Sparkle

Sparkle
SparkleIstilahSparkle
FaksiMasked Fool
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Tipe PertempuranClass Quantum
Bahasa Mandarin赵爽
Bahasa InggrisLizzie Freeman
Bahasa Korea성예원
Bahasa Jepang上田麗奈
Material Khusus
Credit308K
Tatters of Thought15
Fragments of Impression15
Dream Flamer65
Shards of Desires15
Material Trace
Credit3M
Firmament Note18
Tatters of Thought41
Celestial Section69
Fragments of Impression56
Heavenly Melody139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
CeritaSalah satu anggota “Masked Fool” yang sulit diprediksi dan selalu menghalalkan segala cara untuk mencapai tujuannya.
Maestro drama yang berbahaya, terobsesi dengan akting, memakai ribuan topeng dan dapat berubah menjadi ribuan wajah.
Harta, takhta, kuasa … Bagi Sparkle, semua itu tidak penting. Yang bisa membuatnya bertindak hanyalah “keseruan”.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Volume Suara
Cerita

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Khusus
171.28661901015%50%100110
20139128.73711015%50%100110
Credit4000
Tatters of Thought5
20+167.51155.14471015%50%100110
30203.15188.15421015%50%100110
Credit8000
Tatters of Thought10
30+231.66214.56181015%50%100110
40267.3247.57131015%50%100110
Credit16000
Fragments of Impression6
Dream Flamer3
40+295.81273.97891015%50%100110
50331.45306.98841015%50%100110
Credit40000
Fragments of Impression9
Dream Flamer7
50+359.96333.39601015%50%100110
60395.6366.310551015%50%100110
Credit80000
Shards of Desires6
Dream Flamer20
60+424.12392.711311015%50%100110
70459.76425.712261015%50%100110
Credit160K
Shards of Desires9
Dream Flamer35
70+488.27452.113021015%50%100110
80523.91485.113971015%50%100110
LevelMaterial Khusus
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Dream Flamer3
40+
50
Credit40000
Fragments of Impression9
Dream Flamer7
50+
60
Credit80000
Shards of Desires6
Dream Flamer20
60+
70
Credit160K
Shards of Desires9
Dream Flamer35
70+
80

Skill

MonodramaMonodrama - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Quantum DMG sebesar ATK Sparkle pada 1 target musuh.

Mengakibatkan Quantum DMG dalam jumlah kecil pada 1 musuh.
Level 10
DreamdiverDreamdiver - Skill | Support
Pemulihan Energy : 30
Weakness Break : 0
Meningkatkan CRIT DMG 1 rekan tim yang ditargetkan, peningkatannya sebesar CRIT DMG Sparkle + , berlangsung selama giliran, dan mendahulukan aksi rekan tersebut sebesar .
Saat Sparkle melancarkan Kemampuan ini pada dirinya sendiri, efek pendahuluan aksi tidak akan terpicu.

Meningkatkan CRIT DMG 1 rekan tim dan mendahulukan aksi rekan tersebut.
Level 15
The Hero with a Thousand FacesThe Hero with a Thousand Faces - Ultimate | Support
Pemulihan Energy : 5
Weakness Break : 0
Memulihkan Poin Skill untuk rekan tim dan memberikan efek "Cipher" pada seluruh rekan tim. Untuk rekan tim yang memiliki "Cipher", setiap lapis efek peningkatan DMG dari Talent Sparkle akan meningkat ekstra , berlangsung selama giliran.

Memulihkan Poin Skill rekan tim dan membuat efek peningkatan DMG dari terpicunya Talent Sparkle meningkat ekstra.
Level 15
Red HerringRed Herring - Talent | Support
Pemulihan Energy : 0
Weakness Break : 0
Saat Sparkle berada di medan pertempuran, jumlah batas maksimal Poin Skill meningkat . Setiap kali rekan tim mengonsumsi 1 Poin Skill, DMG yang diakibatkan oleh seluruh rekan tim akan meningkat selama giliran. Efek ini dapat ditumpuk hingga lapis.

Meningkatkan batas maksimum Poin Skill rekan tim. Saat rekan tim mengonsumsi Poin Skill, akan meningkatkan DMG yang diakibatkan seluruh rekan tim.
Level 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.

Level 1
Unreliable NarratorUnreliable Narrator - Technique | Support
Pemulihan Energy : 0
Weakness Break : 0
Setelah menggunakan Technique, seluruh rekan tim akan memasuki status "Misdirect" yang berlangsung selama detik. Rekan tim dalam status "Misdirect" tidak akan terdeteksi musuh. Saat memasuki pertempuran selama durasi status "Misdirect", akan memulihkan Poin Skill untuk tim.

Setelah menggunakan Technique, seluruh rekan tim akan memasuki status "Misdirect". Rekan tim dalam status "Misdirect" tidak akan terdeteksi musuh. Saat memasuki pertempuran selama durasi status "Misdirect", akan memulihkan Poin Skill untuk tim.
Level 1

