Yunli

Yunli
YunliConceptsYunli
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Physical
n/a
Credit308K
Artifex's Module15
Artifex's Cogwheel15
IPC Work Permit65
Artifex's Gyreheart15
Trace Materials
Credit3M
Borisin Teeth18
Artifex's Module41
Lupitoxin Sawteeth69
Artifex's Cogwheel56
Moon Rage Fang139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryA sword hunter from the Xianzhou Zhuming and "the Flaming Heart" General Huaiyan's darling granddaughter. Frank and straightforward.
She has learned swordplay and forging from Huaiyan since she was young, and thus is the second-youngest prodigy swordmaster of the Flamewheel Octet.
Fueled by an intense loathing for the cursed swords that emerged from the Zhuming, she vowed to "hunt down and wipe out all cursed swords."

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
192.462.7185945%50%125240
20180.18122.27360945%50%125240
Credit4000
Artifex's Module5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
Credit8000
Artifex's Module10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
Credit16000
Artifex's Cogwheel6
IPC Work Permit3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
Credit40000
Artifex's Cogwheel9
IPC Work Permit7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
Credit80000
Artifex's Gyreheart6
IPC Work Permit20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
Credit160K
Artifex's Gyreheart9
IPC Work Permit35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
Leveln/a
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
IPC Work Permit3
40+
50
Credit40000
Artifex's Cogwheel9
IPC Work Permit7
50+
60
Credit80000
Artifex's Gyreheart6
IPC Work Permit20
60+
70
Credit160K
Artifex's Gyreheart9
IPC Work Permit35
70+
80

Skill

Galespin SummersaultGalespin Summersault - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Yunli's ATK to a single target enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Bladeborne QuakeBladeborne Quake - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 60 / Blast : 30
Restores HP equal to of Yunli's ATK plus . Deals Physical DMG equal to of Yunli's ATK to a single target enemy and Physical DMG equal to of Yunli's ATK to adjacent targets.

Restores this unit's HP. Deals Physical DMG to one Enemy unit and minor Physical DMG to adjacent targets.
Level 15
Earthbind, EtherbreakEarthbind, Etherbreak - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : Single Target : 60 / Blast : 30
Consumes Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by . When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target.

"Intuit: Slash": Deals Physical DMG equal to of Yunli's ATK to the target, and deals Physical DMG equal to of Yunli's ATK to adjacent targets.
"Intuit: Cull": Deals Physical DMG equal to of Yunli's ATK to the target, and deals Physical DMG equal to of Yunli's ATK to adjacent targets. Then, additionally deals instances of DMG, each dealing Physical DMG equal to of Yunli's ATK to a random single enemy.

When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.

Enters "Parry" and taunts all enemies. When attacked during this period, triggers powerful Counter and deals Physical DMG to the attacker and adjacent targets. Then, deals minor Physical DMG to a single enemy that bounces 6 times. If no Counter is triggered while Parry is active, deals Physical DMG to a random enemy target and adjacent targets when Parry ends.
Level 15
FlashforgeFlashforge - Talent | Blast
Energy Regeneration : 10
Weakness Break : Single Target : 30 / Blast : 30
When Yunli gets attacked by an enemy target, additionally regenerates Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to of Yunli's ATK to the attacker and Physical DMG equal to of Yunli's ATK to adjacent targets.
If there is no immediate target to Counter, then Counters a random enemy target instead.

When Yunli is attacked by any Enemy target, additionally regenerates Energy and immediately Counters, dealing Physical DMG to the attacker and minor Physical DMG to adjacent targets.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Posterior PrecedencePosterior Precedence - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
This unit gains the Ward effect, lasting for seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by .

