운리

운리
운리명사운리
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 물리
승급 재료
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
스타피스 사원증65
꿈 제조 모터15
행적 재료
신용 포인트3M
보리인의 송곳니18
꿈 저장 부품41
늑대 독 송곳니69
꿈 흐름 밸브56
달의 광기 이빨139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리선주 「주명」의 검 사냥꾼, 「촉연 장군」 회염의 총애를 받는 손녀로, 솔직한 성격을 가지고 있다.
어릴 적부터 회염을 따라 검예와 단조 기술을 배워 「염륜팔엽」 중 두 번째로 어린 천재 검객이 되었다.
주명에서 유출된 마검을 증오하고 「모든 마검을 사냥해 파괴하겠다」고 맹세했다

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스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
192.462.7185945%50%125240
20180.18122.27360945%50%125240
신용 포인트4000
꿈 저장 부품5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
신용 포인트8000
꿈 저장 부품10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
레벨승급 재료
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+
50
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+
60
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+
70
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+
80

전투 스킬

천지를 뒤엎는 검기천지를 뒤엎는 검기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 9
천지를 뒤흔드는 대검천지를 뒤흔드는 대검 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
운리 공격력의 +pt만큼 HP를 회복하며, 지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다

자신의 HP를 회복하고 단일 적과 인접한 목표에게 소량의 물리 속성 피해를 가한다
레벨 15
대지의 검신, 하늘을 베는 검날대지의 검신, 하늘을 베는 검날 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 30
에너지를 pt 소모하며, 운리는 [막기]를 획득하고 모든 적을 도발 상태에 빠뜨리며, 해당 상태는 다음 턴의 단일 아군 또는 단일 적 턴이 종료될 때까지 지속된다. [막기] 상태 동안 운리가 가하는 치명타 피해가  증가하며, 특성의 반격 효과 발동 시, 반격 [간파•멸]을 발동하는 것으로 대체되고, 동시에 [막기] 효과가 해제된다. [막기] 상태 동안 반격을 발동하지 않을 경우, 상태 종료 시 운리는 즉시 랜덤 적에게 반격 [간파•참]을 발동한다. [간파•참]을 1회 발동할 때마다 다음 [간파•참]은 [간파•멸]로 대체된다.
[간파•참]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다.
[간파•멸]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다. 이후 추가로 회의 피해를 가하며, 매번 피해는 랜덤 단일 적에게 운리 공격력의 만큼 물리 피해를 가한다. 운리가 해당 스킬을 통해 피해를 가할 시 필살기 피해를 가한 것으로 간주한다

[막기]에 진입하고 모든 적을 도발하며, 도중에 특성 반격 발동 시 공격자 및 인접한 목표에게 대량의 물리 속성 피해를 가한다. [막기] 종료 시 랜덤 적 및 인접한 목표에게 물리 속성 피해를 가한다
레벨 15
단조의 화광단조의 화광 - 특성 | 확산
에너지 회복 : 10
약점 격파 : 단일 공격 : 30 / 확산 : 30
운리가 적에게 피격된 후, 즉시 공격자에게 반격을 발동해 해당 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다

운리가 적에게 피격된 후, 즉시 공격자 및 인접한 목표에게 반격을 발동한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
후발선지후발선지 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
자신이 [튕겨내기] 효과를 획득하고 15초 동안 지속된다. 지속 시간 동안 적 공격 또는 피격으로 전투 진입 후, 즉시 랜덤 단일 적에게 [간파•멸]을 발동하고, 이번 공격의 피해가  증가한다

자신이 [튕겨내기] 효과를 획득한다, 지속 시간: 15초. 도중에 적을 공격하거나 적에게 피격되어 전투에 진입하면 즉시 랜덤 단일 적에게 [간파•멸]을 발동한다
레벨 1

행적

화륜화륜
캐릭터를 회 승급해야 합니다 2
피격 시, 운리는 추가로 에너지를 15pt 회복한다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
보리인의 송곳니3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
늑대 독 송곳니3
꿈 흐름 밸브3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트10000
늑대 독 송곳니3
꿈 흐름 밸브3
각사각사
캐릭터를 회 승급해야 합니다 4
[막기] 상태에서는 받는 제어류 디버프 효과에 저항하며, 받는 피해가 20% 감소한다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
늑대 독 송곳니5
꿈 흐름 밸브4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
달의 광기 이빨3
꿈 제조 모터3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
달의 광기 이빨3
꿈 제조 모터3
진강진강
캐릭터를 회 승급해야 합니다 6
반격 발동 시, 운리의 공격력이 30% 증가한다. 지속 시간: 1턴
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 6
치명타 확률 4% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
달의 광기 이빨8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2

성혼

번뇌를 벗어난 칼날번뇌를 벗어난 칼날번뇌를 벗어난 칼날
[간파•참]과 [간파•멸]이 가하는 피해가 20% 증가하고, [간파•멸]의 추가 피해 단수가 3회 증가한다
새로 태어난 첫 빛새로 태어난 첫 빛새로 태어난 첫 빛
운리가 턴 종료 후 다음 턴이 시작되기 전까지 자신의 치명타 확률을 18% 증가시킨다
구척검을 휘두르는 기예구척검을 휘두르는 기예구척검을 휘두르는 기예
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
망치를 휘두르는 거장망치를 휘두르는 거장망치를 휘두르는 거장
운리가 반격을 발동해 피해를 가할 시 적의 방어력을 20% 무시한다
변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음
필살기 발동 후, 다음 턴 행동하는 게 적 유닛일 경우 운리에게 공격하는 여부와 상관없이 [간파•멸]을 발동하고, [막기] 상태는 해제되지 않고, 다음 턴 종료까지 연장된다. 해당 효과는 턴마다 최대 1회 발동된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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126 responses to “운리”

  1. sorry guys, you totally missing her kit she is simply, clara plus argenti and her damage is the combined of both. She litterally, powercreeped both. Explaining how, requires me an essay. Best psychical dps.