Trace

AlmanacAlmanac
Memerlukan karakter ascension 2
Saat melancarkan Basic Attack, akan memulihkan 10 Energy tambahan.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
Peningkatan CRIT DMGPeningkatan CRIT DMG (CRIT DMG)
Memerlukan karakter ascension 2
CRIT DMG +5.3%
Credit5000
Firmament Note3
Tatters of Thought6
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 3
Max HP +4%
Credit10000
Celestial Section3
Fragments of Impression3
Artificial FlowerArtificial Flower
Memerlukan karakter ascension 4
Efek peningkatan CRIT DMG yang diberikan oleh Skill akan diperpanjang hingga awal giliran target yang berikutnya.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 4
Max HP +6%
Credit20000
Celestial Section5
Fragments of Impression4
Peningkatan CRIT DMGPeningkatan CRIT DMG (CRIT DMG)
Memerlukan karakter ascension 5
CRIT DMG +8%
Credit45000
Heavenly Melody3
Shards of Desires3
NocturneNocturne
Memerlukan karakter ascension 6
Meningkatkan 15% ATK seluruh rekan tim. Saat ada 1/2/3 karakter Tipe Quantum di dalam tim, ATK dari rekan tim Tipe Quantum meningkat 5%/15%/30%.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 6
Effect RES +6%
Credit160K
Heavenly Melody8
Shards of Desires8
Peningkatan CRIT DMGPeningkatan CRIT DMG (CRIT DMG)
Memerlukan karakter Lv. 75
CRIT DMG +10.7%
Credit160K
Heavenly Melody8
Shards of Desires8
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter Lv. 80
Max HP +8%
Credit160K
Heavenly Melody8
Shards of Desires8
Peningkatan HPPeningkatan HP (HP)
Max HP +4%
Credit2500
Tatters of Thought2
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 3
Effect RES +4%
Credit10000
Celestial Section3
Fragments of Impression3
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 5
Max HP +6%
Credit45000
Heavenly Melody3
Shards of Desires3

Eidolon

Suspension of DisbeliefSuspension of DisbeliefSuspension of Disbelief
Durasi "Cipher" yang diberikan oleh Ultimate bertambah ekstra 1 giliran. Rekan tim yang memiliki "Cipher" akan mengalami peningkatan 40% ATK.
Purely FictitiousPurely FictitiousPurely Fictitious
Setiap lapis efek Talent akan membuat rekan tim mengabaikan 8% DEF target saat mengakibatkan DMG pada musuh.
PipedreamPipedreamPipedream
Level Skill +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Life Is a GambleLife Is a GambleLife Is a Gamble
Ultimate dapat memulihkan ekstra 1 Poin Skill. Efek peningkatan batas maksimum Poin Skill dari Talent bertambah 1.
Parallax TruthParallax TruthParallax Truth
Level Ultimate +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
Narrative PolysemyNarrative PolysemyNarrative Polysemy
Efek peningkatan CRIT DMG dari Skill Sparkle meningkat ekstra, peningkatannya sebesar 30% CRIT DMG Sparkle, dan saat Sparkle melancarkan Skill-nya, efek peningkatan CRIT DMG akan efektif untuk seluruh rekan (selain Sparkle) yang memiliki efek "Cipher". Saat Sparkle melancarkan Ultimate, jika terdapat rekan tim yang memiliki efek peningkatan CRIT DMG dari Skill Sparkle, maka efek tersebut akan menyebar ke seluruh rekan (selain Sparkle) yang memiliki efek "Cipher".

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Silvermane Guard Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran.
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran.
Stellaris Symphony
Silvermane Guard Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran.
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill.
Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Immortal Lumintwig
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Bahasa
Titleloc_sound
Pertemuan Pertama
Menyapa
Berpisah
Tentang Diriku: Nama
Tentang Diriku: Impian
Tentang Diriku: Masa Lalu
Mengobrol: Masked Fool
Hobi
Hal yang Memusingkan
Curhat
Rumor
Tentang Sampo
Tentang Black Swan
Tentang Aventurine
Eidolon Diaktifkan
Ascension Karakter
Level Max Tercapai
Trace Diaktifkan
Edit Tim: Trailblazer
Edit Tim: Black Swan
Edit Tim: Sampo
Edit Tim: Aventurine
Pertempuran Dimulai: Weakness Break
Pertempuran Dimulai: Peringatan Bahaya
Giliran Dimulai: 1
Giliran Dimulai: 2
Menunggu Giliran
Basic Attack
Skill: 1
Skill: 2
Terkena Serangan Ringan
Terkena Serangan Berat
Ultimate: Aktifkan
Ultimate: Pelancaran
Gugur
Kembali ke Pertempuran
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Menang Pertempuran
Membuka Peti Harta 1
Membuka Peti Harta 2
Membuka Peti Harta Berharga
Berhasil Memecahkan Teka-teki 1
Berhasil Memecahkan Teka-teki 2
Menemukan Target Musuh
Kembali ke Kota

Cerita

TitleBahasa Teks
Detail KarakterSalah satu anggota "Masked Fool" yang sulit diprediksi dan selalu menghalalkan segala cara untuk mencapai tujuannya.
Maestro drama yang berbahaya, terobsesi dengan akting, memakai ribuan topeng dan dapat berubah menjadi ribuan wajah.
Harta, takhta, kuasa ... Bagi Sparkle, semua itu tidak penting. Yang bisa membuatnya bertindak hanyalah "keseruan".
Kisah Karakter 1Anak perempuan ini adalah anak yatim piatu yang ditinggalkan. Dia hidup, tapi tidak tahu di mana dia berada, tidak tahu asal-usulnya, dan tidak tahu ke mana dia harus pergi — Hingga rombongan sirkus itu melintas. Dia berlari dan melihat dari kejauhan, ada seorang gadis berambut hitam yang dikucir dua sedang berenang melintasi panggung bagaikan seekor ikan. Gadis itu memakai bermacam-macam topeng, tapi itu tidak menghalangi tawa dan tangisnya di atas panggung. Meski jaraknya begitu jauh, tapi rasanya seperti sedang tampil tepat di hadapan para penonton. Ikan yang sedang berenang pun diam-diam melompat di hadapan anak perempuan itu, lalu kembali masuk ke dalam air dan meninggalkan riak.

Dia pun pelan-pelan sadar akan perbuatannya, kalau "dirinya" sedang menonton "pertunjukan" dari "bawah panggung".