This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy.
Level 1

Traces

Fiery WheelFiery Wheel
Requires Character Ascension 2
After each use of "Intuit: Slash," the next "Intuit: Slash" will be replaced by "Intuit: Cull."
Credit5000
Borisin Teeth3
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Borisin Teeth3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Lupitoxin Sawteeth3
Artifex's Cogwheel3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Lupitoxin Sawteeth3
Artifex's Cogwheel3
Demon QuellDemon Quell
Requires Character Ascension 4
While in the Parry state, resists Crowd Control debuffs received and reduces DMG received by 20%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Lupitoxin Sawteeth5
Artifex's Cogwheel4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Moon Rage Fang3
Artifex's Gyreheart3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Moon Rage Fang3
Artifex's Gyreheart3
True SunderTrue Sunder
Requires Character Ascension 6
When using a Counter, increases Yunli's ATK by 30%, lasting for 1 turn.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Moon Rage Fang8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2

Eidolons

Weathered Blade Does Not SullyWeathered Blade Does Not SullyWeathered Blade Does Not Sully
Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.
First Luster Breaks DawnFirst Luster Breaks DawnFirst Luster Breaks Dawn
When dealing DMG via Counter, ignores 20% of the target's DEF.
Mastlength Twirls MountweightMastlength Twirls MountweightMastlength Twirls Mountweight
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Artisan's IronsongArtisan's IronsongArtisan's Ironsong
After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by 50%, lasting for 1 turn(s).
Blade of Old Outlasts AllBlade of Old Outlasts AllBlade of Old Outlasts All
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Walk in Blade, Talk in ZitherWalk in Blade, Talk in ZitherWalk in Blade, Talk in Zither
While Parry is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by 15% and Physical RES PEN by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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Voice

Language
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Story

TitleText

185 responses to “Yunli”

  1. ngl i think that is the type of character that needs fu xuan because unlike clara she doesn’t have a damage reduction in her kit and she got a taunt so more and more enemies will hit her and im saying this because i try clara with someone like aventurine and in a run where everyone would hit clara aventurine wouldn’t keep up with the shield demand even with the damage reduction and 90% ult uptime (and my aventurine is good he got a 4k shield) so yunli would probably kinda be fored to being with fu xuan (and maybe she will work fine with luocha and gallagher but idk)

      
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    • i fully agree with you, lets spread the words about her weakness to bring justice to free clara(palestine)

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    • Yunli’s taunt only lasts for a single ally/enemy turn when she uses her ult, so it’ll only make one enemy attack hit her at most. She also doesn’t have increased aggro without her LC so, outside of her ult taunt, she’ll probably only get hit around as much as any other destruction that isn’t Clara. If you’re not running Yunli with her LC, she’d probably benefit a bit from the increased aggro by provided characters like Lynx or March, just to make her more reliable as a counterattacker.

      In contrast, Clara has increased aggro from her ult that lasts 2 turns so it makes sense that she’ll get hit a lot more and thus need better help staying alive and it’s also why she doesn’t need extra aggro from other characters as much. Imo, her damage reduction is likely due to having that increased aggro in the first place.

      That said, Fu Xuan would probably be a big help either way for both Yunli and Clara because of her damage reduction, damage redirection and ult heals so she’d likely be better than Aventurine for both if he has trouble maintaining his shields.

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    • Maybe, that or Huohuo as Yunli ult costs quite a lot and Huo² will help the whole team pretty well if you’re also running Robin, which you should be if you have her

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  2. So what about Clara E6 + Yunli? If Yunli receives an attack, she attacks + there is a 50% chance for Clara to attack too, right?

      
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    • Now I’m picturing Svarog and Yunli staring each other down, both waiting for the other to make a move first. The, when one eventually does (probably Yunli since she’s faster), they relentlessly counterattack each other until one collapses.

      Meanwhile, Clara’s busy examining some random Xianzhou ingenium to broaden her mechanics knowledge and the Clara Protection Society and the Yunli Protection Society meet and merge into some kind of combined Barefooted Girls Protection Society, determined to bring shoes to all girls.

