은랑

은랑
은랑명사은랑
소속스텔라론 헌터
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 양자
중국어Hanser
영어Melissa Fahn
한국어장미
일본어阿澄佳奈
전용 재료
신용 포인트308K
고대 부속품15
고대 전동축15
환영의 무쇠65
고대 엔진15
행적 재료
신용 포인트3M
어두운 흑요18
고대 부속품41
허공의 흑요69
고대 전동축56
타락의 흑요139
고대 엔진58
파멸자의 말로12
운명의 발자취8
메인 스토리「스텔라론 헌터」의 멤버, 프로 해커.
우주를 몰입감 넘치는 대형 시뮬레이션 게임으로 여기며 즐기고 있다.
현실 데이터를 수정할 수 있는 「에테르 편집」을 마스터했다

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전투 스킬
전투 스킬 (Old)
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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
187.1262.71431075%50%100110
20169.88122.272781075%50%100110
신용 포인트4000
고대 부속품5
20+204.73147.343351075%50%100110
30248.29178.694061075%50%100110
신용 포인트8000
고대 부속품10
30+283.14203.774631075%50%100110
40326.7235.125351075%50%100110
신용 포인트16000
고대 전동축6
환영의 무쇠3
40+361.55260.25921075%50%100110
50405.11291.556631075%50%100110
신용 포인트40000
고대 전동축9
환영의 무쇠7
50+439.96316.637201075%50%100110
60483.52347.997911075%50%100110
신용 포인트80000
고대 엔진6
환영의 무쇠20
60+518.36373.068481075%50%100110
70561.92404.419201075%50%100110
신용 포인트160K
고대 엔진9
환영의 무쇠35
70+596.77429.59771075%50%100110
80640.33460.8510481075%50%100110
레벨전용 재료
1
20
신용 포인트4000
고대 부속품5
20+
40
신용 포인트16000
고대 전동축6
환영의 무쇠3
40+
50
신용 포인트40000
고대 전동축9
환영의 무쇠7
50+
60
신용 포인트80000
고대 엔진6
환영의 무쇠20
60+
70
신용 포인트160K
고대 엔진9
환영의 무쇠35
70+
80

전투 스킬

|시스템 경고||시스템 경고| - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 은랑 공격력의 만큼 양자 속성 피해를 가한다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
수정하시겠습니까?수정하시겠습니까? - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 필드에 있는 아군이 보유한 속성의 약점을 의 기본 확률로 1개 부여하고(파티 편성 첫 번째 캐릭터가 보유한 속성의 약점 우선 부여), 해당 약점에 대응하는 속성의 저항이  감소한다, 지속 시간: 턴. 적이 보유한 속성과 동일한 약점이 부여되면 대응하는 속성의 저항 감소 효과가 발동되지 않는다.
은랑은 단일 적에게 1개의 약점만 부여할 수 있고, 약점 재부여 시 새로 부여된 약점만 존재한다.
의 기본 확률로 해당 목표의 모든 속성 저항이 추가로  감소한다, 지속 시간: 
해당 목표에게 은랑 공격력의 만큼 양자 속성 피해를 가한다

높은 확률로 단일 적에게 추가 약점을 부여하며 양자 속성 피해를 가한다
레벨 15
|계정 정지||계정 정지| - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적의 방어력이 의 기본 확률로  감소한다, 지속 시간: 턴. 동시에 모든 적에게 은랑 공격력의 만큼 양자 속성 피해를 가한다

높은 확률로 모든 적의 방어력을 감소시키고 대량의 양자 속성 피해를 가한다
레벨 15
프로그램 응답 대기 중…프로그램 응답 대기 중… - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
은랑은 다음 3가지의 결함을 생성할 수 있다: 공격력  감소, 방어력  감소, 속도  감소.
은랑은 매번 공격 발동 후 피격된 적에게 의 기본 확률로 랜덤 [결함]을 1개 이식한다, 지속 시간: 턴. 적이 처치될 시 은랑이 대상에게 부여한 약점은 필드 위 다른 적에게로 이전된다

공격 후 일정 확률로 목표에게 랜덤 [결함]을 1개 이식한다. 적이 처치되면 부여된 약점이 이전된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
|프로세스 강제 종료||프로세스 강제 종료| - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 즉시 공격하며, 전투 진입 후 모든 적에게 은랑 공격력의 만큼 양자 속성 피해를 가하고, 약점 속성을 무시하며 모든 적의 강인성을 감소시킨다. 약점 격파 시 양자 속성의 약점 격파 효과를 발동한다

