트리비

트리비
트리비명사트리비
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 양자
전용 재료
신용 포인트308K
공포에 짓밟힌 육신15
용기에 찢긴 가슴15
어두운 장막의 달빛65
영광의 세례를 받은 육신15
행적 재료
신용 포인트3M
구름 위 음표18
공포에 짓밟힌 육신41
천상의 소절69
용기에 찢긴 가슴56
천외의 악장139
영광의 세례를 받은 육신58
공동의 염원의 유음12
운명의 발자취8
메인 스토리삼상의 신탁의 자비를 받은 성지에서, 전달자는 수많은 몸으로 나뉘어 먼 길을 떠났다.
야누소폴리스의 성녀 트리스비오스, 「통로」의 불씨를 훔친 황금의 후예. 사람들을 위해 바삐 돌아다니며 구세의 소식을 온 땅에 전한다.
——황금 피가 흐르는 사람의 아이를 찾아 세상의 어둠을 뚫고 별과 달이 가득한 내일을 향해 나아가길

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
171.2899143965%50%100120
20139193.05278965%50%100120
신용 포인트4000
공포에 짓밟힌 육신5
20+167.51232.65335965%50%100120
30203.15282.15406965%50%100120
신용 포인트8000
공포에 짓밟힌 육신10
30+231.66321.75463965%50%100120
40267.3371.25535965%50%100120
신용 포인트16000
용기에 찢긴 가슴6
어두운 장막의 달빛3
40+295.81410.85592965%50%100120
50331.45460.35663965%50%100120
신용 포인트40000
용기에 찢긴 가슴9
어두운 장막의 달빛7
50+359.96499.95720965%50%100120
60395.6549.45791965%50%100120
신용 포인트80000
영광의 세례를 받은 육신6
어두운 장막의 달빛20
60+424.12589.05848965%50%100120
70459.76638.55920965%50%100120
신용 포인트160K
영광의 세례를 받은 육신9
어두운 장막의 달빛35
70+488.27678.15977965%50%100120
80523.91727.651048965%50%100120
레벨전용 재료
1
20
신용 포인트4000
공포에 짓밟힌 육신5
20+
40
신용 포인트16000
용기에 찢긴 가슴6
어두운 장막의 달빛3
40+
50
신용 포인트40000
용기에 찢긴 가슴9
어두운 장막의 달빛7
50+
60
신용 포인트80000
영광의 세례를 받은 육신6
어두운 장막의 달빛20
60+
70
신용 포인트160K
영광의 세례를 받은 육신9
어두운 장막의 달빛35
70+
80

전투 스킬

<unbreak>100</unbreak>층짜리 미니 로켓100층짜리 미니 로켓 - 일반 공격 | 확산
에너지 회복 : 20
약점 격파 : 단일 공격 : 30 / 확산 : 15
지정된 단일 적에게 트리비 HP 최대치의 만큼 양자 속성 피해를 가하고, 인접한 목표에게 트리비 HP 최대치의 만큼 양자 속성 피해를 가한다

단일 적 및 인접한 목표에게 소량의 양자 속성 피해를 가한다
레벨 10
선물이 다 어디 갔지?선물이 다 어디 갔지? - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
턴 동안 지속되는 [신의 계시]를 획득하며, 자신의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 트리비가 [신의 계시]를 보유할 시 모든 아군의 모든 속성 저항 관통이  증가한다

[신의 계시]를 획득하며, 지속 시간 동안 모든 아군의 모든 속성 저항 관통이 증가한다
레벨 15
여기에 누가 살고 있게?여기에 누가 살고 있게? - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
결계를 활성화하고, 모든 적에게 트리비 HP 최대치의 만큼 양자 속성 피해를 가한다.
결계 지속 시간 동안 적이 받는 피해가  증가한다. 아군에게 피격 후, 피격된 목표가 1기 있을 때마다 피격된 목표 중 현재 HP가 가장 높은 목표에게 트리비 HP 최대치의 만큼 양자 속성 추가 피해를 1회 가한다.
결계는 턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계 지속 턴 수가 1 감소한다

결계를 활성화하고, 모든 적에게 소량의 양자 속성 피해를 가한다. 결계 지속 시간 동안 적이 받는 피해가 증가하고, 공격한 적의 수량에 따라 피격된 목표 중 HP가 가장 높은 목표에게 소량의 양자 속성 추가 피해를 가한다
레벨 15
트리비는 너무 바빠트리비는 너무 바빠 - 특성 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 15
다른 아군 캐릭터가 필살기를 발동하면 트리비가 추가 공격을 발동하여 모든 적에게 트리비 HP 최대치의 만큼 양자 속성 피해를 가한다. 해당 효과는 캐릭터마다 최대 1회 발동하며, 트리비가 필살기를 발동할 시 다른 아군 캐릭터의 발동 가능 횟수가 초기화된다. 추가 공격 발동 전에 목표가 처치되면 필드에 새로 등장한 적에게 추가 공격을 발동한다

