달리아

달리아
달리아명사달리아
소속소각공
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
중국어阮从青
영어Cristina Vee
한국어김도희
일본어佐々木未来
전용 재료
신용 포인트308K
생각의 가루15
인상의 파편15
눈부신 홍염65
욕망의 거울 조각15
행적 재료
신용 포인트3M
열렬의 영혼18
생각의 가루41
불꽃의 정령69
인상의 파편56
천공을 불태우는 마귀139
욕망의 거울 조각58
범람을 끊는 침묵12
운명의 발자취8
메인 스토리좋은꿈은 영원한 불길의 관저를 불태우고, 「그녀」에 관한 모든 것을 가져갔다.
「파멸」, 「기억」… 지나온 곳에는 배반의 꽃이 피어났다——
아무도 모르는 꿈세계로 돌아가 그녀에게 다시 불을 지필 자는 누구일 것인가?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
192.482.5148965%50%100130
20180.18160.88288965%50%100130
신용 포인트4000
생각의 가루5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
신용 포인트8000
생각의 가루10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
신용 포인트16000
인상의 파편6
눈부신 홍염3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
신용 포인트40000
인상의 파편9
눈부신 홍염7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
신용 포인트80000
욕망의 거울 조각6
눈부신 홍염20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
신용 포인트160K
욕망의 거울 조각9
눈부신 홍염35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
레벨전용 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
눈부신 홍염3
40+
50
신용 포인트40000
인상의 파편9
눈부신 홍염7
50+
60
신용 포인트80000
욕망의 거울 조각6
눈부신 홍염20
60+
70
신용 포인트160K
욕망의 거울 조각9
눈부신 홍염35
70+
80

전투 스킬

헤집어… 기억에 피어난 균열을헤집어… 기억에 피어난 균열을 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 달리아 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 10
핥아… 배반이 내민 혀로핥아… 배반이 내민 혀로 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 30 / 확산 : 30
턴 동안 지속되는 결계를 활성화하며, 달리아의 턴 시작 시 지속 턴 수가 1 감소한다. 이후 지정된 단일 적 및 인접한 목표에게 달리아 공격력의 만큼 화염 속성 피해를 가한다.
결계가 지속되는 동안 모든 아군의 약점 격파 효율이  증가하고, 적이 약점 격파 상태가 아닐 때 받는 강인성 감소 수치도 슈퍼 격파 피해로 전환된다

결계를 활성화한다. 단일 적 및 인접한 목표에게 화염 속성 피해를 가한다.
결계가 지속되는 동안 모든 아군의 약점 격파 효율이 증가하고, 적은 약점 격파 상태가 아닐 때도 슈퍼 격파 피해를 받는다
레벨 15
빠져들어… <unbreak>재가 흩날리는 묘지로</unbreak>빠져들어… 재가 흩날리는 묘지로 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적을 [영락] 상태에 빠트린다, 지속 시간: 턴. 이후 달리아 공격력의 만큼 화염 속성 피해를 가하고, 이는 모든 적이 균등 분담한다.
[영락] 상태일 때 적의 방어력이  감소하고, 모든 [춤 파트너] 속성의 약점이 부여된다

모든 적에게 [춤 파트너] 속성의 약점을 부여하고 방어력을 감소시킨다. 대량의 화염 속성 피해를 가하고, 이는 모든 적이 균등 분담한다
레벨 15
누가 콘스탄스를 두려워하랴?누가 콘스탄스를 두려워하랴? - 특성 | 바운스
에너지 회복 : 2
약점 격파 : 단일 공격 : 9
전투 진입 시 달리아가 에너지를 pt 회복하고, 자신과 전투를 시작한 다른 동료를 모두 [춤 파트너]로 만든다. 필드에 다른 [춤 파트너]가 없을 시 자신과 격파 특수효과가 가장 높은 동료를 모두 [춤 파트너]로 만든다. [춤 파트너]가 약점 격파 상태의 적을 공격하면, 이번 공격의 강인성 감소 수치를 의 슈퍼 격파 피해로 전환한다.
적이 다른 [춤 파트너]에게 피격되면 달리아가 추가 공격을 발동하고, 피해를 회 가하며, 회당 랜덤 단일 적에게 달리아 공격력의 만큼 화염 속성 피해를 가한다. 약점 격파 상태의 적에게 피해를 가할 때마다 이번 피해의 강인성 감소 수치를 의 슈퍼 격파 피해로 전환한다.
해당 효과는 턴마다 최대 1회 발동하며, 추가 공격 발동 전에 목표가 처치되면 랜덤 단일 적에게 발동한다

