名詞 | 機心戲夢的鐘錶匠 | |
頭部 | 鐘錶匠的極目透鏡 | |
手部 | 鐘錶匠的交運腕錶 | |
軀幹 | 鐘錶匠的空幻禮服 | |
腳部 | 鐘錶匠的隱夢革履 | |
套裝效果 | 2件: 擊破特攻提高 4件: 當裝備者對我方目標施放終結技時,我方全體擊破特攻提高 |
目錄 |
頭部 |
手部 |
軀幹 |
腳部 |
劇情 |
Gallery |
頭部
⭐⭐
基礎屬性 | |
生命值 | 139.99 |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
生命值 | 281.11 |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
生命值 | 469.65 |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
生命值 | 705.6 |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
手部
⭐⭐
基礎屬性 | |
攻擊力 | 70 |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
攻擊力 | 140.56 |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
攻擊力 | 234.82 |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
攻擊力 | 352.8 |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
軀幹
⭐⭐
基礎屬性 | |
生命值 | 8.57% |
攻擊力 | 8.57% |
防禦力 | 10.71% |
暴擊率 | 6.43% |
暴擊傷害 | 12.86% |
治療量加成 | 6.86% |
效果命中 | 8.57% |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
生命值 | 17.21% |
攻擊力 | 17.21% |
防禦力 | 21.51% |
暴擊率 | 12.91% |
暴擊傷害 | 25.82% |
治療量加成 | 13.77% |
效果命中 | 17.21% |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
生命值 | 28.75% |
攻擊力 | 28.75% |
防禦力 | 35.94% |
暴擊率 | 21.57% |
暴擊傷害 | 43.13% |
治療量加成 | 23% |
效果命中 | 28.75% |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
生命值 | 43.2% |
攻擊力 | 43.2% |
防禦力 | 54% |
暴擊率 | 32.4% |
暴擊傷害 | 64.8% |
治療量加成 | 34.56% |
效果命中 | 43.2% |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
腳部
⭐⭐
基礎屬性 | |
生命值 | 8.57% |
攻擊力 | 8.57% |
防禦力 | 10.71% |
速度 | 7.61 |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
生命值 | 17.21% |
攻擊力 | 17.21% |
防禦力 | 21.51% |
速度 | 11.42 |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
生命值 | 28.75% |
攻擊力 | 28.75% |
防禦力 | 35.94% |
速度 | 16.43 |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
生命值 | 43.2% |
攻擊力 | 43.2% |
防禦力 | 54% |
速度 | 25.03 |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
劇情
頭部
在匹諾康尼關於「鐘錶匠」的故事裡,他總是別具慧眼,能輕易看穿夢幻泡影下的商機,創造出誰也未曾料想的偉大事業。 邊陲監獄在萬界之癌中爭得自由,又在家族的光照下迎來和平與繁榮。據說鐘錶匠就是在此刻入局,他的目鏡映出這片夢境的本質——人們在「薄暮的時刻」揮金如土,只為尋得「夢中的不可能之事」。從此,匹諾康尼的夢中出現了許多不可思議的事物:會講笑話的茶壺、一邊行駛一邊旋轉的跑車、每天都會變換位置的豪宅……它們大多毫無用處,標價卻都是天文數字,而且那些遠道而來的人們,居然都願意為之揮霍無度。 此乃虛幻夢境,何不放肆狂想?一句「獨存夢中,獨一無二」,便重新定義了夢境中的奢侈與價值。 苜蓿草家系與商界的老逐夢客們總為此事感到懊悔,埋怨自己為何沒有早點看到這樣的機會。而鐘錶匠只不過是看得比他們遠了一點——每次都遠了一點。 |
手部
「鐘錶匠」被稱為鐘錶匠的原因,是系列故事最大的謎團。 有人說他曾是鐘樓的修補工匠,有人說他曾是販售鐘錶的行商,甚至有人說他真的有一個錶盤形狀的腦袋——就像他創作的鐘錶小子一樣。 隨著流言四起,夢中的腕錶也藉著鐘錶匠的名聲一炮而紅。逐夢客們知曉它們與本尊毫無聯繫,卻依然將之視為對他的敬意、幸運的象徵。在一系列商業行為的推動下,鐘錶圖案成了匹諾康尼最常見的事物——服裝、首飾、食品……從街頭小巷的塗鴉到飯店大廳的巨鐘,這位傳奇大亨的影子無處不在。 「在匹諾康尼,誰會不喜歡鐘錶呢?」 而真正的鐘錶匠似乎默許了這一切,從未對那款最初的腕錶發表過任何意見,直到鐘錶圖案在匹諾康尼變成理所當然,直到再也沒有人追問鐘錶匠的來歷。 |
軀幹
在匹諾康尼的諸多傳聞中,「鐘錶匠」有著截然不同的身分與外表。 在虛構無端的故事裡,他時而是和藹的老者,時而是優雅的淑女,甚至有傳言說他是一位身高百尺的巨人紳士……但無論在哪個故事裡,他總有一身華麗的行頭。 傳言鐘錶匠會在晨昏交界的夢境中,將自己的秘密分享給舞伴。聽聞此言,人們紛紛步入華服舞會,向每一位藏在金裝玉裹的人群中的神秘賓客發出邀請——越來越多的逐夢客藉此相識相知,舞會也漸漸變成友情與愛情的交際場。價格高昂的入場券總是開售即空,哪怕傳聞中身著華服的主人從未現身,也不妨礙來賓們尋求邂逅的熱情。 「瞧您的打扮,莫非就是大名鼎鼎的鐘錶匠?」這句話從最初的真誠詢問,到後來的誇讚奉承,最終成了邀舞的托詞。 鐘錶匠多了一份舞會的生意,而夢境中也多了一份浪漫與激情。 |
腳部
「鐘錶匠」踏遍了每一刻夢境,也踏遍了匹諾康尼的歷史。他的名字已然在夢想之地流傳了數百年,而如今的逐夢客卻依然能聽見他的動向。 人們不禁開始懷疑,鐘錶匠究竟是一個人、還是一個團體,抑或是家族的一個謊言? 一些逐夢客誓要發掘出鐘錶匠的真相,前往各個夢境探尋神秘豪紳的蹤跡,最後卻只尋得掠影浮光——某次商業會談的神秘來客、某個異軍突起的無主品牌、某筆來路不明的鉅額投資……每當他們試圖推論鐘錶匠並不存在,卻反而印證了鐘錶匠在夢中無處不在。 關於鐘錶匠的書籍塞滿了「初醒圖書館」的書架,他的名字永遠縈繞著匹諾康尼。 人們越是想要探究真相,就越是被謊言掩蔽……在千篇故事與萬般傳言中,這位盛會巨星只是留下足跡,不曾留下身影。 |
23 responses to “機心戲夢的鐘錶匠”
Will make it a lot easier to reach break effect needs for Raun Mei without using rope slot on break effect, without her lightcone, and without memories of the past.
It’s not that bad, specifically for her at least. She’ll be able to reach her break points while on Meshing Cogs+ Energy Recharge rope much more easily.