Dia kembali menontonnya berkali-kali tanpa memedulikan waktu. Tapi dia tetap jadi penonton, lampu sorot di atas panggung tidak akan menyinari dirinya. Setelah pertunjukan usai, dia pergi ke belakang panggung, gadis berambut hitam yang dikucir dua itu pun menyerahkan sebuah topeng padanya.
"Apa aku juga bisa?"
"Kenapa tidak? Kamu kan pakai topeng. Kalau mereka anggap kamu 'Sparkle', berarti kamu memang Sparkle. Pergilah."


Tirai yang menjadi dinding keempat pun terbuka. Sebelum lampu dinyalakan, dia melihat ke bawah panggung. Di sana hanya ada sebuah lubang hitam yang membuatnya tidak tenang, meski berada di balik topeng. Dia tahu lubang hitam itu penuh dengan orang-orang yang duduk berimpitan. Mereka bisa melihatnya, bisa mendengar suaranya. Dia terus mengingat-ingat pertunjukan "Sparkle" untuk mengatur gerakan, suara, sikap, dan lainnya.

"Untuk orang yang pertama kali tampil, penampilanmu lumayan juga."
"Tapi ... yang aku tampilkan berbeda dari 'Sparkle' yang kamu tampilkan."
"Tidak akan jadi masalah kalau tidak ada yang tahu ... Lagi pula, besok rombongan sirkus ini sudah mau berangkat. Jadi, asalkan kamu mau, kamu bisa jadi Sparkle, Sparkle juga bisa jadi apa saja yang kamu mau."

Gadis itu menggaruk-garuk kepalanya karena ragu untuk berbicara.
"Selain kamu, tidak banyak orang yang datang menonton pertunjukan kami. Kami cuma rombongan sirkus kecil, jadi kami juga tidak berharap jadi terkenal di seluruh alam semesta ... Aku sudah senang sekali bisa ketemu anak seperti kamu yang bisa ingat ada karakter yang bernama 'Sparkle' ... Jangan menangis ya, simpan saja topeng ini. Topeng ini sudah jadi punyamu."
Dia menganggukkan kepalanya.
"Dengarkan baik-baik. Asalkan pakai topeng, kamu bisa jadi siapa saja yang kamu mau ... Kalau mau jadi aktor, jangan cuma fokus di panggung sekecil ini, kamu harus pergi ke panggung yang lebih besar."

* Terbuka saat Level Karakter mencapai Lv. 20
Kisah Karakter 2Sebagai keturunan Klan Puppet yang terakhir, gadis itu tidak punya hak untuk memilih. Dia harus menjalani hidupnya sesuai "topeng" yang dia dapatkan. Puppet hanya berfungsi sebagai media dari "topeng".

Menurut legenda mereka, makin lama puppet bersatu dengan topeng, makin besar kemungkinan puppet mendapatkan jiwa dan menjadi serupa dengan "manusia". Tapi dalam legenda manusia, topeng menjadi alat yang dapat menghidupkan kembali orang yang sudah meninggal — Karena alasan inilah, bangsanya semakin lama menjadi makin langka.

Dia memang tidak tertarik untuk menjadi manusia, jadi sekadar menjadi puppet yang menjalankan hidupnya dengan baik juga bukan hal yang buruk. Namun menaati perintah topeng juga berarti menanggung risiko berujung menjadi buruan, dan ... melawan kemauan topeng tidaklah mudah.

Yang pertama adalah gerakan.
Menurut kemauan "topeng", dia harus melontarkan senyum indah waktu senang, tangannya harus menopang dahi waktu menangis, giginya harus bergeretak waktu marah, matanya harus melirik waktu cemburu, dan mulutnya harus merintih waktu putus asa. Masih ada beberapa gerakan khas lainnya, contohnya dia harus memperlihatkan wajah sebelah kiri waktu mengangkat alisnya, mengangkat tangan dan meletakkan tangan di dada waktu mengutarakan cinta, tapi akhirnya dia tetap harus menurunkan tangannya karena niatnya yang sebenarnya hanya bisa ditunjukkan dengan menggigit lembut bibir bawahnya.

Yang berikutnya adalah suara.
Menurut kemauan "topeng", nadanya harus tinggi waktu merasa senang, bicara dengan lembut dan manis waktu mengutarakan perasaan, tenang dan terus terang waktu menjelaskan, giginya harus bergeretak waktu merasa benci, terisak-isak adalah sebuah keharusan waktu merasa sedih.

Tapi ajaibnya, dia hidup seperti itu selama bertahun-tahun dan benar-benar berbaur dengan lingkungan sekitarnya, bahkan bisa menjadi seorang penulis drama. Tidak ada orang yang pernah curiga dia memakai topeng. Akan tetapi, dia juga terus berpikir apakah ada "topeng" jenis lain di dunia ini — Mungkin orang lain yang memakai topeng akan tawa terbahak-bahak saat membalas dendam, tersenyum dengan mata berlinang air mata, atau diam seribu bahasa saat marah ... Mungkin juga bisa mengatakan kata-kata yang paling kasar dengan nada bicara yang tenang.

Dia tentu tidak sanggup melakukan hal-hal tersebut karena adanya kemauan "topeng". Tapi bagi seorang penulis drama seperti dirinya, mengatur peran seperti itu untuk aktor di atas panggung tentu semudah membalikkan telapak tangan.

Pada suatu pagi, bel pintu berbunyi, tapi yang berdiri di pintu itu bukan tukang pos yang dia kenal.
"Nona Sparkle, apa kamu sekarang ada waktu?"
"Kami sudah lihat karya barumu. Apa kamu tahu sesuatu tentang 'topeng' ...?"