전투 진입 시 달리아가 에너지를 회복하고, 자신 및 전투를 시작한 동료를 [춤 파트너]로 만든다. [춤 파트너]가 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 가한다.
적이 다른 [춤 파트너]에게 피격되면 달리아가 추가 공격을 발동하여 랜덤 단일 적에게 소량의 화염 속성 피해를 가하고, 약점 격파 상태의 적에게 추가로 슈퍼 격파 피해를 가하며, 총 #2[i]회 바운스한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
마음은 최고의 무덤마음은 최고의 무덤 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 초 동안 지속되는 특수 영역을 1개 만든다. 특수 영역 내의 적은 아군을 선공하지 않는다. 특수 영역 내의 적과 전투에 진입하면 달리아는 즉시 전투 스킬의 결계를 활성화하고, 약점 격파 상태의 적에게 전투 시작 시의 강인성 감소 수치를 의 슈퍼 격파 피해로 전환한다.
아군이 만든 영역 효과는 최대 1개만 존재할 수 있다

특수 영역을 만들며, 영역 내의 적은 아군을 공격하지 않는다. 영역 내의 적과 전투에 진입하면 달리아는 즉시 결계를 활성화하고, 약점 격파 상태의 적에게 슈퍼 격파 피해를 가한다
레벨 1

행적

또 한 번의 장례또 한 번의 장례
캐릭터를 회 승급해야 합니다 2
전투 진입 시 다른 캐릭터의 격파 특수효과가 달리아 격파 특수효과의 24%에 50%를 더한 값만큼 증가한다, 지속 시간: 1턴. 달리아가 동료가 제공하는 치유 효과 또는 실드를 받으면 해당 효과가 재발동한다, 지속 시간: 3턴, 해당 효과는 단일 턴 내에 중복 발동하지 않는다
신용 포인트5000
열렬의 영혼3
범람을 끊는 침묵1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
열렬의 영혼3
생각의 가루6
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
불꽃의 정령3
인상의 파편3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
인상의 파편3
고인에게 애도를고인에게 애도를
캐릭터를 회 승급해야 합니다 4
특성의 추가 공격 발동 시 아군의 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 특성의 추가 공격을 2회 발동할 때마다 1회 발동한다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
범람을 끊는 침묵1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
불꽃의 정령5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천공을 불태우는 마귀3
욕망의 거울 조각3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
천공을 불태우는 마귀3
욕망의 거울 조각3
새로움을 위한 옛것과의 작별새로움을 위한 옛것과의 작별
캐릭터를 회 승급해야 합니다 6
아군이 적에게 약점 부여 시 속도가 30% 증가한다, 지속 시간: 2턴. 화염 속성 아군 캐릭터가 공격 발동 중에 약점을 부여한 경우, 공격 후 약점을 부여한 각 목표에게 추가로 화염 속성 고정 강인성 감소를 20pt 가하고, 에너지를 에너지 최대치의 10%만큼 회복하며, 해당 효과를 통해 최대 에너지 최대치의 50%까지 회복할 수 있다
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
범람을 끊는 침묵1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8

성혼

꽃 한 송이가 피어나려 할 때꽃 한 송이가 피어나려 할 때꽃 한 송이가 피어나려 할 때
특성이 [춤 파트너]에게 제공하는 슈퍼 격파 피해 배율이 모든 아군 캐릭터에게 적용되며, [춤 파트너]의 배율은 추가로 40% 증가한다. [춤 파트너]가 공격 발동 후, 피격된 적에게 대상의 강인성 최대치의 25%만큼 고정 강인성 감소를 추가로 가한다(최소 10pt, 최대 300pt). 해당 효과는 각 적에게 1회만 발동할 수 있으며, 적이 치명적인 공격을 받으면 해당 목표의 발동 가능 횟수가 초기화된다
새 삶, 생기, 애정새 삶, 생기, 애정새 삶, 생기, 애정
달리아가 필드에 있을 시 모든 적의 모든 속성 저항이 20% 감소한다. 적이 필드 입장 시 즉시 [영락] 상태에 빠진다, 지속 시간: 3
하나 꽃잎은 매미 날개처럼 얇고하나 꽃잎은 매미 날개처럼 얇고하나 꽃잎은 매미 날개처럼 얇고
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
꽃술은 벌레가 갉아 먹었구나꽃술은 벌레가 갉아 먹었구나꽃술은 벌레가 갉아 먹었구나
특성의 추가 공격 피해 횟수가 5회 증가하며, 발동 시 모든 적이 받는 피해가 12% 증가한다, 지속 시간: 2
영락, 부패, 증오영락, 부패, 증오영락, 부패, 증오
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
그러나 늘 치명적으로 아름답도다그러나 늘 치명적으로 아름답도다그러나 늘 치명적으로 아름답도다
[춤 파트너]의 격파 특수효과가 150% 증가한다. 특성의 추가 공격 발동 시 모든 [춤 파트너]의 다음 행동 게이지가 20% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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* 종말 임무 「#1」 완료 후 개방
블랙 스완에 대해
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파티 편성•아케론

