선데이

선데이
선데이명사선데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 허수
전용 재료
신용 포인트308K
생각의 가루15
인상의 파편15
한 곡으로 어우러진 환상65
욕망의 거울 조각15
행적 재료
신용 포인트3M
구름 위 음표18
생각의 가루41
천상의 소절69
인상의 파편56
천외의 악장139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
——날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
신용 포인트4000
생각의 가루5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
신용 포인트8000
생각의 가루10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
레벨전용 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

번쩍이는 권계번쩍이는 권계 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 선데이 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
종이와 의전의 은혜종이와 의전의 은혜 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를  증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로  증가한다, 지속 시간: 턴.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다

지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를 증가시키며, 목표가 소환물을 보유하면 가하는 피해 증가 효과가 추가로 증가한다.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다
레벨 15
깃과 상흔의 찬송깃과 상흔의 찬송 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 에 를 더한 값만큼 증가한다.
선데이 자신의 턴이 시작될 때마다 [은혜 입은 자] 상태의 지속 턴 수가 1 감소하고, 총 턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다

지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다
레벨 15
고해의 육신고해의 육신 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 시 목표의 치명타 확률이  증가한다, 지속 시간: 

전투 스킬 발동 시 목표의 치명타 확률이 증가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
영광의 신비영광의 신비 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가  증가한다, 지속 시간: 

비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다
레벨 1

행적

주일을 향한 갈망주일을 향한 갈망
캐릭터를 회 승급해야 합니다 2
필살기 발동 시 목표에게 회복한 에너지가 40pt 미만일 시, 회복하는 에너지가 40pt까지 증가한다
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
구름 위 음표3
생각의 가루6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
먼지를 털어내는 숭고함먼지를 털어내는 숭고함
캐릭터를 회 승급해야 합니다 4
전투 시작 시 선데이의 에너지를 25pt 회복한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3
손바닥 위 안식처손바닥 위 안식처
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 목표의 디버프 효과를 1개 해제한다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
생각의 가루2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3

성혼

천년의 고요한 끝천년의 고요한 끝천년의 고요한 끝
선데이가 전투 스킬 발동 시 목표 캐릭터가 피해를 가하면 목표의 방어력을 16% 무시하고, 소환물이 피해를 가하면 목표의 방어력을 40% 무시한다, 지속 시간: 2
부족함을 메우는 믿음부족함을 메우는 믿음부족함을 메우는 믿음
처음 필살기 발동 후 전투 스킬 포인트를 2pt 회복한다. [은혜 입은 자]가 가하는 피해가 30% 증가한다
가시의 은둔처가시의 은둔처가시의 은둔처
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
조각의 머리말조각의 머리말조각의 머리말
턴 시작 시 에너지를 8pt 회복한다
은하를 표류하는 종이배은하를 표류하는 종이배은하를 표류하는 종이배
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음
특성의 치명타 확률 증가 효과가 최대 3스택 중첩되며, 특성의 지속 시간이 1턴 증가한다. 선데이가 필살기 발동 시 목표에게 특성의 치명타 확률 증가 효과를 부여할 수 있다. 특성의 치명타 확률 증가 효과 발동 시 목표의 치명타 확률이 100%를 초과하면, 1%를 초과할 때마다 치명타 피해가 2% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
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322 responses to “선데이”

  1. Now that I’ve said something, thinking about it more I can see why they put DHIL reroll JUST before this version with how they much buff out Sunday to this level to the point of almost power creeping Sparkle in DHIL team comp.

    These people be smartly cunning as folks says (not in the derogatory way mind you).

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  2. What’s a good team for Jingyuan? Jingyuan, Sunday, sustain and then who? I’m not using Robin here, she’s much more useful in my other teams. Sparkle should be good?