다른 아군 캐릭터가 필살기를 발동하면 트리비가 추가 공격을 발동하여 모든 적에게 소량의 양자 속성 피해를 가한다. 해당 효과는 캐릭터마다 최대 1회 발동하며, 트리비가 필살기를 발동할 시 다른 아군 캐릭터의 발동 가능 횟수가 초기화된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
모두 다 같이 손뼉을모두 다 같이 손뼉을 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 전투 진입 시 [신의 계시]를 획득한다, 지속 시간: 

전투 진입 시 [신의 계시]를 획득한다
레벨 1

행적

성벽 밖의 어린양…성벽 밖의 어린양…
캐릭터를 회 승급해야 합니다 2
특성의 추가 공격 발동 후, 트리비가 가하는 피해가 72% 증가한다, 해당 효과 최대 중첩수: 3스택, 지속 시간: 3
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 2
치명타 확률 2.7% 증가
신용 포인트5000
구름 위 음표3
공포에 짓밟힌 육신6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
용기에 찢긴 가슴3
날개 달린 유리구슬!날개 달린 유리구슬!
캐릭터를 회 승급해야 합니다 4
결계 지속 시간 동안 트리비의 HP 최대치가 모든 아군 캐릭터 HP 최대치 총합의 9%만큼 증가한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
용기에 찢긴 가슴4
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
천외의 악장3
영광의 세례를 받은 육신3
갈림길 옆 돌멩이?갈림길 옆 돌멩이?
캐릭터를 회 승급해야 합니다 6
전투 시작 시 트리비의 에너지가 30pt 회복된다. 다른 아군이 공격 후 목표를 1기 명중할 때마다 트리비의 에너지가 1.5pt 회복된다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
천외의 악장8
영광의 세례를 받은 육신8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
치명타 확률 5.3% 증가
신용 포인트160K
천외의 악장8
영광의 세례를 받은 육신8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
영광의 세례를 받은 육신8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
공포에 짓밟힌 육신2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
천상의 소절3
용기에 찢긴 가슴3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
영광의 세례를 받은 육신3

성혼

설탕을 줍는 축제설탕을 줍는 축제설탕을 줍는 축제
결계 지속 시간 동안 아군이 적을 공격하면 결계가 추가 피해를 가하는 목표에게 추가로 이번 공격 총 피해량의 24%만큼 확정 피해를 가한다
좋은 꿈을 탐방하는 길잡이좋은 꿈을 탐방하는 길잡이좋은 꿈을 탐방하는 길잡이
결계가 가하는 추가 피해가 기존 피해의 120%로 증가한다. 결계가 추가 피해를 가할 시 추가 피해를 1회 추가로 가한다
아침 햇살이 가득한 보물아침 햇살이 가득한 보물아침 햇살이 가득한 보물
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
마음이 통하는 평안마음이 통하는 평안마음이 통하는 평안
[신의 계시] 지속 시간 동안, 모든 아군이 피해를 가할 시 목표의 방어력을 18% 무시한다
기적을 여는 시계기적을 여는 시계기적을 여는 시계
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
별과 달이 가득한 내일별과 달이 가득한 내일별과 달이 가득한 내일
트리비가 필살기 발동 후, 모든 적에게 특성의 추가 공격을 발동한다. 특성의 추가 공격이 가하는 피해가 729% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
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harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
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161 responses to “트리비”

  1. I’ve been out of the loop about this entire patch, is tribbie actually just as universal as ruan mei? I also heard she can compete with robin is this true, I’m very impressed if this is legit

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  2. crazy that no one is complaining about her technique not casting her E and giver her 30 energy only to make one of her traces useless. Its essentially a ruan mei technique with extra steps.

      
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    • Trace that give 30 energy have v2 text, in v5 this trace give 1,5 energy for every enemy hit by an ally in addtion to original effect.

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  3. V3 Tribbie was the best Harmony, surpassing Robin in every team you can think of (even fua, red flag!). But, now, hotfixed V4. Robin has successfully protected her niche.

    Still, I’d argue that fua feels almost like Erudition since they hit so often. This’s why Fei is good in PF despite ST (carried by small Herta btw). What does it mean? Fua teams now can charge her ult nearly as quickly as Aoe teams, except Therta who’s in another league. Tribbie now can still compete in Robin’s niche, and don’t forget Jade + small Herta! Tribbie may, if not will, replace Robin there. Even in non-fua ST, right after V4 she’s just a bit short of energy to use ult again after a rotation. With this change, her uptime is practically 100%. Can Robin achieve that?

    Another point, she can now charge her ult fast af boy, as a Harmony. It’s a perfect recipe of DDD. Spamming DDD, Tribbie makes 100% teamwide AA… not a selling point of Robin. She now approaches level of Robin in 0 cycles.

    Robin mains were very… umm… when they saw Tribbie nerfed to Sparkle level. Now, the table has turned. David was just wanna balancing around her. “Call me the ambulance… [show 1.5 energy for each target hit] but not for me.” With a short period of time, David has baited many people to pull for Robin. Feel sorry for those who were FOMO’d; you didn’t deserve this trickery 😔. He has many predatory targets to punish now.

    I don’t think, at this point, there’s no reason to pull for Robin now, except for some very niche fua teams. Just get Tribbie, (arguably, for now) your best Harmony, your best 0 cycler you can have, and your best future proof char (atk buffer is dead).

      
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    • Her buff value at E0 isn’t even close to Ruan Mei’s level. In terms of universality, Ruan Mei beats her, and she’s also slow, so she won’t generate as much SP. In an HP-scaling meta, what’s stopping you from using RMC, Sunday, and Ruan Mei? In an attack-scaling meta, we have Robin, Sunday, Ruan Mei, and Sparkle. The only team she’s dominating is AoE teams, which I know is the meta right now. But don’t pretend she’s a must-pull when you have so many alternatives. If people pull her expecting her to outperform every other Harmony unit at E0, I’d suggest they just skip her if they already have Ruan Mei. However, at higher investment, she’s definitely broken and the current best Harmony unit. Personally, I think she’ll age as poorly as Sparkle, and there will be better options in the future. When the meta changes, her value will only get worse. As of right now, she’s just a unit designed to bait people into pulling for Eidolons and her LC that’s it. She’s definitely not a must-pull, and skipping her won’t brick your account.

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      • Tribbie is boosting damage more then Ruan Mei in any team with DMG% >= 95%. She also deals damage all the time with her Field + FuAs and has 100% uptime on her buffs once they’re online, which automatically makes her better than RM in crit teams.

        Robin wins in damage boosting, has uptime issues on her ult and deals less damage than Tribbie, but wins in most ATK scaling teams due to her Action Advance.

        Whether Tribbie is better than Robin and RM is entirely team dependent, they’re sidegrades for casual players, just pick what you like.

        Also people said the EXACT SAME THING for Robin, we’ll see how fast mfs are asking for a rerun lol

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  4. Mini hotfix came in and long story short: It’s to make her ult uptime better.

    Bad thing though: This assumes content is PF tier when it comes to aoe shilling. You might think all is dandy because MOC and everything now is hard aoe check, but do take in note that meta shifts. Papa Hoyo can wake up one day and decide that hard aoe units like erudition should go back to PF, while making content less aoe. Which brings the issue with Tribbie back.

    Summary for those who still don’t get it: She is PF support. She will be fine as long as content is like PF i.e. giving bunch of enemies. The moment content stops doing that and switches back more to the normal that was before 3.0, then she is cooked.

      
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      • Yea, but difference here vs then is that she had unlimited FUA based on allies spamming ults. In theory, even if aoe shilling went away, it would be fine as long as you bring ult spammers. Ult spamming = more FUA = more energy for herself too.

        This way though, it’s way too reliant on content to keep being very aoe oriented to hit more enemies for more energy. Especially when her FUA is restricted to only 1 per unit’s ult until she herself ults to reset it. Making her extremely ult reliant for her FUA compared to back then.

        Even with buffed er for her, Robin-like ult charging based on others attacking, aoe shilling content itself, there are times in which her ult might be rotation late. This can turn into bigger problem with content going less aoe and one is delusional to think this won’t happen. Content is hard aoe now because they are trying to sell you erudition characters (THerta), but as always, it switches up. What then? Tribbie on DDD is crazy now, but what then? When enemy lineup is smaller? That one potential rotation late can turn into something that you will feel a lot.

        This is why I put up my post there to explain it. If their reason for pulling Tribbie might be because they are expecting next Ruan or Robin, they have to take in note that she is those things, but for as long as aoe shilling content allows it. Without it, she is way worse off than them outside of their comfort shilling content.

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  5. Does anyone know if her E1 only counts damage from a specific attack or total damage dealt in the round of that attack? Like would the additional damage from Tingyun, Robin’s ult, or Ruan Mei’s talent(if the attack breaks) also count towards the total or only the damage from the attacker themselves?

      
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  6. Idk why people are so upset, most characters can’t ult faster than once per 2 turns anyways.

