奇想蕉樂園

奇想蕉樂園
奇想蕉樂園名詞奇想蕉樂園
次元球
蕉樂園的蕉芯廣場
蕉樂園的蕉芯廣場
連結繩
蕉樂園的迷因纜線
蕉樂園的迷因纜線
套裝效果2件: 使裝備者的暴擊傷害提高16%,當存在裝備者召喚的目標時,暴擊傷害額外提高32%

目錄
次元球
連結繩
劇情
Gallery

次元球

⭐⭐

+6
基礎屬性
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
Class 物理屬性傷害提高
7.71%
Class 火屬性傷害提高
7.71%
Class 冰屬性傷害提高
7.71%
Class 雷屬性傷害提高
7.71%
Class 風屬性傷害提高
7.71%
Class 量子屬性傷害提高
7.71%
Class 虛數屬性傷害提高
7.71%
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
Class 物理屬性傷害提高
15.49%
Class 火屬性傷害提高
15.49%
Class 冰屬性傷害提高
15.49%
Class 雷屬性傷害提高
15.49%
Class 風屬性傷害提高
15.49%
Class 量子屬性傷害提高
15.49%
Class 虛數屬性傷害提高
15.49%
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
Class 物理屬性傷害提高
25.88%
Class 火屬性傷害提高
25.88%
Class 冰屬性傷害提高
25.88%
Class 雷屬性傷害提高
25.88%
Class 風屬性傷害提高
25.88%
Class 量子屬性傷害提高
25.88%
Class 虛數屬性傷害提高
25.88%
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
Class 物理屬性傷害提高
38.88%
Class 火屬性傷害提高
38.88%
Class 冰屬性傷害提高
38.88%
Class 雷屬性傷害提高
38.88%
Class 風屬性傷害提高
38.88%
Class 量子屬性傷害提高
38.88%
Class 虛數屬性傷害提高
38.88%
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

連結繩

⭐⭐

+6
基礎屬性
Class 擊破特攻
12.86%
Class 能量恢復效率
3.86%
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 擊破特攻
25.82%
Class 能量恢復效率
7.75%
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 擊破特攻
43.13%
Class 能量恢復效率
12.94%
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 擊破特攻
64.8%
Class 能量恢復效率
19.44%
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

劇情

次元球

「是誰住在密林的大樂園裡?」
「香蕉寶寶!」
「長長黃黃活潑可愛!」
「香蕉寶寶!」

「咚咚」聲響了兩回半,香蕉們從沉睡中甦醒,要從香蕉樹上離開,開始新一天的蕉生活!有的香蕉醒來便精力滿滿,將榴蓮做成烤派,在叢林裡追逐嬉戲;有的香蕉則相對沉穩,用椰子塗塗抹抹,將自己打扮得椰香四溢。猴子滿意地張望著生機勃勃的景象,不禁朝香蕉們發出甜蜜的呼喚——

「準備好了嗎?香蕉們?」
「是的,猿長!」
「太小聲囉!」
「是的,猿長!」

「咚咚」聲響了三回半,又到了每日的「蕉流俱樂部」時間。香蕉們開始緊張起來,有的香蕉大喊大叫,有的香蕉暗自垂淚,有的香蕉則心如死灰……猴子們向健康的香蕉逐一提問,大蕉葉上的題目總是一成不變——「你還記得香蕉之外的時光嗎?」

簡單的提問總是換來苦澀的回答,香蕉們不能理解悲傷的情緒究竟從何而來。它就像香蕉受到外界壓力時,果肉會氧化發黑一般理所當然。

「如果四處探險是你的願望,」
「那就敲敲蕉樹請猿長指路。」

「咚咚」聲響了七回半,「勵志蕉友遊戲」要開始了。在這片密林樂園中,每一根香蕉都曾被許諾,只要付出足夠努力,香蕉們不會永遠都是香蕉。它們每根蕉都心懷夢想,為了成為偉大的猴子而不斷奮鬥……叢林退向兩側,猿長從中間走出,他向香蕉們展現溫柔而謙遜的鞠躬禮儀,香蕉們也以禮相待——猿長帶來了全新的遊戲,來「蕉換」全新的故事。

「咚咚」聲響了十一回半,香蕉們被猴子接回樹上,搖擺著進入了理想鄉。綠色的太陽一閃一閃,咕嚕咕嚕的聲音瀰漫在樂園之中。

連結繩

-77研究所的廢墟位於天匯座-ψ,藏在某個叢林世界的地下。激進的遊俠曾將此處搗毀,如今殘餘的線纜仍然閃爍著意義不明的訊號。

「那該死的研究所就像樹林裡的葉子一樣難找」——於層層疊疊的樹皮下,樹骨構成了入口的形狀,穿過漫長的樹洞後,遊俠們才找到了目標。

這研究所比起「實驗室」,更像是某種「美術館」。繁雜的線纜在空中交織成冊,按照設計者的意圖洩下異色光彩,觀者無不扶額感到暈眩,隨後,光怪陸離的幻覺在眼前逐一鋪開——純黃的閾限空間,逐漸消失的人像畫列,藏於簾後的怪物身影……

