Sunday

Sunday
SundayConceptsSunday
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Imaginary
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Chordal Mirage65
Shards of Desires15
Trace Materials
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryThe dream of the Order has dissipated, yet there are still those who will not give up on their original intent.
— The traveler whose wings were clipped… whereto shall his footsteps lead?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
Credit4000
Tatters of Thought5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
Credit8000
Tatters of Thought10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
Credit16000
Fragments of Impression6
Chordal Mirage3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
Credit40000
Fragments of Impression9
Chordal Mirage7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
Credit80000
Shards of Desires6
Chordal Mirage20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
Credit160K
Shards of Desires9
Chordal Mirage35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Chordal Mirage3
40+
50
Credit40000
Fragments of Impression9
Chordal Mirage7
50+
60
Credit80000
Shards of Desires6
Chordal Mirage20
60+
70
Credit160K
Shards of Desires9
Chordal Mirage35
70+
80

Skill

Gleaming AdmonitionGleaming Admonition - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Sunday's ATK to one designated enemy.

Deals minor Imaginary DMG to one designated enemy.
Level 10
Benison of Paper and RitesBenison of Paper and Rites - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by . If the target has a summon, then the dealt DMG increase is further boosted by an additional , lasting for turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt. If the target has a summon, then the dealt DMG increase is further boosted.
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.
Level 15
Ode to <unbreak>Caress and Cicatrix</unbreak>Ode to Caress and Cicatrix - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Regenerates Energy by of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to of Sunday's CRIT DMG plus .
At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.

Regenerates Energy for one designated ally character and turns the target and their summon into "The Beatified." "The Beatified" increases their CRIT DMG.
Level 15
The Sorrowing BodyThe Sorrowing Body - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When using Skill, increases the target's CRIT Rate by , lasting for turn(s).

When using Skill, increases the target's CRIT Rate.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
The Glorious MysteriesThe Glorious Mysteries - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by , lasting for turn(s).

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases.
Level 1

Traces

Rest Day's LongingRest Day's Longing
Requires Character Ascension 2
When using Ultimate, if the Energy regenerated for the target is less than 40, increases the regenerated Energy to 40.
Credit5000
Firmament Note3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Firmament Note3
Tatters of Thought6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit10000
Celestial Section3
Fragments of Impression3
Exalted SweepExalted Sweep
Requires Character Ascension 4
When battle starts, Sunday regenerates 25 Energy.
Credit20000
Celestial Section5
Tracks of Destiny1
Lost Echo of the Shared Wish1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit20000
Celestial Section5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heavenly Melody3
Shards of Desires3
Haven in PalmHaven in Palm
Requires Character Ascension 6
When using Skill, dispels 1 debuff(s) from the target.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Lost Echo of the Shared Wish1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Heavenly Melody8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2500
Tatters of Thought2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Celestial Section3
Fragments of Impression3
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolons

Millennium's QuietusMillennium's QuietusMillennium's Quietus
When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).
Faith Outstrips FrailtyFaith Outstrips FrailtyFaith Outstrips Frailty
After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.
Hermitage of ThornsHermitage of ThornsHermitage of Thorns
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Sculpture's PreambleSculpture's PreambleSculpture's Preamble
When the turn starts, regenerates 8 Energy.
Paper Raft in Silver BayPaper Raft in Silver BayPaper Raft in Silver Bay
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Sidereal CacophonyDawn of Sidereal CacophonyDawn of Sidereal Cacophony
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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330 responses to “Sunday”

  1. Make ult give all summons half his speed value instead. The most frustrating thing about the summons is that they won’t scale in that department.

      
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  2. So then, how would you use him?
    The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
    Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
    5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
    Seele is not built and I don’t plan on doing so

      
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      • Break took over and we barely got non-break characters in the later versions, so I think there is def a high possibility I will
        I also forgot to mention having Bronya LC so she isn’t that bad for me

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    • He’s an upgrade over bronya in boothill’s teams due to giving energy and better sp economy (ex boothill/ruan mei/gallagher). He would also do fine with ratio and feixiao (ex ratio/jiaoqiu/aventurine) but robin is probably still better there. I saw on DanHengMains on reddit were discussing wheter he would work with e2 DHIL and it was a big “maybe” (and for this sunday’s lc would for sure be needed

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  3. he’s basically what happens when you shake bronya tingyun and yukong together in one bag minus the atk buffs, he does a little bit of everything and i think that’s nice.
    Him being a summon support is fine imo eventho i do wish the extra buff for summons isn’t that huge (one of robin’s traces clearly only works with follow up attack but noone seemed to mind and still use her as a general support). What i do hope is that they’ll give him some spd stats either increase his base spd a bit or exchange the def ascension stat with spd.

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  4. I just want to state one obvious thing: this character is playable only with MY right now. Even in his test run he’s with JY. Like ooohhh yeah JY in not the worst event 5* ever released in this cursed game and everybody has him! Sunday is like just a worse Bronya if he’s not with summoning character. Right now his pull value is ZERO if you don’t have JY and I’m not sure if Sunday worth it even if he is on board. The best about it – next region is most likely to be about summoners, and Sunday will probably be a center of a new meta. So If you have JY here and now, he’ll probably get like three times stronger, but I’m not sure even this much is enough for him to become meta in mirror. If not, build him and forget about him until the next summoner releases.

    Now imagine the faces of E-girls who was drooling for Sunday all this time just to get a really specialized support they can’t even use because they don’t have the only character he is playable with. Sunday is just TOO MUCH dependent. And when devs tell you: “If you want to play your waifu and to show his potential pull for “character_1” and preferably for “character_2″ too” this is disgusting.

      
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    • So he uses less skill points than Bronya, while having all the benefits of her skill.. His skill is slightly less damage yes but also last longer. Perfect for follow up attacks. His ultimate lasts for three turns, along with granting energy back. Letting the main dps use their big ultimate move quicker. Making him more a mix of Tinygun and Bronya. Which also did you forget Topaz and Lingsha exist as pet characters. There is three characters in the game, that have pets.

      Which I believe you greatly overlook things. For if Sunday buffs last longer. That means they have longer up time. Which in the case of his skill. He would Use one skill point, than going with the idea he basic attacks twice. He would have the benefit of not being skill point negative like Bronya, while still able to maintain his buffs from skill with 100% uptime. Not being as heavy on skill points as Bronya, would make him able to fit into more teams. Which Sunday with his energy giving ultimate, makes him pair well with others like HuoHuo or Tingyun, letting you feed energy back to a certain party member. Even outside a lightning lord team. He would have his uses. There would be many reasons to use him over Bronya. Given the longer a fight goes on, the bigger a benefit his 100% uptime with his skill becomes. With his trace ability, to be able to use a free skill every two turns. He can be skill point positive. For even e1 Bronya can still be heavy on skill points if you use her skill all the time. Which that the issue with Bronya. she drips heavily into being skill point negative, if you spam her skill every single turn. Something Sunday can do without eating up all your skill points.

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      • Still all these benefits are not so much to pull for him if you’re not playing FuAs. Yep, he’s stronger than Bronya even when losing HALF of his power (my bad), but I don’t think he’s worth it right now. Just the fact he’s a slave of JY will scare the most players. Like literally, he becomes two times less valuable when not in the right team, and “right” is one: “JY or nothing”.

