선데이

선데이
선데이명사선데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 허수
전용 재료
신용 포인트308K
생각의 가루15
인상의 파편15
한 곡으로 어우러진 환상65
욕망의 거울 조각15
행적 재료
신용 포인트3M
구름 위 음표18
생각의 가루41
천상의 소절69
인상의 파편56
천외의 악장139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
메인 스토리「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
——날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
신용 포인트4000
생각의 가루5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
신용 포인트8000
생각의 가루10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
레벨전용 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

번쩍이는 권계번쩍이는 권계 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 선데이 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 10
종이와 의전의 은혜종이와 의전의 은혜 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를  증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로  증가한다, 지속 시간: 
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다

지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를 증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로 증가한다.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다
레벨 15
깃과 상흔의 찬송깃과 상흔의 찬송 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 에 를 더한 값만큼 증가한다.
선데이 자신의 턴이 시작될 때마다 [은혜 입은 자] 상태의 지속 턴 수가 1 감소하고, 총 턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다

지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다
레벨 15
고해의 육신고해의 육신 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 시 목표의 치명타 확률이  증가한다, 지속 시간: 

전투 스킬 발동 시 목표의 치명타 확률이 증가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
영광의 신비영광의 신비 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가  증가한다, 지속 시간: 

비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다
레벨 1

행적

주일을 향한 갈망주일을 향한 갈망
캐릭터를 회 승급해야 합니다 2
필살기 발동 시 목표에게 회복한 에너지가 40pt 미만일 시, 회복하는 에너지가 40pt까지 증가한다
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
구름 위 음표3
생각의 가루6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
먼지를 털어내는 숭고함먼지를 털어내는 숭고함
캐릭터를 회 승급해야 합니다 4
전투 시작 시 선데이의 에너지를 25pt 회복한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3
손바닥 위 안식처손바닥 위 안식처
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 목표의 디버프 효과를 1개 해제한다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
생각의 가루2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3

성혼

천년의 고요한 끝천년의 고요한 끝천년의 고요한 끝
선데이가 전투 스킬 발동 시 목표 캐릭터가 피해를 가하면 목표의 방어력을 16% 무시하고, 소환물이 피해를 가하면 목표의 방어력을 40% 무시한다, 지속 시간: 2
부족함을 메우는 믿음부족함을 메우는 믿음부족함을 메우는 믿음
처음 필살기 발동 후 전투 스킬 포인트를 2pt 회복한다. [은혜 입은 자]가 가하는 피해가 30% 증가한다
가시의 은둔처가시의 은둔처가시의 은둔처
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
조각의 머리말조각의 머리말조각의 머리말
턴 시작 시 에너지를 8pt 회복한다
은하를 표류하는 종이배은하를 표류하는 종이배은하를 표류하는 종이배
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음
특성의 치명타 확률 증가 효과가 최대 3스택 중첩되며, 특성의 지속 시간이 1턴 증가한다. 선데이가 필살기 발동 시 목표에게 특성의 치명타 확률 증가 효과를 부여할 수 있다. 특성의 치명타 확률 증가 효과 발동 시 목표의 치명타 확률이 100%를 초과하면, 1%를 초과할 때마다 치명타 피해가 2% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
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harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
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harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
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harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
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메인 스토리

Title텍스트 언어
캐릭터 상세「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
——날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?
캐릭터 스토리•1「사랑하는 동생에게,

네가 남겨준 디저트 벌써 다 먹었어! 푸딩 타르트가 너무 맛있어서 음악 수업 전에 세 개나 먹어버렸지 뭐야! 그랬더니 목청이 큰 대마녀 선생님이 나 보고 목이 막혀서 오리처럼 노랠 부른다면서 밖에 나가 서있으래——그래서 내가 어떻게 했게? 헤헤, 교실 밖에서 네 번째 타르트 먹었다!

그래도 내 피아노 실력은 나쁘지 않아서 덩치 큰 선생님이 재능이 있다면서 항상 칭찬해 주셔. 지금은 멜로디 한 소절만 들어도 그대로 따라 칠 수 있을 정도야. 너처럼 대단하지? 다음에 오면 같이 연탄곡 치자. 아니면 내가 반주를 맡고 또 콘서트를 여는 거야!