* 종말 임무 「#1」 완료 후 개방
전투 시작•약점 격파
전투 시작•위험 경보
턴 시작•1
턴 시작•2
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전리품 오픈•1
전리품 오픈•2
진귀한 전리품 오픈
수수께끼 풀이 성공•1
수수께끼 풀이 성공•2
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도시로 복귀

메인 스토리

Title텍스트 언어
캐릭터 상세좋은꿈은 영원한 불길의 관저를 불태우고, 「그녀」에 관한 모든 것을 가져갔다.
「파멸」, 「기억」… 지나온 곳에는 배반의 꽃이 피어났다——
아무도 모르는 꿈세계로 돌아가 그녀에게 다시 불을 지필 자는 누구일 것인가?
캐릭터 스토리•1그녀는 나락의 가장 깊은 곳에서 도망쳐 나와, 길을 따라 자신과 관련된 모든 기억을 불태웠다.
우리는 그 그을린 흔적을 따라 이곳까지 추적했고, 수많은 기억의 정원의 거울이 소녀의 고독한 모습을 비추었다.

「기억하는 자 달리아, 왜 기억의 정원을 배반했지?」
그녀는 날카로운 손끝으로 뺨을 가볍게 두드렸고, 미소는 수많은 거울 속에서 같은 곡선을 그렸다.
「그저 싫증이 났을 뿐이야…. 내가 한때 『파멸』을 배반했던 것처럼」

그녀의 시선은 거울 속 수많은 자신을 훑어보았다——
「그래… 나는 이미 당신들의 거울 속에 갇혔어. 하지만 내가 내 기억을 불태울 때, 모든 거울도 나로 인해 불타오르게 되지 않을까?」

그녀가 신비로운 춤사위를 펼치더니, 수많은 거울 속 인영도 함께 치맛자락을 휘날리며 돌았다…. 옷자락의 차가운 불꽃이 부드럽게 거울 표면을 핥다가, 이내 그것들을 불길 속으로 삼켜버렸다.

기억의 정원의 거울이 비추는 가운데, 나는 그 여인이 기억의 꽃다발을 전부 불길에 바치는 모습을 보았다——그녀의 어린 시절은 모조리 불탔고, 청춘의 시절은 흩날리는 재가 되었다. 마지막으로, 그녀의 모든 과거가 타올랐다……
이와 함께, 우리의 수많은 거울도 불탔다.

「온몸이 달아오르는 게 느껴져? 그렇다면 나와 함께 부드러운 불꽃 속으로 들어가자……」 거울 속의 그녀는 나를 향해 미소를 지었다.

더 이상 그 외침이 들리지 않는다…. 난 기쁨에 가득 찬 채 거울 속으로 들어가 춤추는 그 그림자를 쫓으려 했다——처음엔 서툴게 발을 맞추다가, 점점 춤사위가 하나로 어우러졌고, 마침내 그녀의 치맛자락을 잡을 수 있었다……
그리고 그녀도 마침내 내 눈을 바라봐 주었다. 일렁이는 빛 속에서, 그녀의 두 손은 내 치맛자락을 스쳤고, 그녀의 눈 속 푸른빛은 마치 부드러운 파도처럼 나의 모든 것을 삼켰다.

——어느 기억하는 자의 기억

「기억하는 자들은 내가 모든 과거를 바쳤다고 생각하지만, 그게 『나』의 과거라고 누가 그래?」
꼬리의 화염을 만지작거리며, 그녀는 다음 기억을 향해 걸어갔다.

* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2「콘스탄스… 그녀는 형제자매 중에서 가장 나이가 많지는 않았지만, 우리의 큰언니 같은 존재였어. 우리를 가르칠 때, 그녀의 꼬리는 무서웠지만, 우리를 다치게 한 적은 한 번도 없었지」
——「서기」의 기억

「우리가 아버지에게서 『파멸』의 기술을 배울 때, 콘스탄스만 가장 빨리 터득했어. 마치… 잊힌 본능을 되살리는 것처럼 말이야. 무섭지 않아…? 하지만 그녀의 목소리는, 또 어찌나 부드럽던지」
——「족쇄」의 기억

「그녀는 긴 손가락으로 내 현을 조율해 주고, 열정적인 선율을 연주하는 법을 가르쳐주었지. 아… 알고 있어…. 그녀의 손끝에는 불꽃이 춤추고 있었지만, 그녀의 마음은 차가웠어」
——「조율사」의 기억

「콘스탄스… 나의 가장 야심 많은 아이이자, 가장 뛰어난 아이, 그녀는 내가 내려준 『파멸』의 불꽃이 필요 없지. 그녀는 이미 내면 깊숙한 곳의 불꽃에 불타고 있었으니까.

정말이지 야심이 가득한 아이야. 하지만 영원한 불길의 관저는 이런 일원을 좋아하지. 언젠가 그녀도 소멸파의 장난에 싫증을 느끼게 될 테고, 그때가 되면 주인님께선 그녀를 양팔 벌려 환영하실 거라고 굳게 믿네. 가장 격렬한 파멸만이 그분을 기쁘게 할 테니까……」

——명화대공의 기억

저녁 비가 내리던 그날 밤, 카테리나, 두브라, 아카시——그들은 불길 속에서 종적을 감췄다.
불태우기를 좋아하는 마녀는 저택의 폐허를 불사르지 않고, 잔화 속의 기억을 거뒀다——
「아버지, 당신의 죽음을 위한 제를 올릴게요——전 좋은꿈 아래서 은은히 타오르는 불꽃이 되어, 갈망하는 모든 걸 품에 안을 거예요」

공허한 빗줄기 속에서, 누구도 그녀의 표정을 제대로 볼 수 없었다. 미소를 짓고 있었던 것일까, 흐느끼고 있었던 것일까, 아니면……

* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3그녀는 자신을 콘스탄스라고 했다.
그때가 그녀와의 첫 번째 만남이었다. 하얀 원피스를 입은 그녀는 배양 캡슐에서 막 깨어난 내 머리를 빗겨주었다.

그녀는 자신을 달리아라고 했다.
그때가 그녀와의 두 번째 만남이었다. 어떤 임무 중에, 그녀는 하얀 장갑으로 내 피를 닦아주었다…. 마치 언니처럼.

「두려워하지 마, 내가 항상 네 곁에 있을 테니까」
그녀는 좋은꿈 깊은 곳으로 사라지고, 어렴풋한 꽃향기만이 남았다.

축제의 별에는 열망을 품은 수많은 꿈을 좇는 여행객이 있었고, 그녀는 마음껏 다른 이들의 기억의 일부가 되었다.
나는 각본의 지시에 따라 움직였지만, 그녀는 각본을 전혀 신경 쓰지 않았다.

이 기나긴 연회에서 그녀는 운명의 오선지 위를 오갔다, 마치 어떤 초대도 거절하지 않을 것처럼.

그녀는 「질서」의 악장 속을 거닐면서도, 「화합」의 음표를 건드리지 않을 수 없었다. 「번식」의 울림에 귀를 기울이다가, 운명의 장난에 자진해서 「공허」의 그림자에 삼켜지고, 또 고의든 아니든… 「기억」의 춤 파트너와 얽혔다.

늘 그렇듯이, 그녀의 흥은 열렬하면서도 짧다.
그녀는 말했다. 자신의 목숨을 칼날 끝에 걸어야만 살아있는 희열을 느낄 수 있다고.
그래서 나를 바라보는 그녀의 눈빛은 복잡했다——
나는 연민을 읽었다——내 필연적인 죽음에 대한 연민을. 나는 기쁨도 읽었는데, 마치 그녀가 또 하나의 아름다운 기억을 만들어낸 것 같았다. 그리고 호기심도 있었다. 내가 어떻게 내 운명을 거스를지에 대한 호기심.

나는 그녀에게 무명객과 「종말」에 관련된 기억을 태워달라고 부탁했다. 그 기억이 너무나도 위험했기에.
그녀는 꼬리의 불꽃으로 무명객의 과거를 태웠지만, 미소를 지으며 내게 말했다.
가장 강렬한 불길 속에서조차도 진정으로 잊히는 건 없다고.

