Sigonia, the Unclaimed Desolation

Sigonia, the Unclaimed Desolation
Sigonia, the Unclaimed DesolationConceptsSigonia, the Unclaimed Desolation
Planar Sphere
Sigonia's Gaiathra Berth
Sigonia’s Gaiathra Berth
Link Rope
Sigonia's Knot of Cyclicality
Sigonia’s Knot of Cyclicality
Set Effect2-Pc: Increases the wearer’s CRIT Rate by 4%. When an enemy target gets defeated, the wearer’s CRIT DMG increases by 4%, stacking up to 10 time(s).

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

When discussing Oswaldo Schneider, the head of the IPC's Marketing Development Department, people often focus on the decisive operations he undertook upon assuming the position. Within just two years, this young fanatic conquered the bitter cold, pestilence, and death, and managed to address three major longstanding issues that had plagued the Department for several Amber Eras. One of these challenges is the desolate planet known as Sigonia-IV, which is covered in barren deserts and scarred by clan vendettas... a place of harsh conditions and strife.

Situated near the convergence of three major star clusters, Sigonia-IV has long been subjected to stellar winds from multiple stars, earning its reputation as the "eye of the storm" throughout the Cosmos. The planet's surface environment is extremely harsh, leading many civilizations to either migrate to other celestial bodies or succumb to natural disasters. Now, only a small number of intelligent races remain there, referred to as Sigonians by scholars from the Intelligentsia Guild.

In reality, Sigonians have fragmented into numerous clans, with most adopting nomadic lifestyles, while a few have established centralized systems of governance of reasonable size.

They share a common language. Through the translation provided by the Synesthesia Beacon, you will learn that "Katica" means "shellslasher," who have a reputation of being the most ferocious clan among Sigonians. And "Avgin" means "honey," who are often accused of pilfering by those willfully ignorant. These clans share a vendetta that lasted through Amber Eras, engaged in a cycle of bloody vengeance in the boundless wilderness where only the fittest survive — until mysterious figures clad in black descended from the sky. From there, Sigonians were briefly united under the radiance of Amber, and the natural cycles that were finally reached a temporary conclusion.

Afterward, under the IPC's guidance, the Sigonians established the Sigonian Sovereignty according to the Interstellar Peace Charter and took their first steps toward the wider Cosmos.

Unfortunately, this unity and progress did not extend to the Avgins and Katicans. Some malicious opportunists among the Sigonians viewed the former's resourcefulness with suspicion, while slandering the latter as nothing more than predators with no hope of enlightenment. Although they possessed only limited knowledge about Preservation, they understood that some of them had to be sacrificed for it. Utilizing a highly advanced set of parliamentary rules, these devious and corrupt individuals banished both clans to the endless desert.

As a token of apology, they even went out of their way to declare that "the Avgins shall forever retain the right to autonomy" — In other words, should any future conflicts occur between the two clans, they could justifiably and lawfully sit back and do nothing.

Link Rope

"Avgin" means "honey" in the Sigonian language. It's a conventional term irretrievably lost in the long arc of cosmic history.

The Avgins are blessed with attractive facial features, beautiful eyes, and an innate wealth of emotional intelligence, all of which effortlessly endear themselves to any strangers. However, these inborn talents are the exact reason they draw jealousy and ire from others. And the envious and snobbish soon begin their ceaseless slander, and the baseless defamation of the Avgins thus spreads like wildfire throughout the cosmos. As mere rumors can suffice to tarnish the sanctity of truth, the Avgins, a people of a peripheral world, found themselves assailed without recourse, subject to all manners of suspicion and prejudice.

The Avgins have an appreciation for intricately patterned fabrics, as well as a penchant for jewelry crafted from precious gemstones. They're particularly fond of turquoise meteorites, the only kind of gemstones capable of rivaling the resplendence of Gaiathra Triclops' divine body, which in their mythology is believed to have been reborn from death.

Known as Fenge Biyos, their Mother Goddess reigns over all matters related to fertility, travels, and trickery. Depictions of the Mother Goddess in the Avgins' religion often portray her as a left palm adorned with three eyes. The Avgins primarily express reverence for her through spoken prayers alone, believing that the Mother Goddess is as silent and unassuming as the mountains of Sigonia, and that crafting statues or composing hymns for her would only distance themselves from her protective embrace.

The Avgins view the world through the body of the Mother Goddess — the earth, the mountains, and all that exists on the land are a part of the Mother Goddess' divine body. And at the end of each calendar year, her divine body will perish.

On that significant day, her divine essence ascends as a resplendent aurora in the night sky and is reborn in the following day. Hence, Avgins celebrate the first day of the new year through their grand festival called "Kakava." During this festival, they weave sacrificial vessels known as "Knots of Cyclicality" and toss them into bonfires to commemorate the Great Goddess' birth.

According to the incident report by the Marketing Development Department, that shocking conflict took place on a night of Kakava. It was a stormy night when the clouds and fog engulfed the northern lights, which should have been seen as an ill omen. However, the Avgin people were unexpectedly excited. When questioned about this, a maiden from the clan provided the following response.

"Rain is a gift from the Mother Goddess. She is calling to us, urging us to take up arms and fight for our future."
"This rain accompanies us. This rain protects us. It is in this rain that we shall meet our honorable demise."

33 responses to “Sigonia, the Unclaimed Desolation”

  1. You know this set interests me greatly. For it makes me wonder how much benefit you can get out of it. In all sorts of different game modes. That and it does seem tempting, for certain characters. Given it boost crit damage. Well I think you all know who might benefit from that. There will always be some benefit from it, at the cost of possibly not reaching max value. This is one of these things that shall be greatly interesting to test.

      
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      • Hoyo writters wanted Aventurine to be discriminated by his race to call up your emphasis and that’s how they sell boy characters to young girls in cn. The writters have been insensitive to racism and accedently made Sparkle a racist in turns. To be honest I’m not dissapointed at all because I haven’t been expecting Hoyo writters to write something good.

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        • Yikes… thats kinda big of an accusation. But I’m not defeding them either.
          I think its ok to have villains and antagonist that makes bad actions and questionable things, it keeps the story less fairy tailish and more realistic or dark depending on the authors intention, but if that’s the mentality Hoyo writters and devs come up to sell the characters then thats really disgusting.

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          • The problem is that Sparkle isn’t really meant to be a traditional villain, she is a girl-boss morally grey antagonist with a tragic yet somewhat relatable backstory that the player is supposed to enjoy and empathize with, making a character like that racist just incites their fans to defend that racism, because god forbid critical analysis, same with Dr. Ratio.

            I think Hoyo is actually trying to make a subplot about racism being bad, they just aren’t doing a good job at it and it comes off as shallow and counter-productive. As much as I enjoy Star Rail, the story is just not serious nor strong enough to cover something like this, they can’t be adding racism to their game when they have one character with skin that isn’t paper white, there’s also the part where the CN word for Sigonians is an actual racial slur for Romanians.

          • I agree with Salem.

            CN is a nation that is literally zero racism. Foreigners and minorities are equally respected and taken care of. Some netizens may express something sounds like racism to mock the sensitiveness to racism of the regions where severe racism present, but they never actually discriminate anyone and have no idea why to do that in the first place.

            On the other hand, people in CN have always been insensitive to racism, especially when it comes to fictional creation. It was an accident and a disaster, not Hoyo’s intention.

  2. I wanna bet this set will be revised through the beta. Seems too good and straightforward for the Hoyoverse games standard lol

      
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  3. Pretty great set, gives up the second affect for a very good 40% crit damage bonus, my only thing is, does it just require ANYONE on the team to kill enemies or the wearer specifically?

      
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  4. Wow, what a cool set. It’s a bit niche, but you can likely get good pieces off this while farming Izumo set for Acheron/Others. If you can get to 10 stacks rather quickly I feel like this will be BiS on most crit units for content with lots of trash mobs (maybe not if you are running Sparkle and getting like +100% crit damage or Jingliu who has a lot of crit damage buffs already). This set is insane for PF obviously, but this set could prob be BiS for MoC too sometimes if there a ton of trash mobs. Especially with bosses who spawn enemies like deer I can see this being perfect. Cool set that changes how you might play.

      
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    • from another commenter I realized the wording would increase Sparkle crit damage too as you kill enemeis. Could be nice on her for sure. It would increase her personal damage while also increasing her crit damage buff. A 2 for 1. Prob not worth it for Bronya though, because Bronya crit damage percent buff is a way lower portion of her own crit damage. She will still be better with Broken Keel objectively speaking.

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      • Wouldn’t you want like no crit rate on Sparkle, like Bronya, and then just full tank stats? That should be a better build. She only has her basic for damage, it isn’t worth going the sub-dd route with her. Keel will provide a better buff, it doesn’t need to ramp up, and it also gives effect res, helping with fulfilling its own condition

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  5. If the enemy is defeated by the team, will their stack increase too? If so, it’ll be suitable for the sparkle.

      
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    • I hadn’t even though about that, wow. Yeah, it could be great on her. Not like game changing or anything, but could be her BiS if there are a good amount of trash mobs to kill.

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      • Even with just 3 enemies it already beats Keel for personal crit dmg on her
        HOWEVER the teamwide 10% CD from keel is more than what this can provide unfortunately

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      • 40 Crit dmg only adds 9.6 crit dmg to the buffed unit at lvl 10 skill. And that is only once you reached max stacks, which you more or less can’t have on MoC unless you burn time to farm-kill summoned mobs.

        Broken keel gives 10 crit dmg to every other teammates. Plus effect res on yourself.

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