우리의 작은 새는 걱정하지 마. 어제보다 더 높이 날 수 있게 됐어. 요즘 날씨가 좋아서 곧 날아갈 것 같아! 오후에는 어머니 무덤을 정리하러 갔는데 걔랑 똑같이 생긴 애들이 보이더라. 우리의 작은 새도 곧 걔들이랑 친구가 될 수 있을 거야!

시간 참 빠르다. 나 요즘 성당의 「탁음」한테서 가족 교육을 받고 있어. 그 말은 즉——내가 앞으로 엄청나게 대단한 사람이 될 거라는 거지! 그때가 되면 우리 둘이서 꿈세계를 정말 엄청 좋은 곳으로 만들 수 있을 거야!

편지랑 같이 새로운 맛의 솔글래드를 보냈어. 어떤 건 맛이 좀 이상하긴 한데 재밌으니 너도 한번 먹어봐. 마음에 들면 더 보내줄게!
(너도 맛있는 푸딩 타르트가 보이면 나한테 보내줘!)
너무 무리하지는 말고!



항상 응원하고 있을게!
오빠가」


——여행 가방의 비밀 포켓에 잘 간직되어 있던 오랜 편지

* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2「사랑하는 동생에게,

레코드판 잘 받았어. 몇 곡 따라서 쳐봤는데 정말 좋더라. 요즘 페나코니 레코드판 가게엔 손님이 가득해. 거리 곳곳엔 네 새 앨범 포스터가 걸려있고. 네 칭찬을 하면서 사인 좀 얻어달라는 사람들은 얼마나 많은지.

한동안은 안 오는 것도 좋을 것 같아. 현재의 페나코니는 예전이랑 다르거든. 꿈을 좇는 여행객이 벌떼처럼 몰려와서 경제가 급성장하긴 했지만 꿈세계가 너무 혼란스러워졌어. 예전엔 「탁음」이 이렇게 어려운 도전을 마주하게 될 거라곤 상상도 못 했는데.

기업가가 업계를 독점하기 위해 극도로 불합리한 업무 시간을 도입해 꿈세계 노동자는 12 시스템 시간 연속 근무를 해야 쉴 수 있어. 하지만 손에 들어오는 봉급은 빈약하기 짝이 없지. 투기와 고위험 산업이 페나코니에 만연해 거품 같은 희망을 품고 온 꿈을 좇는 여행객은 결국 부랑자로 전락하고 말지……

전에 한 밀입국자가 내게 도움을 청한 적이 있어. 페나코니에 남기 위해 전 재산을 쏟아부었는데 사냥개 가문에 들켰다면서. 자신이 진 빚은 나중에 꼭 다 갚겠다고 하길래 내가 사냥개 가문에 선처를 베풀어달라고 부탁했지. 하지만 이런 사람이 페나코니에 많다는 걸 떠올릴 때마다 난 의문이 들어. 모든 사람이 올바른 선택을 내릴 수 있을까 하고.

날짜를 계산해 보니 편지가 도착할 때쯤이면 넌 다음 투어를 위해 출발했겠네. 페나코니 일은 신경 쓰지 말고. 넌 마음씨가 착하지만 모든 사람이 너 같진 않아. 그러니 항상 조심하고 스스로를 잘 돌봐야 해.


영원한 네 편인,
선데이가」


——레코드판 케이스에 들어 있던 노랗게 바랜 편지

* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3「사랑하는 동생에게,

은하계 특산품 잘 받았어. 조화의 축제가 곧이라 일이 좀 바빠서 나중에 천천히 음미해 볼게.

가족에서 배신자가 나온 건 이미 알고 있어. 네 추측대로 이 일은 네가 신경 쓰고 있던 사망 사건과 관계가 있지. 그 신비한 「시계공」과도 아주 밀접한 관계가 있고. 하지만 넌 오랫동안 페나코니를 떠나 있었기 때문에 이곳의 상황에 대해 잘 알지 못해. 그러니 섣불리 행동하지 마.