아마도 그녀는 이미 수천, 수만 번 이렇게 해왔을 것이다.
그녀는 무언가를 끊임없이 추구하기에 많은 것들을 등졌다.
그래서인지 그녀는 거듭해서 연회에 참석하려 한다. 연회장에서 사람들이 그녀가 애도와 시듦의 상징이라고 수군대며 저주할지라도. 애도는 생명에 바치는 선물이고, 시들어버린 것들도 한때는 찬란했던 과거가 있었음을 기억하는 이는 드물다.
——어느 스텔라론 헌터의 왜곡된 기억

* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4그녀가 「종말」의 연극에 출연하게 된다면, 수많은 가능성이 교차하는 가운데 그녀는 여러 방식으로 배반할 것이다.

스텔라론 헌터는 은하에 관한 너무나도 많은 비밀을 품고 있어서, 그녀가 언젠가 이 기억들을 몰래 들여다볼 때면 「파멸」이 그녀를 주시하게 될 것이다.
그녀는 끝없는 고된 여정에 지쳐, 「에페메라」라는 이름으로, 「기억」을 파멸시키는 대군으로 승격해 종말의 도래를 재촉하게 될 것이다.

한 가지 가능성으로, 그녀는 마치 여덟 번째 절멸 대군이 나타난 적이 없었던 것처럼, 은하의 모든 이가 자신의 승격을 잊게 할 것이다.
시간이 끝을 향해 갈 때, 그녀의 불꽃은 선견천을 뒤덮어 우주의 과거의 모사본을 모조리 불태워버릴 것이다. 이로써 그녀는 모든 무루의 아이들에게 은하에 「기억」의 무덤을 남기겠다고 선언한다.
……
그래서 나는 그녀의 「스텔라론 헌터」 합류 요청을 거부했다. 이 용솟음치는 가능성을 차단하기 위해서.

——각본의 메모

「기억, 파멸, 종말……」
입가에 미소를 띤 채, 치맛자락을 휘날리며 그녀는 끊임없이 회전했다.
결국, 그녀는 자신이 어떤 운명을 향해 나아가야 할지 여전히 알지 못했고, 아마 영원히 그 어떤 것으로도 만족하지 못할 것이다——
「하지만 그렇기에, 나는 영원히 운명의 노예가 되지 않겠지」

춤이 끝나고, 잔음만이 재 속에서 맴돌고 있었다——
「그렇다면 다시 한번 미치도록 사랑하고, 다시 한번 배반하고, 다시 한번 운명의 흐름에 몸을 맡기자」

* 캐릭터 레벨 Lv.80 개방

71 responses to “달리아”

  1. My current break team is Firefly/Rappa (switching depending on element usually), Ruan Mei, Fugue, and Gallagher. I will be pulling for The Dahlia, and I’ll probably replace Ruan Mei with her, but I’m wondering if I should pull her LC too or if I should try to get Lingsha to replace Gallagher.

    so basically Dahlia LC or Lingsha? I should hypothetically have enough to guarantee one of those.

      
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  2. ah rip i just returned to this game and yet im confused whether pulling for cipher or the dahlia(since i have ff but no fugue nor hmc since im using rmc) or just wait until 4.0

    my priority was to get anaxa but i think it would take longer to rerun and I’m currently lacking 2nd team for end game contents

      
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  3. if the only break character i have is e0s1 boothill and i really like him would i be better off pulling for fugue or constance? i wouldnt be able to afford lc in either situation unless i got very lucky, and my only other support for him is e1s1 ruan mei

      
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    • dahlia is a crazy break effect powerhouse support that’s supposed to bring the now obsolete archetype back into the game so she’s gonna boost your boothill way more than fugue can, that being said, both fugue and now dahlia are fire element just like firefly, boothill even before was lagging behind firefly in most cases and with 2 supports dedicated to her he’s gonna feel even more of a downgrade compared to her, but i think dahlia will give a very good boost to boothill either way

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      • Its the other way around, Boothill was pulling ahead of Firefly in all content except PF, she only kept up with him if E2.

        With that said, Dahlia is a major upgrade for Boothill but depends on your investment level and match up-content he’s facing. Better than Fugue for all content but not a replacement by all means, she replaces Ruan Mei instead.

        She enables Boothill to run with sustain which is good, but I wonder if the boost is high enough to leave Sunday out. Really depends on how favourable the match up is.