遊俠們熟悉這些手段,若是繼續停留在設施裡,隨後便會出現胡言亂語、手舞足蹈的症狀……一聲清脆的槍托撞擊後,年輕的遊俠藉助陣痛與眩暈從思緒迷宮裡走出。

在清醒的視線中,遊俠向著最深處前行。芭-77研究所滿是坍塌的雕塑、毀壞的壁畫、色彩飽和度極高的裝飾……而遍地破碎的容器又讓此地形如監牢。遊俠在最深處找到了一份報告,想像著建築轟然坍塌前,曾發生過無數次的「認知實驗」……某個下意識的瞬間,眾人猛然回首,驚覺自己已身處叢林樂園之中,樹葉不斷向他們招手,詢問他們是否還記得樹上的美好。

「我不是個香蕉嗎?話說我們到這裡幹嘛?」年輕的遊俠試圖回到樹上,讓自己不再「蕉綠」。

而盲眼的遊俠意識到了問題,在一切變得無可挽回前,將年輕人生硬拽著帶離了那裡。

「蕉蕉——叫那幫猴子蕉鬼走吧!」

19 responses to “奇想蕉樂園”

  1. actually this set is not that good on jingyuan, he already had max critdam, going over 200 only gives half the efficiency, using this instead of salsoto will likely result in a ~5% damage lost

      
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    • How come?
      I have a 3318 ATK, 78/204 crit JY. There is about 3.2~3.5% dmg increase when changed from salsoto to banana as I did the math.
      If your CritDMG is lower then this increase is even higher.

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      • the standard calculation should varies depends on each person’s exact rate
        for ease reason let’s say a 1.0 character needs 100/200 rate to catch up with post 2.0 dps
        you should take my post as “they are almost the same within 5% of each other”
        considering you have to spend a god forsaken amount of stamina for a new planar set, trust me bro, i know how much stamina that actually take

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      • too much crit would oversaturate your crit dmg
        for example if you have 10 crit dmg rolls is to 0 dmg%(hypothetically) you would do more dmg if you have 5 crit dmg rolls is to 5 dmg% rolls
        this is mainly the reason why you want atk% sometimes on orb is due to that the character(like acheron and blackswan) kit in itself have too much dmg% bonus

        however if you math says you have more dmg with this set then maybe you can benefit from it but here comes the question
        would you farming this planar benefit your other characters? (probably yes since the other one is quite a flexible support planar set)
        in my case i would not as im already 3k atk 80/240 on JY

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  2. MIHOYO trying so bad to make their TOFUU GENERAL ENTERING THE META…

    first with topaz release.
    second with fua relic,
    third with fua planar.
    4th with moc/purefiction blessing.
    5th with fua buffer.
    but still not enough..

    after they realize JY is beyond help, they add other powercreept fua dps from 2.0 TOFUU REGION: ZOOMING😂.

    but still they dint give up, with new planar again😂👍.

    THE PROBLEM WITH JY IS NOT THE DMG.
    HIS LIGHTNING LORD ARE SLOW LIKE SNAIL, DOESNT MATTER EVEN THE GENERAL HAVE 1000SPD & 10BRONYA , LL CAN ONLY ACT ONCE PER CYCLE. ITS ALMOST IMPOSSIBLE TO ACT 2PER CYCLE.

    THAT WHY HE USELESS IN MOC/PUREFICTION.

    and dont forget LIGHTNING LORD CANCELED IF JY GET CC.

    COMPARE THAT TO OUR NUMBY LORD, WHEN TOPAZ GET CC.

    BUFF GENERAL OR FEEL THE WRATH OF OUR LORD X J P

      
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  3. Does this work with the current characters? JY, Ling and Topaz all have their summons in the turn order but not on the field.

      
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    • The general consensus is that it does, but to me I assume it wouldn’t, it seems highly specific that it mentions “on the field” and generally these units are mentioned as “on the action bar”
      That combined with the recent trash can friendship event which puts actual units summoned on the battlefield I’ll assume this is meant for a future unit that interacts with these mechanics.
      But who knows, mihoyo is chineses, and as such translations and exact wording can be rough. But it feels odd to me that they’d release an artifact set, specifically for 2 fairly older units, and something that entirely doesn’t fit the kit of a new unit. Like what is lingsha going to do with crit damage?
      We’ve had sets release that buff older units, but they were generally the result of a new unit releasing in that niche like with dot and FUA, but those artifact sets were tailor made for the new units. This is not that.

      So I’ll be highly surprised if this set works on units in the action bar. But I’ve been wrong before.

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      • I think it does, since Topaz skill clearly stated “Summon Numby at the start of the Battle” which means Numby is a summon Alright

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      • there is such a thing as fair use and satire. This is a reference like that. You can make parodies of something at no risk.
        The modern day internet DMCA abuse by companies has somehow convinced people that isn’t the case, but that has everything to do with those takedowns being done as a preventative manner regardless on whether they are legitimate or not.

        You can make a parody of anything, and monetize it as long as it is transformative, which by nature of it being a parody is implicitly true.

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