* Terbuka saat Level Karakter mencapai Lv. 40
Kisah Karakter 3Gadis yang tidak berwajah itu merasa dirinya terkena kutukan. Kalau tidak, kenapa dia sama sekali tidak bisa merasakan rangsangan dari luar? Reseptor rasa sakit, indra perasa, dan indra penciuman semuanya normal, tapi dia sama sekali tidak bisa bereaksi terhadapnya. Tentu saja dia juga kehilangan kemampuan untuk merasakan berbagai macam emosi. Dia hanya bisa berusaha menutupi kekurangannya, mencoba menghadirkan suasana yang berbeda, dan menanyakan perasaan orang lain dengan cara mengamati.

"Apa yang kamu rasakan waktu minum secangkir teh yang pahit sekali? Bagaimana caramu meminumnya?"
Meski diikat di atas kursi dan tidak bisa bergerak, pria gelandangan yang ada di kirinya tetap menganggukkan kepala tanda setuju; anak perempuan yang ada di tengah langsung menangis dan menggelengkan kepala tanda menolak; wanita lanjut usia yang ada di sebelah kanan mengerutkan hidung karena tidak suka.

"Bagaimana kalau kamu ada di dalam sebuah gubuk yang benar-benar dingin dan cuma ada secangkir teh itu di tanganmu?"
Reaksi pria itu sudah bisa ditebak, ia mengangguk dan menerimanya; anak perempuan itu menangis cukup lama sebelum menerimanya; wanita itu menunjukkan sikap menolak.

Dia terus mengubah skenarionya dan terus bertanya siang malam sampai orang yang dia tanyai tidak tahan dan pingsan. Dia antarkan mereka pulang, lalu mengumpulkan sekelompok orang lain untuk diwawancarai.

Pada waktu itu, semua penduduk di kota itu mengalami mimpi buruk yang sama. Mereka dikurung di suatu tempat, lalu ada gadis berwajah samar yang menanyai mereka dengan sopan. Karena tidak punya hak untuk menolak, mereka hanya bisa menambahkan jawaban mereka sampai gadis itu mencatat setiap detailnya dengan cermat di atas topeng kertas satu demi satu. Jika satu topeng kertas sudah terisi penuh, maka akan ditukar dengan topeng kertas yang lain.

Dalam waktu singkat, mimpi buruk ini sudah tergantikan dengan mimpi buruk yang lain. Para penduduk mengaku melihat topeng kertas yang menari-nari dan saling berbincang di langit di tengah malam. Mereka memancarkan cahaya yang samar, lalu sirna dalam sekejap mata, bagaikan kembang api yang menyala di langit malam. Mereka akan muncul setiap malam, seolah-olah sedang mengamati kehidupan para penduduk dari kegelapan.

Gadis yang berada di dalam ruang bawah tanah yang gelap gulita itu tidak tahu tentang mimpi buruk ini. Dia sudah mengumpulkan data yang cukup banyak — perasaan-perasaan halus manusia dan cara pandang terhadap hal yang berbeda — untuk membuat lebih banyak topeng kertas. Meski tidak berperasaan, dia yakin topeng buatannya memiliki darah dan daging, bahkan suatu hari bisa menjadi sebuah bentuk kehidupan yang sebenarnya.

* Terbuka saat Level Karakter mencapai Lv. 60
Kisah Karakter 4"Ada beberapa versi latar belakang yang disukai orang-orang." Sesampainya di Bar Masked Fool, Sparkle mau tidak mau mengakuinya dengan lapang dada, "Suka dan percaya itu dua hal yang berbeda, tapi semua orang memang lebih suka percaya pada cerita yang disukai."

"Bohong? Buat apa? Aku bukan sengaja karang pengalaman yang menarik supaya bisa menceritakan kisah yang seru ... Aku latih dan rangsang imajinasiku untuk diriku sendiri. Aku membayangkan bermacam kehidupan untuk mencari inspirasi, lalu aku perankan, tampilkan, dan hadirkan kembali dengan susah payah, aku juga akan berhenti sesaat sebelum balon imajinasiku meletus."

"Jujur saja, cuma punya naskah saja tidak cukup. Pertama-tama, aku harus benar-benar yakin kalau karakter yang kuperankan itu benar-benar ada, lalu aku bayangkan karakter itu akan muncul dalam cerita seperti apa. Agar motivasi untuk tampil itu terasa logis dan emosional, aku harus berikan informasi tambahan."

"Setelah itu, aku baru bisa menguasai peran itu tanpa pengaruh dari orang lain. Aku mungkin masih bakal ketemu Masked Fool lainnya, jadi aku tidak tahu apa yang kalian inginkan sebelum memastikan identitas masing-masing. Adakalanya kalian cuma suka penampilan karakter tertentu, adakalanya kalian cuma ingin coba-coba saja — Aku kadang-kadang juga begitu kok."

"Tentu saja ada beberapa orang yang menganggap akting itu cuma sejenis cara transaksi atau menginginkan dirinya sendiri dianggap sebagai orang lain karena hal ini bisa mendatangkan harta, takhta, dan kuasa yang tidak terduga ... Intinya, dalam lingkungan seperti itu, selain diriku sendiri, memangnya ada orang lain yang bisa jamin aku tidak akan melenceng dan menjadi karakter dalam cerita yang lain? Tidak ada! Jadi, aku harus terus berimajinasi dan mainkan peran tanpa kenal lelah."

"Tapi, harus kuakui ... aku memang jadi ketagihan. Makin berimajinasi, aku makin terobsesi dengan karakter-karakter itu, terobsesi dengan pengalaman ajaib dan menyedihkan yang kuciptakan untuk mereka, terobsesi dengan perasaan mereka yang timbul di tengah pengalaman itu ...."

"Tentu saja, dulu aku juga pernah kepikiran hidup seperti itu ... Ikut rombongan sirkus dan jadi aktor, lalu mengadakan pertunjukan di planet yang tidak dikenal untuk menciptakan karakter yang namanya sama denganku ... Tapi suatu hari, aku tiba-tiba sadar!"

