The Herta

The Herta
The HertaConceptsThe Herta
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Erudition
Combat TypesClass Ice
Character Materials
Credit308K
Extinguished Core15
Glimmering Core15
Dream Fridge65
Squirming Core15
Trace Materials
Credit3M
Rough Sketch18
Extinguished Core41
Dynamic Outlining69
Glimmering Core56
Exquisite Colored Draft139
Squirming Core58
Auspice Sliver12
Tracks of Destiny8
StoryEsteemed Genius Society #83, human, female, young, beautiful, attractive.
It’s said that she lives in the far edge of the Cosmos, almost never leaving. Sounds like her appearance this time…
…must be for some issue that requires a personal touch, right?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.466158995%50%75220
20180.18128.7309995%50%75220
Credit4000
Extinguished Core5
20+217.14155.1372995%50%75220
30263.34188.1451995%50%75220
Credit8000
Extinguished Core10
30+300.3214.5515995%50%75220
40346.5247.5594995%50%75220
Credit16000
Glimmering Core6
Dream Fridge3
40+383.46273.9657995%50%75220
50429.66306.9737995%50%75220
Credit40000
Glimmering Core9
Dream Fridge7
50+466.62333.3800995%50%75220
60512.82366.3879995%50%75220
Credit80000
Squirming Core6
Dream Fridge20
60+549.78392.7942995%50%75220
70595.98425.71022995%50%75220
Credit160K
Squirming Core9
Dream Fridge35
70+632.94452.11085995%50%75220
80679.14485.11164995%50%75220
LevelCharacter Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Dream Fridge3
40+
50
Credit40000
Glimmering Core9
Dream Fridge7
50+
60
Credit80000
Squirming Core6
Dream Fridge20
60+
70
Credit160K
Squirming Core9
Dream Fridge35
70+
80

Skill

Did You Get ItDid You Get It - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Ice DMG equal to of The Herta's ATK to one designated enemy.

Deals minor Ice DMG to one designated enemy.
Level 10
Big Brain EnergyBig Brain Energy - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 45 / AoE : 15 / Blast : 30
Deals Ice DMG equal to of The Herta's ATK to one designated enemy, and inflicts stack(s) of "Interpretation." Deals Ice DMG equal to of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times.

Deals DMG to one designated enemy. Deals DMG to the targets hit by this instance of Skill and their respective adjacent targets, repeating 2 times.
Level 15
<unbreak>Told Ya!</unbreak> <unbreak>Magic Happens</unbreak>Told Ya! Magic Happens - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Rearranges the numbers of "Interpretation" stacks on all enemies, prioritizing the transfer of the higher numbers of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to of The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by , lasting for turn(s). After the use, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to time(s). While having "Inspiration," enhances Skill to "Hear Me Out."

Rearranges the numbers of "Interpretation" stacks on all enemies, prioritizing the transfer of the higher numbers of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG to all enemies. After use, enhances Skill and immediately takes action.
Level 15
Hand Them OverHand Them Over - Talent | Enhance
Energy Regeneration : 30
Weakness Break : 0
When enemy targets enter battle, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies stack(s) of "Interpretation" to a random enemy target, prioritizing Elite-level targets and above. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of / on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of / on the primary target/other targets respectively. "Interpretation" can stack up to time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the field or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above.

Enhanced Skill increases the DMG dealt based on the target's "Interpretation" stacks.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Vibe CheckerVibe Checker - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, increases The Herta's ATK by at the start of the next battle, lasting for turn(s).
If there are Basic Treasures in this current map, using Technique can mark up to Basic Treasures' locations.
After entering battle by using Technique in Simulated Universe or Divergent Universe, at the start of each wave, deals True DMG to enemy targets lower than Elite-level by an amount equal to of the targets' Max HP, and deals True DMG to enemy targets at Elite-level and above by an amount equal to of the targets' Max HP.

After using Technique, can mark several Basic Treasures' locations, and increases The Herta's ATK at the start of the next battle.
After entering battle by using Technique in Simulated Universe or Divergent Universe, deals massive True DMG to all enemies at the start of each wave.
Level 1
Hear Me OutHear Me Out - Skill | AoE
Energy Regeneration : 30
Weakness Break : Single Target : 60 / AoE : 15 / Blast : 30
Consumes 1 stack of "Inspiration." Deals Ice DMG equal to of The Herta's ATK to one designated enemy and inflicts stack(s) of "Interpretation." Deals Ice DMG equal to of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets, repeating 2 times. At the end, deals Ice DMG equal to of The Herta's ATK to all enemies.

