dawn
When dealing DMG via Counter, ignores 20% of the target's DEF.
Mastlength Twirls MountweightMastlength Twirls MountweightMastlength Twirls Mountweight
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Artisan's IronsongArtisan's IronsongArtisan's Ironsong
After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by 50%, lasting for 1 turn(s).
Blade of Old Outlasts AllBlade of Old Outlasts AllBlade of Old Outlasts All
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Walk in Blade, Talk in ZitherWalk in Blade, Talk in ZitherWalk in Blade, Talk in Zither
While "Parry" is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by 15% and Physical RES PEN by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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Story

TitleText

185 responses to “Yunli”

    • wdym?? she was already hitting 300k-200k counters which is acheron Lvl ults contently, and she was doing so many 0 cycles a lot with e0s0 with different (yet no so different) teams, if anything out of all 2.4 characters her nerf was expected

      she got a 22% dmg decrease

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      • I will just guess based on the destruction units available

        DHIL, JL, and Firefly. Top DPS. Made people expect great things from destruction units.

        Blade – “wait! He was destruction?!” “wasn’t he erudition???” “Aren’t Destruction units supposed to be top tiers?”
        Yunli – don’t worry uncle, I am here, I won’t be top tier dps just like them. We are the same.

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        • Blade- “deal 0 damage, not even tanky because 50% of his hp is only 4000 with 700 def(=2000hp asta with 1700 def)
          Yunli- more squishy than Clara is a death sentence in a game can almost one hit a Clara with damage reduction ON

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  1. I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.

    I guess I gonna pull Yunli and regret it later.

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    • As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.

      If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.

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  2. Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay

      
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    • I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.

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    • Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
      One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.

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    • That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.

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  3. Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining

      
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    • According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.

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  4. If I would change her, I would probably turn her like this.

    Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.

    skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.

    Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.

    Almost same traces but change

    Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.

    and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.

    E1 – +1 stack of something per every counter
    E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
    E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
    E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.

      
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    • Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have

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        • Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.

          In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.

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    • thats not change thats adding a whole new extra mechanic on her

      if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
      somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works

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    • It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)

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  5. Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.

      
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    • Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.

      For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage

      Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage

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      • In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.

        Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.

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        • Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.

          DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this

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    • All Counter is considered an FuA.

      Active Ult:
      – Action type (tag): Ult, Enhance
      – Target: Yunli (self)

      Intuit Slash:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA

      Intuit Cull:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA, Ult

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      • Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.

        I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.

        Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.

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        • yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.

          Maybe they will clarify it in v2.

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