"Kalau mau akting, memangnya ada panggung yang lebih berpengaruh daripada kehidupan sendiri?"


* Terbuka saat Level Karakter mencapai Lv. 80

645 responses to “Sparkle”

  1. So how much SPD should QQ have from substats if any at all when running lets say E1 SW, E6 Lynx E0 Sparkle

      
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    • Wait till V3. V2 came out with no changes, which means they are considering bigger changes that will come with V3. You can almost surely expect big V3 changes if V2 doesn’t change anything. I’m going to stop suggestions from here on out until V3 is here and we see the new and updated kit. Think of it like this.

      V1 – Kit Reveal
      V2 – Slight changes/No changes.
      V2 – Slight changes/Big changes
      V3 – No changes/No or Slight changes.

      This doesn’t always work out this way, but typically if there is nothing new at all with V2, then V3 will give some drastic changes. At least from what i’ve read.

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  2. @Reina — I was looking back on my old sheets, double checked with the wiki, and then retested in-game to reaffirm things… and I think you’ve got this one wrong. You seem to be missing a crucial point.
    – – – – –
    AV Changes uses your Current Base AV (which would then be based on your Current Spd), *not* Current AV which is what’s on the turn order.
    – – – – –
    You can test this for yourself in the FUA/DoT set cavern, throw in a Dance Dance Dance while you’re at it. As long as their Spd doesn’t change, you get the same amount of AV Change. Heck, you can even throw in Welt in those test runs and test Action Delays against the enemies. Very easy to find their Spd in the wiki.

    I was wondering why no one was claiming that Sparkle can effectively advance a lower Spd character to 0 AV behind her — of course, barring certain circumstances that heavily delays your DPS’s AV way beyond their Base AV.
    But yes, that means she can play *exactly* like fast Bronya + slow DPS, which allows her to use BtBIO or Past and Future perfectly.

    The rule of thumb here is that Sparkle’s Spd shouldn’t be more than double the Spd of the DPS she wants to advance, which is incredibly hard to pull off anyway. To give a drastic example:
    — 201 Spd Sparkle has a Base AV of 49.75
    — 91 Spd Clara has a Base AV of 109.89.
    — During Sparkle’s turn, the Clara below her would be at 60.14 Current AV.
    — Using Skill and subtracting 50% of her Base AV (54.95) leaves her at 5.19 AV.

    But let’s put someone with a bit more Base Spd that’s just barely over half of Sparkle’s 201 Spd
    — DHIL at 102 Spd. He’d have a Base AV of 98.04.
    — During Sparkle’s turn, his Current AV will be 48.29. Using Skill, subtracting 50% of his Base AV (49.02) puts him at 0 AV, just directly after Sparkle.

    Now how about a scenario where your DPS got debuffed in one way or another and had their AV increased.
    Once again, I’ll use DHIL for the example, and let’s assume he got hit by Strong Reverberation (70% Delay). Technically he wouldn’t be able to act once he gets his turn, but that’s not the point.
    — At a 70% Delay, based on his Base AV, he’ll end up with 58.3333 added to his Current AV.
    — By Sparkle’s turn, his AV would be 83.33 + 58.33 – 49.75 = 95.92
    — Using Skill, the 50% Advancement kicks in, his new Current AV is at 49.89 which is actually higher than Sparkle’s (who has 49.75 Base AV due to her 201 Spd)
    — This means Sparkle takes another turn before DHIL can, him being only DPS>Sparkle>DPS>DPS.
    — Having *at least* 136 Spd on Sparkle and 138 Spd on the DPS allows your DPS 11 total turns within 5 Cycles (550 AV). For comparison, if you were to play fast Sparkle, you have 8 turns at 146+, 9 turns at 164+, 10 turns at 182+, and 11 turns at 200+.

    Whether that’s worth or not, well, anyone’s free to think and compute for themselves and their own use cases. Lots of variables here so I don’t want to really bother declaring anything.

    Anyway, here’s the first few turns using the Spd I suggested:
    : 72.46 AV
    ( Sparkle t1 ): 73.53 AV
    : t1 AV + base AV – base AV*0.5 which is… 144.93 – 36.23 = 108.69 AV
    ( Sparkle t2 ): 147.06 AV
    : following the formula before… 181.16 – 36.23 = 144.93 AV (!)
    The DPS’s new AV being less than Sparkle’s means they hit 0 AV here. Having higher Spd than Sparkle, the DPS is ahead of Sparkle in the next turn.
    : Sparkle t2 AV + DPS base AV which is… 147.06 + 72.46 = 219.52 AV

      
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    • Whoops, didn’t consider brackets might disappear. Here’s the last part.
      [ DPS t1 ]: 72.46 AV
      ( Sparkle t1 ): 73.53 AV
      [ DPS t2 ]: t1 AV + base AV – base AV*0.5 which is… 144.93 – 36.23 = 108.69 AV
      ( Sparkle t2 ): 147.06 AV
      [ DPS t3 ]: following the formula before… 181.16 – 36.23 = 144.93 AV (!)
      The DPS’s new AV being less than Sparkle’s means they hit 0 AV here. Having higher Spd than Sparkle, the DPS is ahead of Sparkle in the next turn.
      [ DPS t4 ]: Sparkle t2 AV + DPS base AV which is… 147.06 + 72.46 = 219.52 AV

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    • Actually now that I look at it, more parts are missing. Seems like my use of brackets got parts nuked. Here they go…

      Now how about a scenario where your DPS got debuffed in one way or another and had their AV increased.
      Once again, I’ll use DHIL for the example, and let’s assume he got hit by Strong Reverberation (70% Delay). Technically he wouldn’t be able to act once he gets his turn, but that’s not the point.
      — At a 70% Delay, based on his Base AV, he’ll end up with 58.3333 added to his Current AV.
      — By Sparkle’s turn, his AV would be 83.3333 + 58.3333 – 49.7512 = 95.91545
      — Using Skill, the 50% Advancement kicks in, his new Current AV is at 49.8959 which is actually higher than Sparkle’s (who has 49.7512 Base AV due to her 201 Spd)
      — This means Sparkle takes another turn before DHIL can, him being only under 1 AV behind Sparkle.