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  3. Yunli’s ultimate has 720% attack multiplier vs. single target and is already higher than the Lightning Lord at 10 stacks. With E1, she has 960% attack multiplier vs. single target.

    However she desperately wants crit rate. This is the sell value of her E2, huh.

      
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    • E2 would definitely help but I think she should manage fairly well without. 5% base + 6.7 from traces, 6 from the Valorous set, 32.4 from crit rate body totals 50.1% without substats. Add in some decent substat rolls and she should be alright at E0, though E2 would definitely make it easier.
      The main problem I can see is that crit rate body means no crit damage body. Duran planar gives 25% at 5 stacks and her LC would add 36% but that’s E0S1 and still needs good substat rolls to really get her killing properly, though E0S1 should be much easier to get than E2.
      All in all, I think she’s looking good atm, but heavily dependent on good relic rolls for doing good crit.

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        • True. Since crit dmg is easier to get via other characters, building Yunli with crit rate body shouldn’t be much of an issue then. Get her a good crit rate via relics and let other units up her crit dmg in addition to whatever she manages to get via her relic substats and she’ll be good to go. Means her E2 is more of a nice bonus rather than something needed.

          I was thinking more about trying to get both crit rate and crit dmg from relics/possibly her LC and didn’t consider teammates boosting crit dmg. Bit of an oversight on my part there.

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    • Yunli’s counterattack and Clara’s deal around same level of damage vs. single target when ultimate is not active.

      However, Yunli’s counterattack comes as a blast attack.

      Also, Yunli’s ultimate is way stronger than Clara’s. Excluding supports, Yunli deals ~30k / ~15k damage for the initial blast attack and ~10k damage per bounce, leading to ~90k damage vs. single target, while Clara only deals ~24k / ~12k per strike.

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  4. TL;DR: in terms of pull value her v1 seems like a clara who doesnt do enough better than clara to warrant pulling for her specifically. if you dont have clara and have completely given up on the possibility of losing a 50/50 to her, yunli can def be considered to fill the physical dmg niche in an account

    SO yunli, huh. honestly, a lot of my gripes with her would be completely solved if she was literally any other element than physical. oh well, cant really change it post-drip.

    her dynamic with clara is kinda interesting: yunli has lower multipliers than clara on her counter and enhanced counter but makes up for it with her argenti ult bounce upon being hit, and the timing of her ult is definitely more interesting than clara.

    she has much lower base atk than clara (almost a whole 60 iirc) and is overall less tanky but she can actually heal herself making her much more self-sufficient and she does increase her cdmg hugely while in ult. the 15 energy upon being hit is very nice and so is her max energy being double her ult cost. i do like how many overflow mechanics we’ve been getting recently

    i overall really like how her kit is designed but DESPISE her element and similarity to clara.

    if i were to suggest a change, id lower the multipliers on her counters (maybe to like 100% on regular and 200% on enhanced, while keeping the 80% bounce) BUT give her skill a party-wide march e6 heal and a party-wide guard of wuthering snow on her ult. NOW you have this really interesting dynamic where you can use her as a fast sustain but at the huge risk of dying, exacerbated by her damage’s reliance on being hit, or you can go all in on damage while also helping your primary sustain keep the team alive. basically since they removed the healing on jiaoqiu make yunli the jiaoqiu LMAO

    overall i find yunli quite nice kit-wise and she does do enough to feel different to clara, yet i hate how similar her role is to clara and really wish they either changed her element or kit. why we couldnt have preservation yunli is beyond me

      
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    • Yeah, Yunli’s element is probably the biggest disappointment for me too because of the Clara overlap. Fire would suit her great considering what we know of her (Flamewheel Octet, forging etc.) but I assume they avoided that because of Firefly since having two 5stars of same path/element combo in consecutive patches doesn’t seem like something they’d do, even if the playstyles are completely different.