적을 공격하며, 전투 진입 후 모든 적에게 소량의 피해를 가한다. 또한 약점 속성을 무시하고 강인성을 감소시킨다
레벨 1

16911956374043616971% (Old)

|시스템 경고||시스템 경고| - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 은랑 공격력의 만큼 양자 속성 피해를 가한다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
수정하시겠습니까?수정하시겠습니까? - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 필드에 있는 아군이 보유한 속성의 약점을 의 기본 확률로 1개 부여하고, 해당 약점에 대응하는 속성의 저항이  감소한다. 지속 시간: 턴. 적이 보유한 속성과 동일한 약점이 부여되면 대응하는 속성 저항 감소 효과가 발동되지 않는다.
은랑은 단일 적에게 1개의 약점만 부여할 수 있고, 약점 재부여 시 새로 부여된 약점만 존재한다.
의 기본 확률로 해당 목표의 모든 속성 저항이 추가로  감소한다. 지속 시간: 
해당 목표에게 은랑 공격력의 만큼 양자 속성 피해를 준다

높은 확률로 단일 적에게 약점을 추가로 부여하며 양자 속성 피해를 준다
레벨 15
|계정 정지||계정 정지| - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적의 방어력이 의 기본 확률로  감소한다. 지속 시간: 턴. 동시에 해당 목표에게 은랑 공격력의 만큼 양자 속성 피해를 준다

높은 확률로 단일 적의 방어력을 감소시키고 대량의 양자 속성 피해를 준다
레벨 15
프로그램 응답 대기 중…프로그램 응답 대기 중… - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
은랑은 다음 3가지의 결함을 생성할 수 있다: 공격력  감소, 방어력  감소, 속도  감소.
은랑은 매번 공격 발동 후 피격된 적에게 의 기본 확률로 임의의 [결함]을 1개 이식한다. 지속 시간: 

공격 후 일정 확률로 적에게 임의의 [결함]을 1개 이식한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
|프로세스 강제 종료||프로세스 강제 종료| - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 바로 공격하며, 전투 진입 후 모든 적에게 은랑 공격력의 만큼 양자 속성 피해를 주고, 모든 적의 강인성을 소모하는데 이때 약점 속성을 무시한다. 약점 격파 시 발동되는 약점 격파 효과는 양자 속성이다

적을 공격하며, 전투 진입 후 모든 적에게 소량의 피해를 가한다. 또한 약점 속성을 무시하고 강인성을 감소시킨다
레벨 1

행적

공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
고대 부속품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
생성생성
캐릭터를 회 승급해야 합니다 2
[결함]의 지속 시간이 1턴 증가하며, 적의 약점이 격파될 때마다 은랑은 100%의 기본 확률로 해당 목표에게 랜덤 [결함]을 1개 이식한다
신용 포인트5000
어두운 흑요3
파멸자의 말로1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 2
효과 명중 4% 증가
신용 포인트5000
어두운 흑요3
고대 부속품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
주입주입
캐릭터를 회 승급해야 합니다 4
전투 시작 시 즉시 에너지를 20pt 회복한다. 은랑의 턴 시작 시 자신의 에너지를 5pt 회복한다
신용 포인트20000
허공의 흑요5
운명의 발자취1
파멸자의 말로1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
허공의 흑요5
고대 전동축4
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 5
효과 명중 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
주석주석
캐릭터를 회 승급해야 합니다 6
은랑이 보유한 효과 명중 10%마다 추가로 공격력이 10% 증가한다. (최대 50%까지 증가)
신용 포인트160K
타락의 흑요8
운명의 발자취1
파멸자의 말로1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 6
양자 속성 피해 4.8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 명중 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8

14880414635306502729% (Old)

공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
고대 부속품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
생성생성
캐릭터를 회 승급해야 합니다 2
[결함]의 지속 시간이 1턴 증가하며, 적의 약점이 격파될 때마다 은랑은 65%의 기본 확률로 해당 목표에게 랜덤 [결함]을 1개 이식한다
신용 포인트5000
어두운 흑요3
파멸자의 말로1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 2
효과 명중 4% 증가
신용 포인트5000
어두운 흑요3
고대 부속품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
주입주입
캐릭터를 회 승급해야 합니다 4
전투 스킬 발동 시 적에게 부여하는 약점의 지속 시간이 1턴 증가한다
신용 포인트20000
허공의 흑요5
운명의 발자취1
파멸자의 말로1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
허공의 흑요5
고대 전동축4
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 5
효과 명중 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
주석주석
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 적의 디버프 효과 수량이 3개 이상일 경우, 전투 스킬로 인한 목표의 모든 속성 저항 감소 효과가 추가로 3% 감소한다
신용 포인트160K
타락의 흑요8
운명의 발자취1
파멸자의 말로1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 6
양자 속성 피해 4.8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 명중 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8

성혼

소셜 엔지니어링소셜 엔지니어링소셜 엔지니어링
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 은랑은 에너지를 7pt 회복한다. 해당 효과는 필살기 공격마다 최대 5회 적용된다
좀비 네트워크좀비 네트워크좀비 네트워크
적이 전투 진입 시 대상이 받는 피해가 20% 증가한다. 적이 아군에게 피격 시 은랑은 100%의 기본 확률로 피격된 적에게 랜덤 [결함]을 1개 이식한다
페이로드페이로드페이로드
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
바운스 공격바운스 공격바운스 공격
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 추가로 은랑 공격력의 20%만큼 양자 속성 추가 피해를 가한다. 해당 효과는 필살기 공격마다 최대 5회 발동된다
무차별 대입 공격무차별 대입 공격무차별 대입 공격
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
오버레이 네트워크오버레이 네트워크오버레이 네트워크
적이 보유한 디버프 효과 1개당 은랑이 대상에게 가하는 피해가 20% 증가하며, 최대 100% 증가한다

2714010652589696920% (Old)

소셜 엔지니어링소셜 엔지니어링소셜 엔지니어링
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 은랑은 에너지를 7pt 회복한다. 해당 효과는 필살기 공격마다 최대 5회 적용된다
좀비 네트워크좀비 네트워크좀비 네트워크
적이 전투 진입 시 효과 저항이 20% 감소한다
페이로드페이로드페이로드
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
바운스 공격바운스 공격바운스 공격
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 추가로 은랑 공격력의 20%만큼 양자 속성 추가 피해를 가한다. 해당 효과는 필살기 공격마다 최대 5회 발동된다
오버레이 네트워크오버레이 네트워크오버레이 네트워크
적이 보유한 디버프 효과 1개당 은랑이 대상에게 가하는 피해가 20% 증가하며, 최대 100% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
Per Page
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보이스

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Titleloc_sound
첫 만남
인사
작별
자신에 대해•이름
잡담•우주
잡담•프로메테우스
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고민
공유
견문
카프카에 대해
블레이드에 대해
스크루룸에 대해

* 동행 임무 「#1」 완료 후 개방
샘에 대해
성혼 활성화
캐릭터 승급
캐릭터 최고 레벨
행적 활성화
파티 편성•카프카
파티 편성•블레이드
전투 시작•약점 격파
전투 시작•위험 경보
턴 시작•1
턴 시작•2
턴 대기
전투 스킬
약공격 피격
강공격 피격
필살기•활성화
필살기•발동
전투 불능
전투 복귀
HP 회복
비술
전투 승리
전리품 오픈•1
전리품 오픈•2
진귀한 전리품 오픈
수수께끼 풀이 성공•1
수수께끼 풀이 성공•2
적 발견
도시로 복귀

메인 스토리

Title텍스트 언어
n/a우주를 게임으로 여기는 슈퍼 해커.
아무리 까다로운 방어 시스템이라도 은랑은 손쉽게 해킹할 수 있다. 그녀와 「지니어스 클럽」 스크루룸 간의 데이터 공방전은 오늘날 해커계의 전설로 남았다.
우주에 돌파해야 할 스테이지가 몇 개나 남았을까? 은랑은 엄청 기대하고 있다
n/a그녀는 매일 조이스틱을 가지고 놀았다.
직원이 하나뿐인 패스트푸드점, 지하실을 개조한 오락실, 오래된 게임기 몇 대, 이게 그녀의 어린 시절이었다.

