
![]() | 名詞 | 開拓者 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 登上星穹列車的少女(少年)。 為了消除星核帶來的危機,選擇與星穹列車同行。 |
目錄 |
屬性 |
戰技 |
隨身寵物 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 73.92 | 85.8 | 143 | 103 | 5% | 50% | 100 (100) | 160 | |
20 | 144.14 | 167.31 | 278 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() |
20+ | 173.71 | 201.63 | 335 | 103 | 5% | 50% | 100 (100) | 160 | |
30 | 210.67 | 244.53 | 406 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() |
30+ | 240.24 | 278.85 | 463 | 103 | 5% | 50% | 100 (100) | 160 | |
40 | 277.2 | 321.75 | 535 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() ![]() |
40+ | 306.77 | 356.07 | 592 | 103 | 5% | 50% | 100 (100) | 160 | |
50 | 343.73 | 398.97 | 663 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() ![]() |
50+ | 373.3 | 433.29 | 720 | 103 | 5% | 50% | 100 (100) | 160 | |
60 | 410.26 | 476.19 | 791 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() ![]() |
60+ | 439.82 | 510.51 | 848 | 103 | 5% | 50% | 100 (100) | 160 | |
70 | 476.78 | 553.41 | 920 | 103 | 5% | 50% | 100 (100) | 160 | ![]() ![]() ![]() |
70+ | 506.35 | 587.73 | 977 | 103 | 5% | 50% | 100 (100) | 160 | |
80 | 543.31 | 630.63 | 1048 | 103 | 5% | 50% | 100 (100) | 160 |
戰技
![]() | 包在我身上! - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於開拓者 對敵方單體造成少量冰屬性傷害。 | |
等級 | |
![]() | 就決定是你了! - 戰技 | 召喚 |
能量回復 : 30 | |
弱點擊破 : 0 | |
召喚憶靈迷迷。若迷迷已在場,為迷迷回復等同於迷迷生命上限 召喚憶靈迷迷。若迷迷已在場,為迷迷回復生命值,並使迷迷獲得充能。 | |
等級 | |
![]() | 一起上吧,迷迷! - 終結技 | 群體攻擊 |
能量回復 : 5 | |
弱點擊破 : 群體攻擊 : 60 | |
召喚憶靈迷迷。使迷迷獲得 召喚憶靈迷迷。使迷迷獲得充能,隨後使迷迷對敵方全體造成大量冰屬性傷害。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 記憶如往日重現 - 秘技 | 妨害 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,製造1片持續 與處於時停狀態下的敵人進入戰鬥後,使敵方全體行動延後 我方製造的領域效果最多存在1個。 製造特殊領域。領域內敵人行動停止。與領域內敵人進入戰鬥後,使敵方全體行動延後,並對敵方全體造成少量冰屬性傷害。 | |
![]() | 就決定是你了! - 戰技 | 回復 |
能量回復 : 30 | |
弱點擊破 : 0 | |
召喚憶靈迷迷。若迷迷已在場,為迷迷回復生命值,並使迷迷獲得充能。 | |
等級 | |
隨身寵物
![]() | 無所不能的夥伴 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
憶靈迷迷初始擁有 我方全體每恢復一定能量,迷迷都會獲得充能。 | |
等級 | |
![]() | 壞人!麻煩! - 憶靈技 | 群體攻擊 |
能量回復 : 10 | |
弱點擊破 : 單體攻擊 : 15 / 群體攻擊 : 30 | |
造成 造成少量冰屬性傷害,共彈射 | |
等級 | |
![]() | 夥伴!一起! - 憶靈天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使我方全體的暴擊傷害提高,提高數值等同於迷迷 若充能未達到 使我方全體暴擊傷害提高。 行動時自動發動攻擊。若充能達到 | |
等級 | |
![]() | 迷迷,加油! - 憶靈天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
迷迷被召喚時,立即獲得 被召喚時,立即獲得充能。 | |
等級 | |
![]() | 遺憾……不留 - 憶靈天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
迷迷消失時,使開拓者行動提前 消失時,使開拓者行動提前。 | |
等級 | |
![]() | 我會!幫你! - 憶靈技 | 輔助 |
能量回復 : 10 | |
弱點擊破 : 0 | |
使指定我方單體行動提前 持有【迷迷的聲援】的目標每造成1次傷害,都會再額外造成1次等同於原傷害 當對自身施放該技能時,無法觸發行動提前效果。 使我方單體行動提前並附上【迷迷的聲援】:造成傷害後額外造成真實傷害。 | |
等級 | |
行跡
![]() | 追念之權杖 |
需要角色晉階 2 | |
戰鬥開始時,開拓者的行動提前 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 3 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 4 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 袖珍的事詩 |
需要角色晉階 4 | |
迷迷施放【壞人!麻煩!】時,立即獲得 | ![]() ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 5 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 5 | |
暴擊傷害提高 | ![]() ![]() ![]() |
星魂
![]() | 現在的記敘者 | ![]() |
持有【迷迷的聲援】的我方目標暴擊率提高 |
![]() | 過往的拾遺者 | ![]() |
除迷迷以外的我方憶靈行動時,開拓者恢復 |
![]() | 未來的詠唱者 | ![]() |
戰技等級+2,最多不超過 |
![]() | 繆斯的新舞伴 | ![]() |
使能量上限為0的我方目標主動施放技能時,迷迷也能夠獲得 |
![]() | 詩篇的裁縫匠 | ![]() |
終結技等級+2,最多不超過 |
![]() | 神啟的轉呈者 | ![]() |
終結技的暴擊率固定為 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 勝利只在朝夕間 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
![]() | 焚影 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 裝備者首次召喚憶靈時,恢復 | ![]() ![]() |
![]() | 溯憶 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 憶靈的回合開始時,使裝備者和憶靈分別獲得1層【緬懷】,每層使造成的傷害提高 | ![]() ![]() |