      
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    • if u manage to balance out the speed of sparkle, sunday and jing u can skill with sparkle to let jing attack and then use sunday skill to let jing attack again. This also works with bronya. this allows u to hypercarry jing yuan

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      • yeah I know Sparkle should have more speed than Sunday, my builds are ready for that. Is there any speed range Jingyuan should be in?

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    • Not recommended, JY wants to play with -1spd Sunday so he can use the JY>Sunday>JY>LL rotation, so you’d want 36-37 spd on JY and 34 spd on Sunday
      With fast Sunday dragging JY instead you’ll only be getting 5 LL stacks per turn
      2 JY skills and a 7 stack LL at 134 effective spd vs 1 JY skill and 5 stack (meaning no CD buff) LL at 161 effective spd
      Also fast Sunday is harder to build and inevitably has less crit dmg so lower buffs, it may be more worthwhile for future summoners though

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  3. Does he actually make jing yuan better, because won’t he make the lighting lord attack when he doesn’t have full stacks? am I missing something

      
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  4. since his crit dmg buff got increased then would running broken keel on him be too much crit dmg? all the showcases i’ve seen so far used the lushaka set also should i start farming for it instead?

      
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  5. Really? Not even a year and Sparkle will be powercreeped already? Heartfelt fuck you Hoyoverse!

      
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      • It’s THAT simple to just invest on Sunday for dhil.

        100% ava, almost same dmg/cdmg boosted number, and giving energy just shy 1/3 of dhil ultimate of which is HUUUUGEE for those who main dhil and have him E2, and don’t forget dhil got his own 2sp worth generated from his own ult(3 for e2).

        It’s gonna be very SIMPLE, barely an inconvenience to just kick away Sparkle and use Sunday instead for Dhil hypercarry comp.

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    • ^This.

      They can sell more longterm by keeping Sparkle being a support needed for Hypercarry comp that can complement Sunday but now just to boost this dude one-time sales they powercreep every prior hypercarry harmony just to have everyone think this dude is too good to pass on what with the prior hype and future ‘meta’, it’s just dirty.

      It’s nearing the end of the year and corpo guys really need their year-end evaluation boosted.

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  6. Assuming sunday starts battle with 65 energy then immediately gains 25 (I’m unsure if ERR affects that trace but it doesn’t change the results either way) and uses But the Battle Isn’t Over as well as the Lushaka planar:
    He’ll have ~134% ERR so his first skill will generate ~40 energy allowing him to ult
    Since his ult ticks down at the start of his turn, ulting out of turn will lead to his 4th turn still costing SP so i would personally wait until the beginning of his 2nd turn to ult, then he can get 3 skills without any SP lost
    With 134% ERR, 3 skills leaves him just short of 130 energy, if he takes a hit, receives qpq energy, or the most consistent method I can think of: Shared Feeling (Huohuo uses her skill at least once per 3 turns so I’d use her, and she’s already a great partner to Jing Yuan)
    According to my random train of thought, this should allow Sunday to have 100% ult uptime with 0 SP cost even at S0, correct me if I’m wrong :3

      
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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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  7. v3 changes
    * Using Skill on a Beatified target now recovers 1 Skill Point
    * Ultimate CRIT DMG buff increased to (30% plus 12%) from (25% plus 8%)
    * Talent lasts 1 turn longer (3 turns)
    * Technique is now single target instead of all targets. (The first time Sunday uses an ability on an ally target in the next battle, the target’s DMG dealt increases by 50% for 2 turn(s))
    * Trace 1 changed to (If the Ultimate regenerates less than 40 Energy for the target, increases the Energy regenerated to 40.)

    I like these changes so far. He’s more SP positive from his Skill buff.

      
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    • Can he be used with E2 DHIL or is it cope ?
      Thinking of using him 161 spd, 160 Sparkle and 162 Aven (lmao), or would Luocha better since Aven shield will dissappear instantly with E2 IL ?
      Or maybe using him 134 spd with vonwacq to make his ult last longer but move ahead of sparkle 1st turn ?

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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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