      = = = = = = = = = =
      But here’s what a lot want to know…
      What about a DPS faster than Sparkle? Basically, Spd Tuned build.
      = = = = = = = = = =
      — Every other time that Sparkle uses her Skill, the DPS will actually hit 0 AV directly after her, causing the DPS’s next turn to be ahead of Sparkle. This creates the “double turn” effect, roughly half the time. You’ll see the pattern of Sparkle>DPS>Sparkle>DPS>DPS.
      — Having *at least* 136 Spd on Sparkle and 138 Spd on the DPS allows your DPS 11 total turns within 5 Cycles (550 AV). For comparison, if you were to play fast Sparkle, you have 8 turns at 146+, 9 turns at 164+, 10 turns at 182+, and 11 turns at 200+.

      Whether that’s worth or not, well, anyone’s free to think and compute for themselves and their own use cases. Lots of variables here so I don’t want to really bother declaring anything.

      [ Then it continues from here ]

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    • I’ve done so much communication with a set of friends, and every time we talked about Sparkles advance it was always based around the theory that her advance would count current AV and not total AV. Tbh, i’ve never used a limited advance apart from Seele’s normal that would always be at max AV after using it so reducing that by 20% AV was always going to happen regardless. But going into the game and using Dance! Dance! Dance! for the first time ever has in fact shown me otherwise. Over the last 10 days i must have talked about Sparkle to around 30 people and not one of them having an issue with what i was saying. :hmm:

      This is both intriguing because it completely changes up what i’ve been saying even if not completely, and also annoying because it means i’ve been spreading some level of misinformation that some people won’t see until they have her. Also btw AV never goes into the decimals. it always scales upward. So 49.1 would be 50. They like to keep things simple. I know that because i was literally talking about the AV changes with someone that knows a lot about it and even they didn’t correct my thinking of Sparkles Advance being current and not total AV. @_@ How annoying.

      OK SO! This means 3 things.

      1. You can still use drag Sparkle, but this way at an even better level than before. Since Sparkle will always make the DPS acts right after her instead of still needing to wait the remaining AV. You just need to make sure that Sparkle isn’t twice as fast as the DPS and Sparkle will drag the DPS to the top of the turn order as long as they are not more than 50% of their own advance away. Effectively making Sparkle a poor Bronya. (Some people use a Drag Bronyu as well so in this way they will be the same.)

      2, You can actually use Sparkle as a turn enhancer to chars with greater speed than her, however these turns will be unbuffed from her skill and be inconsistent in their appearances.

      3. You REALLY don’t want your DPS to be only a touch bit slower than her, since then once again her advance does almost nothing unless they get delayed. But as Sparkle does not cleanse like Bronya does, it’s still going to be somewhat annoying to encounter.

      Fortunately the drag strat still holds true, but it’s even better than i thought and the cost of having your DPS close to Sparkles speed but slower is still the same as what i said before. However, it seems Seele at the very least does want to be faster, allowing you to at least get off normal’s to both boost SP and to make even better use of Sparkles advance. It seems as if the old theory i had that was also disproven may be back into effect, but in the opposite rotation. :hmm:

      Thanks for the correction, where you to 9 days ago. ;-; Lets just hope they don’t change the formula with Sparkle. I think i may report my own post to have it deleted for misinformation, and then make a new post both about the new potential of her advance and about the drag strat that does actually still work. Having a DPS have more speed than Sparkle is still going to be difficult, so not everyone can do it and as such, using Drag Sparkle at least Imo is still the most effective strat, with only Seele really making maximum use of the extra turns. I say this because using the speed 4/pc set is going to be Sparkles best set and i’m sure almost everyone who’s building her has already started on it. Speed boots and the 6% boost puts Sparkle at a minimum of 132, 144 at E1 or after ult and 156 at E1 and with ult.

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      • It seems they only “sort of” understood what i was saying. As such they didn’t feel they could correct me. They liked the drag strat i made anyways as it still allows for a stronger base DPS with turns based on Sparkles speed rather than the DPS speed and are still going to use it.

        Seems the only ppl really effected by the misinformation would have been Seele users.

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      • Moving forward works such if current AV is greater than the base AV, reduce % of current AV; otherwise, reduce % of base AV.

        That’s to say, if your character is delayed by -1000%, an effect that says move forward 100% is enough to put it on top of the action meter.

        Also, if your character has already advanced 50% on its own, an effect thay says move forward 50% is enough to put it on top of the action meter. This can also be confirmed by the behavior of Topaz & Numby.

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      • It’s fine, i do enjoy watch you cook either way, hehe.. well, like most of her information is already cleared from bunch of leak video and um… *in Herta voice “too many text, i ain’t read all of that”

        Well perhaps peoples getting lazy, you and Vizier are so dedicated, still appreciated for your time analyzing detail and continue the discussion.

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      • On second thought, i may wait until v3 to make anymore comments. Imma just reply to comments i’ve alr made to correct anything i got wrong if people ask.

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  3. Sparkle drag strat seems to be wierd, but really efficent.

    She does want or ask that you have a seperate relic set just for her, so more relic fun.