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  5. I really like Clara’s counter play-style so I might get Yunli because it literary behaves like a reactive parry (on players behalf), but I was really hoping she’d provide some sort of counter buff to allies like March’s shield or Clara’s ult.
    Would’ve been pretty amazing if she countered on any ally getting hit, within reason ofc like 3 stacks similar to march but without the need for a shield or w/e.
    But its still early af so will wait for the following beta’s to see what happens.

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        • Question: Would Yunli, Hunt march 7th, Ruan Mei and fu xuan be a good tam comp? if it is not, what is a good team comp for her?

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          • Ruan Mei is somewhat anti-synergy for a counterattacker like Yunli. RM focuses getting enemies weakness broken and keeping them broken which stops them attacking which is bad for Yunli.

            Robin, Sparkle or Tingyun would be better harmony options instead; Robin and Sparkle are good for atk/damage/crit dmg while Tingyun gives some damage as well as a large amount of energy and, since a good chunk of Yunli’s damage is from her ult counters, energy is very useful for her.

            Hunt March works pretty well with a master like Yunli but Yunli herself doesn’t really benefit from March unless March is E6; the spd boost for being master is nice but not necessary for Yunli.

            Fu Xuan should easily be able to keep everyone alive and being preservation doesn’t mess up Yunli’s aggro as much as people might think so use her if you’ve got her, though Huohuo is also a good sustain option because of the atk and energy she provides.

  6. not only her damage is higher than clara and argenti, also her break effeciency is double. Read her break values plz.

      
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    • Duh…I mean every single unit that has blast-type and single-type much higher break tougness than aoe except aoe burst, that obviously.

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    • I genuinely don’t know why Arengti’s getting so much hate. He literally could/can 40k any Pure Fiction, any side, with relative ease. Regardless of element or enemies he was/is facing

      He’s literally the pull to never struggle with Pure Fiction ever. Only less bricked than Jade (If you can’t spare a good, elemental matching erudtion though luck, TERRIBLE in MoC), with respectable MoC performance and the best calyx farmer.

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        • Well I think that simply due to many loving damage per screenshot. That or oh hey, this newer character is easier to use. So old one must suck, even if on the same level. For people love easy to use characters, that can lead to big numbers on big beefy boss. Without needing to do alot of work. Which is what makes the new break effect dps seem rather appealing. Depending on your luck in rng. Given you farm the break effect set get crit rate crit damage. While farming for a normal dps, get nothing but break effect.

          For some reason ,people just do not treat pure fiction with the same level of seriousness as they do memories of chaos. Even with well you still get jades from pure fiction. The reason I build Himeko and Herta. Which yeah I lost alot of 50/50s to Himeko. e4 she is. So getting 40k has been no issue so far. Even with her being far from my best build character. So my other team just needs to earn the bare min amount of points and job is done. E1 Robin helps in that task. Which e1 Fu xuan was a life saver in the dot pure fiction. Any who. Jades are jades. If a character can help you get the jades from a end game mode. They sound worth it to me. More so, given there is that logic of. if I can’t max star i’m losing jades. Which only makes sense if you when from always max staring the content to failing to get that final star. Given a brand new account won’t have access to that jade income from the start.

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        • maybe because there is three endgame modes and erudition is just worthless in two of them, while for example destruction is valuable in all three.

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          • In terms of gameplay or numbers wise i dont really have a conplaint, however as i have said before hoyo needs to work on them animations/design. They got infinite money the least they could do is have a well design character with good animations.

            Her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
            Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.

      • no no he’s not only good in PF, he just carried me through this phase apocalypse shadow with 3,1k points too. he’s my 2nd go-to solution after acheron as long as enemies have physical weakness

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    • But you don’t want the enemies to be broken tho. Broken enemies = no counter. Idk if double break effeciency is a good thing for her.

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      • Against mobs, she’s probably doing enough damage that potentially breaking isn’t much of an issue. Against bosses, they usually have enough toughness that she should take out a decent chunk of their health before breaking and ult still counters even if she isn’t attacked so it’s not a complete loss for her

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