Sunday

Sunday
SundayConceptsSunday
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Imaginary
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Chordal Mirage65
Shards of Desires15
Trace Materials
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryThe dream of the Order has dissipated, yet there are still those who will not give up on their original intent.
— The traveler whose wings were clipped... whereto shall his footsteps lead?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
Credit4000
Tatters of Thought5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
Credit8000
Tatters of Thought10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
Credit16000
Fragments of Impression6
Chordal Mirage3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
Credit40000
Fragments of Impression9
Chordal Mirage7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
Credit80000
Shards of Desires6
Chordal Mirage20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
Credit160K
Shards of Desires9
Chordal Mirage35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Chordal Mirage3
40+
50
Credit40000
Fragments of Impression9
Chordal Mirage7
50+
60
Credit80000
Shards of Desires6
Chordal Mirage20
60+
70
Credit160K
Shards of Desires9
Chordal Mirage35
70+
80

Skill

Gleaming AdmonitionGleaming Admonition - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Sunday's ATK to one designated enemy.

Deals minor Imaginary DMG to one designated enemy.
Level 9
Benison of Paper and RitesBenison of Paper and Rites - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by . If the target has a summon, then the dealt DMG increase is further boosted by an additional , lasting for turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt. If the target has a summon, then the dealt DMG increase is further boosted.
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Level 15
Ode to <unbreak>Caress and Cicatrix</unbreak>Ode to Caress and Cicatrix - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Regenerates Energy by of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to of Sunday's CRIT DMG plus .
At the start of Sunday's each turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.

Regenerates Energy for one designated ally character and turns the target and their summon into "The Beatified." "The Beatified" increases their CRIT DMG.
Level 15
The Sorrowing BodyThe Sorrowing Body - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When using Skill, increases the target's CRIT Rate by , lasting for turn(s).

When using Skill, increases the target's CRIT Rate.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
The Glorious MysteriesThe Glorious Mysteries - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by , lasting for turn(s).

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases.
Level 1

Traces

Rest Day's LongingRest Day's Longing
Requires Character Ascension 2
When using Ultimate, if the Energy regenerated for the target is less than 40, increases the regenerated Energy to 40.
Credit5000
Firmament Note3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Firmament Note3
Tatters of Thought6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit10000
Celestial Section3
Fragments of Impression3
Exalted SweepExalted Sweep
Requires Character Ascension 4
When battle starts, Sunday regenerates 25 Energy.
Credit20000
Celestial Section5
Tracks of Destiny1
Lost Echo of the Shared Wish1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit20000
Celestial Section5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heavenly Melody3
Shards of Desires3
Haven in PalmHaven in Palm
Requires Character Ascension 6
When using Skill, dispels 1 debuff(s) from the target.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Lost Echo of the Shared Wish1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Heavenly Melody8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2500
Tatters of Thought2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Celestial Section3
Fragments of Impression3
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolons

Millennium's QuietusMillennium's QuietusMillennium's Quietus
When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).
Faith Outstrips FrailtyFaith Outstrips FrailtyFaith Outstrips Frailty
After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.
Hermitage of ThornsHermitage of ThornsHermitage of Thorns
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Sculpture's PreambleSculpture's PreambleSculpture's Preamble
When the turn starts, regenerates 8 Energy.
Paper Raft in Silver BayPaper Raft in Silver BayPaper Raft in Silver Bay
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Sidereal CacophonyDawn of Sidereal CacophonyDawn of Sidereal Cacophony
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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323 responses to “Sunday”

  1. Now that I’ve said something, thinking about it more I can see why they put DHIL reroll JUST before this version with how they much buff out Sunday to this level to the point of almost power creeping Sparkle in DHIL team comp.

    These people be smartly cunning as folks says (not in the derogatory way mind you).

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  2. What’s a good team for Jingyuan? Jingyuan, Sunday, sustain and then who? I’m not using Robin here, she’s much more useful in my other teams. Sparkle should be good?