    Also meshing cogs will still enable you to ult within 2 turns so I also don’t get why people are complaining about that.

    This balancing change is actually very fair as it keeps serval, argenti, etc. from becoming overpowered, now future and current erudition/destruction units that ult within 2 turns will be on an even playing field with serval, argenti, and other 1-turn ult characters. And there is still an advantage to ult every turn as opposed to every 2 turns as it will double the additional damage triggers and double The Herta’s energy gain from the erudition character.

    Some people will be upset but this is just balancing. They did this with Jiaoqiu and people freaked out about that one, but he ended up being incredibly powerful for Acheron. I still use Jiaoqiu to this day. So pleeeease stop throwing a hissy fit every time they make the tiniest of changes, Tribbie is still the most powerful crit buffer for Erudition/Destruction crit characters.

      
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    • Because less aoe follow-up atk on Tribbie is less energy for The Herta which would lower her possible damage because it’s less possible enhanced skill. This stop The Herta from dominating all game modes and lowering other dps by at least one tier, which is saddening for the fact that hsr only could survive because powercreep is present

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    • bro read her talent again and think again about what you wrote
      its not about her ult rotation, its due to her talent getting a cap making her standout less from the support characters

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      • I wasn’t talking about her ult rotation I was talking about the fact that most characters can’t ult faster than once every 2 turns so tribbie wouldn’t be following up more than 3 times per ult anyways.

        The only place where I brought up her own ult rotation was with meshing cogs as she can still ult within 2 turns with meshing cogs, even with the follow-up atk cap.

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        • yeah you clearly missing the point here
          true that most characters can only ult once every 2 turns but you are missing the point that tribbie would most likely be built on slow builds (her base spd is even 96 ) and by the time tribbie can ult again your other character probably have gone 2-4 times already

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          • Tribbie can ult in 2 turns so you’ll get the trigger reset before you reach your fourth ult. Idk, I’ll test her when I get her and I’ll see if I can exceed the trigger cap with Jade, Herta, The Herta, or Lingsha. If I can’t, then the 3 FuA limit wouldn’t really matter.

    • I have to make a follow-up here. I understand that these changes lower her max potential, but I’m trying to make the point that this makes her more balanced. It really doesn’t matter as she can still enable you to clear the phase within 3 or 4 cycles. Like y’all are getting mad over a tiny nerf. Like it’s literally one less follow-up atk.

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  7. Correct me If I’m wrong but her E4 that Deals increase additional dmg & deal additional instance of dmg, in V3 was it 1 additional instance for EVERY instance? (hard to see in most vids as the dmg is always summed & I can’t be bothered to do the math.) or is it only 1 additional instance of “add dmg” as it states now.

    Also they swapped her E2 & E4. Kinda sad, was aiming for e4 either way but now if I get unlucky with my 55%, Im gonna miss that def ignore.

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    • From the recent V4 showcases, Robin is better. With signature and eidolons, Tribbie could be better, but that’s the bait Hoyo wants you to do: spend more jades.

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      • No, they’re about the same. Robin and Tribbie fill their own niches fairly strongly. I’m tired of all the doomposting, I’ve been able to clear MoC, PF, and AS with max stars ever since I got Feixiao so don’t act like this game is hard. Just get the characters with the playstyles and/or the designs you like and stop getting pissy every time they give a strong character a tiny nerf.

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  8. They nerfed her FUA and buffed her LC. Cogs is no longer a viable f2p option. Fuck this greedy ass company.

      
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    • lmaoo as expected. im glad i dont gave them even a single cent anymore since i saw them plagiarizing sunday trailer. Greedy lazy ass company deserve zero money. Im 100% full f2p now. fuck em. Im also gonna stop purchasing any official mihoyo related goodies.

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  9. E1S1 Robin or E0S1 Tribbie? What’s the difference? What does Tribbie provide that Robin (at E1) cannot? Only thing I can think of is just the *slightly* higher potential for AoE damage, meaning Tribbie would provide more value in teams using Destruction or Erudition units but I’m not sure if that’s worth getting a limited character over.

      
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    • While I agree with JayZee above, but you know, 3B-she literally got trouble with her ultimate (which can be solved if you pull for her sig.) But at E0 she doesn’t even do that much (tried for E1 bait), you can’t even put her in play with that so-called “any squad” because you literally playing in PF/AP/MoC content and literally not “any squad” because meta doesn’t need it, especially after V4 nerf, Feixiao doesn’t need her, Acheron doesn’t need her, and the Herta can just use Sunday with High speed (better than slowpoke harmony.), in which Robin is a god (I don’t suggest you to pull for Robin sig tho.)

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