목소리를 잃은 일에 대해선, 지금 당장 네가 해야 할 건 잘 쉬는 거야. 몸이 정말 안 좋다면 조화의 축제 일은 꿈의 주인과 상의해서 특별 처리가 가능한지 확인해 볼게. 목소리를 잃은 이유가 페나코니의 「화합」이 순수하지 않기 때문이라고 하는 네 의견에 난 동의해. 페나코니에서 유일하게 순수하다고 할 수 있는 건 사람의 「탐욕」뿐일지도 몰라.

미안▇. ▇▇▇ ▇ ▇, 너와 ▇▇▇ ▇▇▇ ▇▇ ▇▇▇ ▇▇▇ ▇ 적이 없네. ▇ 잘못▇▇. ▇▇ ▇▇▇▇▇ ▇▇▇ ▇▇ 죄악을 극도로 미워하고 있고, 휘황찬란한 꿈세계▇ 타락과 최악▇ ▇▇ ▇ ▇▇▇ ▇ ▇▇ ▇▇ ▇▇

가주가 된 이후로 할 수 없는 말과 할 수 없는 일이 너무 많아졌어. 그렇다고 내가 꿈속의 일을 방관하겠다는 건 아니야.
우린 어쩌면 모두 새로운 길에서 나아가고 있는 걸지도 모르지. 하지만 네게 유일하게 장담할 수 있는 건, 내가 한 약속을 단 한 번도 어기지 않았다는 거야.



참나무 가문 가주 선데이
아침 이슬 공관, 아침 이슬의 순간
페나코니(꿈세계)
아스다나 은하계」


——필체가 거칠고 지워진 부분이 많은 최근에 쓴 편지

* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4「사랑하는 동생에게,

정말 오랜만에 쓰는 편지네.

앞으로 한동안, 어쩌면 오랫동안 연락이 안 될지도 모르지만 약속할게. 이게 너에게 보내는 마지막 편지가 되진 않을 거야.

희망으로 가득 찬 길은 유혹으로 가득 찬 길일 수도 있지. 너희 덕분에 내 방황이 빨리 끝날 수 있었어. 지금 내 신분으론 크게 보상해 줄 수 있는 게 없지만 페나코니에 남아있는 질서의 잔재를 없애는 건 할 수 있지. 그럼 꿈세계엔 더 이상 「질서」의 폐해가 존재하지 않을 거야.

하늘의 모습을 눈에 담기 위해 날개가 부러진 새도 다시 날아오르는 걸 선택하지. 어릴 적에 우리가 함께 키웠던 새가 떨어질 수 있단 걸 알면서도 하늘로 날아올랐던 것처럼 말이야. 그게 그 새의 숙명이니까. 난 「모든 사람을 행복하게 해주고 싶다」는 우리의 소원을 잊지 않았어. 하지만 지금은 떠나야 해. 더 넓은 세계로 가서 이를 실현할 길을 찾기 위해. 이게 내 운명이자 내 선택이야.

웰트 씨가 내가 열차에 오르는 걸 허락하셨어. 난 편승객으로서 나만의 약속의 땅을 찾을 거야. 이분들이 선하고 고결한 분들이란 건 나보다 네가 더 잘 알겠지.

난 네가 말하지 않으면 널 보호받아야 할 아이로 여길 때가 많았어. 하지만 넌 일찍이 다 컸지. 페나코니에 네가 있어서 안심이야.

어머니의 무덤은 내가 청소했고, 파란 꽃 한 송이도 놔뒀어. 늘 그랬듯이 어머니는 우릴 축복해 주실 거야.

마지막으로, 거대 새 푸딩 타르트를 보내줘서 고마워. 그렇게 오랜 시간이 지났는데도 그리운 맛이 나더라.


길에 오른, 
오빠가」


——좋은꿈의 한구석에 남겨진 서명이 없는 편지

* 캐릭터 레벨 Lv.80 개방

330 responses to “선데이”

  1. Now that I’ve said something, thinking about it more I can see why they put DHIL reroll JUST before this version with how they much buff out Sunday to this level to the point of almost power creeping Sparkle in DHIL team comp.

    These people be smartly cunning as folks says (not in the derogatory way mind you).