      
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    • if u manage to balance out the speed of sparkle, sunday and jing u can skill with sparkle to let jing attack and then use sunday skill to let jing attack again. This also works with bronya. this allows u to hypercarry jing yuan

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      • yeah I know Sparkle should have more speed than Sunday, my builds are ready for that. Is there any speed range Jingyuan should be in?

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    • Not recommended, JY wants to play with -1spd Sunday so he can use the JY>Sunday>JY>LL rotation, so you’d want 36-37 spd on JY and 34 spd on Sunday
      With fast Sunday dragging JY instead you’ll only be getting 5 LL stacks per turn
      2 JY skills and a 7 stack LL at 134 effective spd vs 1 JY skill and 5 stack (meaning no CD buff) LL at 161 effective spd
      Also fast Sunday is harder to build and inevitably has less crit dmg so lower buffs, it may be more worthwhile for future summoners though

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  3. Does he actually make jing yuan better, because won’t he make the lighting lord attack when he doesn’t have full stacks? am I missing something

      
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  4. since his crit dmg buff got increased then would running broken keel on him be too much crit dmg? all the showcases i’ve seen so far used the lushaka set also should i start farming for it instead?

      
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  5. Really? Not even a year and Sparkle will be powercreeped already? Heartfelt fuck you Hoyoverse!

      
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      • It’s THAT simple to just invest on Sunday for dhil.

        100% ava, almost same dmg/cdmg boosted number, and giving energy just shy 1/3 of dhil ultimate of which is HUUUUGEE for those who main dhil and have him E2, and don’t forget dhil got his own 2sp worth generated from his own ult(3 for e2).

        It’s gonna be very SIMPLE, barely an inconvenience to just kick away Sparkle and use Sunday instead for Dhil hypercarry comp.

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    • ^This.

      They can sell more longterm by keeping Sparkle being a support needed for Hypercarry comp that can complement Sunday but now just to boost this dude one-time sales they powercreep every prior hypercarry harmony just to have everyone think this dude is too good to pass on what with the prior hype and future ‘meta’, it’s just dirty.

      It’s nearing the end of the year and corpo guys really need their year-end evaluation boosted.

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  6. Assuming sunday starts battle with 65 energy then immediately gains 25 (I’m unsure if ERR affects that trace but it doesn’t change the results either way) and uses But the Battle Isn’t Over as well as the Lushaka planar:
    He’ll have ~134% ERR so his first skill will generate ~40 energy allowing him to ult
    Since his ult ticks down at the start of his turn, ulting out of turn will lead to his 4th turn still costing SP so i would personally wait until the beginning of his 2nd turn to ult, then he can get 3 skills without any SP lost
    With 134% ERR, 3 skills leaves him just short of 130 energy, if he takes a hit, receives qpq energy, or the most consistent method I can think of: Shared Feeling (Huohuo uses her skill at least once per 3 turns so I’d use her, and she’s already a great partner to Jing Yuan)
    According to my random train of thought, this should allow Sunday to have 100% ult uptime with 0 SP cost even at S0, correct me if I’m wrong :3

      
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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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  7. v3 changes
    * Using Skill on a Beatified target now recovers 1 Skill Point
    * Ultimate CRIT DMG buff increased to (30% plus 12%) from (25% plus 8%)
    * Talent lasts 1 turn longer (3 turns)
    * Technique is now single target instead of all targets. (The first time Sunday uses an ability on an ally target in the next battle, the target’s DMG dealt increases by 50% for 2 turn(s))
    * Trace 1 changed to (If the Ultimate regenerates less than 40 Energy for the target, increases the Energy regenerated to 40.)

    I like these changes so far. He’s more SP positive from his Skill buff.

      
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    • Can he be used with E2 DHIL or is it cope ?
      Thinking of using him 161 spd, 160 Sparkle and 162 Aven (lmao), or would Luocha better since Aven shield will dissappear instantly with E2 IL ?
      Or maybe using him 134 spd with vonwacq to make his ult last longer but move ahead of sparkle 1st turn ?

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    • with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.

      but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.

      but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.

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