Concepts | Stellaron Hunter: Sam | |
Faction | Stellaron Hunters | |
Description | One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames. |
Stats
#3024020
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688247 | 144 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#302402001
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 309711 | 144 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#302402002
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
460 | 1000 | 1004840 | 144 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#302402003
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688247 | 144 | 420 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#302402004
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 605657 | 144 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#302402005
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688247 | 144 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#3024021
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1066782 | 144 | 540 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets. |
#3024022
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1066782 | 144 | 540 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
Phase #2
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
#302402201
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1238843 | 240 | 1500 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
Phase #2
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
#302402202
Stellaron Hunter: Sam
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 495537 | 144 | 540 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
Phase #2
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets. |
#3024023
Stellaron Hunter: Sam (Complete)
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 220239 | 144 | 720 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets. |
SEG: Thermocumulative Upgrade - Talent | Talent | |
Energy Regeneration : | |
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal. |
Phase #2
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets. |
DHGDR: Fire and Cinders - Ability | Single Target | |
Energy Regeneration : | |
Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt. |
SEG: Thermocumulative Upgrade - Talent | Talent | |
Energy Regeneration : | |
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal. |
Phase #3
BHF: Fiery Advance - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target. |
BHF: Heavenly Fire - Ability | Blast | |
Energy Regeneration : 10 | |
Deals minor Fire DMG to a single target and any adjacent targets. |
BBHF: Scorched Earth - Ability | AoE ATK | |
Energy Regeneration : 15 | |
Deals minor Fire DMG to all targets. |
DHGDR: Secondary Combustion - Ability | Enhance | |
Energy Regeneration : | |
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP. |
DHGDR: Supernova Overload - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Fire DMG to all targets, with a high chance to Burn them. |
SGE: Molten Core - Talent | Talent | |
Energy Regeneration : | |
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced. |
SGE: Molten Engine - Talent | Talent | |
Energy Regeneration : | |
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets. |
DHGDR: Fire and Cinders - Ability | Single Target | |
Energy Regeneration : | |
Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt. |
SEG: Thermocumulative Upgrade - Talent | Talent | |
Energy Regeneration : | |
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal. |
SEG: Thermobaric Field - Talent | Talent | |
Energy Regeneration : | |
When a target uses Combusted Skill Points or receives Burn DMG, inflict Immolation on the target. When Sam dispels the Secondary Combustion, the Immolation effect is removed. |
3 responses to “Stellaron Hunter: Sam”
This enemy counters the following characters:
– Abundance path sustainers;
– Jing Liu and Blade, due to their HP consumption and the fact that their primary attacks do not consume SP;
– Qing Que, because her enhanced normal attack does not consume SP.
This enemy is countered by the following characters:
– Sustainers who make the whole team bulky, such as Gepard and Fu Xuan;
– SP-hungry DPS, especially Selee and Dan Heng IL;
– DPS assistants who are capable to attack using skills, such as Silver Wolf and Pela;
– Sparkle, who yields so many SP that makes it easier to break Sam’s transformation.
In other words
My eventual Ratio+Sparkle+SW+Aventurine team is the perfect counter to Sam
(also I had no trouble solo sustaining with Huohuo in MoC 11, so they’re still usable)
V5 Changes:
Weakness:
Quantum, Thunder, Ice
->
Quantum, Thunder, Imaginary