그녀는 합법적인 이름과 신분증 번호가 없다. 여주인이 지어준 닉네임이 있을 뿐이다.
그녀는 친구가 없지만, 전혀 외롭지 않다.
그녀는 ≪퐁≫을 즐겨했다. 가로줄 두 개에 광점 하나. 가장 간단한 핑퐁 게임, 하루 종일 해도 질리지 않았다.
그녀는 ≪배틀 휠32≫를 즐겨했다. 격자로 이루어진 별하늘에서 판이하게 다른 색조각 8개, 규칙은 하나뿐이다. 수단과 방법을 가리지 말고 일등이 되어라.
그녀는 ≪기하학 전쟁≫, ≪오디세우스≫, ≪스타 치타≫를 즐겨했다. 이 게임들의 점수 기록판에는 고객들이 남긴 천문학적인 숫자로 가득했다.

그녀는 매일 조이스틱을 가지고 놀았다.
모든 점수 기록 앞에 단 한 사람의 이름만 남을 때까지.

그녀는 조이스틱을 놓고 고개를 돌려 텅 빈 지하실을 바라봤다.
이곳에서 잠시 쉬다 가는 사람은 많았지만, 머무른 사람은 적었다.
이곳을 떠나는 사람은 많았지만, 다시 돌아온 사람은 적었다.
그녀는 눈을 몇 번 깜빡이고는 화면을 껐다.

그날 밤, 패스트푸드점의 유일한 직원은 여사장과 작별 인사를 나누고 다음으로 떠나는 사람이 되었다.
「지하실」이라는 이름의 게임은 이날 종료되었다

* 캐릭터 레벨 Lv.20 개방
n/a그녀는 계속 서쪽으로 가다가 커다란 황야를 건너 폐품산에 도착했다. 그녀는 일거리를 찾고 싶었지만, 독자적으로 움직이는 탓에 계속 어려움에 부딪혔다.
펑크 로드에서 사람들은 팀을 이뤄 일을 하므로, 독자적으로 움직이는 사람은 살아가기 어렵다.

어쩔 수 없었다. 그녀는 가상의 동료를 만들기 시작했다.
첫 번째 동료의 이름은 「친구」라고 지었다. 당연히 그렇게 불러야 했다.
두 번째 동료의 이름은 「마왕」이라고 지었다. 길거리에서 본 포스터에서 나온 이름으로, 그녀의 상상 속에 그는 실어증에 걸린 군인이었다.
그녀는 문득 이 팀이 너무 화목해서 리얼리티가 부족하다고 느끼고 세 번째 동료에게는 「일꾼」, 네 번째 동료에게는 「노예」라는 이름을 지어줬다.
마지막 동료의 이름은 「유치원 친구」였다. 아이디어 고갈로 인해 아무렇게나 지은 이름이었다. 한참 망설이다가 그녀는 명단에서 아예 이름을 지웠다.
그녀는 이 「동료」들을 스마트 무기에 저장했다. 이렇게 그녀는 중개인 앞에서 그럴듯하게 큰 규모의 팀을 소개할 수 있었다.

그녀는 원하던 첫 번째 일거리를 얻었다. 일의 리스크는 중개인이 제시한 보수만큼 컸다.
그녀의 포장이 그럴싸해서 믿을 수밖에 없었던 걸 수도 있고, 그녀가 죽든 살든 신입의 능력을 보고 싶었던 것일지도 모른다.

펑크 로드에서 사람들은 팀을 이뤄 일을 하므로, 독자적으로 움직이는 사람은 살아가기 어렵다.
따라서 이곳에서 두각을 나타내는 사람은 전설이 된다.

24 시스템 시간 후, 그녀는 슬래그파 거점에서 혼자 정문으로 걸어 나왔다.
중개인은 한참 동안 말이 없다가 그녀를 힐끔 보고 다시 고개를 들어 하늘을 쳐다봤다. 그러고는 뒤에 있는 금괴가 든 상자를 바닥에 던졌다.
「폐품산」이라는 이름의 게임은 이날 종료되었다

* 캐릭터 레벨 Lv.40 개방
n/a그녀는 무지개 도시에서 가장 높은 빌딩 꼭대기에 서 있다. 이곳에서는 그녀가 태어난 곳이 보인다.
직원이 하나뿐인 패스트푸드점, 지하실을 개조한 오락실, 오래된 게임기 몇 대, 이게 그녀가 기억하는 어린 시절이다.

그녀는 ≪퐁≫을 즐겨 했다는 걸 기억한다. 가로줄 두 개에 광점 하나, 가장 간단한 핑퐁 게임, 그녀는 이 게임을 하루 종일 해도 질리지 않았다.
바로 지금처럼. 드론의 빨간 불빛이 밤하늘을 가득 메우고 선을 이루며 그녀를 향해 몰려왔다. 그러고는 이내 우르르 바닥으로 추락했다.

그녀는 ≪배틀 휠32≫를 즐겨 했다는 걸 기억한다. 격자로 이루어진 별하늘에서 판이하게 다른 색조각 8개, 규칙은 하나뿐이다. 수단과 방법을 가리지 말고 일등이 되어라.
바로 지금처럼. 각기 다른 색깔이 인터넷 공간을 8개로 나누었다. 여러 조직에서 온 사람들이 광장에서 떼를 지어 움직인다. 그들의 목표는 단 하나뿐이다. 「은랑」을 잡기 위해 어떠한 대가도 불사하라.

그녀는 ≪기하학 전쟁≫, ≪오디세우스≫, ≪스타 치타≫를 즐겨 했다는 걸 기억한다. 이 게임들의 점수 기록판에는 천문학적인 숫자로 가득했다.
바로 지금처럼. 음 아니, 이것만은 좀 다르다…… 
따라잡을 수 없다라. 하, 「따라잡을 수 없다」? 그게 뭐지?

그녀는 무지개 도시에서 가장 높은 빌딩 꼭대기에 서 있다. 이곳에서는 그녀가 태어난 곳이 보인다.
그녀는 너무 높은 곳에 있어서 옆에 다른 사람이 올 수 없었다.
그래도 그녀는 고개를 들고 더 높은 곳을 바라봤다. 별하늘이 눈에 들어왔다. 별하늘은 아주 가까워 보였지만 닿을 수 없을 만큼 멀었다.

「시시해」
「무지개 도시」라는 이름의 게임은 이날 종료되었다

* 캐릭터 레벨 Lv.60 개방
n/a그녀는 의자 위에 서서 오락기 화면을 닦았다. 원을 그리며 모든 먼지를 없애겠다는 듯이 닦고 또 닦았다.
그녀는 그 패스트푸드점,그 지하실로 돌아갔다. 문을 열자, 모든 게 예전과 같았다. 여사장은 그녀를 위해 모든 것을 원래대로 남겨두었다.

분홍빛 등불이 도시의 네온사인처럼 화면 위로 쏟아진다. 그녀는 그날 밤 봤던 별하늘을 떠올렸다.
그녀는 그 빌딩 꼭대기에 처음으로 올라간 사람이 아니고, 그 별하늘을 처음으로 본 사람도 아니다.
그녀는 「0호」의 이야기를 안다. 네트워크 전쟁 시대의 가장 위대한 해커이자 가장 무서운 플레이어. 그는 처음으로 전 세계 네트워크를 마비시켰다. 오로지 스타피스 컴퍼니의 호송선을 자기 집 앞으로 불러들이기 위해.
그녀는 또 에테르 편집 기술의 창조자 「세이지(Sage)」를 떠올렸다. 그는 죽은 자의 이름으로 자신의 이름을 지은 괴짜였다. 행성을 떠나기 위해 그는 육신을 버리고 암흑 구역에 쳐들어가 스타 네트워크를 영원히 배회하는 유령이 되었다.
그녀는 폐품산의 자랑인 「스톤 블레이드」를 떠올렸다. 그가 오아시스에서 반기를 들었던 이야기는 황야에서 모르는 사람이 없을 정도로 유명하다. 어떤 이는 그가 지금은 갤럭시 레인저를 따라가서 은하에 반역의 불꽃을 뿌리고 있다고 전한다.
그리고 그가 사랑한 오아시스의 유명인 「트윈스네이크」, 사람들은 그녀의 행방에 대해 이론이 분분하다. 그들은 그저, 출신이 그녀와 스톤 블레이드가 함께하는 걸 막지 못했지만, 은하가 결국 두 사람을 갈라놓았다는 사실만 알뿐이다.

펑크 로드에서 「전설」이라 불리는 모든 해커는 같은 종착점을 향한다.
지금의 전설인 그녀는 자신도 그 문 앞에 도착했다는 것을 안다.

저벅, 저벅… 머리 위에서 발소리가 들리더니 점점 가까워진다…….
한 사람, 두 사람, 세 사람, 네 사람.
남자 하나, 여자 하나, 철인 하나, 그리고…….
그녀는 앉아서 몸을 돌려 텅 빈 지하실, 문가의 그 사람을 바라봤다.

「팀의 일원이 되겠어」
「펑크 로드」라는 이름의 게임은 이날 종료되었다

* 캐릭터 레벨 Lv.80 개방

136 responses to “은랑”

  1. And reality once again teaches us the difference between theorycrafting and doomposting.

    So, to debunk some of the misconceptions that used to float around prior to her release:

    Weakness implantation RNG:
    – Both weaknesses and bugs are implanted smartly, limited to types enemies don’t already have.
    – If multiple weaknesses can be implanted, the odds are evenly split between them, making type coverage more important than type quantity.
    – She does not need a mono team to function. As long as your team’s types overlap with enemy weaknesses, you can mitigate RNG. And because most enemies come with 3 weaknesses by default, building many different teams around Silver Wolf’s mechanics isn’t difficult even with the limited roster we have at the moment.
    – Thanks to the above, players with limited budgets have the option of investing less into future damage-dealers and more into support and sustain. Low-spending and f2p players benefit the most from the flexibility she provides, so they should lay off the copium and face the reality that they will never have perfect type coverage without her.

    Despite all the Nerfs…:
    – Literally the strongest support in the game already, and she’s not even shilled in MoC yet.
    – At higher Eidolons, capable of putting out more damage than dedicated damage dealers.
    – The wording of her talent is confusing, but in practice, bugs are easy to apply and refresh, and they apply smartly, so any 3 triggers will always result in 3 different bugs.

    Nihility vs Abundance:
    – Thanks to patch 1.1 reducing enemy Effect RES across the board, the EHR requirements for Nihility and other status-inflicting characters have been lowered.
    – Assumptions regarding MoC difficulty based on doing the content while underleveled favored survivability over damage, but as players are beginning to catch up to MoC bosses in terms of levels, traces, gear and stats, more and more team comps become viable. Specifically, aggressively breaking enemy weaknesses with crowd-controlling statuses is now a more viable playstyle, and Silver Wolf is perfectly suited for it.

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  2. For those that don’t know. Her E2 is currently bugged in that it does not effect enemies past round 1 or bosses past phase 1. It will be fixed.

    Another thing about E2 is that it counts as a perma debuff and counts towards the debuff boosts from her 5* LC, E1, E4 and E6. It allows you to always get 5 debuffs not counting the ultimate debuff even if you cannot apply weakness since E2, 3x bug and res decrease. Unknown if 3rd trace passive counts as it’s own debuff or if it’s applied on top of the 10% from skill.

    SW can have 4 to 6 debuffs applied after a single skill with everything, allowing you to Ult right after using it to gain max benefit from her LC and her Eidolons right at the start of the battle. If her 3rd trace does count as it’s own debuff, then it’s 5 to 7. 7 being if you get a second bug off on the same attack due to weakness break. 1x E2 debuff, 2x bug, 2x res weakness, 1x applied weakness and finally 1x entangled.

      
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    • Does that also include it being dispelled or is that an actual feature? I swear bronya is able to dispel her E2 when I was doing World 6 Runs

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      • Yes, Bronya will not be able to dispel it once the bug is fixed. It’s not meant to be removable.

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  3. I don’t like her character in game, so easy skip.
    Is her skillset amazing? Yup.
    Is her personality fun? Yup.
    But she is wearing too skimpy clothes, I hate it. I can literally almost see her butt creak.

      
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      • Naah just a preference. I also prefer husbandos I guess.
        I’m glad she’s an easy skip for me tbh. Need more characters like that in game because Jing Yuan/Luocha/Blade + Kafka/ Dan Hengil all combined are killing me 😡 Want them all.

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  4. Alright, some quick things that could change things up for SW skill specifically. (source: https://www.reddit.com/r/HonkaiStarRail/comments/13vwzc7/theorycrafting_silver_wolf_by_testing_intro_trial/?sort=new)
    In short, Silver Wolf Skill always implants a NEW weakness and it doesn’t differentiate between innate weakness and implanted weakness.
    In my opinion, this two details are huge for silver wolf, because they lessen her skill RNG to the point of having almost none at all.

    1.- Always applies new weakness: This means that if an enemy is already weak to some of your allies, IT WON’T CHOOSE THEIR ELEMENT WHEN IMPLANTING WEAKNESS. Example: If you have 3 Fire characters and 1 Quantum (SW) but the enemy is already quantum, then SW’s skill will always choose Fire as its weakness implant.

    2.- No differentiation between Innate and implanted weakness: This is equally huge, in the case that SW’s skill chooses the wrong element, the skill will always plants a new element, Example: Same as before 3 Fire characters, 1 Quantum (SW) but with an enemy that is not weak to neither Quantum or Fire. If the skill chooses quantum, THE NEXT SKILL WILL GUARANTEE A FIRE WEAKNESS BECAUSE IT WILL ALWAYS IMPLANT A WEAKNESS THAT IT DOESN’T HAVE.

    If you play your cards well with SW’s teams you can have 0% RNG on her skill, even with multiple elements on your team.
    Keep in mind this could be wrong since the testing is done on tutorial + SU but so far i believe it since these mechanics are practically already code in-game.

      
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    • Thank you for pointing that out. I see too many people parroting mono team without too much thought, but she opens up so many more possibilities. Let’s hope that wasn’t changed when she comes out.

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      • She still works best in a mono team. No matter what you can spam her skill which can cause 2 debuffs since it hits twice, and does 2x more damage over a basic attack. So not only is her damage better, but it will also guarantee that an enemy is weak to every member of your team.

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        • But the characters within the same element are not necessarily synergistic. I.E. the ice destruction woman who damages her own teammates and shuts down Yanqing. Yeah, you don’t wanna use them in the same team anyway, but Hoyo themselves are not concerned with in-element synergy enough to justify running mono this and mono that. Besides, a mono team doesn’t need Silver Wolf anyway, if you don’t wanna force it into content that it isn’t supposed to go up against. The beauty of teambuilding is synergizing character kits, not matching colors within the party.

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    • This actually sounds kinda annoying at the same time though, as if you pair SW up with Seele, but you’re facing a foe already weak to Quantum but not to whatever other two elements are on your team (say, Phys and Elec, if you were running Tingyun and Natasha), you will NEVER apply the Quantum RES shred to them, it’ll just bounce between those two weaknesses since you can only apply one weakness at a time. Sure, you’ll still be getting every other benefit SW can offer, but it’s still disappointing in regards to maximising damage as it will become an issue against basically any targets who are already weak to your main DPS’s element, at least until we have enough characters to form competent teams without having to spread out our elements i.e. mono or duo element team comps.

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      • you never could double dip on the element that an enemy is weak to even in the beta. the -20% res shred when implanting is to remove the inate resistance enemies have to element they are not weak to

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      • You just described a scenario where you WOULD NOT want to use Silverwolf.

        Here is a scenario where you WOULD want to use SW: Ennemy is weak to Phys and Elec but not Quantum. You already have Seele, Natasha and Tingyun. Slot SW and enjoy.

        Is it a mono team? NO Does it work? hell yeah.

        The more I think about it, the more I realise that SW is a really bad pull for people who don’t like to solve puzzles. If you’re smart and witty though, she’s a perfect pull.

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        • Well, you kinda would, since the weakness application is not her whole thing, she also provides massive debuffs to the enemy. She’s strong even without it, and can be be the second Seele support (alongside the obvious Bronya). Seele gets Harem-ed by Bronyas, and I don’t think she minds that at all.

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      • Why wouldn’t you want to use SW in an already quantum weak enemy? (assuming you have Seele)
        SW still a good support, don’t know why you are trying to min-max her potential when most characters don’t even work on many situations while SW makes to situations possible in the first place.
        The only situation where SW is suboptimal is when the enemy counters your team very hard (Cocolia against Ice per example) but even then your DPS could by pass that if its very strong and doesn’t mind being on -40% DMG RES but still prefers having weakness implant.
        You also have to consider that there are TWO teams on MoC, your other team will most likely benefit from SW and there’s a high chance of you not having Bronya because it has even worse odds than getting Bailu/Gepard for obvious reasons.

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        • You also have to realize that SW is a very good damage dealer herself. If you build her for DPS she’s literally on par with The Hunt chars, not Seele level but around 75% of her DPS in total which is still very impressive for someone that also gives as many debuffs as she does.

          If an enemy is already weak to your main DPS and sub DPS then it’s already an easy fight and it’s not reliant on SW applying weakness. At that point she simply becomes a stronger but solo target Pela which is still, very very good.

          SW either makes hard fights easy, or already easy fights easier. Either way there is no reason NOT to use her.

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          • This is kinda true but it requires to have 2 sets for her. Or at the very least EHR and Crit chest pieces to swap.
            Her DPS is not crazy because she does not have any self-buffs in her hit like all meta hunt characters.