Deals DMG to one designated enemy. Deals DMG to the targets hit by this instance of Skill and their respective adjacent targets, repeating 2 times. After that, deals DMG to all enemies.
Level 15

Traces

Aloofly HonestAloofly Honest
Requires Character Ascension 2
When ally targets attack, inflicts 1 stack of "Interpretation" on the hit enemy target. After attacking, for every 1 target hit by this attack, regenerates 3 fixed Energy for The Herta, counting up to a maximum of 5 targets. When using Enhanced Skill, if the primary target's "Interpretation" stack reaches 42, increases the Ice DMG dealt by The Herta by 50%, lasting until the end of this attack.
Credit5000
Rough Sketch3
Auspice Sliver1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Rough Sketch3
Extinguished Core6
DMG Boost: IceDMG Boost: Ice (Ice DMG Boost)
Requires Character Ascension 3
Ice DMG increases by 3.2%
Credit10000
Dynamic Outlining3
Glimmering Core3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Dynamic Outlining3
Glimmering Core3
Message From Beyond the VeilMessage From Beyond the Veil
Requires Character Ascension 4
When entering battle, if the team has 2 or more Erudition characters, increases all allies' CRIT DMG by 80%. And the Trace "Aloofly Honest" counts at least 3 target(s) when calculating the number of targets hit. After attacking, applies 1 "Interpretation" stack(s) to the target that has the highest existing "Interpretation" stacks among the hit enemy targets. If the attacker is an Erudition character, then additionally applies 2 "Interpretation" stack(s).
Credit20000
Dynamic Outlining5
Tracks of Destiny1
Auspice Sliver1
DMG Boost: IceDMG Boost: Ice (Ice DMG Boost)
Requires Character Ascension 4
Ice DMG increases by 4.8%
Credit20000
Dynamic Outlining5
Glimmering Core4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Exquisite Colored Draft3
Squirming Core3
DMG Boost: IceDMG Boost: Ice (Ice DMG Boost)
Requires Character Ascension 5
Ice DMG increases by 4.8%
Credit45000
Exquisite Colored Draft3
Squirming Core3
Starved Landscape of VacuaStarved Landscape of Vacua
Requires Character Ascension 6
For every 1 stack of "Interpretation" inflicted on enemy targets, The Herta gains 1 stack of "Answer," up to a max of 99 stack(s). When using Ultimate, each "Answer" stack increases this instance of Ultimate's DMG multiplier by 1%.
Credit160K
Exquisite Colored Draft8
Tracks of Destiny1
Auspice Sliver1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Exquisite Colored Draft8
Squirming Core8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Exquisite Colored Draft8
Squirming Core8
DMG Boost: IceDMG Boost: Ice (Ice DMG Boost)
Ice DMG increases by 3.2%
Credit2500
Extinguished Core2
DMG Boost: IceDMG Boost: Ice (Ice DMG Boost)
Requires Character Lv. 80
Ice DMG increases by 6.4%
Credit160K
Exquisite Colored Draft8
Squirming Core8

Eidolons

Night at ShorefallNight at ShorefallNight at Shorefall
When the Enhanced Skill calculates the number of "Interpretation" stacks, additionally counts 50% of the number of "Interpretation" stacks on the 1 target with the most stacks among the primary target and adjacent targets. When "Interpretation" is reset by using the Enhanced Skill, its stack number is reset to 15 instead.
Wind Through KeyholeWind Through KeyholeWind Through Keyhole
After The Herta enters battle or uses Ultimate, additionally gains 1 "Inspiration" stack. After using Enhanced Skill, advances The Herta's next action by 35%.
Door into SummerDoor into SummerDoor into Summer
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Sixteenth KeyThe Sixteenth KeyThe Sixteenth Key
The SPD of Erudition characters in the team increases by 12%.
Bitter Pill of TruthBitter Pill of TruthBitter Pill of Truth
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Sweet Lure of AnswerSweet Lure of AnswerSweet Lure of Answer
The Herta's Ice RES PEN increases by 20%. When the number of enemy targets on the field is 3 (or more)/2/1, Ultimate's DMG multiplier increases by 140%/250%/400% respectively.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Data Bank
Data Bank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Increases DMG dealt by the wearer's Ultimate by 28%.
Key of Wisdom
Squirming Core
Passkey
Passkey3
RarstrRarstrRarstr
erudition-class370.44264.6740.88After the wearer uses their Skill, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Key of Wisdom
Squirming Core
Sagacity
Sagacity3
RarstrRarstrRarstr
erudition-class370.44264.6740.88When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s).
Key of Wisdom
Conqueror's Will
The Birth of the Self
The Birth of the Self4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases DMG dealt by the wearer's Follow-up ATKs by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by Follow-up ATKs by an extra 24%.
Key of Wisdom
Ancient Engine
Make the World Clamor
Make the World Clamor4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.
Key of Wisdom
Ancient Engine
Geniuses' Repose
Geniuses' Repose4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Key of Wisdom
Immortal Lumintwig
The Seriousness of Breakfast
The Seriousness of Breakfast4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's DMG by 12%. For every enemy defeated by the wearer, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Key of Wisdom
Squirming Core
Today Is Another Peaceful Day
Today Is Another Peaceful Day4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
Key of Wisdom
Immortal Lumintwig
Night on the Milky Way
Night on the Milky Way5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24For every enemy on the field, increases the wearer's ATK by 9%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.
Key of Wisdom
Squirming Core
Before Dawn
Before Dawn5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Increases the wearer's CRIT DMG by 36%. Increases DMG dealt by the wearer's Skill and Ultimate by 18%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a Follow-up ATK, consumes Somnus Corpus, and increases DMG dealt by Follow-up ATK by 48%.
Key of Wisdom
Immortal Lumintwig
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Story