why they made set good for 1 character ?? or this set for mc new path ?? is he still same kit ??
i think this set will be better in the Futur when more characters who want BE are released
My bet is on Gallagher
I don’t know who this set is for, some would say ruan mei but at best I see it as a starter set for anyone who got ruan mei and still hasn’t built her, because BE isn’t hard to get it is one of the most common things you will roll, I have 170% of it, you need 160 cause the remaining 20 comes from ruan mei’s passive. So messenger I think it’s called the current BiS seems to be the BiS as well until a new speed set comes out that provides allies with even more speed that this already does.
The only issue I have is this is coming after RM released, everyone has built her already.
I heard there’s going to be a healer that scales off break effect, so its possible its for that? I’m not sure though..
Ruan Mei as a Xueyi support, next question
How does the 4pc work? It says it grants all allies 30% BE after ult is used on allies, implying that the wearer doesn’t get the BE. I don’t know if it’s worded weirdly or something but I don’t understand why it would be important for allies to get BE but the wearer (Ruan Mei) doesn’t
– The “uses their Ultimate on an ally” condition means the Ult has to be an ally-targeted ability for it to trigger the effect.
– “X for all allies increases” means the whole team receives the buff, including the wearer.
Messenger Traversing Hackerspace set already exists as a precedent if you wanted to test it for yourself. Functions the same, just provides different stats.
oh ok, thank you!
Ruan Mei ult is a field, it does not target an ally. It’s likely that her ultimate won’t actually work with the 4-pc.
Ruan Mei’s ult counts as “targeting” your team just like Bronya’s does. Otherwise many of the support sets would be completely worthless.
What happens when you click on her ultimate? You get into the ally targeting screen and all of your team members are highlighted = targeted. And then once you pop you get the field.
If a characters ability applies a blue circle to an ally or multiple allies before it triggers then it counts as targeting your allies
cluegi
This set seems kind of underwhelming compared to the current support sets like the Hackerspace speed set. Not sure what the other guy is talking about but Break Effect is not the super stat that you’d think it is, even in Ruan Mei teams.
1) Ruan Mei can easily get 160 (+20 from trace) BE she needs from 4-star cone and her own relics and because it’s a common roll.
2) She already innately gives her team BE from her kit and it’s been proven that this game rewards you for diversifying buffs (attack/speed/crit/BE etc) instead of going all in on a single stat because of diminishing returns.
3) How often do you actually get to break a boss bar? I just did MoC 12 and I broke Kafka’s bar twice before she died which I imagine is the average for most – with Ruan Mei’s ult up it would be 3-ish because her ult triggering counts like half a break. Now if this was Break Efficiency it would be S-tier combined with Ruan Mei’s innate Break Efficiency but you’re not getting more broken bars with just Break Effect.
Maybe this set works specifically with e6 Xueyi in mind but that would be luxury for the average player cause at the end of the day she’s still a 4-star.