          • You need insane pieces in order to run her DPS with somewhat reliable debuffs. High-level elites and bosses have a lot of effect res, so you need a decent amount of EHR to proc the def shred and weakness application somewhat consistently. Which means either having either an EHR body piece (which basically rids you of a big chunk of crit stats for your “DPS” build), sacrifice EHR for crit, which is NOT a good idea with such strong debuffing utility, or trying to compensate with substats, which is pain. If you try to build true dps-ehr hybrid, you’ll want like 6 different substats that compete with each other. It’s just better to run her as an EHR-break hybrid instead. You need only EHR, break effect and speed as your stats, with every other stat being nice to have, but not necessary per see

          • @Heiwanushi-kun

            This is not true. At E2 you only need 50% EHR. You can run the full DPS set up very easily.

    • Hoping for that to be true so bad. If weakness application is just random, Silver Wolf will be really boring at best

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    • Just replying to comment you are wrong about number 2. In the current iteration and trails for SW she implanted quantum TWICE in a row. So she is definitely RNG and you CANNOT manipulate it… Just wanted to update just incase anyone catches the replies…

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      • Yeah just a shame it didn’t turn out like the tests, number 1 still applies and is probably the best you can manipulate RNG.
        If you bring her to non-quantum teams, you use her against quantum weak enemies
        If you bring her to quantum teams, you either go 4 quantum characters, or use characters that the enemy is already weak to (with the exception of your quantum dps of course)
        Or just bring her whenever, her DEF Shred still good and has better uptime than Pela, and with the recent nerfs to effect res on enemies she can also bring a little bit of damage to the team.

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  5. And the worst trace in the game goes to~
    Jokes aside, why DOES she have a trace that does barely anything (3% extra res shred) and have it be conditional too? Unless its 3% per debuff, this is by far the worst trace in the game bar none. Hope it gets changed or this was mistranslated and it meant 3% per debuff because this is practically useless.

      
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    • It’s easy to get her effect rate to 100% at E2 with 68% effect hit rate. Where is the gamble? Mono type or close to mono type also gets rid of the weakness apply randomness.

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        • It’s really not, as it does not just effect her, it effects all hit chance from all characters. It’s extremely OP.

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      • e2 meh this is not genshin the weapon banners are not just scams anymore just get her weapon gives her 4% more effect hit rate then e2 plus 12% crit rate plus makes mobs take 12% more dmg from the whole team

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        • It’s not 20% more effect hit rate. It reduces enemy effect resistance by 20%. At worst it’s more of a 50% effect hit rate boost because it lowers the opponents ability to resist and lowers the amount of effect hit rate you need by a very large amount. FOR the ENTIRE team, not just herself.

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        • e2 reduces enemy effect res, her light cone increases her effect hit rate. They are different.

          For example

          100% effect hit rate. 50% enemy effect res.
          You get 50% chance to inflict the effect.

          Light cone.
          124% chance. 50% enemy effect res
          You get 62% chance to inflict the effect.

          With E2
          100% chance. 30% (-20%) effect res
          You get 70% chance to inflict the effect.

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  6. You are forgetting one major key component… she is the only gamer girl waifu at the moment with skimpy shorts on instead of a dress… You realize that this is far more important… right?

      
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  7. All in one debuffer. Looks great on paper, looks awful in practical uses.

    People overhyping her weakness implant capabilities for brute forcing any content with mono element comps, when some enemies has higher RES for a certain element. Sure, you can break Cocolia with Mono Ice with SW, but she has 40% Ice RES in the first place, using weakness implant isn’t as great as than just using a Fire breaker like Asta or FMC.

    Also, I’m 100% sure that Hoyo will adds more enemies with high element RES, high effect RES, or releasing more mono comps focused buff/debuffer (we already has Asta for fire and Pela E4 for Ice) or more broken universal buffer/debuffer like Bronya.

    Not to mention about her RnG kit if you’re not using mono quantum, and trust me, RnG kit are sucks (learned from JY RnG targetting).

      
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    • Can’t forget that she’s also a DPS in damage herself along with all the debuffs she offers. She lowers res by 33% as well so even if an enemy does have 40% it barely matters.

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    • All your scenarios would only make sense if you only had one team, but in end game content, there’s two sides, so even if you don’t have a SW you are forced to not use a suboptimal team even if its your stronger one.
      The difference with SW is that you by pass the need of building another elemental team or it allows you to use a much stronger DPS like Seele.
      As for her “RNG on skill”, at worst, you had to reset if she fails her skill which imo, is way better than building a complete different team or waste important resources like Jades.

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