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  4. if i have no break characters at all on my account except lingsha and ruan mei, and they rerun the break cast again (ff, rappa, boothill, fugue), who should i wish for? ff and dahlia? i’ve heard fugue isn’t worth it

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  5. My current break team is: Firefly(E2S1) + Lingsha(E2S1) + Ruan Mei (E1S1) + HMC(E6)

    Who should I replace with Dahlia? Is it an issue that I have no Fugue? I’d like to keep Lingsha in the team, but I’m concerned there might be anti-synergy with Dahlia.

      
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    • You replace RM there. it’s not really close. Dahlia just does her job better (for break teams).

      And I don’t see any antisynergy with Lingsha. Dahlia is even intended to have a sustain on her team, note the very large teamwide break effect buff that only activates when someone heals or shields her.

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    • Ruan Mei would be replaceable if you insisted on keeping Lingsha. Firefly desperately needs that Super Break buff, and without Fugue, HCM is the only option you have atm. Dahlia allows Super Break to occur without having to break enemies first, which means Ruan Mei is no longer necessary. Ideally, you should run sustainless and use ruan Mei with Dahlia, though.

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  6. My sb team is pretty invested with ff e2, fugue e0, lingsha e0 and rm e1. I can buy e2 rm with the new shop thing so I really wonder how better e0 dahlia is in comparison.

    Right now I’m calculating like this:
    1. 30 pity plus guarantee, with 60 pulls rn = 10 pulls after getting dahlia when v3.8 starts
    2. v3.8 +80 pulls, v4.0 +80 pull = 170 pulls before end of v4.0, if sp sparkle is second half she is guarantee
    3. v4.1 +80 pulls, v4.2 +80 pull = 170 pulls before end of v4.2, if yae Sakura is first half I might have 130 pulls with chance to miss her
    4. no of pulls are assumed, i am using ldshop as reference for patch banners
    5. assumed 5* at 80 pity
    6. only sp sparkle and yae are priority but I still need a working team for them

    Problems:
    1. no leeway to get regular sparkle if she reruns before v4.2
    2. if Yao Guang/pearl is necessary for sp sparkle
    3. sp sparkle and yae might need separate teams

    So am I missing something in my assumption or is this plan feasible enough to get dahlia or do yall have any other suggestion. Then again these are based on leaks that are subject to change.

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  7. hi, have a question.

    in this video: https://www.youtube.com/watch?v=k9XajnQAx0E @19:53

    it says that E4 to E6 is literly the same from E0 to E2 in damage per action value, but how is this possible?
    i mean her E6 gives “”just” 150% break effekt” and action advance.
    if my ff already have like 440 BE from my old team without dahlia, will this 150 extra break effect make the difference?
    or is it more like a big DPAV increase because from the “dance partner action advance effect” and the E5 increasing her lvls?

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  8. few questions about her kit
    1. is skills super break also triggered on exo toughness
    2. do you build her with err or be
    3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )

    should I try and get her? consider these
    1. i am f2p and will not pull lc
    2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
    3. i like her design but am willing to compromise
    4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
    5. I don’t have regular sparkle
    6. currently at 30 pity with guarantee with around 50 pull right now

      
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    • 1. No, since exo toughness only happens after the enemy is initially broken
      2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
      3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.

      >Should I try and get her?
      First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
      Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).

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      • Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.

        The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.

        Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.

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        • I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.

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      • I have a question about this :
        “When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s)”

        does she increase her own speed by 30% or the ally ?

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      • thanks it helps 👍
        for 1 I was a bit focused on the wording of the skill that said toughness reduction is converted to sb so I wondered if reducing exo toughness was also considered.

        for the later half I’m crying in broke since leaks stated sp sparkle as main 4.x character and don’t have anyone who can support her

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    • Based on your considerations, I’d say you’d definitely benefit from getting her, but not getting her lightcone will make her a nightmare to build since it gives such a huge BE boost, and severely limit your LC options. It’s possible, but you’re looking at needing some godly relics. She wants as much BE as possible since she increases everyone’s BE based on that, and she’s fortunately a lot like other break units in that she primarily just wants BE and speed, but that comes with the consideration that you need her relics rolling JUST into those substats. That said, considering you have Firefly and Fugue, you probably have decent pieces laying around for her already.

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  9. the way mihoyo buff break dps
    *kil/ a genius society member for daughter of relic set✓
    *dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
    *Break meta=firefly? is that how mihoyo see break meta? while other is npc?
    *Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.

      
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    • RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
      RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
      It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.

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      • it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.

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