-Luka who one shots with break effect
-Xueyi of course (e6 not even needed)
-And on your point about diversifying buffs: use the set on someone who doesnt give break effect which is like every other Harmony
– Not everyone, like me, has that 4 star lightcone for Mei and im using meshing cogs
The way they release these a patch later knowing everyone is going to be excited to farm for 1.6 characters only to have their best in slots revealed in the next patch livestream.💀
It’s essentially Messenger but for Break Effect. It will be interesting to know if the bonus applies to her before she casts and therefore the amount she gives to allies in her ult will get the 4pcs bonus and scale with that boost, or if she gets it after it calculates her existing Break Effect scaling when she casts the ult and then has the set buff apply to her and the team after.
It’s very unlikely to apply the 4 set bonus before buffing the party, but that’s something that can only be found in testing down the line. Sometimes weird interactions are implemented, but I won’t be disappointed if they take this into account. It’s already going to be a really good set regardless.
I can’t believe they are just going to say NOTHING about the the best in slot sets for this patch’s banner 5 stars are going to be coming very very soon, tailor made for them in the next update. Ruan Mei is one of those characters that doesn’t care about building crit stats as she isn’t a crit boosting harmony character. She doesn’t mind getting a decent amount of attack so long as she’s hitting the speed threshold on talia, and a couple points above for speed tuning, and gets all of her survivability needs met first and foremost. So thief pieces farmed with her in mind won’t do the job for Xueyi, even if you do have some attack on them. And she’s a harmony so while BE% is her top priority, she could still utilise messenger if you really wanted to so with thief, talia, and messenger as copium/crazy BE rolls meeting her stat goals; and given how we do already have those available it seemed like they’ve already provided everything we needed. We aren’t starved for options for her like we sometimes are.
We finally get characters (Xueyi and Ruan Mei) who would WANT to use thief and talia over other options, so we get that moment of “ohhhh so THAT’S who the set it made for”, after watching them pretty much collect dust all this time as nobody’s favourite. So it feels like we have already been provided their best gear options we just hadn’t met them yet.
Sometimes we don’t have great relics available when they release a character, but it did seem like they had something set aside until it was her time to step onto the scene with her very niche build priorities and that isn’t too harmony focused so it still compliments Xueyi to give her more choices than just the quantum set.
And then they bring out a PERFECT, TAILOR MADE Ruan Mei set we had no reason to anticipate and hold off on farming thief for her.
If you listen closely you can hear the maniacal laughter of Hoyoverse devs all the way in Shanghai…
I was excited when I got a thief piece that rolled into defence %. DEFENCE% OF ALL THINGS. THE SCOURGE OF MY RELIC ROLLS AND MY MODELLING RESIN SUBSTATS. IT WAS FINALLY IN MY FAVOUR. ON THIEF. OVER 20% DEFENCE SUBSTAT WITH SPEED. XUEYI DOESN’T WANT DEFENCE SHE WANTS CRIT. AND SHE WANTS THIEF.
And Ruan Mei wants watchmaker’s. ; – ;
My disappointment is immeasurable, and my day is ruined. 🙁
I’ll never complain about balancing changes before release as being ‘nerfs’ to something they never intended for us to know about yet. And I’ll never complain about being given sets designed around niche play styles to really make them shine.
But this? It hurts all the more when they give you EXACTLY what you wanted, that you didn’t think they were even going to bother with as there is already a decent option or two out there. But they did it. They really did it. We got what we wanted. But at what cost???? (Time, sanity, resin).
o7 to all those Ruan Mei pieces I’ll use for one patch, only to be upstaged by something far better in the next patch. Oh god I won’t even be able to fully level and build her in time to make use of it either before the relic grind begins again.
The things I do for Break Effect%
Y-You ok dawg?
Not in the slightest. I’ll stick with what I’ve got and get watchmakers one day…
I went through the 5 stages of grief in real time on this post.
Your name resonates with me on a personal level, Concerned Break Effect.
Thief is still good, 100% up time without needing to Ult, and you get some energy back if Ruan Mei happen to break enemies. This is only useful when you run DoT or Xueyi/Break effect team
Thanks for trying to console me. I will however be mostly intending to use her on DoT and Xueyi teams… ; – ; my Welt team will be happy with thief and the other teams will just have to cope along with me.
I only got one issue dawg, this is not her tailor made piece, her ult is not on an ally, it’s a field that buffs the team, it’s not marked on allies. So at best you are getting the 2pc, but even if say the 4 pc activated it is not doing a lot, not unless you run a BE team. For a normal hypercarry the messenger spd buff is far better. As of now nothing quite beats spd in this game. Even PF wants you to go as many times and as fast as you cant. As for BE is hard to hit, nonsense, it rolls waaay too much on all relics and you really need so little of it. I have no signature LC at S1, its the 4 star one at S3 I have, already 170% BE and my planar doesn’t even have any BE rolled on it, its just from the 5 other pieces.
Tell me you never use hackerspace without telling me. hackerspace is literally the exact same effect with different stats, it always works with Bronya,Asta,Raun Mei ult.