    Bronya asks some speed tuning, in exchange for her cleanse utility

    Sparkle if she gets disabled can cause the team to brick a bit.

    mind you safety is the first thing you disreguard once you start optomizing, but easy of play will probably be with Bronya. (Not sure)

    Mass amounts of disruption that over takes your clensing / resistance / negates, causes more havoc on a sparkle team, since if she is taken out of rotation your slow Carry can have some issues becoming a punching bag. (then again everyone hates disruption, so a kinda moot point)

    SP eating enemies also possibly hurt her more on paper, since even though she provides 4 SP on Ult, she uses those SP for her own rotation. compared to Bronya who’s teams tend to be on low SP economy anyways, so even though the team is really hungry there isnt’ supposed to be spare SP sitting around to get taken. (this might be cope)

    Auto battle is kinda a wierd thing to bring up. but there is a good chance her auto battle AI will be derp (also at least 1 redditer complaining about sparkle ulting right before Phantilia flowers, eating the SP).

    Sparkle’s Mono qunat trace is kinda sad, but not terrible. it’s pretty good actually, since her best partners are probably SW and FX. and then the Carry can be off element, and your a viable hyper carry team (they don’t benefit from the quant damge part is sad, It would be nice QOL if it was instead a Damage % boost), and SW gets some nice stats.)

    I tend to be more a DoT team focus so I might end up skipping her, but she’s very strong as would be expected of a limited harmony (but she does make you dance to her tune, which is very fitting for her character). as she won’t particulaly strengthen my FUA team either, Ratio SW Topaz / Topaz Clara triple/dual DPS teams.

      
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    • If she gets disabled it can hurt a bit, but if you play her with FX which i suggest it’s a lot rarer to happen since FX stops CC from happening in the first place. Doing so will stop any of that nonsense from being an issue. Overall since Sparkle is still SP positive at the end of the day you still actually have plenty of SP to use. Your DPS may use 6, but between the 2 other chars you shouldn’t really have a problem. Over 6 turns Sparkle is +2SP then you have FX which is +2Sp over 6 turns and then you just have to try and gains 2SP with the last member which for mono quantum would be SW.

      Using her with FX and getting her LC gives your fully party 27% crit chance. Which allows you to build into even more attack. So it’s not even to avoid disruption effects.

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    • Drag Sparkle still works, but there is some misinformation in the post i made about it. The advance is in fact total AV not current AV. @_@

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    • These are all good points, just something you didn’t mention is that if you have Huo Huo on your team you really dont have to worry about freeze, imprisonment, entanglement. Especially if your Huo Huo is E1

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  4. can she achieve a 2 turn ult rotation in a practical way. coz 68% damage bonus with full uptime sounds fun.

    i also noticed that if you dont use her skill and just basic, she can still get alot of SP just not skill lol.

      
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    • No, she needs E1 to have 100% up time. Ulting every 3 is the best you will get unless she gets hit a lot.

      You lose too much not using her skill. Can you do it? Sure but you’re pretty much cutting your DPS by half.

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      • i mean she can generate 7 skill points over 3 Turn while still providing 68% damage bonus.

        i can imagine a DoT team with Kafka and BS with Huahua just eating all this SP. they dont really need the CrD. seems like a fun alternative when im bored using her with QQ.

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        • Mhm, technically Sparkle can do 2 turn ulti during Huohuo ulti turn and taking 1 or more hit.
          I do main Kafka and that’s also my plan in Black Swan team, Spakle is kind of unit that having many possibility with how creative you utilize her, very versatile.

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  5. Sparkles advance works on a turn by turn basis. it does not grant extra turns. As a result if you don’t skill with her every other turn, not only is your DPS not getting buffed, they could be skipping a turn entirely depending how you have your Sparkle and DPS built. The way Sparkles buffs work and the way her advance works. She heavily suggests the user to play with a very high attack% DPS with very slow speed. The reason for this is attack% is the one buff she does not grant, but she gives a LOT of other stats. And i’m going to give an example of how her advance works. These AV numbers i’m throwing out are just an example, i’m not going to use the actual numbers just to show you in the best way i can how her advance is meant to work. In this scenario your Sparkle has 180 speed and your DPS has 92 speed. You can see the difference the speed here would make. It would almost surely allow Sparkle 2 turns for every turn the DPS would get, yet with how Sparkles advance works, this just won’t happen and this is an example of how.

    Sparkle AV 50
    DPS AV 98.

    Sparkle goes which means her AV is 0. She is currently acting. Sparkle uses her skill advance.

    DPS is at AV48, a 50% advance on this AV will reduce it to 24, Sparkles AV is now at 50.

    Then turn advances to when it’s the DPS turn, that’s 24 AV forward. DPS is now at 0 AV, Sparkle is at 24 AV. DPS acts, and goes back to 98 AV.

    Turn advances when it’s Sparkles turn. Sparkles AV is now at 0, DPS AV is now at 74. Now, if you don’t skill with Sparkle here, Sparkle will advance by 50 AV to now be INFRONT of the DPS. In other words, if you don’t skill here, your DPS will not only NOT get buffed. But will also LOSE an ENTIRE turn. YOU DO NOT WANT THAT!

    So what do we do? WE SKILL! Skilling here will advance your DPS from 74 to 37. Which is LESS than Sparkles 50 after turn. After using skill .

    DPS turn. DPS is at 0 AV, Sparkle is at 13 AV. DPS uses their turn, AV advances again. Sparkle is now at AV 0, DPS is now at AV 85.

    Sparkle uses skill again, DPS now moves down to 43 advance. Sparkle is at 50 AV. DPS move yet again, before Sparkle can act twice.

    Now in this example, you may see that the DPS is moving further and further away from Sparkle, as a result it looks as if Sparkle’s AV will sooner or later catch up to the DPS AV. But that’s not how it works. The more AV you have, the move that 50% advance works. At the end of the day, no matter how much faster Sparkle is, no matter what AV the DPS is at when Sparkle uses her skill, the DPS AV will always be 49 or under. While Sparkle will always go to 50 after her turn.