      
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    • Yunli is almost entirely blast-focused and she has no AoE in her kit at all so Argenti still has that going for him, which should help in Pure Fiction if nothing else.

      As for Clara, while Yunli should be beating her in terms of overall damage output due to her ult cull counter, the trade-off seems to be Yunli being a bit squishier since she lacks Clara’s constant damage reduction. I imagine her skill has a heal attached mainly just because she’d probably die too quickly without it.

      Yunli’s certainly looking very good atm but I wouldn’t say she’s a complete upgrade on either Clara or Argenti since all 3 have pros and cons.

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  2. I still think she would look better with footwear on. Like golden battle sandals with “Chinese” aesthetics that are asymmetrical.

      
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  3. Idk man, she seems strong with her nuke, but her playstyle can be confusing. So she needs to time her ult with enemy action (if the enemy attacks in that action), and she also gains taunt so its guaranteed to be targeted at her but only for that ult. But other than that, she lacks any taunt or aggro increase, clara can have almost 100% uptime with ult’s aggro increase. But i guess Yunli’s main damage is her beidou ult counter nuke.
    I’m guessing you dont really need a sustain/aggro increase like lynx or march if you want to go slow speed ult counter only with speedy hypercarry team and tingyun. But I think her normal counter can contribute a lot still to her overall damage, it’s the same multiplier as her skill, so maybe an aggro support like lynx can still be good.

      
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    • I agree that she might be fine without aggro increase because of her ult taunt, and she almost certainly won’t need anyone boosting her aggro if she’s got her LC but I think she might need a sustain to keep her going. Since she’s probably going to be used with ATK boots rather than SPD boots, I don’t think she’ll be able to skill heal frequently enough to offset all the damage she’s taking because she doesn’t have constant damage reduction like Clara does and her ult damage reduction only helps her tank one hit.

      That said, it could be non-issue if her ult counter nuke hits hard enough; she won’t need to worry about keeping her HP up if everything dies in a few hits.

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  4. “the Flaming Heart”, “swordsmanship and forging”, “Flamewheel Octet”, “Fueled”

    Remind me why she isn’t a Fire Destruction aside that it would overlap with Firefly???

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  5. Kind of sad and boring that she’s like Clara 2.0. At least change the element or put shoes on her 😭

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  6. This might be a copium but I don’t think she will be better than Clara. She is a variation of Clara at most. Without the ability to increase her own aggro, that is definitely her main drawback. But of course, it’s solved if you whale to get her LC. She has a similar speed to Clara, making building her using SPD not viable, but a hyper carry with Sparkle will make Clara much better with her skill having 240% damage to all enemies (not even most Erudition competes with that), instead of just 3. The main things that I think she will be better at than Clara is if first, you pair her with either March or Lynx, losing the opportunities to use Aventurine or Fu Xuan, 2 of the best sustainers in the game, and since both of the best sustainers are preservation, is a must avoid in Yunli’s team. Then, Yunli should also excel in a single target format, since her ult damage won’t be too random. But, do note that it’s explicitly mentioned that it’s considered an ult damage, not a follow-up, which means you can’t buff it with Topaz or any FUA buffer, another drawback for her, compared to Clara.

      
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  7. If ur a Clara fan you shouldn’t be mad she exists

    You’ve got a new Lightcone to pull, finally a good one, her Signature getting gapped by the free Fall of an Aeon felt super bad.

    They’ll release more phyisical weak enemies. I honestly struggle thinking how they can promote Yunli, without making content a breeze for Clara as well. They both wanna get hit so they counter. They both wanna face throngs of enemies. They both kinda share supports and relics.

    Sure Yunli is better, but ur Clara will see more use and be more catered to

      
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    • These HSR players.
      “They powercrept my main! They are making a new character with absolutely similar mechanics, but much stronger! This will make our main almost useless compared to the new character!”
      “But they are giving us a new LC!”
      “We happy?”
      “We happy.”

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  8. This is just Clara. But better. Nothing less, nothing more. Just Clara. But better. Even path and element are the same. Just Clara. But better.
    …Well, hoyo designers, wink two times if you’re completely ran out of ideas and start making DIRECT powercreep instead of hiding it.

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  9. Current kit has an interesting dynamic with Clara.

    Clara:
    Increases her own aggro, reduces damage taken
    160% multiplier on base counter
    320% splash twice on ult
    Permanent chance to resist CC and cleanse chance on being hit

    Yunli:
    Taunt on ult for 1 enemy turn, heals on skill usage, damage reduction is less and tied to block state
    120%+60%*2 splash counter multiplier
    240% splash twice from ult, with 6×80% random bounce hits
    Taunt guarantees resisting CC

    She seems like she’s going to be a little squishier than Clara, since her reduction is temporary at 20% and Clara can keep 35% at all times. She also has a lower multiplier on her counters’ main targets, but if you can trigger the extra bounces then she surpasses Clara in single-target. Also, Yunli’s crit traces and on block state does give her a big advantage.

    We’ll have to see what changes are made, but as long as she can ult frequently she should be very strong. She’s definitely squishier than Clara even with the higher base health.

      
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    • I agree. Everyone saying that she’s just ‘better Clara’ seem to be focusing on her damage without looking much at her durability, even though Yunli needs to be tough due to all the hits she’ll be taking. Unless Yunli kills things fairly quickly, she’s going to die faster than Clara would in the same situation.

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    • Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
      Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.

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