![]() | 天才們的問候 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 多流汗,少流淚 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 將光陰織成黃金 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 使裝備者的基礎速度提高 | ![]() ![]() |
![]() | 記憶永不落幕 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 使裝備者的速度提高 | ![]() ![]() |
![]() | 讓告別,更美一點 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使裝備者的生命上限提高 當裝備者的憶靈消失時,使裝備者行動提前 | ![]() ![]() |
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Title | 遊戲語言 |
33 responses to “開拓者”
question: are there already relics/ornaments we can pre-farm?
ornaments looks like “BananAmusement Park” is the way to go because of all the CDMG, right?
what about relics? anything worth pre-farming or does he want the new 3.0 “hero-set” because of the 4 pc SPD and CRIT DMG?
Question 2 : what’s the stats ?
Does mem dmg scale with attack of the TB or does he need full support build HP%/SPD ?
I’m not 100% certain but It seems like Memosprites will have the same stats as the summoner, but the HP will be modified and they have their own base SPD. and when in combat buffs will apply separately.
For Remembrance Trailblazer you’ll basically treat them like Sparkle, as much Crit DMG and Speed as you can get, you could try some attack investment but they’re better off as a support
theres new relic set for remembrance TB, the one that gives speed & cdmg. For planar set you can prefarm for the one that gives ERR and atk 12% to the first unit in the lineup, or the one that gives ERR and 10% dmg% to allies with matching type (for madam herta)
V3 is a slight nerf for remembrance TB
-max energy increased from 150 to 160
-mem’s buff multiplier is reduced overall by 14% (10% from skill, 4% from talent)
-energy recovery needed to increase mem charge is increased (from 6 energy needed to 10 energy needed)
-E2 changed from benefitting to ice ally to ally with memosprite.
buff:
-ult recovers mem’s charge by an additional 20%
errghh I want to make a general comment, not to reply :/
So true damage means it ignores defenses right? If not what is it
TrueDamage what i saw don’t ignore Def in this game
TrueDamage means a portion of the original damage as additional Damage
for example bye herta the TrueDamage Multiplier is 61% (lvl7:40%+A6:21%) from RMC
Herta deals 10.000 damage
TrueDamage deals 6.100 additional damage (this damage can’t be changed bye other stats like Crit,DamageBonus,…)
So total damage is 16.100.
When i’m wronge please correct me, because this is only that what i saw and calculated from the Beta videos
i have to correct myself a little bit.
True damage is an fixed amount of damage that can’t be increast oder decreast
True DMG doesn’t belong to any Combat Type, so it can go through any Combat Type RES.
Not exactly, it seems True Damage is a fixed ammount meaning it won’t be affected by multipliers, however the True Damage amount is based on a percentage of damage already being delt, so essentially the defense multipliers have already been accounted for,
Ex: you deal 2000 damage that’s reduced to 1000 by defense, then true damage deals an additional 50% of that reduced number for a final damage of 1500
you are right but not every TrueDamage is based on damage
There are 3 sources for TrueDamage:
-Damage-source (meme support or blessing from SU)
-Enemy HP (Herta technic in SU)
-Character Atk (RTB technic)
(maybie they adding more sources in the future or even buffs for TrueDamage but this is only my hops)
The change I just wanna have for RTB is to also include the memosprite for the true damage when the Mem’s support is applied to the character. It does not have to include the action advacne, just the true damage
All I’m hearing is
Misha got buffed and is potentially broken (hopefully give him just till the Live patch)
All I’m hearing is
Misha buff Misha Buff Misha Buff and Misha Buff
As best boy should