TitleText

147 responses to “The Herta”

  1. I just really don’t like her E2… it feels…. lackluster, even if it were a trace, rather than an Eidolon.

    You get +1 interpretation to 1 enemy??? whoaaa that’s crazy! really….?

    Okay maybe I should look more at the latter effect instead. So she gets +1 Inspiration so she can fire off her empowered skill more often…. except… it requires you to hit 42 stacks (which firstly, is probably only happening in Pure Fiction~) and her BiS relic set (Scholar Lost in Erudition) will NOT empower any of the additional empowered skills you will fire off with this effect, and each one of these additional empowered skill activations will be consuming your interpretation stacks…

    At most this feels like it will be mildly beneficial in Pure Fiction, which is where she’s already supposed to be fine in… and it doesn’t really help her stack interpretation much more to compensate for these potential extra empowered skill activations…

    And most importantly – this E2 has a bit of anti-synergy with her rather good E1. As the E1 will fill in some of the interpretation stacks you’re missing, to help you cap out your multiplier without actually hitting 42 stacks on 1 target.

    Meanwhile, your E2 wants you to organically cap out 42 stacks on 1 target in order to gain the additional inspiration stack. Which, you’re then already capped out with 42 stacks on 1 enemy, making your E1 redundant for that turn. You get the anti-synergy with her BiS relic set’s damage bonus, and the really strangely lackluster +1 interpretation on 1 enemy? it all just feels kinda off?

    I understand how E2 will be a net positive in Pure Fiction, but with how awkward it is relative to other factors, It feels hard to justify it as an investment.
    Like why not just stop at E1?

      
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    • you’ll get it easy in like every non single target boss lol it’s a good ass e2 who gaf if the relic set doesn’t synergise perfectly with it that’s still a free enhanced skill like all the time the ult rearranges the interpretation too like realistically as long as you can apply them well you’ll have a rlly good uptime on it lol it might not be good for like zero cycle demon type shit but for apoc shadow and whatever it’ll be busted

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    • The stack limit is 42, but the kit doesn’t specify a cap on the stacks that are taken into account, meaning the E1 effect can calculate over 42 stacks making it not redundant.

      Yes the Enhance skill you get from E2 seems like it’ll be weaker than the one you get from ultimate, but it’ll still better than her base skill

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    • Don’t listen to this clown. I borrowed someone’s The Herta E2 and she nukes harder and faster than Acheron. Don’t believe me? Now stop reading, open your game, and do The Herta trial. You should learn that the Interpretation is the nuke. Now imagine she has two of those, and after nuking, she AA herself. That is The Herta E2.

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  2. Not sure how I feel about Herta’s need for another Erudition character in the team … if there were good combo’s with her it would be bearable, but the selection of Erudition characters doesnt synergize with her in any way.
    But looking at the numbers youre losing out on a lot of dmg if youy dont use a second one… really annoying choices here. Not sure if I like the ideas behind it.

      
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    • wdym? madam herta synergize well with most erudition units, even with himeko and argenti. Remember himeko+herta back in early PF? Double erudition isnt a restriction at all, as long as it work. Her BiS in MoC & AS is jade or serval, and in PF it could be anyone (except qingque), as long as they can act frequently. You dont have to worry about dmg loss as madam herta buffs the entire party with 80% cdmg. Mind you that this is slightly behind sparkle’s skill buff (hers is around 90-100% cdmg).