    Now if you don’t skill every turn, because of the MASSIVE speed difference. Sparkle would act 2x for every 1x action the DPS has. If this is how you intend to play, you’re just not using her right.

    Now you could say “What if the DPS and Sparkle has simular speed to stop the DPS from falling behind when Sparkle does not skill?” I’d say, fair enough, but then that means not ONLY are you giving your DPS speed over attack% that makes your base DPS weaker, but you’re making Sparkles advance do nothing at all. In other words, if your DPS speed is just as fast as Sparkle, the advance in her kit does not benefit you at all.

    Now if you have Seele, this is fine, the advance is not going to buff Seele at all. I’ve already accepted this. You want Seele to be at 160 speed regardless simply because of her LC buff. However, because of how Seele works, she does not really need to build into speed at all. Infact with Seele using E1 Sparkle, Seele only needs 3 speed stats at all to be at her 160 speed.

    Have i given Sparkle too much speed here? Probably, you’re probably maxing out at around 160, not 180. (Though you CAN reach 180 with the help of E1.) Your DPS also won’t be at just 92 speed. This is also very true. Your probably have a minimum of around 105 speed with no speed buffs. But what i’ve done here is given you the most extreme example so you can see that Sparkles advance if used every turn, will never allow your DPS to move slower than her. Now can you normal with her sometimes and not move in front of your DPS? Sure, and if that happens it’s not AS bad. But it is still pretty bad. As it’s now going to be awhile before that can happen again and if you’re forced to normal because you have 0 SP well… your dps WILL lose a turn.

      
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    • I hope hoping this post could be deleted, as it contains some level of misinformation, i was hoping to correct it in a new post.

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  6. Can I run Atk% Boots Danheng IL with Sparkle and Yukong comp? His speed is 104.

    I plan to speed-tune Yukong to be the fastest in the team, followed with Sparkle, Luocha, and lastly Danheng.

    Assuming my Luocha has 126 speed.

    Can Sparkle skill advance forward Danheng, enough to allow him get above Luocha? In order to receive Yukong’s buff that is.

      
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    • Sparkle will advance DHIL to be whatever speed she is, her advance works in a way that they get an action for every action she has even if she’s almost double their speed. 180 speed Sparkle = 180 speed DHIL without any speed stats on him at all.

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    • Btw, i wouldn’t advise in using Yukong with this team. She is heavy SP hungry same as Sparkle and DHIL. Loucha is fine ofc. I’d advise going with Pela instead and normal attacking with her every turn also. The combo of Loucha and Pela will grant the SP needed for DHIL to skill every turn, while Sparkle also skills every turn to give him the advance and damage buff he needs to absolutely destroy the enemies that also have lower def thanks to Pela. Pela is 100% the better character to put in this team.

      If what you’re going for is a more heavy imaginary team, and Pela is already used on your team 2, then ig you have no choice. But you’re going to be spamming normal with her and never really getting her buff.

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  7. im considering to pull her but as far as me understanding her kit is that to maximize the use of her buffs to the team, you’d need a dps who’s SP hungry like dhil or qq. With my current main dps being just jingliu, topaz, dr ratio or clara would they be able to maximize sparkle’s contribution to the team?

      
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    • No, she wants to use the SP she generates, not to give it to a DPS. Without her using her skill every turn you get far less out of her than someone whop can.

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      • true, didn’t consider that. But im more worried about her talent which gives a buff per sp consumption, im getting that her talent cant be maximized for dps’ that use 1 sp per turn with it lasting only 2 turns and stacking until 3. Unless her action advance helps with that?

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  8. what is this action forward 50%, why not 100% ? does dev afraid to kill bronya right away? they made sparkle exactly like bronya kit, with bonus SP regen.

      
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    • Sparkles advance is used for an entirely different reason than Bronya’s. Bronya gives 2 turns for every turn she has, Sparkle gives 1 turn for every turn she has no matter the speed stat of your DPS. 180 speed Sparkle = 180 speed DPS even without any speed subs.

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      • i don’t get it buddy, advance forward still advance forward no matter how much speed you have you still got pull to top (immediately action) but with only 50% you need speed tuning your DPS, which mean your DPS must wear SPD boots in order to get advanced forward to immediately action.

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        • No… that’s not how it works. I’ve explained it in a post above, give it a read. It’s pretty long but it explains it completely. Having a DPS as fast as Sparkle makes the advance worthless.

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        • Let me put it this way. If your DPS moves right after Sparkle, the advance from her kit isn’t doing anything. The advance will reduce current AV by 50%, not maximum AV.

          If your DPS is faster, it can allow you to use it in a way where you use your DPS first, to then go down to the bottom of the AV list to then advance them forward to gain some effect, but during that DPS turn they will be unbuffed, and the advance gets worse and worse until your DPS surpasses Sparkle again which could literally take 20 turns. You don’t want to build speed on your DPS for an extra turn in 20.

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        • Some misinformation to what i said before. But you’re still overall wrong too. Sparkle can drag a slow DPS to immediate action. Don’t need speed boots for it.

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    • S5 memories guarantees an ult per 3 actions (ERR rope and +5% ERR planar set). S5 cogs does the same but puts heavy burden on substats for break effect. Ruan mei’s light cone does not guarantee an ult per 3 actions and this is why I’m not going to pull for it.

      Sparkle does not rely on a specific light cone. She is powerful on her own and an ERR rope is all she needs to guarantee an ult per 3 actions. However her light cone is pretty powerful by giving a massive +10% crit and effectively +30% crit dmg to your main DPS. Whether it is worth it to pull for a bit more damage depends on you.

      If you ask me I would say: I will pull for sparkle and neither pull for ruan mei’s light cone nor sparkle’s. I would suggest farming for some high break effect pieces for ruan mei.

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