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  2. What’s a good team for Jingyuan? Jingyuan, Sunday, sustain and then who? I’m not using Robin here, she’s much more useful in my other teams. Sparkle should be good?

      
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    • if u manage to balance out the speed of sparkle, sunday and jing u can skill with sparkle to let jing attack and then use sunday skill to let jing attack again. This also works with bronya. this allows u to hypercarry jing yuan

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      • yeah I know Sparkle should have more speed than Sunday, my builds are ready for that. Is there any speed range Jingyuan should be in?

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    • Not recommended, JY wants to play with -1spd Sunday so he can use the JY>Sunday>JY>LL rotation, so you’d want 36-37 spd on JY and 34 spd on Sunday
      With fast Sunday dragging JY instead you’ll only be getting 5 LL stacks per turn
      2 JY skills and a 7 stack LL at 134 effective spd vs 1 JY skill and 5 stack (meaning no CD buff) LL at 161 effective spd
      Also fast Sunday is harder to build and inevitably has less crit dmg so lower buffs, it may be more worthwhile for future summoners though

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  3. Does he actually make jing yuan better, because won’t he make the lighting lord attack when he doesn’t have full stacks? am I missing something

      
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  4. since his crit dmg buff got increased then would running broken keel on him be too much crit dmg? all the showcases i’ve seen so far used the lushaka set also should i start farming for it instead?

      
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  5. Really? Not even a year and Sparkle will be powercreeped already? Heartfelt fuck you Hoyoverse!

      
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      • It’s THAT simple to just invest on Sunday for dhil.

        100% ava, almost same dmg/cdmg boosted number, and giving energy just shy 1/3 of dhil ultimate of which is HUUUUGEE for those who main dhil and have him E2, and don’t forget dhil got his own 2sp worth generated from his own ult(3 for e2).

        It’s gonna be very SIMPLE, barely an inconvenience to just kick away Sparkle and use Sunday instead for Dhil hypercarry comp.

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    • ^This.

      They can sell more longterm by keeping Sparkle being a support needed for Hypercarry comp that can complement Sunday but now just to boost this dude one-time sales they powercreep every prior hypercarry harmony just to have everyone think this dude is too good to pass on what with the prior hype and future ‘meta’, it’s just dirty.

      It’s nearing the end of the year and corpo guys really need their year-end evaluation boosted.

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  6. Assuming sunday starts battle with 65 energy then immediately gains 25 (I’m unsure if ERR affects that trace but it doesn’t change the results either way) and uses But the Battle Isn’t Over as well as the Lushaka planar:
    He’ll have ~134% ERR so his first skill will generate ~40 energy allowing him to ult
    Since his ult ticks down at the start of his turn, ulting out of turn will lead to his 4th turn still costing SP so i would personally wait until the beginning of his 2nd turn to ult, then he can get 3 skills without any SP lost
    With 134% ERR, 3 skills leaves him just short of 130 energy, if he takes a hit, receives qpq energy, or the most consistent method I can think of: Shared Feeling (Huohuo uses her skill at least once per 3 turns so I’d use her, and she’s already a great partner to Jing Yuan)
    According to my random train of thought, this should allow Sunday to have 100% ult uptime with 0 SP cost even at S0, correct me if I’m wrong :3

      
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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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  7. v3 changes
    * Using Skill on a Beatified target now recovers 1 Skill Point
    * Ultimate CRIT DMG buff increased to (30% plus 12%) from (25% plus 8%)
    * Talent lasts 1 turn longer (3 turns)
    * Technique is now single target instead of all targets. (The first time Sunday uses an ability on an ally target in the next battle, the target’s DMG dealt increases by 50% for 2 turn(s))
    * Trace 1 changed to (If the Ultimate regenerates less than 40 Energy for the target, increases the Energy regenerated to 40.)

    I like these changes so far. He’s more SP positive from his Skill buff.

      
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    • Can he be used with E2 DHIL or is it cope ?
      Thinking of using him 161 spd, 160 Sparkle and 162 Aven (lmao), or would Luocha better since Aven shield will dissappear instantly with E2 IL ?
      Or maybe using him 134 spd with vonwacq to make his ult last longer but move ahead of sparkle 1st turn ?

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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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