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    • its all about investment
      like with how hsr tendency is to make profit with harmony characters is well known already. like as of now and probably in the future the guaranteed sure way for players to invest in this game is pull for harmony characters, why? simply because you can never go wrong with them.
      also each harmony characters basically tells us what meta they going to cook up like bronya and sparkle for hypercarry team, ruan mei for break team, robin for follow up team, and now sunday for summoner team(please give us harmony for DoT team exclusive already)

      as for their lifetime(like how long they are impactful for) thats stays as long they are not direct got powercreeped (example if somebody can 100% adv forward and buff follow up atk with their skill then robin is basically dead right there)

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  5. while i def will pull him(im a simp),it is kinda sad how sloshed his kit is lol
    and his eidolons just sound really uneventful until e6,but i do feel like he will probably shine when summon meta rolls around in 3.X

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  6. It baffles me that hes up there with Acheron and Firefly as some of the most hyped releases in the game and… his only purpose is to buff fucking Jing Yuan? The guy the entire playerbase has been making fun of ever since 1.0 because his kit is so terribly designed?? I know he’s meant to be the specialized Servant buffer, but why would you ship him out with such a disgustingly low pull value on release? Literally no reason to get him on 2.7. Things will probably look way better for him on 3.3 or whenever his rerun is when the Servant meta finally takes shape. Kinda mad i skipped Lingsha because I was going to pull for him (and Fugue), but i didnt expect them to make a harmony with less pull value than Sparkle, and i have an e0s1 Sparkle.

      
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    • He’s a solid bronya replacement even if you don’t have Jing Yuan, but he’s clearly made for future characters, Ruan Mei was made for a meta that didn’t exist for 2 more patches when she released she just had better general buffs than other harmonies being the first limited one

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      • Sunday as is. Does seem like he would overall be able to fit into any team that wants Bronya. Only with far better up time on his buffs and not as skill point heavy. So unless your one or two shooting everything. In the long run, Sunday might be better in a fight. even when on a team without summons. He going to be useful.

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  7. I hope they change him so that an entire half of his damage% buff isn’t conditional. It’s so forced, as the only notable synergy he actually has with summoner characters is the action advance, and making so much of his buff conditional really hurts him everywhere else.

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  8. I like his interaction with Summons so far, but why does his ult scale off of his own crit dmg? He’s a harmony unit that doesn’t have a 100% crit rate basic like Bronya or does any extra dmg himself.

      
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    • Sparkle also does the same, but you don’t see her doing damage. Actually scaling to the buffer is actually good as it could be increase further than being a flat buff, unless there is a cap

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    • They probably plan to use atk bonus instead of crit dmg. Look at his base atk. It’s freaking huge, but for nothing.

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    • Sparkle also has her buff scale on her cd, and she doesnt have 100% crit rate on her basic either.

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    • They give harmony units Crit DMG scaling because it’s an extra stat to build that won’t affect their personal damage output much. Without CD scaling, Harmony units whose effects are otherwise difficult to scale, ie all action advancers, only really need to build speed, everything else is incidental.

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  9. All these comments to say…the huge advantage of break teams is that you don’t need a sustain, mobs don’t even attack you as often and are delayed to oblivion.
    Just Run DPS + Ruan Mei + HMC + Fugue lmao
    Lingsha truthers probably will reject the idea for this, that and the third but a 0 sustain break team had to happen eventually. And that’s what the pure metaheads will push anyway….

      
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    • It’s not that simple for break teams since toughness damage matters A LOT.

      For example, if you normally FF kills Hoolay in 3 attacks and break him in 2 turns with Lingshas help, your time to kill is 5 turns

      If Fugue doesn’t deal enough toughness damage to keep the break time at 2 turns, but let’s you kill in 1 less attack. In this case you go to 2 attacks and 3 turns to break, which means your time to kill is the same as with Lingsha.

      TLDR: Break teams are weird, so it’s not that simple.

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      • Yeah I think everyone forgets. Lingsha in a break team. Can not only help with breaking the foe. More so if e1. They can also put out a fair bit of damage, along with boosting overall team damage. More so if they have sig lightcone or e1. Which Lingsha depending on when you use ultimate. Can get three to four attack in a row against a boss. Which can lead to lots of toughness damage.

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