      Theres a talk how there could be another erudition unit (potentially screwllum) that could have more synergy with her, but IMO its better not to have high hope on it as theres not even a slight confirmation on it. For all we know they could have as much synergy as everyone else. We likely going to have BiS support than BiS erudition for madam herta

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      • If I’m correct, madam Herta’s CD buff will also affect Sparkle, and in turn, improve the latter’s buff — similar to in a superbreak team, Ruan Mei’s teamwide DMG% is calculated based on her BE after buffs such as her own passive, Watchmaker, Harmony MC (whose BE is affected by RM’s passive and Watchmaker), and etc., — combined with how eruditions tend to want to use their E often, Sparkle might be a really good teammate for madam Herta.

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    • double dps teams exist btw.
      also trace gives 80% critdmg (for now) to everyone, not only herself? i dont see any issues in running double erudition with party wide buffer, considering how much she herself provides. Plus you actually want active unit with lots of targets hit due to her having trace that likes when lots of enemies getting hit simultaniously. She herself has enough stuff to sinergize with any other erudition. I would agree if it would be Acheron type moment, where you need team almost exclusevily build out of Erudition units, but you need only one extra instead of 2.
      Plus…. Herta and The Herta. Also maybe later they will add sustain Herta and buffer Herta (copium)

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    • TLDR;

      team need to attacks as frequently and as much enemies as you can to apply stacks on enemies and to give madam herta energy. Ult deal more dmg based on how much stacks applied on enemies

      madam herta can use ult to advance her next turn and to make her next skill to perform enhanced skill instead

      after performing enhanced skill, additionally deal dmg based on stacks on enemies. When theres at least 2 erudition unit in the team, the dmg is doubled. Afterward, reset all stacks on enemies to 1

      when theres at least 2 erudition unit in the team, everyone gain cdmg buff

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      • Just a couple of additions for clarity:

        With 2 erudition units the overall damage of her empowered skill isn’t doubled, but the bonus multiplier gained from the stacks IS doubled.

        After using her empowered skill, it doesn’t reset ALL stacks on enemies to 1. It only resets the stacks of just the target enemy to 1 (the one target you select, the target her empowered skill checks for stacks to calculate the damage multiplier).

        Sorry if it seems nitpick-y, but these details do make a huge difference~
        Otherwise, spot on! 🙂

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  3. Im wondering would a Herta team be better with sunday or RMC
    cause sunday gives a lot of energy + great crit stat, but RMC gives stacking via the summon + decent crit stats + ocasional advance with a true dmg bonus per hit (wich herta has a LOT)
    i dont have jade so my f2p harmony would be herta puppet so RHC could help the stacking process and clear up sunday for JY.
    the only problem would be i cannot use HMC and RMC at the same time so FF and rappa would be hurt in the process

      
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    • Her talent already gives her and her allies crit dmg so long as there is another Erudition unit on the team, and one of the planner set gives out crit rate, so over all not bad but it is indeed less crit stat to her if she did have them. Anyways, since she is a crit dps anyway, crit buffers would always be a part of her team, like Sunday or RMC (gives cd on their base kit and provide cr on their e1)

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    • She has 80% crit dmg for the whole team if there’s another erudition which is pretty much guaranteed anyway since she wants lots of aoe to charge her ult, that makes up for not having crit in her minor traces

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    • I mean she does have 80% crit damage built in, a BiS relic set that gives a bunch of damage bonus and 8% crit rate, and another BiS relic set that gives 12% atk and 12% crit rate, not to mention the absurd amount of atk she gets, and that her whole kit revolves around building up these enormous atk multipliers.

      She is getting an abundance of stats for free, even before talking about teams and Light Cones. Don’t even get me started on her damage potential once we start bringing in def ignore and all-type res ignore from outside supports~

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  4. Would her best 4-star LC be:
    Today is another peaceful day (S1)
    Make the world clamor (S3-ish)
    Geniuses’ Repose (S1)
    The seriousness of breakfast (S5)

      
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    • her ult has a really high energy cost, so the QQ lightcone is probably pretty good on her. And that A6 trace is a multiplier increase, so it’s a separate buff bracket from the Serval lc…

      … I guess I’m gonna have to give you the least helpful answer: they all seem pretty good.

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      • I got so many World Clamor I have two S5 + one S4… If it’s a good option for her, I’ll be happy =D (plus there is Serval on it <3)
        Otherwise, I have the BP one S5 as well.

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    • breakfast. the rest at s1 are eh, even the bp one. ramps up if u upgrade it ofc. but why stress, since u seem to be new? wait for calcs lol

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