Stellaron Hunter: Sam

Stellaron Hunter: Sam
Stellaron Hunter: SamConceptsStellaron Hunter: Sam
FactionClass Stellaron Hunters
DescriptionOne of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.

Stats

#3024020

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100068824714460024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#302402001

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100030971114460024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#302402002

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
4601000100484014460024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#302402003

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100068824714442024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical0%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary20%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#302402004

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100060565714460024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#302402005

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100068824714460024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice0%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#3024021

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000106678214454024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.

#3024022

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000106678214454024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

Phase #2

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

#302402201

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
55210001238843240150024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

Phase #2

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

#302402202

Stellaron Hunter: Sam

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100049553714454024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice0%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

Phase #2

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.

#3024023

Stellaron Hunter: Sam (Complete)

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100022023914472024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical20%
 Fire20%
 Ice20%
 Lightning0%
 Wind20%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.
SEG: Thermocumulative UpgradeSEG: Thermocumulative Upgrade - Talent | Talent
Energy Regeneration :
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.

Phase #2

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.
DHGDR: Fire and CindersDHGDR: Fire and Cinders - Ability | Single Target
Energy Regeneration :
Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt.
SEG: Thermocumulative UpgradeSEG: Thermocumulative Upgrade - Talent | Talent
Energy Regeneration :
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.

Phase #3

BHF: Fiery AdvanceBHF: Fiery Advance - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target.
BHF: Heavenly FireBHF: Heavenly Fire - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to a single target and any adjacent targets.
BBHF: Scorched EarthBBHF: Scorched Earth - Ability | AoE ATK
Energy Regeneration : 15
Deals minor Fire DMG to all targets.
DHGDR: Secondary CombustionDHGDR: Secondary Combustion - Ability | Enhance
Energy Regeneration :
Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.
DHGDR: Supernova OverloadDHGDR: Supernova Overload - Ability | AoE ATK
Energy Regeneration : 20
Deals Fire DMG to all targets, with a high chance to Burn them.
SGE: Molten CoreSGE: Molten Core - Talent | Talent
Energy Regeneration :
After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.
SGE: Molten EngineSGE: Molten Engine - Talent | Talent
Energy Regeneration :
While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.
DHGDR: Fire and CindersDHGDR: Fire and Cinders - Ability | Single Target
Energy Regeneration :
Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt.
SEG: Thermocumulative UpgradeSEG: Thermocumulative Upgrade - Talent | Talent
Energy Regeneration :
Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.
SEG: Thermobaric FieldSEG: Thermobaric Field - Talent | Talent
Energy Regeneration :
When a target uses Combusted Skill Points or receives Burn DMG, inflict Immolation on the target. When Sam dispels the Secondary Combustion, the Immolation effect is removed.

3 responses to “Stellaron Hunter: Sam”

  1. This enemy counters the following characters:
    – Abundance path sustainers;
    – Jing Liu and Blade, due to their HP consumption and the fact that their primary attacks do not consume SP;
    – Qing Que, because her enhanced normal attack does not consume SP.

    This enemy is countered by the following characters:
    – Sustainers who make the whole team bulky, such as Gepard and Fu Xuan;
    – SP-hungry DPS, especially Selee and Dan Heng IL;
    – DPS assistants who are capable to attack using skills, such as Silver Wolf and Pela;
    – Sparkle, who yields so many SP that makes it easier to break Sam’s transformation.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • In other words
      My eventual Ratio+Sparkle+SW+Aventurine team is the perfect counter to Sam
      (also I had no trouble solo sustaining with Huohuo in MoC 11, so they’re still usable)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton